WEEKLY PLAN For the purpose of ASM marketing, promotional, and recruitment materials, provide a brief synopsis of the full description of the program (use present tense). "We spend almost every waking moment around objects that were conceived and created by someone," the natural world is by design. Project Osmosis: Design Explorers is a multidisciplinary design exploration, introducing students to several design disciplines of study and careers in design. The Project Osmosis philosophy is beautifully expressed in 3 words: dreams, self-expression, and community. An early design education can teach students that there are very few aspects of the material environment that cannot be significantly improved through greater attention being paid to their design. Students have the ability to examine the world how it is They can imagine how it can be changed. Dreams can come true. Selfexpression matters. The community benefits from creativity. The result is a generation of youth who believe. "I can create, I can improve." Exposing students to design is critical to developing new solutions to old and new challenges. The world of business and economics is changing rapidly, the future workforce will need thought leaders with ideas and creativity, "the new currency is creativity". We educate students on the opportunities in design careers while making connections with their everyday life and the classes they take in school such as math, science, language and technology. We will explore five fields of design divided per 10 week period: architecture, interior, fashion, graphic and multimedia. With a final project based on a theme incorporating one or more of the disciplines of students individual design interest. The Weekly Program Plan is an important part of this application. It serves as the road map for implementation of the proposed program. Weekly plans are reflective of the creativity and quality of the program. In addition, ASM program quality staff will reference the plan when conducting site visits to ensure compliance and accountability. A detailed weekly plan needs to articulate the following: • • • • • •
Clear weekly objectives that progress toward attainment of the program goal Activities that support the weekly objectives Progressive content skill development Strategies to foster inclusiveness and teamwork Job readiness skill development Where applicable, Spring weekly plan that reinforces and builds on skills developed during the Fall program cycle.
Note: The following required are also to be included in your weekly plan for each cycle (e.g. summer, fall, spring): • • • • • •
Program orientation (week 1) Final product documentation (last 3 weeks) Teen Surveys (last 2 weeks) Develop resumes/ portfolios (by final week) Complete Instructor Program Report (final week) Complete Instructor Survey (final week)
Copying and pasting responses or entering "See above" or "N/A" will negatively affect your score during evaluation. SCHOOL YEAR WEEKS WEEK 1 Activities Students will be introduced and participate in creative exercises that cover the universal elements and principles of interdisciplinary design, including design process, brainstorming, thinking on paper, problem solving, constructive criticism (warm and cool feedback). Icebreaker: Brainstorm 25 alternate uses for a toothpick, toilet paper, newspaper, paper clip, rubber band etc. Exercise: Identify all the geometric shapes that you can see from where you are. Exercise: Give creative paint names to the colors around you. Objective(s) of the Week