High-tech low-life!
21 Century Social Housing
Introduction
Site is located at Daqiaotou (大橋頭), Taipei, which is at the end of Dihua Street and is an old area. I analysis the activities of Human, Technology, Environment and Philosophy. Reprogram them and re-shuffle with three factors Living, Social, Working. And then have a new 3d relationship of Massing and Cluster. After the process, the concept section become the beginning of Design.
Advisor
:
Tzen-Ying Ling
林珍瑩
Designer
:
Te-Yen Hsu
許德言
2018 Spring-Summer
戊戌年 春夏
About me
Hsinchu Senior High School 新竹中學 Tamkang University 淡江大學
2014
新竹高中學生會
2016
第三屆「中建海峽盃」 海峽兩岸大學生實體建構大賽
2017
歐洲建築之旅
2012-2015 Dept of. Architecture 2015-now
Bubble Farm 泡泡農場 Third Prize
淡江建築 系學會 2018
遠東建築新人獎
Far Eastern Architectural Young Talent Award
台日工作營 瀨戶內海藝術季旅行
21世紀新社會住宅
21th Century Social Housing
Second Prize
Concept Collage High-tech low-life!
TAIPEI CITY
隨著科技的蓬勃發展、 都市不斷擴張, 人們的生活卻相對停滯, 大多數人為了生計汲汲營營, 當中有些人甚至失去了棲身之所。
Urban Sprawl
Over Population
Global Warming
Post-humanism
CYBERPUNK
Pollution
Architecture
在建築的發展中, 雖然手法、價値觀不盡相同, 但他們或多或少都談論著相似的事, 人、科技、環境、哲學
we are looking for balance between technology,environment, Human,Philosophy.
4
Architecture
人的活動在建築、空間、場域中, 自由自在的流動, 是活動定義了空間,而非空間定義活動。
Totalitarianism
CYBORG
VIRTUAL REALITY
HUMAN-MACHINE INTERACTION
Social class
INFORMATION TECHNOLOGY Bourgeoisie
POST-HUMANISM
Society
Community resource
ARTIFICIAL INTELLIGENCE URBAN SPRAWL
DESERTIFICATION
ROBOTICS Government
Human
Environment
Philosophy
INDIVIUAL
MIND
CYBERSPACE
ARTIFICIAL NEURAL NETWORK
MEMORY
OVERPOPULATION
CYBERNETICS
GHOST
AUGMENTED REALITY
GLOBAL WARMING
SEA-LEVEL RISE
BIG DATA BRAIN-COMPUTER INTERFACES
Technology
INTERNET
Proletariat
Communism
HOLOGRAM
POLLUTION
Marxism
ANDROID
SOCIAL-NETWORKING
Capitalism
Politics
VISUALIZATION
6
Reprogramming Hologram Virtual Reality Augmented Reality Information Technology Internet CyberSpace Android Robotics Cyborg Cybernetics Artificial Neural Network Human-machine Interaction Brain-computer interfaces Artificial Intelligence Global Warming Pollution Overpopulation Urban Sprawl Sea-level rise Desertification Mind Memory Ghost Post-humanism
Relationship
Technology
Living
Environment Social Human Philosophy
Working
於是,住宅的設計從 Technology, Environment, Human, Philosophy開始發想, 將原始Program碎化成「人的活動」,探討活動與Factor(因子)的關係
Reshuffle Bedroom
House Type A Single-parent family Nuclear family Health House Single House Lobby Aisle Nursery
Living
Kindergarden Co-work space Co-kitchen Social Space Laundry Nursing station Green Public Space Bathroom Security Power distribution room
Social
Power substation Emergency generator Recycle Room Telecommunications equipment Room Fire pump room Car Parking Bike Parking
Working
Scooter Parking
Program
Character
Educate Nurse Caring Wait Laundry Bathing Sleeping Muse Reading Sex Daze Eat&Drink Movie Music Drama Game Broadcast Sports Walk Cook Bake Chat Afternoon Tea Shopping Operate Test Experiment Simulate Labor Design Create Communicate Cooperate Routine
Activities
Restroom Bathroom Sports room Tea shop
House Type B
Bedroom Bathroom Parlor
Study room Laundry Play ground
Bedroom
House Type C Bathroom Parlor
Kitchen Dining room
Bedroom
House Type D
Social Bathroom Parlor Living room Bar Lobby
Public
KinderGarden
Nursery Green Live house Open Office Meeting Room
Co-work
Discuss Room Napping room Kitchen Cafe Cinema
Support
Organization
8
Activite Intensity Analysis
Relationship / Intensity 20% P
80%H
20% T
80% H
Living
Intensity Chart
L1 8
L2
2
4
Social 5
1
30% E 20% P 50% H
6 40% T
Working
L1 320
S1
60% H
20% T 20% P 80% H
S2
4
Human 663
W1 9
90% T
10% H
W2
1
S1 300
Permutation Combination 64P
90E
18T
256H
320
L1
16T
64H
80
L2
60P
150H
300
S1
80T
120H
200
S2
18P
72H
108
W1
9T
1H
10
W2
S2 200
Philosophy 142 Technology 123
W1 108 L2 80 W2 10
Environment 90
W2
S2 W1
S1
L2 2W 2
1W 2
W1
W2
W1 W2
S2
S2
L1 L2
L1 S1 2S
S2 S1
S1 S1 S2 S1
S1 S1 L2 L2 L2
W1 W1 S2
W1 S2 W1 S2
W1 S2 W1 S2 S2 S1 S1
S1 S2
W1
W2
W1
W2
W2
W1
W2
W2
W2
W1
W2
W2
W2
W2
W1
S2
1S
L2 S1 W
L1 L1 L L1
S2
L1 L2 S1 S1 L2 L2
L2 L2 L1 L1 L1 L1 L1
1
W1
W1
L1
W S2 L1S2 L1
S1
S2
2
S L2
S2 S1 L1S1 2 L1L2W L1 L1
L2
S1
L2
L1
L1
L1
L2
W1
W1
scale
240
700
700
180
500
400 300
80
20
0
10
W1 S2W2 S1 W2 S2 1 S1S2W S1S2 S1
S2 S1 L2S1 L2
W2
L1 W2 S2 1 L1S2W L1S2 L1 S2 S1 L1S1 2 L1L2W L1
S1
S2
S2
L2
L1
L2
S1
L2
L1
L1
L1
W1W2 S2W2 S2W1W2 S2W1 S1W2 S1W1W2 S1W1 S1S2W2 S1S2W1 S1S2 S1 S2 W1 W2 L2W2 L2W1W2 L2W1 L2S2W2 L2S2W1 L2S2 L2S1W2 L2S1W1 L2S1S2W1W2 L2S1S2 L2S1 L2 S2 W1 W2 L2 S1 W1 W2 L2 S1 S2 W2 L2 S1 S2 W1 L1W2 L1W1W2 L1W1
L2
W1W2 S2W2 S2W1W2 S2W1 S1W2 S1W1W2 S1W1 S1S2W2 S1S2W1 S1S2 S1 S2 W1 W2 L2W2 L2W1W2
2 1 1 1
L2W1 L2S2W2 L2S2W1 L2S2 L2S1W2 L2S1W1 L2S1S2W1W2 L2S1S2 L2S1 L2 S2 W1 W2 L2 S1 W1 W2 L2 S1 S2 W2 L2 S1 S2 W1
L1S2W2 L1S2W1 L1S2 L1S1W2 L1S1W1 L1S1S2W1W2 L1S1S2 L1S1 L1L2W2 L1L2W1 L1L2S2W1W2 L1L2S2 L1L2S1W1W2 L1L2S1S2W2 L1L2S1S2W1W2 L1L2S1S2W1 L1L2S1 L1L2 L1 S2 W1 W2 L1 S1 W1 W2 L1 S1 S2 W2 L1 S1 S2 W1 L1 L2 W1 W2 L1 L2 S2 W2 L1 L2 S2 W1 L1 L2 S1 W2
Human Philosophy Technology
L1W2 L1W1W2 L1W1 L1S2W2 L1S2W1 L1S2 L1S1W2 L1S1W1 L1S1S2W1W2 L1S1S2 L1S1 L1L2W2 L1L2W1 L1L2S2W1W2 L1L2S2 L1L2S1W1W2 L1L2S1S2W2
L1 L1
W2
W2
W2
S2 W2
W2
W1 W1
S2 W2 S2
W1 W2
W2
S1 W1
S2 W2 S2
W1
S1 W2 S2
S1
L2
L2
L1
L1
L2
W1
L2
L1
L1
S1
L1
S1
L1
S2
L1
L1
W1
L2
L2
S1
L2
S1
L2
S2
L2
L2
W1
S1
S2
S1
S1
W1
W1
S2
L1L2S1S2W1W2 L1L2S1S2W1 L1L2S1 L1L2 L1 S2 W1 W2
60
300
L1 S1 W1 W2
100
400
L1 S1 S2 W2
120
500
Environment Human Philosophy Technology Environment
140
600
L1 S1 S2 W1
160
600
L1 L2 S1 W1
0 0
200
800
Human Philosophy Technology
Intansity 3 2 1
Maximum Intensity Overlay , Intersection , Union All Possibility
L1 L2 W1 W2
100 100
40
200 200
220
900 800
L1 L2 S1 S2
L2
100
100
L1 L2 S2 W2
1,000 900
200
200
L1 L2 S2 W1
L1
300
200
Environment Human Philosophy Technology Environment
W1W2 S2W2 S2W1 S1W2 S1W1 S1S2 L2W2 L2W1 L2S2 L2S1 L1W2 L1W1 L1S2 L1S1 L1L2
600
500
L1 L2 S1 W2
0 0
900
700
L1 L2 S1 W1
L1
400 300
1,000
800 600
L1 L2 S1 S2
L1
Calculation
500
600
800
400
700
500
300
400
100
0
3 Dimension Analysis
L1 L2 S1 W1
Connection
L1 S1 S2 W1
Lobby
Scale
Sphere of influence indiviual - group
Daze Sleep
L1 L2 S1 W1
L1L2S2
Music Reading Sleep
L1 S1 S2 W1
L1L2W2
Laundry Bathing Routine
L1L2
L1S1 L1S1S2 L1S2
Chat Sleep Eat Cook Shopping Internet Sleep
L1L2 L1L2S2 L1L2W2 L1S1 L1S1S2
L1S2W1
Home Internet Work
L1S2W2
L1S2W2
L1S2W1
L1W2
Eat Routine
L1S2W2
L2S1
Nurse Chat
L2S1S2 S1S2
Educate Sports Game Sports Garden
S1S2W1
Chat Game Cooperate
S1S2W2
S1S2W2
Intensity
Impact strength to other
L1S2
L1W2 L2S1 L2S1S2 S1S2 S1S2W1 S1S2W2
S1W2
Cook work
S1W2
S2W1
Creat Entertainment
S2W1
利用Living, Social, Working三個不同的性質去做強度分析,量化的結果投射進三維圖
Humanity
Humanity degree Human - Machine
3d Relationship
Massing Cluster
Reprogramming後得到Massing與Cluster(簇群)的三維關係。 12
Bathing
Social
Cook work
sleep
Reading
Social
work
Caring
Daily Life-work
Surf the Net
Eat&Drink Sports
work
Home
Educate
Cooperate
sleep
L1L2
Laundry
Design
Chat Daze
Communicate
Laundry
Daze
Game
Concept Section
sleep
sleep
Wait
Sleeping
sleep
Eat&Drink
sleep
Bathing
Sleeping
work
Muse
Social
Music
3 Dimension Analysis
Studio
Sports garden Game zone
ery
gall
Laundry Internet-Cafe Book zone
Studio garden Lobby
Kindergarden
Drink bar
Liv
eh
Restaurant Gallery
Playground
ou
se
Game zone studio
Garden
Cafe
14
Design
Unit
Unit
Unit
Stud
io
Laundry
Sports
y
Game Zo
ne
ler Gal
Laundry
Internet Book
dio
Stu
Garden
Lobby
Drink Bar
Liv
eH
Ga
er nd
Ki
ou
Office
se
en rd
Game Zone
Restaurant
Gallery Play Ground
Co-work
Garden
Cafe
A-A’Section
B-B’ Section
C-C’ Section
16
Cafe
Plan
Playground
1~4樓為水平帶狀的公共空間, 其中利用特定空間形成或斜或直的串聯 ,向下與地景的對應成為多語的活動場所, 向上與中層的住宅群以 可視卻不可及的手法形成柔軟的介面。 而高樓層的第二區帶狀公共空間, 將兩側住宅重新連接,
最終創造出一個聚集不同cluster的社區, 不同強度比例的 Living Social Working在建築的各處發生, 公共與私密性在Reprogramming後的 豐富層次空間內相互交流。
Ground Floor Plan
Gallery
2f Plan
KinderGarden
Restaurant
3f Plan
18
KinderGarden
Laundry
Gallery
Office Sports Garden
11f Plan
3f Plan
Studio Book zone
Plan
8f Plan
12f Plan
Drink bar
Internet cafe
9f Plan
13f Plan
Security
Game Zone
Laundry Machine
Gallery
Recycle
10f Plan
b1f Plan
Live House Lobby
Plan
Drink Bar
在住宅空間以不同的Cluster分區, 一側以兩層樓為單位的住宅, 內部與外部皆有挑空, 雙層住宅的動線創造了 不論是內部或是與公共空間的多層次關係; 而另一側則創造遠離喧囂的安靜住宅。
5f Plan
多個Cluster形成的不同住宅形式, 有的貼近公共、有的選擇獨自相處, 透過不同的空間手法, 使整個住宅的公私領域擁有豐富的層次。
Garden
6f Plan
Studio
7f Plan
20
Interior space
Facade
Living unit
Glass curtain wall detail
Public Space
Glass curtain wall detail
Structure
22
24