Life Shape
許德言
����-����
About me
Hsinchu Senior High School
2012-2015
新竹中學 Tamkang University 淡江大學
2014
新竹高中學生會
2016
第三屆「中建海峽盃」 海峽兩岸大學生實體建構大賽
2017
歐洲建築之旅 四川工作營
Dept of. Architecture 2015-now
Bubble Farm 泡泡農場 Third Prize
Aquatic Archipelago 微型水都
淡江建築 系學會 2018
遠東建築新人獎
Far Eastern Architectural Young Talent Award
台日工作營 瀨戶內海藝術季旅行
21世紀新社會住宅
21th Century Social Housing
Second Prize 緣
生活在神樂坂
CONTENT
EA1 EA2 EA3 EA4 Other Work
6
12
16
30
84
EA 2
3 EA
EA3
High-tech low-life!
21th Social Housing
we are looking for balance between technology,environment, Human,Philosophy.
CYBORG
Totalitarianism
VIRTUAL REALITY
HUMAN-MACHINE INTERACTION
Social class
INFORMATION TECHNOLOGY Bourgeoisie
POST-HUMANISM
Society
URBAN SPRAWL
DESERTIFICATION
MIND
ROBOTICS Government
Capitalism
Scale
Sphere of influence indiviual - group
Hologram Virtual Reality Augmented Reality Information Technology Internet CyberSpace Android Robotics Cyborg Cybernetics Artificial Neural Network Human-machine Interaction Brain-computer interfaces Artificial Intelligence Global Warming Pollution Overpopulation Urban Sprawl Sea-level rise Desertification Mind Memory Ghost Post-humanism
Technology Environment Human Philosophy
Hologram Information Technology Internet Mind Desertification Sea-level rise CyberSpace Robotics Global Warming Post-humanism
Intensity
Impact strength to other
Hologram Virtual Reality Augmented Reality Information Technology Internet CyberSpace Android Robotics Cyborg Cybernetics Artificial Neural Network Human-machine Interaction Brain-computer interfaces Artificial Intelligence Global Warming Pollution Overpopulation Urban Sprawl Sea-level rise Desertification Mind Memory Ghost Post-humanism
Philosophy
Environment
Memory Ghost Cybernetics Augmented Reality Overpopulation
Human
Android Pollution Human-machine Interaction Artificial Neural Network Cyborg Urban Sprawl Brain-computer interfaces
Technology
Politics
VISUALIZATION
Artificial Intelligence Virtual Reality
Community resource
ARTIFICIAL INTELLIGENCE
Human
Environment
Philosophy
ARTIFICIAL NEURAL NETWORK
MEMORY
OVERPOPULATION
CYBERNETICS
GHOST
CYBERSPACE
INDIVIUAL
GLOBAL WARMING
SEA-LEVEL RISE
BIG DATA
AUGMENTED REALITY
BRAIN-COMPUTER INTERFACES
Technology
INTERNET
Marxism
Communism
HOLOGRAM
POLLUTION
Reprogramming
other work
ANDROID Proletariat
SOCIAL-NETWORKING
Humanity
Humanity degree Human - Machine
e
Bedroom
House Type A Single-parent family Nuclear family Health House Single House Lobby Aisle Nursery
Living
Kindergarden Co-work space Co-kitchen Social Space Laundry Nursing station Green Public Space Bathroom Security Power distribution room
Social
Power substation Emergency generator Recycle Room Telecommunications equipment Room Fire pump room Car Parking Bike Parking
Scooter Parking
Working
Educate Nurse Caring Wait Laundry Bathing Sleeping Muse Reading Sex Daze Eat&Drink Movie Music Drama Game Broadcast Sports Walk Cook Bake Chat Afternoon Tea Shopping Operate Test Experiment Simulate Labor Design Create Communicate Cooperate Routine
Restroom Bathroom Sports room Tea shop
House Type B
Bedroom Bathroom Parlor
Study room Laundry Play ground
Bedroom
House Type C Bathroom Parlor
Kitchen Dining room
Bedroom
House Type D
Social Bathroom Parlor Living room Bar Lobby
Public
KinderGarden
Nursery Green Live house Open Office Meeting Room
Co-work
Discuss Room Napping room Kitchen Cafe Cinema
Support
3d Relationship
Studio
Sports garden Game zone
ery
gall
Laundry Internet-Cafe Book zone
Studio garden Lobby
Kindergarden
Drink bar
Liv
eh
Restaurant Gallery
Playground
ou
se
Game zone studio Cafe
Garden
Unit
Unit
Section
B-B’ Section
C-C’ Section
Unit
Stud
io
Laundry
Game Zo
ne
Sports
ery
Gall
Laundry
Internet Book
dio
Stu
Garden
Lobby
Drink Bar
Liv
eH
e nd
Ki
ou
Office
se
n
de ar
rG
Game Zone
Restaurant
Gallery Play Ground
Co-work
Garden
Cafe
A-A’Section
Plan 1~4樓為水平帶狀的公共空間, 其中利用特定空間形成或斜或直的串聯 ,向下與地景的對應成為多語的活動場所, 向上與中層的住宅群以 可視卻不可及的手法形成柔軟的介面。 而高樓層的第二區帶狀公共空間, 將兩側住宅重新連接,
Cafe Playground
Ground Floor Plan
Gallery
2f Plan
KinderGarden
3f Plan
Restaurant
最終創造出一個聚集不同cluster的社區, 不同強度比例的 Living Social Working在建築的各處發生, 公共與私密性在Reprogramming後的 豐富層次空間內相互交流。
KinderGarden
Laundry
Gallery
Office Sports Garden
11f Plan
3f Plan
Studio Book zone
8f Plan
12f Plan
Drink bar
Internet cafe
9f Plan
13f Plan
Security
Game Zone
Laundry Machine
Gallery
Recycle
10f Plan
b1f Plan
Glass curtain wall detail
Glass curtain wall detail
Living unit
在住宅空間以不同的Cluster分區, 一側以兩層樓為單位的住宅, 內部與外部皆有挑空, 雙層住宅的動線創造了 不論是內部或是與公共空間的多層次關係; 而另一側則創造遠離喧囂的安靜住宅。 多個Cluster形成的不同住宅形式, 有的貼近公共、有的選擇獨自相處, 透過不同的空間手法, 使整個住宅的公私領域擁有豐富的層次。
Public Space
自由之浪 Flâneur
2025 PRC (People's Republic of China) and Japan form a close alliance called E.A.C (East Asian Country). 2031 They start a war and occupy all East Asia.
2050 E.A.C build a New City on the Taipei city and established six tower area with Transportation Network
Taipei city was abanded and bacome anarchy.
Factory
Light House
Street
Tower Power Plant
2050自由城 中國佔領了整個東亞,成立東亞國E.A.C。 東亞國決定將自由城建構在舊台北市之上, 捨棄了整治的可能、放任其浸泡在洪水之中, 自由城分成六大塔區, 塔區的名字對應著中國的地理, 塔區之間由運輸網連結,運輸網串連著城市命脈的能源傘區。
興安塔區
Energy
Transportation Network
太原塔區
太行塔區
崑崙塔區 武夷塔區
聖母塔區
New Liberty City Tower.Energy.System
Vacuum Transport Machine
Old Town Solar Area
Tower
Energy Tube Maglev Transport Machine
Watershed
Vacuum Transport Machine
Water Tube Solar Panel
Site 忠孝復興
Water Collecting Roof
Cable Bike
New Shopping Street
Cable Bridge
步登公寓
Vertical Transport machine New traffic system of city.
Anarchy Street 舊市街
The Lower world, Taipei City, become an anarchy city. Traffic system is out of action, food and water supply is down. Population extremely decreace.
Cable Bike
System
Fishing Net
Shipyard
Floating Wetland
Reuse the abandoned building
Viaduct were isolated by water and then become a Green Treasure Island.
The end of the world has already begun. The City has given up on survival. But the Flâneur will dumbly
establish their Liberty City.
Green House
Bath House
Internet Cafe / Hair Salon
Under Water
錢湯 / 浴場
Festival 沐浴節
Green
Festival lasted for 5 days many activities and entertainment happen in the house. Fishing / Shrimp / Laundry / Spring / Waterfall Mediation / Hair Salon / Swim / Aquarium / Cafe / Planting /
Water Purification Device
Vine / Water Supply
Water Fall Meditation
Life Shape
Notation Lab
Glimmer
Montage
Ruins
Whoo~Whoo~
微光
蒙太奇
廢墟
白色噪音
垎光 Glimmer Beauty, which does not exist in objects, but exists in the ripples and shades of the haze produced by objects and objects. -In Praise Of Shadows
Medium Medium
Aperture
Aperture
Aperture
Film
Window / Furniture / People
Wall / Floor / Eye / People
ed
Ap
e Sp
ert
ure
er utt
Sh Time
800
30
60
1000 0 50
25 0x
40 00 2000
125
Hiroshi Sugimoto 杉本博司
40
00
‘‘ Life is a long exposure ’’
Shutter Speed
200 256 00
0 1280
Aperture
64
00
80
ISO
3200
15
B
A
0
8
1
T
4
2
Brighter
Medium
16 00
Physical
ISO
‘‘ The Structure of light capture machine is the way to perceive light. ’’
Glimmer
Living room Dining room
Bath
Bedroom
Gallery
Studio
Gallery
Meeting
Lobby
Dark Room
‘‘Form follows the Gradient of space.’’ Working and Living at a same building.Ripples and shades of the haze produced by the light through water. Create an atmosphere of serenity and gentle emotion. You can see a Chromatic Gradient in the Notation, which is related to the atmosphere. Light / Water / Nature Reflection / Refraction / Diffusion all show in this notation. As the space is not always bright, you can be more concentrate at the texture, quality, beauty of object.
晨曌 6~10
A Day begins, you see the space getting brighter.
Light shines through the small river, and gives the space morning sunshine. Reflection of river keep sparkling and many ripples of shadows fufill the space.
午陽 11~13
Lunch is ready. Light filters through the round hole, reflect around the space.
ĺ?ˆé™˝ 11~13
After Lunch, you have chill time to rest, see the exhibition... Light enter from the window and then go through water, have some reflection on the ceiling, and diffusion on the tilted wall, also some refraction to the next space
餘暉 12~18
After
a
day
of
embrace
working,
the
last
you
leave
glimpse
of
dark Light
room, and
go
upstair,
Shadow.
A Day of Life 0-24
‘‘You
just
need
to
live
-Henri
and
life
Cartier
will
give
Bresson
you
pictures’’
蒙太奇 Montage
Montage is one of the main narrative means and means of expression in filmmaking, as opposed to long-lens film expression methods.
Origin Scene
origin
new
Spatiality
the distance between two points
Temporality
the duration of time between two moments
Breaking the continuous sequence of shots, and reorganize with interested idea 〠technique.
Intermittent, convergence, connection,reorganization
新竹舊日本海軍第六燃料廠 Old Military Factory, Hsinchu
Program Movie Cinema
Theater
Drama
Music
Live House
Dancing Bar Art
Gallery
Architecture divided into several space, and then program, and then activities. In a free combination of all these things with a interesting technique, it becomes unique.
Photography Workshop
Design many ways to experience the history museum. You might simultaneously see the gallery and listen the old factory’s sound or go through a gallery but also feel you were like the fuels in the conveyor... When you were in the theater / gallery / live house, you will perceive different things be placed together. Might be old building structure , old facility , nature , illegal construction , gallery , museum , live house , theater.
Museum
Montage
Stair to the Flue Old facility x Light Different experience montage together,some dejavu might happen.
Gallery Gallery x Old Structure Simultaneously see the gallery and see the old factory’s space.
Fuel tank
Old Structure x Nature
History Museum Experience the Museum by the way Seeing Gallery,Listening Live Huse, Watching Movie.
廢墟 Ruins
Abandoned Architecture lay on the green land, Nature invade architecture. I observe this phenomenon, and have some conclusion: Unstable, Undone, Growing/Dying, Incompleted, Asymmetry, Potential. I try to find a balance between nature and architecture, thinking about their relationship. And I want to design an Living Architecture.
Nature
Architecture
Grow, Attach, Wind, Biological, Living, Intrusion Dynamic, Occupy, Born
Collapse, Destruct, Erosion, Abandon, Broken, Decency, Die
Hostel
Gion is a famous attractions, a historic place. Here has many old wood house which is really fascinating but also creat a problem of abandoned building. So I design a hostel to invite tourist come to live and see the beauty of old houses.
Kyoto , Gion
SITE
Steps of Ruins: 1.Broken / Remain Decompose the origin stucture, some remain and some goes to next step. 2.Blur / Misplace Elements might change material, function, shape. Some replace others, some were opposite, some combine with others. 3.Overlap / Refactor Different things reconstruct with an new order which is really living.
Ruins
廢墟
Design use a lots of material from surrounding building. Because some of them were abandoned. Like wave board from roof, wood panel from wall, slabs from floor... These material reorganize in a new dynamic order. The wall broken, take other tattered ceiling panel to rebuild. The Roof collapse, gather other wood board to recover...
Hide in the old town, like a forest inside building.
You can’t clearly define the boundary of wall, ceiling, floor. The Threshold is incompleted and unstable.
Close to neighbor, Intimate with water.
Light comes suddenly. There is nothing you can anticipate . But everything is dynamic and alive, have an undisturbed fascination.
Whoo~Whoo~ 白色噪音 I’m wondering what if we can perceive the city with hearing but not vision. How will the city become? Car passby , Wind blowing , People talking... The sounds does not just influence your hearing, or just some objective existence, but really reform the whole city.
Conch collect all sounds into a small space, and then frequency countervail each other. Afterwards, you can hear the sound of sea waves which is produced by white noise.
Conch
I try to collect the sound of city by different way to make different white noise, and to create atmosphere of every specific space.
White Noise
Thermae Venice have many attractive activities, like Water Traffic , Fish Market, History building. There is no car and motorcycle here. So the pedestrian can freely walk in the city and more concentrate on every things. I want to design an Thermae. An anti-vision program.
Port
Fish Market
Venice SITE
You walk in to Thermae with misty fog and gradually losing sight... You do not perceive the city with your vision, but with hearing. Architecture is like an conch. Gathering all the sounds in the city. Fish Market , Port , Piazza , People Passby , Seagull , Gondola ship Rain , Wind , Seawave... The shape of space make the sound reflection and then Amplitude Cancellation. Every Noise will become white noise. Form the space atmosphere.
Sounds Form the Space Round shape make the noise amplitude Cancellation. And tranform into white noise
Whoo~Whoo~
Thermae
Sound comes in , and steam goes out. People walk in , and feel the sound outside.
Sound of City
Invite the sound of city into space. Different size, direction, angle of hole. Different radius, height, width of space.
Sounds Form the Space
I use different interface and shape to adabt different sounds.
Tower of Rain
You do not see the rain, you hear it.
Other Work
Bubble Farm
「中建海峽盃」 海峽兩岸大學生實體建構大賽
微型水都
四川工作營
Digital Design
Practice
緣
TKU x JWU 台日工作營
Living in Kagurazaka --Warm and Pleasant Daily Life
微型水都 TAMSUI 氣候變遷造成的影響
TAMSUI 全球氣候變遷將對未來台灣生態環境造成嚴重的影響,現今台灣有許多的能源環境問題有待解 決。廢核造成的電力供給不足、人口密集造成的土地不足、氣候變遷造成的水資源不足,是未 來十幾年首先面臨的問題,而全球暖化造成的海水面上升,更是將壓縮未來居住生存空間。若 海平面上升6米,則台灣沿海低窪地區、平原沿海地區將被海水淹沒,近1/3的土地將會消失 。
Water, land, energy are the words that we oftenly mentioned in future-living issues. While the environment is getting worse for living, we started to seek a solution for urban household. Taiwan is and island-state that situated on the Pacific Ocean. We consider a new lifestyle that comply to water. In our design, we like to create assembly units. These units not only redefine the urban living patterns, but also reconstruct the relationshop between buildings from down to top of the sea.
未來生活-與水共存 未來海平面上升後,人們勢必要面臨與水 共存的生活型態。沿岸陸地被淹沒,剩下 建築體孤立在水中,此時需要一種新的微 型水上都市型態,作為連接水與陸地生活 的橋樑。
WATER 氣候異常,洪水、暴 雨、乾旱愈發頻繁, 水資源吃緊。
POWER 傳統火力、核能發電 正逐漸淘汰,過渡期 間會有缺電情況,且 目前綠能發電佔比不 足。
台灣 32% 作歉 重。
Site Flooding line Flock
若海水上升3米,則淡水的沿岸道路聚落將被淹沒。而未來可能孤立 在水中的聚落能否以利用水上建築去重新活化,在沿岸創造一個個的 微型水上聚落。
FOOD
灣糧食自給率僅為 %,氣候變遷會農 歉收,問題更加嚴 。
往日精神的消失 過去的淡水河岸採用河階的親水方式,人們可以走下到沙灘上,觀察生態、體會自 然,人與河水能夠有所互動。
before
而如今的淡水隨著捷運的開通,大量的觀光客湧入,淡水居民漸漸地往山坡上遷徙 ,原本的老街被商業街取代。而現今人與淡水河更是採用隔絕的方式,柵欄阻擋了 人們接觸水的可能,淡水漸漸失去了舊有的精神。
after
In the flooding area, some tall buildings will rise upon the sea. When the water level gets higher, the land will flood into thousands of people.
OVERLOAD OF POPULATION THE FLOODING AREA
Water city Units 休閒及種植區 錐形太陽能發電裝置 風力發電裝置 雨水回收系統 垂直農作植栽牆
交流區域
水下觀賞區
Green doom
圓頂建築作為區域的中心,結合小型太陽能發電、小型風力 發電、垂直農業、雨水淨化功能。一樓及地下一樓為交流休 閒區,二樓則為室內農作區。
Wind tower
船舶處 Dock
碼頭由三段浮橋組成,圈內可供 小船遊憩之用,外部浮動碼頭可 停泊中小型船隻。
漁業區
Cather
養殖單元有一個吊掛系統,可吊掛養殖牡蠣、海 蝦網、貝類養殖網。六個單元可組成一個完整的
霧氣 雨水收集
凝結 收集
蒸散
吸水介質層 植栽
杯體
固定外框
風塔用帷幕網讓帶溼氣的霧、風經過時凝結 ,小水滴再匯流至下方的收集器,提供乾淨 的水源使用。
Farming cone
尖塔形的種植單元除了收集雨水灌溉之外, 透明薄膜也可讓植物蒸散的水分凝結回收, 在作二次利用。
住宅區
植生牆可吸收二氧化碳產生氧氣 ,作為建 築外牆具有隔熱節能效果,也可種植小型蔬 果,兼具美觀實用效能。
能源區
Dwelling
海帶,也可搭配魚 的聚落。
Green wall
Power 以六角形為頂,由五片平行四邊形構成居住單元,有相當程度上的組合 自由性。推測在未來的淹水地帶,水上建築會擔任部份公共空間的使用 ,作為連接各個被分離建築體的要道。單元的外牆為布,附在單元骨架 上,再組接時可以將布面移除以連通各單元。
Type 1 直連型
Type 2 組接型 Type 2 組接型 Type 3 組接型 Type 4 環接型
Type 5 環接型 能源區塊由六個發電單元搭配一個圓頂組成,每個發電單元由8塊太陽 能板及一個風車構成。浮橋連接中央圓頂和外圍廊道,中央圓頂作為魚 市場、集會場所之用。
此型態可以深入巷 道中,作為通道、 私人居住單元使用 。
三個單元組成 ,中間有共同 空間。
三個單元組成 ,中間無共同 空間。
六個單元組成, 中間有共同空間 。可向三個方向 組接延伸。
六個單元組成 ,中間有共同 空間。可向六 個方向組接延 伸。
海帶養殖
Bouy
智慧浮標單元配有錐形太陽能發電、監測攝相機,可依需 求調節浮力大小。搭配固定錨,可作海帶養殖、C、大型箱 網養殖用途。
六個單元組成,中間 有能源單元。作為組 件城市中的節點。
小型箱網養殖
大型箱網養殖
A New Life Style 有別於往常人們對於居所與土地固定不變的觀念,水上微型都市更是一種自由移居的概念。微型水 都將滲入、寄生於那些因海水面上升而被淹沒的地區,連結一個個被分離的建築體,為那些因淹沒 而被廢棄的地區,帶來生活的可能性。可以自由組接的大小單元,滿足娛樂、能源、食物、住所的 需求,人們可以帶著自己的住宅單元,往返於各個微型水都之間。在面對氣候變遷之際,對於未來 情況人類的居住型態會是如何,在此我們提供一個對於未來水上生活的可能想像。
重塑歷史記憶 淡水位於出海口沿岸,未來海面上升對於淡水的影響是必然的。位於水岸的商業區被淹 沒,剩下的是邊坡地區的老聚落和歷史建築。失去了沿岸的土地,淡水勢必會回到以往 依水而生的型態。而我們塑造的微型水都,將與歷史建築形成一個經驗軸線,讓人們回 想起淡水與漁業相依而生的往日榮景。
經驗軸線 從淡水河中央的漁業觀光到山坡上的歷史建築,人們能夠體 驗到往日淡水河岸依水而生的生活型態。
海帶養殖
箱網養殖
碼頭
捕魚單元
能
帶著小窩去旅行 未來的水上生活地址是自由的,人們可以與其他住戶、機能單元自由組接,建 立屬於自己的水上微型社區 。微型水都將不再有以往建築強烈的地域限制, 讓我的的生活有更大的自由及可能性。
旅行 X 組接
休閒/農作區
能源區域/漁市
能源區域/漁市
潮間帶區
休閒/農作區
0
10
30
60
100 (m)
Section
Destiny
Group 5
Living in Kagurazaka--Warm and Pleasant Daily Life
神樂坂
赤坂御用地
新宿御苑
皇居
赤坂御用地
赤坂御用地 代々木公園 神宮外苑
浜離宮恩賜庭園 芝公園
张倩 柘植美結 山本淳樹 周欣玙 丛逸宁 楊承翰 許德言 廖敏喬 劉醇民
Traffic Several visitors come to the Sites by subway the traffic line pass through the 新宿區, bringing several visitors to the sites.
Landmark There is only a few landmark here And we can observe that many landmarks(which are public buildings) scatter all around the area but almost near the traffic line.
Open Spaces Akagi Community is lack of Open Spaces many open spaces are not only parks but also the temples, and they are near to the site C and the cross of the two traffic lines.
Public Spaces Akagi Community is a silent area and closed to Resident pink spaces are the sum of the public spaces, and we found that site B and C are in the more silent area comparing with pinks points.
地緣
By sharing Among
知緣
: :
治緣
血緣
Green land +Open space + Public function Residents , Children, Youth, Elder people, Visitors
70
Bar
赤城神社
Bar Agency
100
Flower Shop
70
landmarks
Agency Flower Shop
Restaurant & Bar
FlowerShop
Medicine
50
Laundry
Restaurant HairSalon Restaurant
House
Agency
House
Function
80 1900
Area(m2)
Bakery & cafe
Office
open space bus stop main entrance
Office Office
site historic house
Parking
traffic line station temples
A day in Akagi Community From Morning to Night , Users doing Different Activities
00
Night
1 2 3
Late Night
5 6
Sleep Sleep
Daily excercise
Early Morning Commuting Having breakfast
7 8 9
Passing by Parking
Sleep Sleep
4
Commuting
Commuting
Morning
10
Commuting
Commuting
School
Having meal
Having meal
Working
11 12
Noon
Having meal
Having meal
Passing by Touring Parking
13 14 16
Afternoon
19
Evening Sunset
21 23
Working
Shopping Play Having dinner
Having meal
Communicating
Commuting
Sleep
Passing by Parking
Communicating
20 22
Working
Touring
17 18
School
Walking
15
Communicating Night
Sleep
00
Sleep
Normal time period
Home
Visitors
Children
Sleep
Young
Elder
Vehicles
Users
Spaces
Activities
Composition of spaces
eat play
RESIDENTS
dining room
gardening
children
kitchen
chat
young people old people
living room
reading
courtyard
work
restaurant shop
relaxing
visitors
bar
DIY
japanese bar
music
tea room
flower arrangement
Courtyard
Living room
Music room
Tea house
Kitchen
Dining room
Flowering room
Tea house
EN
B1 Plan
Unit ES
West Section
East Section
Diagram
Young Singles Couple Family Couple Family
Young Singles
Sharing
Big Family Restaurant
Music
West Elevation
Sharing Sharing
Bar
ES