Testing for Desirability

Page 1

Dec 2020

Testing Desirability Rumaisa Mughal


Rumaisa Mughal


WHAT IS HCD

To create solutions that truly benefit the end user, Human Centered Design (HCD) uses logic, imagination, intuition, and systemic thinking to explore possibilities of what could be.


What is it.

Frame

Research

Conceptualize

Prototype

Refine


How do we even get to desirability?


IDEA

MOCK-UPS

MVP

SCALE

What can we expect? Concepts, experiments, failures..

Your concepts visualized

Maximum validation with least amount of effort

Or not to scale?

PROOF-OF-CONCEPT

PROTOTYPE

PILOT

Prove out the concept before resources and effort are put in

Iterate. Iterate. Iterate. Can be interacted with and used for user testing

Testing that verifies components in a real world setting


THE DVF FRAMEWORK

DESIRABILITY

FEASIBILITY

Do they want it?

Innovation Sweet Spot!

Product Market Fit!

Can we do it?

VIABILITY

Does it make business sense?


THE DVF FRAMEWORK

DESIRABILITY

FEASIBILITY

VIABILITY

Not many people want what you can make, and have a great business model for.

DESIRABILITY

FEASIBILITY

VIABILITY

You haven’t been able to make a product that lives up to the business model and what lots of people want.

DESIRABILITY

FEASIBILITY

VIABILITY

You can build something that lots of people want, but there is no way to sustain yourself


THE DVF FRAMEWORK

Start here! ●

What’s the value that you are providing? Why is it important?

What does success look like?

Who is your audience?

What are the ideal markets?

What are you learning about your customer? Their behaviors, needs and challenges?

What does the customer journey look like?

How are you better than competitors?

What will you measure? (traffic, leads, conversion, engagement, etc.)

How can you measure it? (marketing, A/B testing, feedback, etc.)

DESIRABILITY

FEASIBILITY

Do they want it?

Can we do it?

VIABILITY

Does it make business sense?

WHAT TO LOOK FOR ● ● ●

Organic Growth Net Promoter Score Retained Engagement


THE DVF FRAMEWORK

DESIRABILITY

● ●

Resource allotment Internal efficiency and cost

What needs to be built and why? And by when?

What are we learning about a streamlined customer journey?

What areas can be automated?

What would scale look like?

What capabilities and resources do we require?

Is it really improving X problem?

Are we really delivering better than X competitors?

Are the environmental factors supportive?

FEASIBILITY

Do they want it?

WHAT TO LOOK FOR

Can we do it?

VIABILITY

Does it make business sense?


THE DVF FRAMEWORK

Do people want to pay for it?

How much are people willing to pay?

Is there room for up-sell / cross-sell in the future?

What are we able to learn about lowering cost to serve?

What other financial implication are we able to track or validate? What are we able to learn about a customer’s purchasing behavior?

DESIRABILITY

FEASIBILITY

Do they want it?

Can we do it?

VIABILITY

Does it make business sense?

WHAT TO LOOK FOR ●

% of Users driving revenue


7 Principles of User Research 1.

There are no proxies for the voice of customer.

2.

Be genuine about your intentions.

3.

Look as much as you listen.

4.

Seek to Generate

5.

Research until you see patterns

6.

Go with your gut.

7.

Get to the heart of the problem.

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ACTIVITY

Use quotes and observations, not your own language or conclusions.


4 Methods of Customer Feedback

Interviews

Field Observations

Surveys

User Testing

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Interviews In-context conversations with individuals in a target audience

Why use: ● ● ● ●

To uncover latent needs To explore new opportunities and features To understand how a product fits into their environment To understand new customer types

Considerations: ● ● ● ●

Smaller sample size (<10 customers) A combination of current and potential customers 30-90 minutes Incentivize for time

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In-depth Interviews

Dos

Don’ts

Establish rapport & converse naturally

Be curious

Be mindful of your non-verbal behavior

Talk too much

Be an active listener

Ask yes or no questions

Ask open ended questions

Ask leading questions, or force

Ask follow-up questions

Use their own words when asking questions

Correct the participant

Allow pauses in conversation

Try to draw conclusions about the

Push beyond your assumptions to

information you’re hearing during

see what you can learn

a research interview

Thank the participant

Interrupt them or complete their sentences

participants to answer questions


Field Observation Watching how people interact with others and their environment

Why use: ● ● ● ●

To uncover behaviors and workarounds To inspire new products and new features To understand the applications for use of an existing product To improve user experience and usability of an existing product

Considerations: ● ● ●

Smaller sample size (<10) In-context of where the problem would be experienced or the product would be used A few hours

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Field Observation

Dos

Don’ts

Document everything

Have your computer up

Take photos and sketch

Go to the same experiences

Conduct customer intercepts

Stand out, instead try to blend in

Be aware of Activities, Environments, Interactions, Objects and Users

Look for the physical, cognitive, social, cultural, and emotional elements and how they affect people’s overall experiences

Debrief after each session


Surveys Brief forms with a combination of question types

Why use: ● ● ● ● ●

To get targeted feedback on an existing product To improve existing product features To prioritize potential new features To narrow down your target customer To collect contact information for potential customers

Considerations: ● ● ● ●

Larger sample size (100+) A combination of current and potential customers 5-10 minutes Incentive recommended

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Surveys

Dos

Don’ts

Define the target respondents

Have clear research goals

Keep it brief

Underestimate screening questions

Incorporate, but be selective with,

Use too many acronyms and technical

Forget to include an introductory paragraph

open-ended questions

terms ●

Use excessively lengthy questionnaires


Usability Testing Testing a product or prototype with end-users to get feedback on how to improve an interface Why use: ● ● ● ●

To get feedback on features and functionality To understand expectations on how to interact with the tool To uncover frustrations, confusions, and problems with the product or prototype To identify additional ways of approaching an interaction or experience

Considerations: ● ● ● ●

A combination of current and potential customers 20-60 minutes Incentivize for time Bring along stakeholders, developers, etc. to observe if possible.

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Surveys

Dos

Don’ts

Create a specific scenario to walk them through

Make decisions/changes too early

Determine pass/fail criteria

Tell them how to complete tasks

Encourage the participant to talk aloud and do

Ask leading questions

what they think makes sense

Don’t let them blame themselves

Know what you want to test

Let the participant fail

Prioritize what you test

Take notes on non-verbal reactions and tasks they do

Allow time between each participant


That’s a Wrap!


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