Module 2hh

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Foundations of Design : REPRESENTATION, SEM1, 2017 M2 JOURNAL - FLATNESS vs PROJECTION Tiantong Zou

Student number: 901114 Studio Tutor Name: Emma, Studio 26

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WEEK 3 READING: TITLE OF READING

Question 1: What is Pictorial Space according to Le Corbusier? (Maximum 100 words) Pictorial Space is that which cannot be entered or circulated through; it is irremediably space viewed from a distance, and is herefore enternally resigned to frontaliy.

Question 2: The Flatness of Le Corbusier’s painting’s are attributable to two properties. What are they? And what are these pitted against?(Maximum 100 words) The flatness of Le Corbusier’s painting’s are attributable to extention and mariage de contour. They reject black and use white to have a contrast, also use texture in different ways.

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MARIO’S WORLD

Back side of Mario world

Front side of Mario world

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1ST MARIO’S WORLD

Insert your annotation

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COMBINED MARIO’S WORLD

This is the hand drawing of Marion world combining two pictures with extra more subjects added.

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WEEK 4 READING: TITLE OF READING Complete your reading before attempting these questions:

Question 1: Explain the difference between Pictoral (in this case perspectival) space and Projection? (Maximum 100 words) Projection is a infinite and continuous space, which means its elements are in constant motion. Howerever, Pictorial space is a single point of view with freeze time and motion.

Question 2: Where did Axonometric projection first arise, and why? (Maximum 100 words) In the eighteenth and ninetheenth centuries, axonometric projection fisrt arose, derived its origin from ancient visual practices. The earliest systematic description of axonometric projection occurs in a military context, where it was originally used to chart the three dimentional trajectories of artillery projections. At first, it was taught in engineering schools, realted to mechanization and industrialization. Through its widespread teaching, axonometric projection began to use in architecture.

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ILLUSTRATED MARIO’S NEW WORLD

This is the final Mario sea world drawing, which is a cubic world covered with water. Clear details are demonstrated in the drawing, such as mountaions and colums. Subjects are in good positions and with vivid colors.

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APPENDIX

Drawing equipments

The back side drawing

The final drawing with both the front and back sides in three dimentional view

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