RIZAL AMBOTANG_641233_2018 design thesis 2018
LUDIVILLE
L
udiville
is
a
critical
The project investigates the role of
characterised
by
non-hierarchical
interpretation
of
the
architecture in the futile pursuits of
composition using interstitial spaces. True
work
Constant
play and the production of space that
to Constant Niewwenhuys’s New Babylon
encourages ludic urges.
utopia, Ludiville are loosely arrange into
of
Nieuwenhuys’s New Babylon (Constant and Stamps 2016) and the Situationist
sectors that correspond to the French
Movement (Stracey 2014) to establish a
Chambord as a hunting lodge for the
philosopher, Roger Caillois four ludic
city of play .
bourgeois and Domain de Chambord
archetypes : Agon, Mimicry, Ilinx and
as the Ludic landscape plays parallel to
Alea.
The Situationist anti-capitalist ideas set
Ludiville labyrinth of spaces.
the scene for an architecture of desire
Ludiville is elevated above the changing
built to realize the utopian society of
The project explore the ideas of Carl
water level. The spaces work with the
“Homo Luden” (Constant and Wigley
Theodore Sorensen’s of terrain vagues
changing water level changing its functions
1998). Château de Chambord in Loire
and junk playground as a ludic space
at various time of the year.
Valley, the site for this project, is a
that encourages child-like adventure.
reminder of a nostalgic utopia and a
Its generative form, Ludiville creates
symbol of bourgeois society, the project
parallel to Aldo Van Eyck’ city
is responding to.
playground where public space are
of
Sir Thomas More’s
UTOPIA
Utopians are convinced that people are much happier in their next state of life than in this one.
More, Thomas (1516/1967), “Utopia”, trans. John P. Dolan, in James J. Greene and John P. Dolan, edd., The Essential Thomas More, New York: New American Library.
T H E S I T U AT I O N I S T
The Spectacle as Loss
37 The world at once present and absent that the spectacle holds up to view is the world of the commodity dominating all living experience. The world of the commodity is thus shown for what it is, because its development is identical to people’s estrangement from each other and from everything they produce. Guy Debord
Debord, Guy, Guy Debord, and Ken Knabb. 2014. The society of the spectacle (Berkeley, CA Bureau of Public Secrets, 2014.).
NEW BABYLON
The Precedence
“If we situate all known forms of society under a single common denominator, ‘utilitarianism,’ the model to be invented will be that of a ‘ludic’ society—this term designating the activities that, relieved of all utility as well as all function, are pure products of the creative imagination” Constant Nieuwenhuys
Constant, “New Babylon: Outline of a Culture,” trans. Paul Hammond, in Constant’s New Babylon: The Hyper-Architecture of Desire, ed. Mark Wigley (Rotterdam: Witte de With, 1998), 160.
HOMO LUDEN The Utopian Society
Huizinga identifies 5 characteristics that play must have: Play is free, is in fact freedom. Play is not “ordinary” or “real” life. Play is distinct from “ordinary” life both as to locality and duration. Play creates order, is order. Play demands order absolute and supreme. Play is connected with no material interest, and no profit can be gained from it.
Huizinga, Johan (1955). Homo ludens; a study of the play-element in culture. Boston: Beacon Press
C O N T E X T R E L AT I O N S H I P
LUDIVILLE
CHAMBORD
DOMAIN DE CHAMBORD
DERIVE MAP
PROJECT DEVELOPMENT
Ma volor santoribusda comnis eratesto blamus moluptat. Il ernatur. Udant moles templam volut et optae nonem dolorum sus, non porest magnihit es dus. Excerionecto beatum laut ex explique templam volut et optae nonem aut earia volorro ea volupta tquaere cum vidus susdae dolupta templam volut et optae nonem sequianditam auta.
I T E R AT I O N S
WEEK 2
I T E R AT I O N S
WEEK 3
Architecture as artifacts of art City as ART gallery
thesis statement (iteration 1)
Rethinking of Utopian Urbanism through the polemic precedence of Constant Nieuwenhuis’s New Babylon from The Situationist Movement Technological progress liberate people from work to focus on personal creativity to become “Homo Luden” (man at play) City that caters for community in flux ,nomadic liftestyle and total control of their urban environment
A
S I T U AT I O N I S T C I T Y
ANTI FORM
Anti-form is a term associated with a group of artists working in the United States in the ‘60s who embraced chance and other organic processes in the creation of their minimal sculptures. The artist had to relinquish control of the final appearance of the artwork
Beglis, Lynda. 1969. “Quartered Meteor.” In.: Victoria Sadler.
Morris, Robert. 1931. “Untitled (Pink Felt).� In. Kansas City, Missouri: Solomon R. Guggenheim Museum, .
I T E R AT I O N S
WEEK 4
CELLULAR A U T O M ATA
the Game of Life
T
he Game of Life is an algorithm ‘cellular
based
on
automaton’,
and was invented by Cambridge mathematician John Conway. Mentioned in an article published by Scientific American in 1970. it became popular as a model for growth of living organism. Implemented in computer science, physics, biology, biochemistry, economics, mathematics, philosophy, and generative sciences. It consists of a collection of cells which, based on a few mathematical rules, can live, die or multiply. Depending on the initial conditions, the cells form various patterns throughout the course of the game.
Gardner, Martin (October 1970). “Mathematical Games – The fantastic combinations of John Conway’s new solitaire game “life””. Scientific American. 223: 120–123. ISBN 0-89454-001-7. Archived from the original on 2009-06-03. Retrieved 03/11/2018
Voxe l c i t y
MID SEMESTER
WEEK 6
The New Babylon 2.0
T
he New Babylon 2.0 is
symbol of bourgeois society, the project
Friedman’s Spatial City (Ville Spatiale)
a critical interpretation
is responding to.
(Friedman 2015) and Cedric Price’s “Fun
of the work of Constant
Palace” (Mathews 2006) to establish new
Nieuwenhuys’s New Babylon (Constant
The project investigates the role of
urbanism based on nomadic lifestyle,
and Stamps 2016) and the Situationist
architecture in liberating the artist
time-based
Movement (Stracey 2014) to establish
community from the burden of work
configurable environment.
utopian society of self-fulfilment and
and subverts the idea of architecture
Babylon 2.0 is raised from the new ground
satisfaction.
as static work. The project is resisting
plane (from flood water level), assembled,
against
Corbusier’s
urban
interventions
and
The New
functionalist
moved and rearranged continuously to
The anti-capitalist ideas set the scene
urbanism of pre-determine use of space
create a nomadic urbanity characterized by
for an architecture of desire built to
(Schrijver 2011)
spatial flux.
fulfil the needs of an artist community
spatial ambiguity and changeability.
while introducing
playing the role of Constant’s “Homo Luden” society (Constant and Wigley
The project compares the Situationist
1998). Château de Chambord in Loire
principles of dynamic environment
Valley, the site for this project, is a
(Schrijver 2011) and unitary urbanism
reminder of a nostalgic utopia and a
(Sadler 1998) with the works of Yona
“..liberating the artist community from the burden of work and subverts the idea of architecture as static work�
The New Babylon 2.0
A Situationist Colony
FORM FINDING
MORPHOGENESIS
CONTEXT
MASTER PLANNING
MASTER PLANNING
INTERIM DESIGN WEEK 8
CITY FOR HOMO LUDEN ,CLASSLESS SOCIETY WITH C R E AT I V E F R E E D O M
Bartomeu Marí, Mark Wigley, Constant Nieuwenhuys, Guy Debord. 1998. Constant’s New Babylon (Witte de With Ceter for Contemporary Art Uit-
U N I TA R Y U R B A N I S M & S P E C TA C L E
A L DO VA N E YC K ’ s C I T Y A S P L AYG R O U N D
P
ublic space characterised by
non-hierarchical
composition
using
interstitial spaces.
Oudenampsen, Merijn. 2013. “ALDO VAN EYCK AND THE CITY AS PLAYGROUND.” In Urbanacción pp. 25-39. La Casa Encendida, Madrid: Ana Mendez de Andés (red.)
CARL THEODOR S Ø R E N S E N ’ S J U N K P L AYG R O U N D
C
arl
Theodor
wrote
about
Sørensen junk
playgrounds:
“They can dream and imagine and make dreams and imagination reality, any rate a reality, which the child’s mind is completely satisfied with…It is so obvious that the children thrive here and feel well, they unfold and they live. Of all the things, I have contributed to realize, the junk playgrounds the ugliest, for me, however, it is the most beautiful and best of my works.”
Co.Lab. 2017. ‘A history of creative playgroups’, Co.Lab. https://birminghamcolab.files.wordpress.com/2017/07/turck_62472-72dpi.jpg?w=710. Dighton, Robert. 2017. ‘British Adventure Play’, Co.Lab. http://www.adventureplay.org.uk/carlsorenson.htm.
MOON SPACE
HEIGHTMAP
As a technique of form making, a height map of a moonscape is used to drive the terrain vague as an initial condition to Conway’s Game of Life algorithm.
HEIGHT MAP
SINUS IRIDIUM
PROMOTORIUM LAPLACE
PROMOTORIUM HERACLIDES
I T E R AT I V E FORM MAKING
Point charge attractor introduced to
D I G I TA L A N T I FORM 2.0 x 2.0 x 2.0 voxel Size of voxel influence the density /details of the terrain
1.5 x 1.5 x1.5 voxel
ACCEPTED FORM create “floorplate”/Platform floor plate
point charge
point charges introduced to influenced the terrain
MASTERPLAN
SECTOR 02
AGON - COMPETITION
ARENA THE STADIA MAIN PIER - MARINA FORMAL ENTRANCE MAIN LOBBY
SECTOR 01
ALEA - CHANCE
OUTDOOR GARDEN RESTAURANTS/BARS (5) habitation - hotel/hostel permanent installation spaces miradors
SECTOR 03
ILINX - VERTIGO
LABYRINTH GALLERIES EXPERINCE LABYRINTH - SENSORY ROOMS ART WORKSHOPS JUNK PLAYGROUNDs installation spaces indoor garden - installation spaces
SECTOR 04
MIMICRY - SIMULATION
VIRTUAL REALITY PODS HOLOGRAPHIC DECKS AUGMENTED REALITY HALLS performance hall installations
S3
S2
S4
S1
ANNUAL WATER LEVEL CHANGES @10m above sea level
WINTER
@15m above sea level
@20m above sea level
RENDERS - CHAMBORD + DEISGN
AVERAGE ANNUAL
SPRING - SUMMER
LOIRE VALLEY FLOODED
VIEW FROM PROMENADE
MARINA
ARENA
references
Constant, and Laura Stamps. 2016. Constant : New Babylon. To us, liberty: Ostfildern : Hatje Cantz ; Den Haag : Gemeentemuseum, [2016]. Bibliographies Catalogs Non-fiction. Constant, and Mark Wigley. 1998. Constant’s New Babylon : the hyper-architecture of desire: Rotterdam, The Netherlands : Witte de With, center for contemporary art, 1998. Catalogs Non-fiction. Friedman, Yona. 2015. Yona Friedman: the dilution of architecture. Zurich: Park Books Archizo om. Book. Mathews, Stanley. 2006. “The Fun Palace as Virtual Architecture: Cedric Price and the Practices of Indeterminacy.” Journal of Architectural Education (1984-) 59 (3):39-48. Sadler, Simon. 1998. The situationist city: Cambridge Mass. : MIT Press, c1998. Bibliographies Non-fiction. Schrijver, Lara. 2011. “Utopia and/or Spectacle? Rethinking Urban Interventions Through the Legacy of Modernism and the Situationist City.” Architectural Theory Review 16 (3):245-258. doi: 10.1080/13264826.2011.621545. Stracey, Frances. 2014. Constructed situations : a new history of the situationist international, Marxism and Culture: London, England : Pluto Press, 2014. Non-fiction Electronic document.