Introduction to UX and UI

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Introduction to UI / UX Design rumaisa mughal



“For products to be successful, they will need to meet the customer needs simultaneously from three perspectives: Usefulness, Usability and Desirability.”
 - Elizabeth B. Sanders (1992)


How UX Solves Problems


Every project starts with a simple question..

Who are our users? (Hint: It’s not everyone on earth!)




User Research

Surveys

Field Studies

Card Sorting

Eye-tracking

A/B Testing

Moderated User (Lab) Testing




User Research Case Study
 
 “Why are Men not using Pinterest?”












Choose Your Own Adventure Scenario



We believe that [building this feature] [for these people] will achieve [this outcome] We will know we are successful when we see [this signal from the market].


Users (Desirability)

Technology (Viability)

Interface Design

Backend, Engineering, Foundation

Information Design, Usability Engineering

UX
 Design Information Architecture

Interaction Design

Business (Feasibility) Vision, Goals, Analytics Budget, Demographics


Interaction Flows


Low-Fidelity Sketches


Wireframes


Prototyping Work out all the interaction flaws


Compositions


Usability The ability to use something, and how easy that something can be used.

Easy to learn

Inform User

Less steps

Visual System

Undo Mistakes

To the Point


IT IS BETTER TO SHOW PEOPLE A

LITTLE BIT

OF INFORMATION AND LET THEM CHOOSE IF THEY WANT

MORE DETAILS


INSTEAD OF JUST DESCRIBING THINGS,

SHOW AN EXAMPLE


IF SOMETHING IS

CLICKABLE

MAKE SURE IT

LOOKS LIKE IT IS CLICKABLE


IF A TASK IS

ERROR-PRONE, BREAK IT UP INTO

SMALLER CHUNKS


DON’T MAKE PEOPLE

REMEMBER THINGS. PEOPLE CAN ONLY REMEMBER

3-4 ITEMS AT A TIME


CLUTTERED PEOPLE CAN’T FIND INFORMATION IF PAGES ARE



Enjoyable

Usable

Functional

The user prefers the solution

The user is able to use the solution

The solution does something




“Fail Fast, Learn Fast, Move Fast!” The Lean (UX) Startup


“When I design, I work very hard to make the interface experience feel like there’s a human on the other end, not a computer.” - Aaron Walter


CHANGE Freedom / Risk / Mastery

SOCIAL BELONGING

INDIVIDUAL FULFILLMENT

Community / Connection

Independence

ORDER Stability / Control




EVERYTHING we interact with has an interface







Warm Colors

Cool Colors

Neutral Colors


.5 min

Upbeat colors, gives Warmth and Joy; can also cause Irritation and Restlessness


Good fortune, Relaxing, Health enhancing, and Organic


Earth, Raw, Rough, Old, Rugged, Serious, Rich


Caring, Tenderness, Innocence, Self-worth, Love Heart muscles can’t race fast enough


Sophisticated, Refined, Corporate, and Luxurious.


Luxury, Wealth, Elegance, Royalty, Mystery, Nobility, and Wisdom


Peace, Calm, Relaxation, and Reliability Appetite suppressant - Colder


Vibrant, Energetic and Fun



Intensity, Love, Energy, Excitement, Extreme, Brave Research: Wearing red makes team more confident, aggressive and dominant - makes people impatient.


Power, Evil, Strength, Intelligence, Stylish, Timeless Makes people look thinner - objects tend to look heavier, or grim.



Luxury, Wealth, Elegance, Royalty, Mystery, Nobility, and Wisdom



Reading Gravity Primary Optical Area

Strong Fallow Area

Weak Fallow Area

Terminal Area



Create Visual Hierarchy


Typography 101 The use of typography, symbols, color, and other static and dynamic graphics are used to convey facts, concepts and emotions. This makes up an information-oriented, systematic graphic design which helps people understand complex information. Successful visual communication through information-oriented, systematic graphic design relies on some key principles of graphic design.

Typography 101 The use of typography, symbols, color, and other static and dynamic graphics are used to convey facts, concepts and emotions. This makes up an information-oriented, systematic graphic design which helps people understand complex information. Successful visual communication through information-oriented, systematic graphic design relies on some key principles of graphic design.


Pay attention to Hyphenation, Widows and Orphans



Treat Text as User Interface


‘Comic Sans’ is a sin! Do not use it!









Look: 10% Feel: 30%

The things you use: 60% Usability, Proficiency, Reliability, Functionality


“User Interface is like a joke, if you have to explain it, it’s not that good.”


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