Graphics Programming

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Graphics Programming MQF LEVEL

6

STMARTINS.EDU/COMPUTING

TOTAL CREDITS: 7ECTS

Having addressed the fundamentals of mathematics and science in Maths and Science for Computer Games, this level 3 unit covers the efficient modelling of 3D scenes using the GPU rendering pipeline in both static and animated graphics contexts. At the end of this unit the student will have acquired the responsibility and autonomy to: — design and implement efficient interactive graphics — design and implement realistic animation. The assessment for this unit will be computed using the following weighting system: — 40% Assessed Coursework — 60% Examinations

©2021 SAINT MARTIN’S INSTITUTE OF HIGHER EDUCATION HIGHER EDUCATION LICENSE No 196


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