SteffiWin ARCH218

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STEFFI WIN ARCH-218 GEORGE LIN MIDTERM PORTFOLIO


MASHRABIYA

EXPLODED AXON

STEFFI WIN ARCH 218

1st ITERATION

2nd ITERATION

3rd ITERATION

ORIGINAL PATTERN FINAL ITERATION

13’-4”

PLAN

3’-4”

3’-4”

13’-4”

4th ITERATION

FRONT ELEVATION

BACK ELEVATION


TABLE OF CONTENTS MULTIVIEW DRAWING

PLANAR OBJECTS AND FOLDING

BOOLEAN

GRAFTING

MASHRABIYA


MULTIVIEW DRAWING 2

1

“M ultiview drawing” helps us to under-

stand the differences of the elevations by looking at the objects of various solid geometries. In order to play with various scences, object number 1 and 2 have visual tricks in specific side. In object 1, it is seem as square from front and back, and in object 2, it appears as a rectangle shape from top view.

4

3

By learning “Make 2D,” we are able to use “Hatch” which is really useful for layout. Lineweight is used to emphasize the depths of various objects in order to allow the audience to understand the presentation without confusion.

2 4

4

1

Adding lineweight and hatching on curve objects is a challenge, ince two of the objects have extreme curves going on.

3


Hatching can be improved in futrue by carefully looking at the 3D objects to create the depth of solid objects, and 1 to 2 lighter or darker colours could be applied to make it more clear. Lineweight, which is one of the most important feature in representing the layout of the objects, can be refined as well. Different lineweight can imply differences of the height and the depth of the objects. More colour can sometimes become more confused to read.

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PLANAR OBJECTS AND FOLDING

“P lanar objects and folding” is the exercise that has to create a

poly-surface either by folding a polygonal shape or using four sided polygons. In this project, the object is created by folding methods. Commands; move, rotate, mirror and split are used a lot. In the end of the project, we are able to create a physical model by using “Unrollsrf ” to get a layout.

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1

2

3

4

5

6

7

8


Although it is fun to play these commands, it requires attention to avoid the overlapping of the surfaces. If I were repeat this exercise, I would like to try the other method which is creating poly-surface with polygons. Since I used the folding method, I did not get a chance to use “orient� that much.

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BOOLEAN 1

Object created by drawing a polygon and extruded into a solid object

“B oolean” is an exercise that allow us to

carve the part of the object in order to create non right corner object. Similar to the previous project, we are able to make a physical object after unrolling. I would consider boolean other surfaces as well since the back side has a big plane surface. It would be much more interesting to have connecting holes inside. A big challenge might be making the physical model. One side have to keep open until all the cutout parts are done.

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2

Object is splited with two planarsrf and slice it with “make solid”

3

Object is boolean differ object


rence with another solid

5

4

Object is boolean again with another solid object through two surfaces

Final object

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GRAFTING

I n “Grafting”, a curve surface has to be drawn between two given surfaces with tangencies. This exercise hepls us to un-

derstand tangency and quadrant. By using three points curves, we are able to draw a tangency curve. When we get enough isocurves, a curve surface can be got by “networksrf.”

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1

2

3

4

5

6


S1 S2

S3

S1

S2

S3

SA

SB SC

SA

SB

Since I got isocurves not only from quadrants and did not look for two sides, it was messed up with networksrf after drawing all the isocurves for the middle one. However, it is an advantage of having copies of every process so that whenever there is a mistake just have to go back rather than start all over again. In the future project, I would be more careful of choosing the isocurves and consider both u and v cross sections.

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MASHRABIYA

“M ashrabiya is a shading architectural works came from Middle East. In this exercise, a 2D Mashrabiya pattern is transformed into 3D solid object by using different tools such as loft, sweep, extrude, trim, cap and so forth.

Iterations 1

2

4

5

Original Pattern

3

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Except the final iteration, others were created by using loft and sweep. Since the first iteration has more levels, it is hard to used loft without overlapping. Therefore, I reduced the layer. But it still had the same issue. Even though there is no issue of overlapping, the twists are messed up with combination of loft and sweep. In the final iteration, about 90 percent of the twist were created by corner points, only the part converting from edge to curve were used by loft. Exploring more command will help in future projects. I will also try filpping the pattern. However, it won’t ensure that I will have the same pattern from front and back elevations.

3’- 4”

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13’- 4”

Top View

Front View

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Back View


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