TRISTAN EWALD PORTFOLIO indus trial design
WHO AM I? When I think of my role as a designer, I am not sure exactly what that entails. However, what I do know about myself at this point is that I am very meticulous about every aspect of my life. I am constantly breaking down and reconstructing my surroundings to analyze how I can better them. Because being a designer requires a great deal of diligence it is the perfect outlet to focus my energy; there are no boundaries.
SPAIN
VIRGIN ISLANDS
STEP 1
STEP 2
STEP 3
STEP 4
RESEARCH
IDEATE
DEVELOP
REVIEW
-Understand the problem (Brand/Situation) -Target Audience (Who is it for? -Direction (How to solve?)
-Find inspiration/Brainstorm -Sketch/Refine/Sketch -Define main concepts
-Sketch models 3D -Refine 2D sketches -CAD Visualize
-Measure twice, cut once -Step back (Is it right?)
STEP 5
THE MONEY -Final 3D model -Document
MY DESIGN PROCESS
OVERVIEW PROJECT 1 PROJECT 2 iMAC SLEEVE
Rockets to Grinders
PROJECT 3
PROJECT 4 PROJECT 5
EAT
SLEEP
BREATH
DESIGN
REDEFINE the wallet. Create the essential everyday carry tool, while considering sustainable material choice.
DIRECTION // USER The concept behind this product is directed to the design conscioius person who enjoys a well made and convenient tool. Think of it as borderline James Bond or more precisely Bond off duty.
The re-designed wallet is comprised of environmentally friendly Eastman cellulosic Tenite™ plastic made from 100% wood fibers.
ALL-IN-ONE WALLET // CARD HOLDER IDENTITY GAURD+ LED FLASHLIGHT+ BOTTLE OPENER+ BIO-PLASTIC+
SUSTAINABLE Bio-BASED MATERIALS TREES TO PLASTIC
Making sustainable products doesn’t mean sacrificing. “Good design is environmentally-friendly...” Rams
IDEATION // TECHNICAL
MECHANISMS CARD OUT 3
1
The smar t clip plastic piece allows for easy incer tion/excer tion while still keeping the cards secure.
2
Within the card slot would be a protective shell against RFID signals. CARD IN
Paper Poly Film RFIID-shielding substrate Paper
1
MANUFACTURING 1
CELLULOSE PLASTIC TOP
2
CELLULOSE PLASTC BODY (PARTING LINE)
3
TITANIUM 3D PRINTED (1 PIECE)
4
ACRYLIC GLASS DERIVED FROM SUGAR
5
USB HARDWARE
ULTRASONIC WELDED TO
1
IDENTITY THEFT CREDIT CARD SLEEVE CORED w/ .0625” // .08” THICK WALLS
FASTENERS FOR BATTERY, USB, ETC. CANTILEVER BEAM SNAP FIT 2 CORED .0625” WALLS
PARTING LINE AT BASE
5 3 4
ONE TIME SNAP FIT PLASTIC TO METAL
LED COMPONENTS
LEFT ACTUAL SIZE
RIGHT
TOP
BOTTOM
LANYARD
BOTTLE OPENER
LED ON // OFF 3 CARD HOLSTER
FARADAY CAGE
MINI USB FOR RECHARGEABLE BATTERY
230 LUMEN LED FLASHLIGHT
iMAC SLEEVE
DESIGN a sophisticated means of protecting a line of Macintosh products.
VISION // IDEATE For those who enjoy their sleek imac so much that they need to cover it, but don’t want to loose the aesthetics of apples design, this sophisticated natural feel will accomidate.
6.00
6.00
1.36
1.50
1.36
9.00
9.00
11.02
16.13 7.09
2.62
11.02
1.50
1.50 15.63
3.26
3.26
16.13 7.09
11.02
2.62
1.50
1.50
7.49
20.25
7.49
16.13 7.09
7.49
1.50
20.25
20.25
15.63 15.63
6.50
5.60 24.06
3.70 25.50 27.00
15.63
3.26
16.13 7.09
11.02
2.62
1.50
1.50
3.26
20.25
7.49
2.62
ROCKETS TO GRINDERS salt and pepper grinders that is...
DESIGN a salt and pepper grinder set that would follow the form, color, and overall feel of the rocket car era.
RESEARCH // COMBINE Rocket Car Era
ergonomics functionality presence context
retro engineering aerodynamic jet like fins
When taking into consideration the word rocket, automatically one invasions a torpedo like form that is both aero-dynamic and fast. The trick was to combine this piercing energy and the elegence of the rocket car era to an appealing and functional salt and pepper grinder set.
INSPIRATION
IDEATION
CAD // PROTOTYPE
ROCKET+GRINDER
DESIGN an innovative por table lighting solution, building upon the signature Snap-on look while maintaining the brand’s legacy.
PROJECT OVERVIEW Snap-on is a leading developer and manufacturer of tools, diagnostic, and equipment solutions. They represent a legacy of superior quality, outstanding durability, and a loyal customer base.
CLC 580 SNAP-ON PORTABLE ILLUMINATION PHASE 1 UNDERSTANDING Secondary Research Review Questions for User Interviews
PHASE 2 SYNTHESIS Present Phase 1: Understand
PHASE 3 EXPLORATION
Show a clear design criteria
Video conference (Present Phase 2)
Critique of 3 visual boards
Present research, synthesis, opportunities, user understanding, and infographics
Critique of 200 concept sketches
Critique of 120 concept sketches
PHASE 4 REFINEMENT
Critique of 40 concept sketches
Critique of CAD models in progress
Critique of 20 package concepts
Critique of presentation board layout concepts Presentation workshop
Concept renderings, orthographics, and exploded views Critique of presentation boards Critique of digital presentation
Friday, April 19, ALL STUDENTS MUST ATTEND
QEP #2
CAD data review
Present 3 fully developed concepts per category, 12 total per group
CAD data review and approval for CNC, rapid prototyping, and/or 3D printing Critique and selection of 2D graphic concepts
Renderings, exploded views, 3D digital modeling, VRs
Presentation of final 2D graphic concepts
Review of all work in progress
DESIGN FREEZE
Video conference, touch base
Review of all work in progress
Final editing, proofing of booklet, process book, or print material
Review final presentation, 100% complete
Presentation rehearsal
Review prototypes, packaging and display
Final prototypes, packaging, and display 100% complete
FINAL PRESENTATION TO CLIENT
Send process book to print
Process board including research and concepts
Rehearsal presentation Friday May 24, ALL STUDENTS MUST ATTEND
HOMEWORK
DUE
Friday, April 12 Communication workshop, ALL STUDENTS MUST ATTEND
Midterm presentation to client
Secondary Research
Primary research
Competitive products
User research and understanding
Existing and new categories Existing and new target market Competitor company research and understanding Opportunities niche
Interview several users, car shops, airports, etc.
Establish clear design criteria
2D Concepts
Sketch redevelopment
Sketch redevelopment
CAD model development
50 concepts per category, 200 total
2 variations for 60 best concepts, 120 total per group
2 variations for 20 best concepts, 40 total per group
Print presentation boards
Develop packaging concepts and graphics
Research and synthesis
Update visual boards with feedback from video conference
Packaging concepts
Presentation board layout concepts
2D Concepts 50 concepts per category, 200 total
Research and development boards
Retail inquiry
User research and analysis
Analyze and synthesize previous research
Ergonomics and human factors
Show all research analysis in the form of infographics, including day/week in the life of the user
Understand, document user habitat/workspace
Create questions for user interviews
Contextual inquiry analysis, pattern findings
Prepare questions for client for Q & A
Research new technology and materials for future opportunities
Concepts Gather information for presentation prep
1 concept per idea, total 20 per group
Optimize VRs and videos of concepts
Client feedback analysis
Troubleshoot presentation
Develop final presentation layout Develop final process book and boards
Prepare CAD data for CNC, rapid prototyping, and/or 3D printing
Develop preliminary 2D graphic concepts
3D model development
20 concepts per group
Packaging development
Prepare for midterm presentation
Collect all work files and deliverables for the CLC staff Clean out locker
Develop display and merchandising concepts
Make PDF presentation to send to client for review
3 visual boards Brand language Inspiration including new technology Day in the life of the user, highlighting interaction with the product
IN CLASS
1 Introduction and project guidelines
2
3
4
5
Snap-On representative presentation
QEP #1
Visual board critique
Video conference
Effective management lesson/activity
Concept sketch critique
Present research, synthesis, opportunities, user understanding, and infographics
Discuss design criteria for each group
Select 60 best concepts QEP #3 Creative problem-solving lesson/activity
6 Concept critique and refinement
7
8
Concept critique and refinement
CAD model review Presentation board layout critique
9 Presentation rehearsal Concept development review Presentation board review Digital presentation review
10
11
13
14
15-18
19
20
Midterm presentation to client
CAD data review
Review final presentation and process book (work in progress)
Presentation of final 2D graphic concepts
Review of all work in progress
Review and troubleshoot final presentation
Final presentation
QEP #4 Adaptive thinking lesson/activity
CAD data review and approval for prototyping 2D concept critique and selection
Review final 3D models, packaging, graphics, presentation, and process book (work in progress)
RESEARCH // OPPORTUNITY
MANU FACTURER
HEADQU ARTERS
WORK SHOP S
FRANCHISEE
TECHS/MECHANIC S
AGE 52 LOCATION Mooresville, NC (outside of Charlotte) EDUCATION School of Hands on Experience OCCUPATION Owns his own small garage with 3 other
WORK AND TOOLS
PERSONALITY FEATURES
• Uses drop lights he buys for the shop for broad lighting
• Hunts with an old Browning rifle
technicians and his wife works as the secretary (works on a few race cars regularly)
• Uses his Streamlight for pinpoint lighting • Owns mostly Snap-on tools with some
• Carries a Buck knife • Wears Casio G’zone on his belt
LIFESTYLE
AUTOMOTIVE
• Resourceful, gets the job done with what he has • Social, knows lots of people in the community • Happy and enthusiastic, always cracking jokes • Keeps his things fairly clean and organized • Married with two children that are now independent • Goes to church every Sunday • Reads the paper most mornings • Saves coupons and stretches his dime
Matco at the shop • Uses Craftsman tools at home • Owns a large Snap-on battery light but seldom uses it • Prefers to work on the older cars • Knows the value of a good tool and would rather spend the money on it once • Likes his Snap-on representative and looks forward to seeing him every week
• Drives a Chevy and always has
• Has an 8 year old Streamlight
HOBBIES • NASCAR and Drag Racing • Hunting • Fishing and boating • Smoking meat and BBQ • Woodworking and building • Habitat for Humanity
OPPORTUNITIES
CHALLENGES
OLDER
YOUNGER
OLDER
• Low tolerance for inconvenience
• Brighter lumens/light source
• Something sturdy with appropriate mass as well as weight
• Wearable illumination that is more comfortable on the head
• Rechargeable batteries add to clutter, there is not always an outlet to charge in, and the techs forget to recharge
• Something with an outlet so other tools can charge from it, eliminates need for extra cord
• Something sturdy and lightweight • Cordless power tools allow for greater mobility and freedom
• Don’t typically use wearable lights • Constantly lose tools
YOUNGER
• Disposable batteries are wasteful and costly • Typically buy a wearable light, but only use it for specific jobs if at all
BOTH
BOTH
• Durable and high quality
• Light needs to be brighter
• Small and compact for accessibility and convenience
• Hooks don’t turn the right way and are difficult to hang
• Multi-functioning illumination attachment
• Drop lights can generate too much heat and the cords get tangled
• Adjustable brightness/lumens and focus, pinpoint to broad • Feels comfortable and intuitive
• Wearable lighting can get in the way and not illuminate where necessary
• Long battery life
• Need concentrated light for detail
• Illumination that doesn’t give off a considerable amount of heat
• Jobs and tighter work spaces
• Something they can use both at work and in their homes
• Need broad light to see in whole workspace
• Difficult to lose
• Accidentally leave lights on
• Wearable illumination that clips onto front pocket in shirt
• Tools are often lost, stolen, or break
Shop Light This drop light is built to stand apart from the existing products, with its highly ergonomic shape and eye-catching aesthetics. It captures an aerodynamic essence for the fast technician who is looking for an exciting solution. It has an inset outlet that provides the user with an undying power source for longer jobs along with a rechargeable battery accommodating the best of both worlds. It can be used for eight hours straight, or free of a plug, enabling greater mobility and ease of use.
The Puck The puck is a concept born out of research. Many of the mechanics interviewed stated they had a habit of throwing tools across the shop. The puck anticipates this habit, outfitted in a highly durable body. Designed to provide ambient lighting under any vehicle, the puck has high luminosity and equally high run time. Since this light lives on the floor, the charge method is synonymous, using an inductive mat that can be placed under a toolbox.
DESIGN a series of five bathroom products after any chosen company and create a cohesive extention of the brand.
THE BRAND could offer its own take on high end mens care products while adding an enlighting energy to an often overlooked par t of a home.
OPPORTUNITY The modern man is concerned with his appearance.
quirky revitalized interactive ornate
witty MALE GROOMING
COLOR
BATHROOM?
SELETTI‘S LANGUAGE
MATERIAL
PATTERN
SELETTI could offer its own take on high end mens care products while adding an enlighting energy to an often overlooked par t of a home.
THE CONSUMER
INTENDED DIRECTION
creative design concious upper-middle class
DESIRED MARKET
IDEATION // CAD
1400 SKETCHES
THE BUILD
SELETTI creates unique products for a unique expeience. Their goal is to bridge the gap between product and consumer, facilitating an emotional relationship between the two.
Royal-etrie
s
THANK YOU