FODR potfolio

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Summer Harrison 15209 Studio 2 Naomi Ng


C ON T E N T S Module 1.......... 3 - 6 Module 2 .......... 7- 9 Module 3 .......... 10 - 13 Module 4 ..........14 - 17 Reflection.......... 18- 19


MODULE 1 HOW TO DRAW A CROISSANT


M O D U L E 1: HOW TO DRAW A CROISSANT

The

first module of the semester required us to develop technical drawings of a croissant through the use of photographing, drawing, and incorporating adobe photoshop un order to complete the project. The process began with taking different perspective photos of the croissant, which provided a plan of the views above and below, followed by back and front and side elevations, and finally the three cross section scans; this was then laid out in the format shown, presented on an A3 page with 1:1 scale

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M O D U L E 1: DRAWING

The

drawing process involved creating three layers of- lines, hatching and shading for each perspective of the croissant. This was formed using a variation of graphite pencils and fine line black pen ranging in thickness to refine details and shading

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M O D U L E 1: AXONOMETRIC

This

is an axonometric drawing of the combined cross section cuts in which this technique enables the transformation of a 2D drawing to a three-dimensional perspective, which highlights the development of the croissant structure in refined detail. This process utilised 45 degree grid lines to make an accurate configuration of

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MODULE 2 FLATNESS VS. PROJECTION

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M O D U L E 2: MARIO WORLD

The second module focuses on the explora-

tion and the inherient relationship between flatness and projection. The merging of the two flat worlds combined and projection in axonometric form allow the results to be a three dimensional space which explores how different perspectives allow new view points of space in creating depth. Through the seamless merging, changes in colour and refinement of the new space, portray a different way of seeing Mario World and the elements expressed within

Firstly,

hand drawn images of the two different worlds projected onto eachother using an axonometric perspective. These two worlds formed a tranisitional link with the mountainous region displayed, and i decided to emphasise this further my extending them downwards, as well as using the water within the worlds to create the notion of a waterfall, also adding to a harmonious and hollistic flow of space.

World 1

The

final drawn axonometric projection was transferred into Adobe Illustrater in order to refine and develop the worldusing colour and gradient to create a more three- dimensional world, that portrayed a harmonious pastel colour palatte

The module demonstrated the progression of drawings from two- dimensional images to the projection of them onto a three- di-

mensional space both by hand and digitally.

Great accuracy was paramount throught the project

World 2 8


M O D U L E 2: DEVELOPMENT PROCESS

This is World

Mario perspective developed through Adobe Illustrator post hand-drawing. I have used a pastel colourwheel to crethe

Final Design

shown

in

of my

axonometric

ate a harmonious composition through removing textures to create a holistic feel,

I

whereby

also

took

form into

follows account

function.

the

light

source that comes from above, by cre-

ating a certain shadow on structures to

An

add

visual

underworld

depth

and

has

also

authenticity. been

devel-

oped creating a flow between the two layers-

connected

through

a

lad-

der, whilst complimenting one another.

Hand Drawn Axonometric: Merging the two sections tofgether into a three dimensional axonometric drawing.

An

un-

derworld was created to help develop and refine the space

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MODULE 3 PATTERN VS SURFACE

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M O D U L E 3: PATTERN VS SURFACE This module, introduces the principals and foundations of Rhino (CAD) software to explore the creation of 3D Panelling in which the topography is manipulated to produce a physical 3D accurate model of 10 x10 squares, outlining the contour and topography of sections of Tasmania.

Through

this module I have learnt the groundwork of using Rhino- which is a computer software that enables architects and designers to create accurate models through the use of mathematical equations. This CAD provides the gateway to a unique creation of a large scale panel.

I have learnt how to manipulate geometric forms in order to establish motion and flow within a ‘flat surface’ which is transported onto Ivory card through unrolling the individual panels, exporting to Adobe Illustrator, printing them out, and finally constructing each strip with care and accuracy

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M O D U L E 3: PHOTOGRAPHS

I

decided to have a both a black and a white background for my finished panel, in which highlights the contrast of tones and emphasis of motion within the modules. Each photograph embodies the key element of transitional movement in which my given terrain was portraying

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M O D U L E 3: DEVELOPMENT

The

third module explores ways in which modelling and patterns can be used to enhance a planar three- dimenstional sufrace. A surface is any developable geometry made between two lines (in this intance triangles)

Unrolled

faces of my pannel

Through experimenting with the software Rhino in creating individual modules in order to construct a 3D Custom Variable panel, I decided on using curve attractor as well as ‘exploding’ my 100 modules in order to individually modify the angles, height and direction each triangulated developable would sit on my surface.

Exploration of movement and motion through the triangualted modules

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MODULE 4 FRAME VS FIELD

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M O D U L E 4: JOURNEY CITIES AND SIGNS: OLIVIA

The final module explores the ideas of Frame vs. Field. This was portrayed using Marco Polo’s sotory and showing contrasting perspectives, as well as a annotaion/ narration of his

movements around the floor plan of the redesigned Old Quad. The subjective annotation of the personal interpretation of the story supports design intentions within the perspectives.

Through the digital applications of Photoshop, Illustrator, and Rhinoceros the module was created. The city of Olivia highlighted the polarisation of wealth and status within in a city, which I felt was crucial to display two contrasting perspectives of this ideology. Through

the use of digital media, I was able to explore and showcase my digital skills learnt over the semester and enhance and refine my design techniques .

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M O D U L E 4: PERSPECTIVE 1

I chose to set up a scene where there was

interaction within the city between the rich and the poor, which is highlighted within the extract. I also decided in making a grand interior of the ‘quad’ in order to provke the contrasting notion of architecture duality between the two scenes. I have incorperated characters who emphasise the polarisation of wealth within a civilisation through the simple notion of buying and selling,

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M O D U L E 4: PERSPECTIVE 2

I

chose to develop a scene where highly affluent characters were ‘displaced’ in a poorly constructed and derilect environment-rehighlighting the duality of architecture and the way civilsation interact within a certain space. Through the use of a dark misty background, it evokes the notion of darkness. By constructing a bridge, it allows a fluid transition between the two scenes captured

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REFLECTION

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REFLECTION

During the course of Foundations of Design: Representation, I have gained a variety of diverse skills that has en-

abled me to improve the way i which i visually represent my creative ideas and concepts. I have successfully grasped the importance of two- dimensional and three- dimensional representations of real life objects, and being able to transform two dimensional objects and shapes into threee dimensional spaces, altering the surfaces to create a desired unique pattern and utilising the concept of visual narration to present my conceptual ideas to a pannelled audience.

Additionally, I

have learnt how to understand perspectives and how they have the capabilities to show different aspects of the same space, as well as using colour, texture and pattern to represent different variations of surface and depth

I

have also grasped the concept of using different types of lineweights in order to represent different levels of depths within an object when drawing both by hand and digitally.

My development of communication skills

has improved through the presentations of each project i have undergone, and successfully challenging my thoughts and being able to justify and reason why I chose to portray elements and aspects in the way i did in which i believe are hollistic in design and aesthetically pleasing

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Although I

have gained a wide variety of tools from this subject, I also faced some difficulties throughout the design journey. Using digitial software was a new ‘language’ to me, so I had to spend more time in understanding the foundations of each CAD application before starting to present my ideas through them. despite being frustrating at times, as the semester progress I became much more confident and familiar with the different tools within each program which made the design process much more effiecent.

I

still have alot to learn in order to be comfortable enough to fully exhibit my work and push my creative boundaries, which i hope i will progressively develop over each semester, working towards my architecture major. improve my work in future, a more detailed, accurate and careful consideration should be applied to each module and design brief given to me

To

Overall

this semester has pushed me to produce work that are aesthetically sound, showcasing my creativity and ideas within each module.


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