CHAO SHEN ARCHITECTURE PORTFOLIO

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ARCHITECTURAL PORTFOLIO // CHAO SHEN

University College London

UCL, The Bartlett School of Architecture M.Arch Architectural Design


// CHAO SHEN macbookpro74@163.com ucbqcsh@ucl.ac.uk +44 07922050348 Working Experience Junior Architect(CCDI) Shanghai XIDI Engineering Design Consultant Co.,Ltd. Architect Assistant (DAMU) Beijing DAMU Architects Design] Designer + Partner HongSeng & CHAO Architectural Interior Design Studio Designer and founder of the studio, working on the small-scale interior design projects Education Background Master of Architecture - UCL (University College London) UCL Bartlett School of Architecture, Research Cluster 4 discrete architecture Tutor: Director of AD- Gilles Retsin Manuel Jimenez Garcia, Vicente Soler Bachelor of Architecture - NCL (Newcastle University) Bachelor of Architecture with RIBA Part 1 Tutor: Professor Steve Dudeck


CONTENTS Selected Works

01 Shanghai TongRen International Commercial Complex

02 Augmented Sheet 2.1 Introduction 2.2 Design and development 2.3 AR System 2.4 Computational generation logic 2.5 Architecture structure logic 2.6 Architecture prototype design

03 Beijing Yongxin Garden Hotel Renovation

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04 Life+ Centre

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05 Stoke Design Centre

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A01 Brand VI and Interior Design

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A02 Robot Workshop

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01 Shanghai TongRen International Commercial Complex


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01 Shanghai TongRen International Commercial Complex Commercial Project

Project Introduction Shanghai Tongren Commercial Complex has multi-function such as the shopping centre, hotel, apartment and office space. With more than 40 unique brands in Shanghai, the ultra-wide canopy plaza of the Cross Gallery and the large-scale shared centre stage. it is the largest commercial complex that can be replicated in the Huangpu business circle. It is an organic growth of Shanghai's urban area, play the role of the “city in the city� (functional aggregation, urban economic aggregates of land-intensive). It has strength such as: High accessibility It is located in an area with a developed urban transportation that is closely connected with the outside world. High density As the symbol of the city, the service population density is large. Overall unity The architectural style is unified, and each individual building cooperates, influences and connects with each other; it is unified and coordinated with the overall environment of the external space. Functional composite To achieve a complete work and life-supporting operation system, the functions are closely related and complementary to each other. Interior Design Large spatial scale The indoor and outdoor space is large, on the one hand, it matches the size of the city, on the other hand, it matches the diversity of the building functions, and becomes the focus of the multi-functional gathering. High-tech integrated facility It is a collection of high technology and high intelligence. The design includes wind power and rainwater harvesting systems. Architectural design. I use a parametric design language to make the building facade and volume more streamlined, with a more fluid style and organic integration into Shanghai's splendid city skyline.

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01 Shanghai TongRen International Commercial Complex Commercial Project

设计构思 • 活动中心 设计构思 • 裙房幕墙立面

PODIUM WALL TYPE

商业裙楼墙身

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Curtain wall system

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Function concept model 103 WhY-idesign 都市物语

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02 Augmented Sheet Another look at the architecture automation

Design Aims and Scenario For our discrete architecture design, we want to achieve an affordable, reversible and automated production architecture system. This discrete system would not include complicated pieces; we would assemble easy crafted ‘sheets’ as discrete tiles. This would largely decrease the time and cost of craftsmanship and offers more possibility in practical assembly construction (Retsin, 2016). Our project aims to demonstrate a digital model for the public that is not from the architecture background or even people have absolutely zero knowledge in design to actually participate in the design and construction process of building.


02 Augmente Sheet Another look at the architecture automation

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2.1 INTRODUCTION The initial idea and the comparison with Wiki House

Wiki house is an open source architecture project aims to offer a new way of building the house. The design data of each Wiki House can be shared as the illustration or the code for everyone. Its digital model contains all open source information, which allows users to customise its own design and fit the site they want. The Wiki House can be assembled by the building components cut by large CNC machines . When Compared to that, our Augmented Sheet architecture project is developed base on all advantages of the Wiki House, but completely update the whole workflow on the key aspects. The Wiki House is using wood sheets as building materials, which is relatively cheap, light and easy to make. However, in the design perspective, the Wiki House is still using the traditional house prototype, this contains too much large building components in different types and sizes such as 6 meters tall solid wooden housing frame and heavy prefabricated floor panel. Our project only contains lots of three types of easily fabricated lightweight discrete pieces, which are easy to distinguish and lift by one person. On the other hand, the Wiki house’s construction process is way complicated for user themselves without the help of formal construction workers due to its complicated instruction and traditional construction methods. On the contrary, in the assembly process of our project, we would settle the AR (augmented reality) System to help users even they have limited architecture knowledge. Taking the single room building prototype as an example, ideally, the construction process of the Wiki house takes a few days, our project could decrease the time to 24 hours without a worker’s help.

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People with no architectural or constructional background may have difficulty with the assembly work

Too many pieces, each piece has specific function, so the whole system is not reversible enough

Time consuming

Wiki House

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2.1 INTRODUCTION project statement

Augmented sheet project is the modular timber sheet-based discrete architecture system that can be assembled manually at any sites with the assistance of augmented reality AR system. In architecture perspective, this would be a different look at the architecture automation, and new quick assemble and affordable architecture prototype. Keywords: discrete architecture automation, piece design, voxel system, augmented reality (AR) This is the sheet-based project assembled manually at any sites with the assistance of AR visualization and feedback system. Modular timber sheets for assembly with augmented reality.

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Design Aims and Research Question We want to achieve an affordable, flexible and automated produced architecture system. The main framework for our project is based on the discrete design method, which divides the building into lots of unified parts -- 'building pieces' or 'tiles'. These parts are designed in certain types and are able to integrate to build large architecture structure. This would largely decrease the time and cost of fabrication of building components and offers more possibility in practical assembly construction. Normally, automated with robots requires expensive equipment and infastructure, we are actually thinking about the different architecture system that can automate generate architecture without the use of the heavy machines.

CNC-MILLED Sheet

Assemble with Augmented Reality (AR)

Augmented Reality (AR) interface

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2.1 INTRODUCTION project workflow

Step 1 generates the fundamental geometry

Step 4 settle down AR system (headset)

project workflow

PUT ON THE AR HEADSET

Step 2 fabricates the building pieces 16

Step 3 transfer the building pieces and AR device to the site 17


2.2 DESIGN DEVELOPMENT sheet-based based piece design tile parameters

The basic rule of Integrate

Fundamental connection piece

Major Piece

Diagonal connection piece

Structure connected by major pieces, piece by piece, step by step. The tile design is based on the rule of simply intergrate pieces by pieces, interlocked all pieces together into the large structure. As a result, the dimension of the design of the piece is based on the dimension and thickness of the wood sheets we would use for fabrication and the human scale that is suitable for people to hold it easily. 18

the thickness of the sheets

Horizontal Spanning

Horizontal structure connected by fundamental units represent as the construction slab

Due to the design aim is easy fabricated and easy assemble architecture, we combined these two elements 'joint' and 'building blocks' into one thing, which leads to the simple flat sheet-based building piece with the structure notches on each edge. These architects’ rational thoughts and use of grid system offer us the starting point for exploring the hierarchy and components assembly logic, which gives the clear direction for our project in architectural scale. 19


2.2 DESIGN DEVELOPMENT Initial Generation

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The generation of the grid system

The generation process of the structure

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Site scanning

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The generation of the bounding box

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The generation process of the structure

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The generation process of the structure

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The generation process of the structure

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The generation of diagonal pieces connection

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The generation process of the structure

The generation process of the structure

The pavilion structure

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2.3 AR DEVELOPMENT 2.1 AR interface AR device

AR FURNITURE TEST the test interface

transfer the AR APP and Interface to more directive and easily carry model. AR equipment: Microsoft HoloLens

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Microsoft HoloLens AR

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2.3 AR DEVELOPMENT AR interface AR Storyboard

scan the ground and generate the space mapping put down the marker on the ground, marked the generation outline for the structure

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follow hte guide and generate the structure by personal requirment click the plus icon on the structure and see the instuction of how to put together it step by step

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2.3 AR DEVELOPMENT test for AR system

1st step: Bring the pieces to the site by the box.

2nd step: Put on the AR headset.

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3rd step: Open the building app.

4th step: Put down the marker and scan it, as the original point for the structure generation.

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2.3 AR DEVELOPMENT test for AR system

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5th step: The user put in the requirement for the structure, and the app would generate the structure for them.

7th step: After selecting the structure, the user can enter the build mode to build it, the help menu would turn up to show the user what to do next.

6th step: They can see the structure close up in the real world context, and feel if it fit their needs.

8th step: When a user picks up one sheet, The AR Headset would scan it and tell the user what type of piece it is.

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2.3 AR DEVELOPMENT test for AR system

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9th step: Then it will show the user where to put it and how to install it by hologram.

11th step: Also, it really helps to install the upper layer, where the user may get confused when using are paper instruction.

10th step: The holograms are very useful when assembling the diagonal piece because of the immersive experience it provides.

12th step: After finish one section, the next section will light up, and the user can start to build the next part until finished the structure.

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2.4 COMPUTATIONAL GENERATION LOGIC Generation workflow

In order to demonstrate the user participation in the design process, we aim that the automation process should open to the user and the building generation should start with the user requirements, our system would generate the basic grid system based on the certain scale. Basic user requirements:

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1. Site information (place, dimension and typology) 2. Functional space (functions, dimension and spatial arrangement) 3. Layout (the interior design and structure)

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2.4 COMPUTATIONAL GENERATION LOGIC Generation workflow

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Step2 Grid (voxel) Generation Once we have the basic geometry grid from user requirements, the next step is making it rational and calculatable by dividing in a given space in 600*600*600 voxel.

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2.4 COMPUTATIONAL GENERATION LOGIC Generation workflow

Step3 Space (voxel) filling Next, the system would fill the rest space with our basic structural unit to form the initial building geometry that only represents the clear distribution of the entire structure and using space. Step4 Rule of voxel integration This process is the rule and calculation of how voxels actually integrate. The ‘basic structural unit’ is integrated by two types pieces: major piece and connection piece, which increase the characteristic of ‘universal’, due to the structural notches on each edge of pieces could integrate from the x-axis, y-axis, z-axis. This connection capability is strong enough to build the house, however, after the calculation of the permutations, we settle down the connection rule and simplify it into the face-to-face connection of the grid, by applying different information on each surface of the grid, the solid voxel could connect with each other in 6 directions and fulfil different functional requirement.

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2.4 COMPUTATIONAL GENERATION LOGIC Generation workflow

Step5 Optimization by the strength analysis After replacing the basic grid to solid voxel, At this stage, all pieces and the voxel they form contains the physical characteristics. Our system would do a strength analysis for the complex of the voxels to test the load bearing capability of each voxel when they connect to form the solid structure. By doing that, the analysis would highlight the place with relatively weak structure and need more pieces to support. For example, this diagram shows the part above the cantilever is weak, and requires the more solid structure to increase the stability; this would lead to the automatic optimization by adding more voxel or rearrange the layout of the voxel on this part.

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2.4 COMPUTATIONAL GENERATION LOGIC Generation workflow

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Step6 Rationalization the Final Geometry The system would generate the final geometry of the building and start to add details like architectural patterns and material quality.

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2.4 COMPUTATIONAL GENERATION LOGIC Generation workflow

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2.5 ARCHITECTURE STRUCTURE LOGIC form and structure generation voxel connection

The basic logic of grid system and structure generation From a direct view, the generation of the building could be treated as the combination of a certain number of pieces forming several types of the meta-part in the grid system. The variation in the number of pieces in units leads to the production of multivariate aggregations. Inside the meta-parts, all pieces and the solid structure they form follows the specific rules would connect into different forms. The solid structure in the grid can form the new spatial lattice, by increasing the number of pieces connection between these grids, the large-scale architecture structure could be aggregated.

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As a result, at the very beginning, we need to generate a blank grid system based on some parameter that affects the entire building geometry and then replaces these gird into voxel formed by our design pieces.

Basic structure voxel

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2.5 ARCHITECTURE STRUCTURE LOGIC 1:1 Structure Model

detail of the model

detail of the model

detail of the model

detail of the model

detail of the model

detail of the model

The structure model of simple spanning The dimension of our first architecture structure model also follows the ratio relationship (number of units x 600) and simply calculated as 2 units x 2 units on the plan. This rational spatial layout not only largely decrease the difficulty for the generation but also offers the easy way to arrange encloses functional space and its using place. The structure performance for this model is the vertical or horizontal spanning.

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The structure model of simple spanning Basic Piece CNC Pieces Model

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2.6 ARCHITECTURE PROTOTYPE DESIGN Structural Architecture prototype

Structural Architecture prototype I design this domino-liked Architecture mainly to test the load bearing capability and the structural behaviour of the entity integrated by thousands of the pieces. The sawtooth area is the result of structure optimisation during the digital generation process. The V-shaped part is a pattern formed mainly by integration of major pieces, spanning verticallyďźŒwith the help of the placement of the diagonal pieces further strengthen this parts, this nonlinear structure becomes the key structural complex for vertical connection between different level.

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2.6 ARCHITECTURE PROTOTYPE DESIGN Inhabitable Architecture prototype

Inhabitable Architecture prototype Next, I created a new architecture prototype that contains all the design features, generated and design from the complete workflow and combined the enclosed prototype’s spatial quality and the domino prototype’s structure behaviour to strengthen the structure parts. We first updated the generation process of this house and able to aggregate more complexed structure completely based on hypothetic user requirements: 1. Site information (20 units x 12 units = 12000mm x 7200mm) 2. Functional space ( one double height living room 10 units x 10 units = 6000mm x 6000mm, dining area 10 units x 8 units = 6000mm x 4800mm, bedroom 8 units x 8 units = 4800mm x 4800mm) 3. Layout (the unify exterior and the interior ) 4. Structure information (the floor height 6 units = 3600mm and Plywood structure piece types) The structure generated is rational and regulated, demonstrates the order of modulation and unify voxel-based geometry, give the hint of how it ‘automated’. The structure has also been simulated in the digital model with physical force, and the loadbearing capability has been proved. The most significant of this prototype is the layout of the inhabitable spaces. in the front facade, with the attachment of modular glass panels connected to the universal notches of the structure pieces, the functional spaces have been enclosed, together with the pattern wall on the back side, the living rooms and other functional spaces become inhabitable and full of unique interior atmosphere.

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2.6 ARCHITECTURE PROTOTYPE DESIGN 6.4 House service strategy glass joint

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modular window connection

modular window connection

modular window facade units

detail of the joint

modular window facade units

modular window facade units

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2.6 ARCHITECTURE PROTOTYPE DESIGN House service strategy survice detail pipe & insulation

House pipework units

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House pipework units

Discrete insulation

House pipework units

House insulation units

Double layer discrete insulation with the structure slab

House insulation units

Double layer discrete insulation

House insulation units

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2.6 ARCHITECTURE PROTOTYPE DESIGN House service strategy survice detail lighting detail LED band

discrete lighting units

interior atmosphere

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place on the diagonal pieces

interior atmosphere

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2.6 ARCHITECTURE PROTOTYPE DESIGN Augmented Sheet Housing Prototype house block assembly logic

Block assembly logic The house has been divided into may grids (formed by our basic grid 600*600*600 ), and this means different structure parts generates from different connection rules of basic voxel have different functional behaviours. We name them to offer digital information and reorganise them into the reasonable structural order, then we get our best assemble logic. Each red point represents the starting points for the group of people wearing AR devices, they would follow the structural loop generated under the logic of best assembly order, to assemble the structure piece by piece, grid by grid. The house has been divided into serval blocks, under the same assembly logic and the guidance of AR, the user could achieve the wish to build their largescale house.

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Block 6

Block 7

Block 8

Block 9

Block 10

Block 1

Block 2

Block 3

Block 4

Block 5

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2.6 ARCHITECTURE PROTOTYPE DESIGN Augmented Sheet Housing Prototype house plans

Staircase

Entrance

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2.6 ARCHITECTURE PROTOTYPE DESIGN ugmented Sheet Housing Prototype house section

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2.6 ARCHITECTURE PROTOTYPE DESIGN 6.5 Augmented Sheet Housing Prototype

This time, the form did not follow function, the serialise and modulated, mat building complex just repeatedly but logically connects and expanded from the inner urban areas on the massive plan. Form that concern, we claim that in our argument sheet project, the form follows the computation. The functional blocks only are regarded as the reference for structure generation. However, to be honest, there might be nature noise during the automation of manual assembly even with the AR. As this shows the high tolerance and containment between our project and the user's behaviour. More importantly, once the whole structure has been assembled following the digital model in AR, this means the basic structure is done. However, with our discrete sheets design, the system leaves substantial opportunity and openness for the users. They could order more pieces and place them where like, the AR would guide them if it is working to place the piece in the location they want. By doing this, in the scale of the single housing, users could do DIY works and directly 'design' their own space such as adding colourful cladding, more acrylic piece to bring light and openness or even build their partition within the space already been separated.

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2.6 ARCHITECTURE PROTOTYPE DESIGN 6.5 Augmented Sheet Housing Prototype i interior atmosphere

Adaptation Form that concern, we claim that in our argument sheet project, the form follows the computation. The functional blocks only are regarded as the reference for structure generation. However, to be honest, there might be nature noise during the automation of manual assembly even with the AR. As this shows the high tolerance and containment between our project and the user's behaviour. More importantly, once the whole structure has been assembled following the digital model in AR, this means the basic structure is done. However, with our discrete sheets design, the system leaves substantial opportunity and openness for the users. They could order more pieces and place them where like, the AR would guide them if it is working to place the piece in the location they want. By doing this, in the scale of the single housing, users could do DIY works and directly 'design' their own space such as adding colourful cladding, more acrylic piece to bring light and openness or even build their partition within the space already been separated.

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2.6 ARCHITECTURE PROTOTYPE DESIGN 6.5 Augmented Sheet Housing Prototype

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01 DESIGN DEVELOPMENT 1.1 sheet-based based piece design rule of piece connection

Horizontal Spanning Horizontal structure connected by fundamental units represent as the construction slab

The basic rule of Integrate Structure connected by major pieces, piece by piece, step by step.

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03 Beijing Yongxin Garden Hotel Renovation


03 Beijing Yongxin Garden Hotel Renovation Commercial Project This project is the renovation of Beijing Hongxin Company’s garden hotel in Beijing Dongcheng district, including the redesign and renovation of the facade and the interior design of the atrium, corridor and all hotel rooms. Beijing Dongcheng district is close to the ancient city (forbidden city), so I get the inspiration form the ‘12 traditional cloth of the royal family, in order to apply meaningful sign and spatial quality to every floor and rooms, keeping the comfort and classic atmosphere. Apply these themes to the high-quality construction techniques. The facade is made of modular aluminium panels, to form a clear and semi-transparent feeling. With the eco-lighting system, the facade makes the hotel like a mirror, reflects the beautiful Beijing townscape.

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Interior Design The main entrance and the triple height atrium The combination of gold and blue as the colour them in these area represents the harmonious and the high-quality interior atmosphere

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Interior Design The reception and leisure are in the lobby The combination of gold and blue as the colour them in these area represents the harmonious and the high-quality interior atmosphere

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Interior Design The main service table Hotel information centre and service table is been placed at the heart area of the garden hotel

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Interior Design The skylight on the atrium To largely bringing the natural light into the main public space, and give a visual sign of the 'sky garden', which is the semi-outdoor green area on the roof.

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Interior Design The hotel room The combination of grey and gold as the colour them in these area represents the comfortable, roomy and combined with relaxing soft lights, these bring people to feel at home.

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Interior Design The corridor design The combination of grey and gold as the colour them in these area represents the comfortable, roomy and combined with relaxing soft lights, these bring people to feel at home.

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04 Life+ Centre Commercial centre Urban interchange + incubators City Revival

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04 Life+ Centre Commercial complex concept design Location: Beijing Tongzhou district 16. 07. 2016

Project introduction This project is in Beijing Tongzhou district, which is located in the southeast of Beijing. The site is in the east end of Chang'an Avenue, it could be regarded as the eastern gate of the capital, Beijing. The commercial complex has been divided into Towel A, Towel B and city square. Towel A is mainly a resort hotel, with various functions like meeting, business and entertainment. Towel B is a co-working office tower with apartments inside as well. The city square includes a big commercial shopping center, has commercial parts including KTV, IMAX cinema, underground supermarket, city underground parking. In addition, the project through the roof landscape garden, wedding chapel to adorn meantime, creates a good landscape advantage and entertainment space. The design of the entire complex plans to connect to with public transportation, the existing stream of people, and the surrounding urban context and the development of future city could thoroughly been considered. This commercial complex would largely absorb resources, wealth and positive energy, also establishing an alive and elegant environment.

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04 Life+ Centre Commercial complex concept design Location: Beijing Tongzhou district 16. 07. 2016

Exterior movie theater and live performance space Towel B, co-working office building

Towel A, resort and business hotel

'Air' movie theater

Urban woodland roof garden Shopping hall A

Shopping hall B

Public Leisure centre

‘Air bridges’ physically and visually links towels and commercial buildings.

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94 The city square, commercial complex

Public underground parking


04 Life+ Centre Commercial complex concept design Location: Beijing Tongzhou district 16. 07. 2016

01. Roof plan 02. Interior circulation 03. Exterior circulation 04 Core on foundation

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01. Shaping 02. Transforming 03. Connecting

01. Tower massing 02. Urban woodland 03. Structure and skin 04. Floor layout 05. Programmatic massing

This is a view point on the linking part between city square and towel B, it is interesting to see how people walking inside of these commercial areas, shopping street, social places, markets.

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05 Stoke Design Centre



05 Stoke Design Centre The positive outlook of the image of the Stoke Design Centre in the future: Stoke-on-Trent for city of culture 2021

Introduction

Structure diagram of flexible Area A

Street view of Stoke Design Centre

The Stoke Design Centre ‘An update of the infrastructure in central Stoke’ Trying to provide more convenient public to enhance the slow and inefficient public transportation system in six towns. Trying to provide more enjoyable public route and spaces for local community to do social activities. Trying to increase the employment rate by offering co-working and office areas. Trying to explore a design method that adapt with different user requirements and situation, creating sustainable public spaces. Core ideas ‘New public route’ ‘Creativity industry update’ ‘Flexible system’ 01 ‘Flexible system’ The final design is based on the same core as Fun Place’s ‘flexibility’ theory. The study ‘High-tech’ architecture’s structure technology offers the most directive building form strategy that reflects the adaptable system. The starting point is the basic understanding of the theoretical planning of ‘Pottery Thinkbelt’. Under the guide of the theory, I then analysed current situation of Stoke-on-Trent to dig out the crucial social and historical problems that block the city’s further development. I then propose architecture scheme, exploring a flexible and adaptable system which simulates infrastructure update of Stoke and provides a possibility for the local, students and entrepreneur to interact and rebuild the image of Stoke. 102

Structure diagram of flexible Area B

Bird eye view of Stoke Design Centre 103


05 Stoke Design Centre The initial idea of the relationship between the site and the architecture form

outdoor social centre

public routes and accessible slope

Site information

Circulation and flow lines

atmosphere of the entrance area

atmosphere of the circulation space to the roof garden

massing changing process

Sunlight analysis

At this stage, I tried to find the design language from Stoke local culture or contexts and historical characteristic of the city. The smooth surface of the pottery and the complex ‘routes’ design inspired me to explore a scheme that imitates from Stoke’s nature and art. 104

The massing and layout design development process

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05 Stoke Design Centre The positive outlook of the image of the Stoke Design Centre in the future: Stoke-on-Trent for city of culture 2021

Floor plan on site context Ground Floor

Function circulation Ground Floor

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Floor plan on site context First Floor

Function circulation First Floor

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Floor plan on site context Second Floor

Function circulation Second Floor

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e of the good at n control, ng the adapt ight in summer er.

e of the good at n control, ng the Condition adapt ight in summer er.

Ventilation and lighting strategy in summer

Condition

ondition

ondition

Ventilation and lighting strategy in winter 106

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05 Stoke Design Centre The positive outlook of the image of the Stoke Design Centre in the future: Stoke-on-Trent for city of culture 2021

‘New public route’: the site itself is an important circulation point for the whole stoke, I link the train station with my interchange project. Route A: The transportation service includes bus, taxi and rental bike. Hopefully, as the first gateway for people arrives Stoke, this new interchange will have the central radiant effect, to improve the quality and efficiency of the public transportation system in Stoke.

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Route B: the updated urban circulation (flow line and footbridges) started form the central station to bus station, and walk across the two roomy atrium space which includes meeting room, café, restaurants and retail spaces, that’s a gate way for visitors, local people to actually joining the community. Route C: If people just pass by this areas and want have some rest, they could go to the outdoor bicycle sitooterie, people who cycling and skating are welcomed to lock their bikes here.

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05 Stoke Design Centre The positive outlook of the image of the Stoke Design Centre in the future: Stoke-on-Trent for city of culture 2021 ‘Creativity industry update’: As a result, I intended to design the other building block which links the interchange and they become a social centre building complex, offering co-working space with a mixture of ‘the office pod’ and traditional office rooms. There would be a series of design workshops and tech-hubs for 3d printing, 3d design, artistic craftsmanship, light industry and product design for employers, local artists and university students. There is also consideration of public lectures and social activities, so I design a semi-opened auditorium and underground reading and chatting areas.

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Appendix Brand VI and Interior Design Beijing Shi Gui Restaurant

Robot Workshop Robot Test The robot nature noise test The structure optimization

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A01 Beijing Shi Gui Restaurant Brand VI and interior design

Logo design

现场照片

ShiGui Restaurant is a highly ranked restaurant in Beijing Chaoyang District. In this project, we used simple and clear deign logic to solve the interior design, bravely using the brass, concrete texture and wall drawings to create an roomy and energetic atmosphere.


A02 ROBOT WORKSHOP (ROBOT EXPERIMENT) Robot Test Nature Noise

01. Grab the piece

02. Place on the other side

Nature Noise In the workshop Reasonable positions for the generation of the nodes, logic of connecting all nodes, the most efficient combination approach of pieces (which is achieved by applying the minimum spanning tree algorithm). We used this to test the possibility of the discrete structure optimization.

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03. Repeat the move

04. Record the ‘nature noise’

structure optimazation

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UCL, The Bartlett School of Architecture M.Arch Architectural Design


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