vi.
CANNONS CANNON FIRING TABLE
DIE ROW Cannon Range / Hit Zone No Cover Behind Cover 18 & 12 pdr..
10 ½” stencil
1, 2, 3 or 4
1 or 2
6 & 4 pdr.
7 ½” stencil
1, 2 or 3
1 or 2
NOTES ON FIRING CANNONS: - When firing a cannon use the appropriate stencil to cover the hit zone area. Row a DIE for each figure unit within the stencil hit zone area. Refer to the CANNON FIRING TABLE above to determine the number of hits. After the number of hits are determined, a deck of cards is used to determine which player, the Mexican Player or the Alamo Defender Player will select which figure unit was hit. If a MEXICAN PLAYER card is drawn, then the Mexican Player will select the figure unit to be eliminated. If a DEFENDER PLAYER card is drawn, then the Alamo Defender Player will select the figure unit to be eliminated. (See page 14 for card types) EXAMPLE: There are six figure units within the hit zone area of the stencil for a 12 pounder cannon. The player that fired the cannon rolls a DIE for each figure. The figure units are “IN THE OPEN”, therefore a DIE ROW of 1, 2, 3 or 4 will result in a hit. The DIE ROWS were 2, 5, 4, 3 , 6 and 4, therefore there were four hits (2, 4, 3, 4) and two misses (5, 6). Now four cards are drawn from the deck. Three red suited cards and one black suited card are drawn. The Mexican Player selects three of the figure units in the hit zone area to be eliminated and the Alamo Defender Player selects on the figure units. -
Each cannon can only be fired once per TURN.
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If an enemy Unit is within the Alamo compound and within 3” of the firing cannon, then the Player firing the cannon must roll a DIE to determine if the cannon is ready to fire in that TURN.
DIE ROW of 4, 5 or 6 ---- CANNON IS NOT READY TO FIRE.
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