AY23-24_Computer Science - 3

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NEP 2020 aligned Digital coding platform included
GRADE 3

Computer Science Grade

3

ii 2 Chapter Software System Software Application Software 17 1 1 Chapter Hardware Input Devices Output Devices Storage Devices 3 Chapter Windows Operating System History of Operating Systems Windows and GUI Desktop Background 31 4 Chapter The Internet Introduction and History Uses of the Internet Web Browsers Online Precautions 51 5 Chapter Introduction to Mind Maps What are Mind Maps? Creating Mind Maps 69 6 Chapter Google Docs – Formatting Tools Formatting Text Find and Replace Indents and Spacing 89 7 Chapter Google Docs – Advanced Tools Lists Hyperlinks Bookmarks 107 Meet the Characters iii Recap iv CONTENTS
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A year after Mel and Conji defeated Lord Ero, the Elders informed them about a dangerous threat to Avora. Along with their friend, Eva, the duo began making a replica of a special weapon using MS Paint. However, Lord Ero stole it and sent them to a faraway land.

The three friends landed in the Memory Palace, where goblins keep records of all the events of the universe using Google Docs. To avoid problems, the head of the Memory Palace, Mr Time, helps them leave as soon as possible.

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About this book

The “Mel & Conji'' series represents the 21st century way of learning Computer Science and gaining skills in Coding and Computation Thinking. The curriculum is weaved into the adventures of Mel (Robot) and Conji (Wizard) mythical characters in the exciting Land of Avora.

Special features

•Storytelling-based pedagogy: Learning takes place through an immersive storytelling experience. The series includes the comic-style textbook and animation-based learning videos.

•New age curriculum: A range of cutting-edge topics and new advancements that are expected to make a big impact in future are in the syllabus.

•NEP 2020-aligned: Focuses on delivering crucial 21st-century skills like Computational Thinking, Problem-solving and Critical Ability - as directed by the NEP 2020.

•Activities-based learning: These activities in the book are in sync with the digital coding platform. Learners can practise in the Computer Labs at school and at home.

About Uolo Explore more

UOLO partners with K12 schools to bring technology-based learning programs. We believe pedagogy and technology must come together to deliver scalable learning experiences that generate measurable outcomes. UOLO is trusted by over 8,000 schools with more than 3 million learners across India, South East Asia, and the Middle East.

hello@uolo.com

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