Preferences of Visual Language and Symbols in the Digital Age of Youth Bozena Supsakova Comenius University, Faculty of Education, Bratislava, Slovakia
Abstract The new media and social networks have changed the common ways of communication, education and living style as a whole in a radical way. We have studied one of the aspects of the new impact of media, and that is the impact on value orientation of children and youth. In the presentation we intend to analyse child’s pictures and to document how they reflect the current value orientation of children, world of their experiences and actual life experiences through the most frequent symbols. We have studied what (who) the children are inspired and motivated by, or who they spend the most time with. In this connection we were interested if and how these symbols (and symbolism) are represented in child’s pictures. A new element which we have observed at young authors is preference of graphic symbols to verbal expression. It is a result of commencement of new technologies (e-mails, chat, sms messaging) which is liked mostly by young people. These forms of mutual contact, with regard to technological nature, use short expressions through abbreviations even signs (it saves time, fees for connection and transfer of messages and alike), and thereby makes the used terminology expressly poorer – there is a lack of interjections, extended sentences and similar. The paper focused on interpretation and understanding of daily experiences of youth with symbols and elements of visual art. On the basis of long-time research provide a summary of the system of values of children and young generation in Slovakia. The paper also analyses influence of television, internet, advertising, pc games on the system of values and interests of youth and children.
1. Introduction One of the aspects of this era is mass usage of the new media mostly by younger generation. Scientific researches claim that mostly children and the youth are very strongly bound to new media. Resulting from these findings, with an effort to enrich the knowledge base, we have studied one of the aspects of the new impact of media, and that is the impact on value orientation of children and youth. Our intent was to analyse child’s pictures and to document how
they reflect the current value orientation of children, world of their experiences and actual life experiences through the most frequent symbols. We have studied what (who) the children are inspired and motivated by, or who they spend the most time with. In this connection we were interested if and how these symbols (and symbolism) are represented in child’s pictures.
2. Interpretation The first question was to find out whether the children. Pictures made by children, as current fantasy and reality of child’s world, which are part of our long-term research, suggest how deep the modern media have stricken child’s subconscious, how they (de)form their imagination and value orientation. From this point of view we have not been surprised for a long time by the fact that those are not any classical children’s plays and games in the nature or in the school yard which had dominated in child’s image speeches not long ago. The up-todate “games and toys“, which children match their leisure time with the most frequently, are computers, the internet and play-station consoles. The following most frequent preferences have resulted from the analysis of artistic expression of different age categories of children: symbolic portraying of a computer, video recorder connected with the TV, usually linear, in the form of rectangles, squares or other angular polygons, in blue, black or green colour. The verbal commentary by authors covers it all: “I have a computer, printer, keyboard and a mouse at my grandma’s. I am playing a computer game.” Drawing has become only a challenge to sit at the “drawn” table and play. In many cases it is subjective graphical expression when the author does not find it important to portray even themselves. They and their authorship (name) are highlighted by bold letters. Similarly, another drawing which is very inventive, rich in colour, full of life and joy, portrays an interior where everybody has their own place and function: “This is a socket (part for connection of electrical receiver to the net), electric cables, adapter, screen, light, it is me, set on the remote control. I am playing the more-compact joysticks”. Child’s pictures document that within the visual repertoire, apart from the traditional signs and symbols, the young authors have gradually