Catchment Marcus Hall
The Temporal City
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The Temporal City
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The Temporal City
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What is the City?
The Temporal City
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The Temporal City
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What is time?
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The Temporal City
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Mining the City
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Analysis of the Swanston street corridor
After initial interest in the catchments around the train stations I began to notice high density pedestrian traffic near the most successful stations.
The Temporal City
Testing using existing blocks
Early on the decision was made to remove context and replace with the propositional aggregation. There was still much to be gained from context however so initial boundaries were kept.
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The Temporal City
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Aggregation process
Initial step to pick a location in close proximity to the catchment of the train station and relevant to my pedestrian data.
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Aggregation process
Volume of zones was decided from proximity to train station.
The Temporal City
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Aggregation process
After this the spheres were brought back within the bounds of the existing block.
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Aggregation process
It was these shapes and their volumes that decided program.
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Aggregation process
Following this the bounds would be populated by the aggregation.
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Conflation, Interpretatio
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on & Amplification
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Increase of available program
The hyper focus of proximity and availability.
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Over lapping needs of residents
From analyzing the pedestrian data in Melbourne there was an overlap of programs. Some would become very popular at times when others were not in use.
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Inflatable Architecture
In response to the changing needs of residents a more flexible idea of architecture was attempted.
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Change over Time
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First iteration of Catchment
This flexible and modular form provides exponentially more program while attempting to be flexible, changing with the needs of the greater population.
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Variations Regenerating the CBD
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Sites along Swanston street
After interpreting the abundant data along Swanston street these locations were the decided to be rich in both how they could interact with Flinders and Melbourne central station, as well the pedestrian data.
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Urban Rules
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Urban rules
The design rules were; a focus on usability and program, creating forms that would be fluid and flexible, as well as a consciousness of context and the existing environment.
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Urban rule _ scripting
As the aggregation was automated the script itself was an opportunity to apply further rules in how the system would grow. These were a focus on proximity and control of growth
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Revision
This initial iteration had strong diagram qualities and excellent control however further distinction between components and rationalization was necessary.
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Growth Patterns
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Shape of growth
After mid-semester feedback a lot of attention was directed to how the model would grow. the shape would greatly effect how the structure at the end would look.
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Other growth systems
Other scripted systems were experimented with in order for there to be more variation between each of the programs.
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Complex components
I moved forward with creating more detailed components these images are me testing the aggregation method.
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Complex components
Simultaneous to testing more detailed parts I also began testing multiple different components to represent the different programs. These would represent the different amount of volume each would need.
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Advanced Components
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Core system
After managing to aggregate different and more detailed components I added a fifth component that would serve as circulation between the components. This “core” block would be able to spawn the different components and be the only thing that components can spawn apart from themselves.
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Example of core
Having the core work in this way meant that the structure would always have strong hallways, entrances and vertical moments.
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Aggregation testing
Returning to the site there were enitially issues with one program taking over. This would be because the “office” component was the most efficient and so the aggregation script would place more of them. This issue was fixed by slowly introducing each of the components over time. I.E. starting with 2-3 components and only then introducing the rest.
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Aggregation Informed D
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Design
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Rationalizing components
Although the system was meant to be diagrammatic these complex components offered rich relationships between each block.
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Manual modeling
It was important when interpreting the diagram to try and keep linear and geometric design intact. This would help connect the design and method.
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Rationalizing components
By adding more detail to these micro aggregations it becomes easier to see how the model will develop after the aggregation stage.
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Final renders
These final renders were my interpretation of the aggregation diagram. Using prefabricated materials to express the modular nature of the aggregation as well as replacing the impossible cantilevers and weightlessness of the aggregation with more bold and imposing architecture.
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The Temporal City
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The Temporal City Ian Nazareth | David Schwarzman RMIT Architecture Semester 2 2021 https://www.temporal.city/