Made in ThankYou

Page 1

Vol. 1

STEPHANIE



CONTENTS RESEARCH PROBLEM

2

MARSLOW HIERACHY OF NEEDS

8

MATERIAL CULTURE

12

10 CASE STUDY

14

NEEDS AND WANTS

15

CULT OBJECTS

18

VISUALIZATIONS AND PICTOGRAPHS

22

LAYOUT EXPLORATIONS

30

WHY INFOGRAPHIC?

52

OBJECTIVE

55

SOMETHING TO PONDER

56

REFERENCES

58


RESEARCH RESEARCH Problem problem Money is the source of trouble and happiness. People cannot live without money and mankind is blinded by the physical appearance of money.


002

Even though, ancient scholars discussed the fundamental of earliest economics is to study the value in the objects that was simply introduced under the hierarchy of needs. Along the world development, value also being developed in more complex way and globalization system has continuously reshaping the world in politics, economics, technology, social and culture. However, the world resources are not divided equally, particularly in social justice and economics. Money is used to purchase the objects when mankind is overpowered by the physical appearance of money to purchase happiness. It is called material culture. This culture invites consumerism to happen. Consumerism, perhaps, is something that society unable to avoid particularly in material culture however there is still a room to change by showing an appreciation to objects.


Thus, for the identified design issue in this research is modern society seems to lose the appreciation value in everyday objects and they purchased merely for consumerism aesthetic that is created by creative industry.


In order to address the identified design issue, the design hypothesis of this design research is reintroducing the appreciation on the value of everyday objects using comparative studies based on the varying standards of needs and wants in Info-graphic to break down and communicate different levels of value from the objects.


FREAKONOMICS

ECONOMICS is, at root , the study of incentives: how people get what they want, or need, especially when other people want or need the same thing.

An incentive is a bullet, a lever, a key: an often tiny object with astonishing power to change a situation.

There are 3 basic flavors of incentive : Economic, social and moral


006

MIND MAPPING KEYWORDS

economy laws Economics Investment

Diagrams MARKET DESIGN

SUPPLY & DEMAND VALUE MATERIAL CULTURE

Recession GlOBALIZATION


The Hierarchy of needs as the foundation of needs and wants

The pyramid of needs


008

Marslow Hierachy of needs

physiological needs

Security needs

belongingness and love needs Esteem needs

Selfactualization needs


The essence in Maslow’s needs hierarchy theory is that an individual is motivated to satisfy the most basic needs (physiological and security needs) first and then, would be able Psychological needs

to concentrate in order to satisfy the higher level needs.

Basic needs


010

Self-fulfillment needs


Material Culture


‘Material culture is a study through artefacts of the beliefs - values, ideas, attitudes, and assumptions of a particular community or society at a given time’ (Prown, 2009 pp.220).

012



014

THE TH E T HE CASE STU ST UDY O BJECT BJE C TS B JECT These are 10 attempt case study for information graphic study.


WANTS

015

Breaking down the value of needs and wants

STARBUCKS

TWG

COKE

DAVIDOFF

DIAMOND

NEEDS

-Social -Brand -Cool -Caffeine -Coffee

- Thirst

-Social -Brand -Cool -Caffeine -Tea

- Thirst

-Social -Brand -Cool -Soda -Satisfaction

- Thirst

-Social -Brand -Cool -Tobacco -Satisfaction -Taste -Stress Release -Sexy

- Nothing

-Social -Shiny Stone -Confident -Satisfaction -Love

- Nothing


WANTS

VODKA

CHANEL PERFUME

GUCCI BAG

IPHONE

MACBOOK

NEEDS

-Social -Brand -Cool -Alcohol -Satisfaction -Taste -Stress Release -Sexy

- Warm

-Social -Brand -Confident -Satisfaction -Fragrance -Woman

- Nothing

-Social -Brand -Confident -Satisfaction -Bag

- Security

-Social -Brand -Technology -Phone -Advanced

- Communicate

-Social -Brand -Technology

- Communicate


The role of ownership in cult object, a social stratum of artefact that brings out an excessive power with mysterious fascination


018

In view of the manipulation of human wants, this result developed into a more serious trouble by generating the vague idea of value inside human being.

This falsehood value towards the objects grows and is believed inside the room of culture and turned out to be a cult culture.

(Woodward, 2007)


The unseen role of ownership of the object is being played for the objects because of the values that is created by human its


r a long period of time. Human nowadays are so devoted to self.


Object Object Visualization Visualization an an Pictograph Pictograph


ts ts nd nd hs hs

022

The development of Human mindset has experienced the theory of philosophy knowledge and the practical manipulation about the consumerism to reach out the ideal picture of this knowledge. In the opinion of one of three great German Idealist, Hegel (2005) a human being is a mind. A mind essentially knows itself to a degree of self-consciousness. However a mind were not able to grasp this self-consciousness itself without the existence of the external world. With the evidence of how this mindset evolves, it is also crucial to know that there is another way of seeing how objectification of objects works.




Project Made in THANKYOU


026

I want I need I see I feel I think Respect need and want Want love need Need and want Wanted Love your need & want Buying nation buying we trust National buying day

National spent In

Subject buy Personification Object nation hood You nation Object motherland Republic object Object Republic The Grace republic Value Public The Credit Republic

The goodwill Republic

The Republic of Credits The Republic of Belief Belief Republic & Belief I believe in Republic Incept Republic Re-pub-lic Re- value Re-validate Re-worth

Re-ward

Thank

Republic

Made in ThankYOU

Re-public of Re-public


027

Prown (2009) wrote in his article called mind in matter, he also agreed the study of cultural interpretation can be investigate through the artefacts, engaging the other culture in the first instance using more on human senses instead of mind that projects the treatment of bias culture.


028

PICTOGRAPHS

COOL

COMMUNICATE

TEA

BRANDS

SATISFACTION

SOCIAL

COFFEE

WARMTH

TECHNOLOGY

SEXY

CAFFEINE

THIRST


029

With that said, mankind perceived the idealism that is attached to the objects of wants, for that reason, manipulation of desire is conducted to accommodate the understanding of self-consciousness. Even so, it is very coherent that human is stimulated by some motivation inside their head before they purchase certain objects. Either it is for the functional or aesthetical value to satisfy their needs, or the desire to own an object is turned into material possession.



In the matter of managing the information field, journalism field are what most people always search for compare to the existence of information graphic. Information graphic is a field where information is transform into visual information that is easier to absorb by the viewer.


LAYOUTS EXPLORATIONS 1

030


031


032

LAYOUTS EXPLORATIONS 2


Values that made you purchased <WANT>

<NEED> BRANDS

COOL

SOCIAL

COFFEE

CAFFEINE

This is project about breaking down the different values in everyday objects that are purchased and comparing the values in Needs and Wants

THIRST


Values that made you purchased <WANT> COOL

<NEED>

BRANDS THIRST

SATISFACTION

SOCIAL

This is project about breaking down the different values in everyday objects that are purchased and comparing the values in Needs and Wants


Values that made you purchased <WANT> COOL

<NEED> BRANDS

TEA

SOCIAL

This is project about breaking down the different values in everyday objects that are purchased and comparing the values in Needs and Wants


Values that made you purchased <NEED>

<WANT> COOL

BRANDS

WARM

SEXY

SOCIAL

This is project about breaking down the different values in everyday objects that are purchased and comparing the values in Needs and Wants


Values that made you purchased <WANT> SATISFACTION

COOL

<NEED> BRANDS

Nothing

SEXY

SOCIAL

This is project about breaking down the different values in everyday objects that are purchased and comparing the values in Needs and Wants


Values that made you purchased <NEED>

<WANT> SATISFACTION

SEXY

COOL

BRANDS

SOCIAL

This is project about breaking down the different values in everyday objects that are purchased and comparing the values in Needs and Wants


039


040

LAYOUTS EXPLORATIONS 3


T

h

l gy

Values that made you purchased WANT Social

Satisfaction

NEED Brands

ec no o

Cool

This is project about breaking down the different values in everyday objects that are purchased and comparing the values in Needs and Wants

ommun cat

C

i

e


Values that made you purchased NEED

WANT Social

Satisfaction

Bag

Brands

Cool

This is project about breaking down the different values in everyday objects that are purchased and comparing the values in Needs and Wants



Values that that made made Values you purchased purchased you NEED

WANT Social

Satisfaction

Cool

Brands

Technology

This is project about breaking down the different values in everyday objects that are purchased and comparing the values in Needs and Wants

Communicate


Values that made you purchased NEED

WANT Coffee

Cool

Social

Satisfaction

Thirst

Brands

Caffeine

This is project about breaking down the different values in everyday objects that are purchased and comparing the values in Needs and Wants


Values that made you purchased WANT Social

Tea

Cool

NEED Thirst

Brands

Satisfaction

This is project about breaking down the different values in everyday objects that are purchased and comparing the values in Needs and Wants


Values that made you purchased NEED

WANT Social

Satisfaction

Sexy

Warmth

Cool

This is project about breaking down the different values in everyday objects that are purchased and comparing the values in Needs and Wants


Values that made you purchased NEED

WANT Social

Brands

Satisfaction

Nothing

Sexy

Cool

This is project about breaking down the different values in everyday objects that are purchased and comparing the values in Needs and Wants


Values that made you purchased NEED

WANT Social

Brands

Fragrance

Satisfaction

Nothing

Sexy

Cool

This is project about breaking down the different values in everyday objects that are purchased and comparing the values in Needs and Wants


Values Valuesthat that made made you you purchased purchased NEED

WANT Social

Satisfaction

Thirst

Brands

Cool

This is project about breaking down the different values in everyday objects that are purchased and comparing the values in Needs and Wants


WHY INFO-GRAPHIC ?


Wilbur, P. and Burke, M. (1999), Information design in its widest sense is about the selection, organization and presentation of information to a given audience. Information itself can come from almost any sourceweather map, a timetable listing flight departures or a pile of statistical data


053

McCandless (2010) explained that the sense of sight is the fastest sense in human body and the eyes are also extremely sensitive to beautiful objects. It is the sense that called the variations of colour, shapes and patterns aesthetically pleasing. He called it the language of eye. By incorporating the language of eyes and the language of the mind to work and enhancing each other at the same time. This is something that is going to alter humanism perspective.


054


055

OBJECTIVE OF THE PROJECT It is true that the world has gone to globalization. In fact, global depending on money circulation through the objects that is purchased however, by judging only daily life consumerism, it is not being fair to the other parties. Especially, in this graphic design industry, Designers work to create and put value in this consumerism aesthetic. These findings hope that graphic designers can transform the negative value of consumerism into something good and worthy enough. Holding on grateful philosophy as a balance line between spiritual and material contexts. The objective and subjective values should be reconsidered by designers to achieve a better tangible benefits and experiences to society towards the objects that they purchased


056

LESS IS MORE NERD IS A NEW SEXY THEN, WHAT IF.. WANTS IS A NEW NEEDS ? SOMETHING TO PONDER


To Be Continued


REFERENCES

058

Clark, H. and Brody, D. (2009) Design Ratcliff, C. (1983) Andy Warhol, New studies: a reader, Oxford: Berg Publishers. York: Abbeville. Cummings, N. and Lewandowska, M. (2000) The Value of Things, Berlin: Birkhäuser.

Sudjic, D. (1985) Cult objects, the complete guide to having it all, England: Collin Publishing Group.

Dubner, S. & Levitt, D. Freaknomics [Internet] Available from < http://www.freakonomics.com/> [Accessed 14 August. 2011 ].

John Peter Berger (1972) Ways Of Seeing. [Video online] Available at: <http://www.youtube.com/ watch?v=3vHrRvsXBkM&NR=1> [Accessed: 12th Sept 2011].

Gilbert, D. (2006) Stumbling on happiness, United States: Vintage Books, p.5-10. Levinson, P. (2001) Digital McLuhan: a guide to the information Millennium, London: England: Routledge. Levitt, S. and Dubner, S. (2005) Freakonomics, New York: HarperCollins. Cunningham, A. (2011) Maslow’s Hierarchy of Needs (2011) [Internet] Available from: <http://www.scribd. com/doc/8703989/Maslows-Hierarchyof-Needs-A-Critical-Analysis.> [Accessed 07 October 2011]. Maslow, A (2000) Motivation and personality 3rd ed. India: Thomson Press. Ltd. Perrons, D. (2004) Globalization and social change: people and places in a divided world, New York: Routledge.

Gaut, B. and Lopez, D. (2005) The Routledge Companion to Aesthetics, 2nd ed. New York: Routledge.

www.youtube.com/watch?v=CVQ8hLjbQr I&feature=related. [Accessed: 29 October 2011]. Information Architects (2011) Profile, [online] Available at: http://www. youtube.com/watch?v=CVQ8hLjbQrI& feature=related. [Accessed: 29 October 2011]. Richard Saul Wurman (2011) The journey begins here. [Video online] Available at: http://www.youtube.com/watch?v=ulpF MEBxiO4&feature=related. [Accessed: 29 October 2011].

Woodward, I. (2007) Understanding Erik Spiekermann (2011) Putting Material Culture, London: Sage Publication back the face into typeface. [Video Ltd. online] Available at: http://vimeo. com/19429698. [Accessed: 29 October Goodall, P. (1995) High culture, popular 2011]. culture, the long debate, Australia: Allen & Unwin Pty Ltd. InfoDesign- understanding Design (2011) special on R.S. Wurman , Wildbur, P. and Burke, M. (1998) [online] Available at: http://www. Information graphics: innovative solutions informationdesign.org/special/ in contemporary design, London: Thames wurman_interview.htm [Accessed: 29 and Hudson Ltd. October 2011]. O’Grady, J. and O’Grady, K. (2008) The information design handbook, Switzerland: RotoVision. Nishioka, F. (1992) Diagrams graphics, Japan: P|E books.

AIGA- the professional association for design (2011) Information Design, [online] Available at: http://chapters. aiga.org/content.cfm/informationdesign_1. [Accessed: 29 October 2011].

Courses Washington (2002) The Semiotic Richard Saul Wurman (2011) Why Design Art of Web Sitemaps, [online] Available Now. [video online] Available at: http:// at: http://courses.washington.edu/


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The book study of value in everyday objects is being done by Degree student, namely Stephanie. A project called Made In THANKYOU. This project is related with consumerism in material culture and looking about the value in everyday objects as the main thought.


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