The Rewarding Waters Design Fundamentals 2 Joe Avellino Prof. Monroy AAID 102 (Sect. M02) Spring 2022
TABLE OF CONTENTS Project 01: Fleeting Vessels a.) Delamination and Deduction b.) Strategy Diagram c.) Character Development: 3D Forms d.) Spatial Vessels e.) Deduction Axonometrics Project 02: Fluid Vessels f.) Thick Skins g.) Spatial Vessels v2 h.) Add Water i.) Edge and Character Project 03: Sunken Vessels j.) Sectional Perspectives (Visualization 2) k.) Anchor Site / Filtration l.) Narrative / Circulation m.) Plans + Sections n.) Edge and Character v2
Project 01: Fleeting Vessels a.) Delamination and Deduction My first task was to trace out 12 different shapes from a painting for further analysis. I chose “Still Life with Accordian,” by French artist Le Corbusier. I then recreated the painting using only the solid shapes that I traced out. The shapes have been laid out on grids showing their solid and voided variations.
Original Painting
Original Painting
Rendered Painting
Rendered Painting
Contoured Painting
Contoured Painting
SOLIDS
VOIDS
Red Holder
Black Cap
Black Neck
Red Containment
Black Tear
Black Reverse “F”
Black Half Bottle
Yellow Support
Yellow Half Bottle
Black Ravine
Yellow Slit
Yellow Hills
Lavender Neck
Lavender Lid
Lavender Broken Body
Lavender “E”
Lavender Pool
Lavender Monster
Gray Eye
Gray Accordian
Gray Lost Handle
Gray Tunnel
Gray Jaws
Gray Machine
b.) Strategy Diagram I separated the bright and dark-colored shapes into foreground, middle ground and background colors, and laid them out in an axonometric. The key takeway is that as the axonometric moves right, the bright/ warm colors become darker/colder. 1.) Gray Eye
6.) Black Half Bottle
11.) Lavender Lid
7.) Red Holder
12.) Lavender Broken Body
8.) Yellow Support
13.) Completed Painting
9.) Yellow Half Bottle
14.) Original Painting
2.) Gray Accordian
3.) Gray Lost Handle
4.) Black Cap
5.) Black Neck
Rendered Painting (Rhino 7)
“Still Life with Accordian” by Le Corbusier (1920)
10.) Lavender Neck 13
14
11
Foreground 10
9
Middle ground
4
7
12
5
Gray
Black
Lavender
Yellow DARK COLORS
LIGHT COLORS
Background Gray
Black
Red
Yellow
6
Lavender
Complete Painting
3
8
Red
Yellow
Lavender
2
Background
1
Red
Middle ground
Strategic Diagram | Joe Avellino | Design Fundamentals 2 | Spring 2022
Gray
Black
Foreground
c.) Character Development: 3D Forms From the grid of solids, I picked the best 10 shapes and ran them through various Rhino commands. The following new grids compare the 2D forms to their Revolved, Lofted, and Extruded variations. Most of the extruded shapes were Twisted or Bent in addition. [ CONTOUR ]
04
03
02
01
[ EXTRUDE ]
05
[ LOFT ]
06
[ REVOLVE ]
05
[ SHAPE ]
06
04
03
02
01
[ CONTOUR ]
[ SHAPE ]
[ REVOLVE ]
[ LOFT ]
[ EXTRUDE ]
d.) Spatial Vessels Next, I made combinations from some of the 3D shapes. I have a light-colored, a shaded, and a dark-colored combination; this will be useful for determining the theme for each later on. Southwest View
Southeast View
Diagram 3 (Steam Room) | Design Fundamentals 2 | Spring 2022
Southwest View
Southeast View
Diagram 1 (Cozy Holder) | Design Fundamentals 2 | Spring 2022
Southwest View
Southeast View
Diagram 2 (Frozen Observatory) | Design Fundamentals 2 | Spring 2022
I also started treating the combinations more as vessels by creating plans and sections for each. This gives a better understanding of what it would be like to exist in the space.
Sec. 01
Sec. 02
Yellow Half Bottle (Solid)
Plan 01
Plan 01
Plan 02
Plan 02
Sec. 01
Sec. 01
Sec. 02
Yellow Half Bottle (Void)
Sec. 02
Plan 01
Plan 01
Plan 02
Plan 02
Joe Avellino | Spring 2022
Sec. 01
Sec. 01
Sec. 02
Red Holder (Solid)
Sec. 02
Plan 01
Plan 01
Plan 02
Plan 02
Sec. 01
Sec. 01
Sec. 02
Red Holder (Void)
Sec. 02
Plan 01
Plan 01
Plan 02
Plan 02
Sec. 02
Sec. 02
Sec. 01
Black Half Bottle (Solid)
Sec. 01
Plan 01
Plan 01
Plan 02
Plan 02
Sec. 02
Sec. 02
Sec. 01
Black Half Bottle (Void)
Sec. 01
Plan 01
Plan 01
Plan 02
Plan 02
e.) Deduction Axonometrics I wrapped up Project 1 by revealing my main idea for the bathhouse going forward. The axonometrics state that the brighter the color of the vessel, the hotter its internal temperature. This supports the names given to each vessel.
13 10
11
Axonometric (3D Objects; 3 combinations)
7
9
8 12
Combination 1: Steam Room
6
5
Bright Colors
4
Combination 2: Cozy Holder
3
4
Dark Colors
1
2
Combination 3: Frozen Observatory
Brightest color = Hottest temperature “Steam” Room = Hot Room
Not too bright or dark = Warm temperature “Cozy” Holder = Warm Room
Darkest color = Coldest temperature “Frozen” Obsevatory + Cold Room
Project 02: Fluid Vessels f.) Thick Skins I designed two different panels that will allow light to travel through each space in a unique way. Tile design 1 is a square fragmented into shards. This is a callback to the “broken bottles” theme from the original painting. Tile design 2 is a snowflake graphic that was meant to paint a “snowy” scene in the vessel. Plan
Tile 1 (Thick)
Perspective (9am)
Sect. 01
Sect. 02
Perspective (12pm)
Perspective (3pm)
SW Isometric
Plan
Tile 2 (Thick)
Perspective (9am)
Sect. 01
Sect. 02
Perspective (12pm)
Perspective (3pm)
SW Isometric
Tile design 3 was created later on due to uncertainties with tile design 2. This will permanently replace the second design, starting in Project 3. Tile design 3 focuses more on creating a “snowstorm” effect. Plan
Tile 3 (Thick)
Perspective (9am)
Sect. 01
Sect. 02
Perspective (12pm)
Perspective (3pm)
SW Isometric
g.) Spatial Vessels v2 Before applying the panels, I first wanted to revise/expand the vessels to make them more comfortable and spacious for future occupants. Shown below are new plans and sections for each.
Sect. 01
Rooftop Plan
Steam Room
Sect. 01
Cozy Holder
Sect. 02
Frozen Observatory
Sect. 02
Sect. 04
Sect. 03
Sect. 03
Northern Elevation
Sect. 04
Sect. 01
Rooftop Plan
Cozy Holder
Sect. 02
Sect. 02
Frozen Observatory
Sect. 01
Sect. 03
Sect. 04
Northern Elevation
Sect. 03
Sect. 04
Rooftop Plan
Frozen Observatory
Sect. 01
Sect. 02
Sect. 02
Sect. 01
Sect. 03
Sect. 04
Northern Elevation
Sect. 03
Sect. 04
h.) Add Water Afterwards, I established five different water programs for the occupants to use in the final bathhouse. Sect. 02 Cozy They are Holder labeled in each vessel diagram shown. Warm Bath
Steam Room Sect. 01
Sect. 02
Pool
Hot Bath Sect. 01
Warm Bath
Hot Bath
Pool Glass
Sect. 01
Sect. 01
Sect. 02
Sect. 02
Sect. 02
Cozy Holder
Warm Bath
Sect. 01
Pool
Warm Bath
Pool Glass
Sect. 01
Sect. 02
Sect. 02
Cozy Holder Frozen Observatory
Warm Bath
Sect. 02
Sect. 01
Pool
Sect. 01
Cold Baths Ice Chambers
Warm Bath Cold Baths
Ice Chambers
Pool Glass
Sect. 01Sect. 01
Sect. 02 02 Sect.
i.) Edge and Character To conclude Project 2, I created perspective renderings of within each panelized vessel, layered with texture and water. Silhouettes have been added for scale and to enhance the first-person point of view.
Project 03: Sunken Vessels j.) Section Perspectives (Visualization 2) At this point, paneling and vessels have been revised once more, so these new section perspectives show how light travels through each space, and how occupants are able to move throughout them. Their assigned water programs are included.
Section Cut Indication
Sectional Perspective: Steam Room (Hot Vessel)
Sectional Perspective: Cozy Holder (Warm Vessel)
Section Cut Indication
Sectional Perspective: Frozen Observatory (Cold Vessel)
Section Cut Indication
k.) Anchor Site / Filtration I began site development by excavating from a 64ft x 64ft x 64ft box using the non-panelized vessels. Due to vessel placement, elements such as light displacement and paneling may change dramatically. In this case, the hotter the vessel, the deeper it is underground. Secondary vessels (locker room, ckeck-in room, etc.) have been added to improve the narrative. N
BooleanDifference 1
Sect. 04 Sect. 03
BooleanDifference 2
BooleanDifference 3
Sect. 02 Sect. 01
BooleanUnion
BooleanDifference 5
BooleanDifference 4
Plan 01
Plan 02
Plan 03
Ice Chambers Restrooms Frozen Observatory
Frozen Observatory
Locker Room
Cold Baths Pool
Exit Area
Cozy Holder
Hot Bath
Cozy Holder Steam Room
Check-in Room
Warm Bath
Entrance Platform
Plan 01
Plan 02
Sect. 01
Plan 03
Sect. 02
Sect. 03
Sect. 04
W
E
l.) Narrative + Circulation N
The Rewarding Waters The occupant will begin his journey at the bottom of the building, arriving via ferry, and make his way all the way up to ground level. After going through Check-in and the locker rooms, the occupant climbs a flight of stairs onto the Steam Room (the hot vessel). He’ll climb another flight of stairs onto the Cozy Holder (the warm vessel), and then another onto the Frozen Observatory (the cold vessel). One more flight of stairs takes him to the exit, where he is free to hike down, call a cab, etc. The idea behind this specific maneuver is to make the occupant feel as though he’s being “rewarded” for climbing up the many levels of the bathhouse. Each level provides new awards (namely, new water prohrams for the occupant to enjoy). The grand “award” lies at the top, in the Frozen Observatory; it’s the building’s best view of the Hudson River below. Site (Approximate) Location: Hudson River; Palisades, NJ
Vessel Scale (Smallest to Biggest) e.) 7.)
d.)
Exit
6.)
Check-in
Entrance Pathway
Steam Room
c.)
5.)
b.)
Vessel Passage (in order)
3.)
a.) 4.)
Space Key 1.) Entrance Pathway 2.) Check-in 3.) Locker Rooms/Restrooms 4.) Steam Room (Hot) 5.) Cozy Holder (Warm) 6.) Frozen Observatory (Cold) 7.) Exit a.) Hot Bath b.) Warm Bath c.) Pool d.) Ice Chambers e.) Cold Baths
2.)
1.)
Circulation Section Cut Water
Above Ground Below Ground
Locker Room/Restroom
Cozy Holder
Frozen Observatory
N
d.) e.)
7.)
6.)
2.) 3.)
Space Key 4.)
c.)
5.) b.)
1.)
a.)
1.) Entrance Pathway 2.) Check-in 3.) Locker Rooms/Restrooms 4.) Steam Room (Hot) 5.) Cozy Holder (Warm) 6.) Frozen Observatory (Cold) 7.) Exit a.) Hot Bath b.) Warm Bath c.) Pool d.) Ice Chambers e.) Cold Baths
m.) Plans + Sections N
Key
Section/Plan Cut Cold Vessel (FO) Warm Vessel (CH) Hot Vessel (SR)
W
Secondary Space Water
Ferry
Panel Lining
SE Elevation
Glass Lining
Plan 01
W E
Ferry
En
Rooftop Plan
Key
N
Section/Plan Cut Cold Vessel (FO) Warm Vessel (CH) Hot Vessel (SR)
W
Secondary Space Water
Ferry Entrance Pathway
Panel Lining
SE Elevation
Glass Lining
Plan 02
E
W
Ferry
Rooftop Plan
E
N
Key
Section/Plan Cut Cold Vessel (FO) Warm Vessel (CH)
W
Hot Vessel (SR) Secondary Space
Ferry
Water
SE Elevation
Panel Lining Glass Lining
Plan 03
W
E
Ferry
En
Rooftop Plan
Rooftop Plan
Key N
Section/Plan Cut Cold Vessel (FO) Warm Vessel (CH) Hot Vessel (SR)
W
Secondary Space Water
Ferry
SE Elevation
Panel Lining Glass Lining
Plan 04
E
W
Ferry
Entra
Rooftop Plan
Rooftop Plan
E
n.) Edge and Character v2 The project ends with these final renderings. Texture, water, and silhouettes have been added once again. ORDER: Exterior view, Entrance Pathway, Steam Room, Cozy Holder, Frozen Observatory