a r c h
131
reginald L ATA
keith wiley FALL 2014
california polytechnic state university,
san luis obispo
1 2 3 4 5 6
contents biography - 0 gamespace - 1 walking the line - 2 interpolated void - 3 ufo [ultimate folded object] - 4 port san luis harbor pier - 5 operation totem - 6 reflection - 7
{REGINALD GALVAN LATA} long beach | august 12, 1996 | filipino loves photography, dancing, eating, sleeping, the color maroon enjoys the little things in life critical about the little things in life struggling to live life to the fullest
process:
1 // 12 prelimiary diagrams 2 // 12 final diagrams 3 // study model 4 // final model
project
“ The premise of this project is that most of you have experienced these spaces in a meaningful way—through games. You are to enter the spaces of these games not as a player, but as an observer, documenting a space that you believe best depicts a typical space in the game.”
gamespace Super Mario Bros. Flash, 2006
12
12
study model
final model
process:
1 // rubbings 2 // original photos 3 // preliminary map 4 // final map
t c e proj
“ During the course of the year, we will engage in a design process where the consideration of immediate site and local context is a critical component. This project will use a more observational, qualitative approach to “site analysis” which will ultimately result in the creation of a map in which the path and all its subtlety is designated by a single line. “
walk the line
my
path finish
start
preliminary map +rubbings
FINAL map
3
3 t c e j o r p
“ Regardless of scale, an object located within the world has an immediate surrounding that demands consideration, and in the case of this project, the context you will be reacting to—and creating from—will be one which you create from two of your square photos. “
process:
interpolated void
b l a c k &w h i t e photographs
8
partis
[pahr-tee]
n o u n , a rc h i t e c t u re : t he b a s i c s c he m e o r c o n c e p t o f a n a rc h i t e c t u ra l d e s i g n .
analog
final
preliminary
analog
//analog interpolated voids
FINAL analog //to drop //to remove //to arrange //to expand //to tear //to split //to cut //to open //to fold //tp chip //to crumple //to twist //to shorten //to crease //to mix
pro jec t
“ This next project embodies a step that is crucial and complex part of the design process: taking forms and concepts created two dimensionally and translating them into three dimensions. The series of operations developed previously will continue here, as the first steps of the project begin the process of transforming a flat plane using cuts and folds. “
process:
ultimate folded object
ufo
preliminary ufo
final ufo + light
projec t
“ Frequently, a designer will find the need to make a field visit to record a place the impressions and information needed as the basis for design actions. While one’s own abilities of recollection are critical, the ability to gather an insightful set of recollections is best activated by direct action and engagement with the setting. “
process:
pier
port san luis harbor
team 7: //ishita gupta //bryce gagner //brianna tramontano //reginald lata
site #7
5
colored
5
black&white
sketches, watercolors, gesturals
rubbings
charcoal
program diagrams
FINAL
pro jec t
Design Totem . to·tem / dezīn/tōtem / n : a series of human made objects or keys to understanding a particular behavior involved in tool operation. : a usually cut, sanded, drilled form that represents design intention and tool operations as symbol of the thinking hand, memory, and repetition. : a accumulation of objects or things that represents an idea or series of events in time.
process:
totem operation:
saw
dp
thickness
saw
drillpress
drillpress
radial
saw table
armsaw
planar
band
jointerplanar
jointerplanar
dp
chop
not so much “architorture”
coming into architecure was honestly a pretty terrifying thought. surprisingly, this quarter was pretty eye-opening. i never realized how much i’d like the subject. professor wiley was an amazing professor to have for my first quarter into architecture. his class was so damn enjoyable, i loved it. although i struggled with some of the projects this quarter, i learned a lot and i will definitely improve next quarter. i’m kinda sad that i’ll be leaving wiley’s studio, but i’m excited to learn from professor humberto. my entire perspective on architecture has changed. it’s not as bad as i perceived it to be. it’s not so much “architorture“.