Salma Soliman
PORTFOLIO
Year 5 | Graduation Architectural Design Project
Year 4 | Architectural Design 6
Year 4 | Architectural Design 6
Year 4 | Music & Civilization
Year 3 | Architectural Design 3 & 4
Year 2 | Introduction to Sculpture
‘Pulling’ – Clay Sculpture
Expression Digital Painting for the word ‘Strength that was later modeled with gypsum
Game of Science Play, Movement Kettle Space Thinking Games
MA | DESIGN LAB Manchster School of Art September 2013 –September 2014
The Division of Biology and Conservation Ecology, MMU called for a designer to develop a ‘Game of Science’ / board game for the public engagement. The project duration was 10 weeks, based in All Saints Campus, Department of Science and Environment.
Project Brief ‘Evidence shows that people with greater understanding of how medical science is done (health literacy) generally have better outcomes when affected by a long-term health condition themselves. Over the last few years academics from the Faculty of Science and Engineering have been developing public engagement activities in collaboration with Parkinson’s UK, intended to pass on skills of critical evaluation of the quality of different kinds of health information. Most resources now are in digital format, but a substantial section of the public do not use computers routinely. Therefore, to reach this group a non-digital format for activities is needed. This role will be to develop a prototype of a table-top or board game called ‘Game of Science’. The game will allow players to learn about the research process, while they pursue their goal of producing a high quality scientific paper. This is a collaboration with Parkinson’s UK, the leading Parkinson’s charity in the UK.’ Project Supervisors Dr Matthew Sullivan Dr Hannah Mossman School of Science and the Environment Division of Biology and Conservation Ecology Manchester Metropolitan University
[PROCESS]: Idea Generation
The idea is to go backwards, allow people to see and dig deep behind the endless headlines on flyers, brochures and printed materials. ‘Is it true?’ A frustrating question that leaves a person/patient wondering whether to believe or not.
[PROCESS]: Trials and Prototyping Trials involved thinking through playing with preliminary designed pieces
A graphic proposal for the possible content.
Laser Cut pieces used as a brainstorming tool that helped us develop scenarios for the game.
[PROCESS]: Drawing and Fabrication
Design Study Funding
+1
+2
+3
+4
+5
Actual research
Too vague and only based on predictions.
Don't bite off more t han you can chew!
Good observation , yet not quite specific
Relevant but not clear enough
Plausible, and complements previous studies
Clear, testable and innovative.
Choose Wisely
Choose a better option
Find suitable equipment
Will you be able to bring in participants?
Good feasible plan, plan well
Best choice of research method, and resource planning
Best choice Suitability Data collection Epistemology Could have been best carried out through
No funding - The research is not promising
Local grant form charities
Small grant
Your research might contribute, grant is being provided
Big grant Looks like you have a high scientific profile and experience
Won a competition
Sufficient grant Status / experience / significance of the study
Sample Size too small
No Control group used
Unrepresentativ e sample
Low quality of equipment might result in flawed results
Beware, some ethical issues might hinder your process. Obtain a signature on the consent form
Results are not consistent
Misinterprete d results
Cherry-Picked Results
Bias results, due to lack of blind testing.
Low quality.. Not eligible for publishing
Needs revision,
Slight changes before sending out to journals
Sent for Peer reviewing
Trials Results Publish
Based on a scientific paper. The chosen paper could be on any topic,; general science or a certain disease .. etc. Below is a selected paper among different Parkinson's disease related topics as the focus group who were to try the game were Parkinson’s UK support group.
0 Hypothesis
The Scoring Cards
Innovative Correlational Causation
What can worms teach us about Parkinson’s?
Using worms understand why nerve cells die Parkinson‘s Research carried out as planned, with consistency, and the right collaboration.
Right / enough tools Not enough sample Sample size Ethical Issue
Something is wrong, the results are not replicable
Results are reliable and accurate
Reliable Results / tools Statistics / accuracy Unique
Peer Reviewed
you have made a giant leap towards ‘The cure’
Peer review Research taken forward Amount of contribution Open access (Dave the worm)
The mirrored hexagons give equal chances for both players to hit same target probabilities. Colours are of the same tone, as for the +5 score, it is given a striking contrasting color, as a visual cue to make players focus on the ultimate targets.
In Mark Morris Dance Group, one of the tutors was gracefully describing how dancing allows the mind’s eye to feel, and visualize how an extended hand looks like. My research on Parkinson’s has directed me towards understanding movement and the need to push oneself to reach ‘normal’. I was also trying to find ways that would encourage the ‘normal’ to happen more frequently and activated through visual cues, kinetic play to encourage a weightless mind-body coordination through design.
BIG IDEA
‘Scientific Process made physical and visual’
What is a Threshold? ..Exploring how the door Canvas can be more than a barrier.
MA | DESIGN LAB
MA | DESIGN LAB
Pedal Table Modeling for the subtle movements A girl was sitting on a table swinging her legs while talking on the phone. She might be unaware that she is doing it, yet that simple motion seemed so liberating from the static chair-table restrictive position. In response to that, this is a conceptual idea of add-on pedal straps installed to a table.
Fetch!
The idea was to add the play dimension to the kettle, something that everyone in an office space would share and encourage more movement by throwing it around. The gyroscope keeps the kettle in an upright position, while the ball is being thrown everywhere.
MA | DESIGN LAB
Hands-Free Cup
A conceptual idea for a cup crudely made out of ceramic clay designed for a collaborative project ‘The kettle space’. The idea is to perform more work while holding a cup, instead of distracting ourselves by the sip-by-sip hold and release action, the cup becomes part of the thumb/hand typing without abandoning the feeling of embracement and warmth a tea cup gives.
MA | DESIGN LAB
The Board Game Playful thinking tools
MA | DESIGN LAB
The Objective was to would allow everyone to bring their MA project ideas and thoughts on the table using different media; acting, drawing ,modeling and words. The mixing and expression of our ideas allowed each player to increase the chance of stumbling upon new ideas and reflecting upon the old ones.
The Board Game Playful thinking tools
MA | DESIGN LAB
MA | DESIGN LAB
My Contribution: Preparation of course material and project ideas Poster Design Facilitating idea generation with students Evaluation
Teaching Assistant Course: Foundations of 3-Dimensional Design
Student Work Sample
Teaching Assistant | Foundations of 3-Dimensional Design
Neo Cube Rubik Cube Soap Cube
Students’ Work
Teaching Assistant | Foundations of 3-Dimensional Design
Teaching Assistant | Foundations of 3-Dimensional Design
Student Work Sample
Teaching Assistant | Foundations of 3-Dimensional Design
Student Work Sample
MMU, Manchester 2014
24-Hour
Jugaad-athon: A Sustainability Energy Challenge We worked on a series of intensive exercises to generate prototype brand and present sustainable solutions, and present them effectively.