AY23-24_Computer Science - 6

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GRADE 6

NEP 2020 aligned Digital coding platform included

Computer Science Grade

6

Computer Number Systems 1 About Number Systems Number System Conversion Uses of Number Systems Network Concepts 17 Network Basics About Types of Networks About Network Topologies About Network Security Introduction to Canva 33 About Canva Using Templates Creating a Poster Using Toolbox Uploading Elements Adding and Formatting a Line Fun with Canva Tools 49 Adding Elements Resizing and Rotating Elements Getting Started with a Video Project About Canva User Interface Working with a Footage Merging Videos Adding Effects and Transitions Adding Music Exporting Videos Google Sheets 67 Naming Cells Adding Formula About BEMDAS Rule Using Functions Google Sheets - Data Analysis 85 About Data Analysis Freezing Rows and Columns Filtering Data Grouping Data About Data Visualisation CONTENTS 1 2 3 4 5 6 Chapter Chapter Chapter Chapter Chapter Chapter Meet the Characters iii Recap v ii
iii

practises

iv

Mel and Conji are back in Avora, after learning about how Avora came to be. They have also learned that the first elder was given a special spell to protect anyone who faces a direct threat of Lord Ero’s wrath. Ms. Idea and the Muses, the natives of Idea Centre, guide them on their discovery of this special spell. Meanwhile, they learn about First Wizard’s past, where he came from and how he knew about the prophecy that was Lord Ero. They manage to shield Eva from Ero’s wrath but realize there was a great risk involved as they find themselves drifting far away from Avora.

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About this book

The “Mel & Conji'' series represents the 21st century way of learning Computer Science and gaining skills in Coding and Computation Thinking. The curriculum is weaved into the adventures of Mel (Robot) and Conji (Wizard) mythical characters in the exciting Land of Avora.

Special features

•Storytelling-based pedagogy: Learning takes place through an immersive storytelling experience. The series includes the comic-style textbook and animation-based learning videos.

•New age curriculum: A range of cutting-edge topics and new advancements that are expected to make a big impact in future are in the syllabus.

•NEP 2020-aligned: Focuses on delivering crucial 21st-century skills like Computational Thinking, Problem-solving and Critical Ability - as directed by the NEP 2020.

•Activities-based learning: These activities in the book are in sync with the digital coding platform. Learners can practise in the Computer Labs at school and at home.

About Uolo Explore more

UOLO partners with K12 schools to bring technology-based learning programs. We believe pedagogy and technology must come together to deliver scalable learning experiences that generate measurable outcomes. UOLO is trusted by over 8,000 schools with more than 3 million learners across India, South East Asia, and the Middle East.

hello@uolo.com

Singapore Gurugram Bengaluru © 2023 UOLO EdTech Pvt. Ltd. All rights reserved.

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AY23-24_Computer Science - 6 by Uolo - Issuu