Site Tectonic Portfolio Journal

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SITE TECTONICS ASSIGNMENT 3.0 DIGITAL JOURNAL ASSESSMENT TIMOTHY TAN / 783046 YIPJIAN EN (JAYDEN) / 877177


BARCELONA PAVILLION ARTS AND COMMUNITY CENTRE This project will aim to reinvent the Barcelona Pavilion with its new building relocation, and understanding how the site reacts to the shift in topography, and explore the tectonics in order for the building to function.


RAMP COMPOSITION MATERIALITY & DESIGN ORIENTATION The intervention consists of a new ramp experience that wraps around the site building, with different lookouts and platforms. A series of colored jumping steps also adds into the site’s artistic character. Ultimately, the experiences will heavily rely of materiality and composition in an overall.


AXONOMETRIC LINEWORK DIAGRAM Using line works to very quickly understand a spatial narration of how the building and the ramps work, and start schematically decide on planting that works together with the choice of materials. It is also graphically clear of the layout of spaces in 2D.


KULER – TECHNOLOGY COMPOSITION

ACT I TOPOGRAPHIC MANIPULATION EXPLORATIONS MONOLOGUE Every project starts off with the basic principles of explorations, and accurate or desired application of methods in order to achieve the highest accuracy of site manipulation. Each exploration starts with a 200 x 200 plane surface that will vary according to the modifiers applied on them.

01 02 03 04 05 06

SINGLE MODIFIER EDIT POLY COMPLEX MODIFIER EDIT POLY / MESH DISPLACEMENT MATERIAL EDITOR BITMAP DISPLACEMENT SPLINES TERRAIN COMPOUND MIXED COMMAND MANIPULATION


PLAN PROFILE

EDIT POLY EXLPORATION GENESIS One of the simplest component to kick off the explorations is to use a single modifier on the 200 x 200 plane, and only explore within the boundary of it. Such modifiers include noise, ripple and cloth.

WORK FLOW CREATE PLANE 200X200 MODIFY

AXONOMETRIC PROFILE

FRONT PROFILE

EDIT POLY SINGLE MODIFIER EG. NOISE RIPPLE CLOTH

BACK PROFILE

FACCET AXO 1.000 LEFT PROFILE

EDIT X,Y,Z CO-ORDIANTES INPUT VALUE DIFFERENTIATE SCALES EXPLORE

RIGHT PROFILE

SHADED AXO 2.000


NOISE

#001 EDIT POLY EXPLORATION SINGLE MODIFIER - NOISE DIFFICULTY

SHADED PROFILE

SHADED PROFILE

FRONT PROFILE

SHADED PROFILE

SHADED PROFILE

FRONT PROFILE

SHADED PROFILE

SHADED PROFILE

FRONT PROFILE

FRONT PROFILE

FRONT PROFILE

COORDINATES X,Y,Z BACK PROFILE

BACK PROFILE BACK PROFILE

LEFT PROFILE

SCALE 25

0,0,100

BACK PROFILE

SCALE 50

BACK PROFILE LEFT PROFILE

LEFT PROFILE

SCALE 10

LEFT PROFILE

SCALE 20

COORDINATES X,Y,Z RIGHT PROFILE

0,0,50 COORDINATES X,Y,Z 0,0,25

RIGHT PROFILE

LEFT PROFILE RIGHT PROFILE

RIGHT PROFILE

COORDINATES X,Y,Z

COORDINATES X,Y,Z

0,0,75

0,0,100

RIGHT PROFILE

SCALE 30


RIPPLE

#001 EDIT POLY EXPLORATION SINGLE MODIFIER - RIPPLE DIFFICULTY

SHADED PROFILE

SHADED PROFILE

SHADED PROFILE

SHADED PROFILE

SHADED PROFILE SHADED PROFILE FRONT PROFILE

SCALE 200

BACK PROFILE

FRONT PROFILE

SCALE 25

FRONT PROFILE

FRONT PROFILE

BACK PROFILE

SCALE -100

SCALE 10 BACK PROFILE

FRONT PROFILE

SCALE 05

SCALE 15

COORDINATES X,Y,Z LEFT PROFILE

COORDINATES X,Y,Z

LEFT PROFILE

0,0,150

RIGHT PROFILE

COORDINATES X,Y,Z

0,0,25 LEFT PROFILE

0,0,50

RIGHT PROFILE

COORDINATES X,Y,Z

0,0,10

COORDINATES X,Y,Z LEFT PROFILE

COORDINATES X,Y,Z

0,0,25 RIGHT PROFILE

0,0,-100

RIGHT PROFILE LEFT PROFILE


#002 EDIT POLY EXPLORATION COMPLEX MODIFIER - PAINT DEFORMATION DIFFICULTY

BRUSH STROKES DIRECTIONS

WORK FLOW CREATE PLANE 200X200 MODIFY EDIT POLY FINAL SIDE PROFILES

POLYSURFACE SELECTION PAINT DEFORMATION

AXONOMETRIC PROFILE

PUSH / PULL INPUT VALUES BRUSH SIZE / STRENGTH X,Y,Z POLYGON POINTS EDITS

EXPLORE Push/Pull, Brush Size, Brush Strength are all factors that can vary according to numerical input to control the soft selections. Push/Pull – Direction of Brush on the Plane

SIDE PROFILE

Brush Size – Size of Brush Strokes Brush Strength – Soft or Harsh Alterations Dependancy BLOW UP PROJECTION


#002 EDIT POLY EXPLORATION PAINT DEFORMATION - COMPLEX MODIFIER DIFFICULTY

01

02

AXONOMETRIC PROFILE

SECTION PROFILE

AXONOMETRIC PROFILE

PUSH / PULL – 25 BRUSH SIZE – 5 BRUSH STRENGTH - 5

VERTEX POINTS EDIT

04

05

AXONOMETRIC PROFILE

AXONOMETRIC PROFILE

SECTION PROFILE

FALLOFF – 100 PINCH – 5 BUBBLE - 5

SECTION PROFILE SECTION PROFILE

03

AXONOMETRIC PROFILE

FALLOFF – 50 PINCH – 2.5 BUBBLE – 2.5

06

AXONOMETRIC PROFILE

FALLOFF – 80 PINCH – 10 BUBBLE – 10

SECTION PROFILE SECTION PROFILE

FALLOFF – 25 PINCH – 1 BUBBLE - 1

FALLOFF – 50 PINCH – 1.5 BUBBLE – 1.5

VERTEX POINTS EDITS


#002 EDIT POLY EXPLORATION COMPLEX MODIFIER - SOFT SELECTION DIFFICULTY

WORK FLOW CREATE PLANE 200X200

VERTEX POINTS EDIT

PLAN PROFILE

SOFT SELECTION MARQUES

MODIFY EDIT MESH VERTEX / POLYGON SELECTION SOFT SELECTION PUSH / PULL COORDINATES INPUT VALUES FALLOFF PINCH BUBBLE

RIGHT PROFILE

EXPLORE Falloff, Pinch and Bubble are all factors that can vary according to numerical input to control the soft selections.

AXONOMETRIC PROFILE

POLYGON POINTS EDITS

Falloff – Surrounding Affected Radius Pinch – Radius of Pulling / Pushing Radius Bubble – Annular Pattern of Selections FINAL PROJECTION


#002 EDIT POLY EXPLORATION COMPLEX MODIFIER - SOFT SELECTION DIFFICULTY

01

02

AXONOMETRIC PROFILE

SECTION PROFILE

AXONOMETRIC PROFILE

FALLOFF – 25 PINCH – 5 BUBBLE - 5

03

AXONOMETRIC PROFILE

VERTEX POINTS EDIT

04

05

AXONOMETRIC PROFILE SECTION PROFILE

AXONOMETRIC PROFILE

FALLOFF – 100 PINCH – 5 BUBBLE - 5

SECTION PROFILE

SECTION PROFILE

FALLOFF – 50 PINCH – 2.5 BUBBLE – 2.5

FALLOFF – 80 PINCH – 10 BUBBLE – 10

06

AXONOMETRIC PROFILE

SECTION PROFILE

SECTION PROFILE

FALLOFF – 25 PINCH – 1 BUBBLE - 1

FALLOFF – 50 PINCH – 1.5 BUBBLE – 1.5

POLYGON POINTS EDITS


#003 DISPLACE EXPLORATION

EXPLORATION GENESIS The Displacement Technique utilizes the same set of elements from that of the edit poly, however we start to add dimensions and values into certain modifiers, and observe how numerical data does to site manipulation in an calculated way.

DIFFICULTY

GENTLE ELEVATION

STEEP ELEVATION

STEEP DEPRESSION

RANGE COORDINATES

RANGE COORDINATES

RANGE COORDINATES

0,0,50

0,0,100

0,0,150

SCALE

FRONT PROFILE

SIDE PROFILE

MATERIAL EDITOR : SMOKE

FRONT PROFILE

SIDE PROFILE

FRONT PROFILE

SIDE PROFILE


#001 PROGRESSIVE EXPLORATION SMOKE

#002 NOISE EXPLORATION SIZE 25

MATERIAL EDITOR : SMOKE

MATERIAL EDITOR : NOISE

FRONT PROFILE

FRONT PROFILE

FRONT PROFILE

FRONT PROFILE FRONT PROFILE

SIDE PROFILE

SIDE PROFILE SIDE PROFILE

SIDE PROFILE

SIDE PROFILE

SIZE SCALE 25

SIZE SCALE 50

SIZE SCALE 100

SIZE SCALE 25

SIZE SCALE 50

RANGE COORDINATES

RANGE COORDINATES

RANGE COORDINATES

RANGE COORDINATES

RANGE COORDINATES

0,0,25

0,0,50

0,0,100

0,0,25

0,0,50


#004 NOISE EXPLORATION SIZE 50

#005 NOISE EXPLORATION SIZE 100

MATERIAL EDITOR : NOISE

MATERIAL EDITOR : NOISE

SIZE SCALE 100

SIZE SCALE 50

FRONT PROFILE

FRONT PROFILE

FRONT PROFILE

FRONT PROFILE

FRONT PROFILE

FRONT PROFILE SIDE PROFILE SIDE PROFILE

SIDE PROFILE

SIZE SCALE 50

SIDE PROFILE

SIDE PROFILE

SIDE PROFILE

SIZE SCALE 25

SIZE SCALE 50

RANGE COORDINATES

RANGE COORDINATES

RANGE COORDINATES

RANGE COORDINATES

RANGE COORDINATES

0,0,25

0,0,50

0,0,100

0,0,25

0,0,50

SIZE SCALE 25


#004 SPLINES & TERRAIN COMPOUND EXPLORATION DIFFICULTY

EXLPORATION GENESIS The Splines & Terrain Compound Modifier is perhaps one of the hardest set of steps to achieve a landform, but the accuracy and details behind it is unmissable. It starts with the process of constructing our own contour lines and slowly building up the terrain as we move upslope.

WORK FLOW CREATE PLANE LINE TOOL TRACE CONTOURS SELECT SPLINE INPUT VALUES VARY IN HEIGHT / CONTOUR LINES TERRAIN FROM LOWEST TO HEIGHEST POINT


SCRIPTING CONTOURS

WORK FLOW CONTOUR.MS PICK TERRAIN SLICE AXIS -Z

EXLPORATION GENESIS Using the Contour Script Component, we shall now apply it on the exploration exercises to have a understanding of how landforms will appear on a contour map based on the alterations we decide to apply on them.

01 02

SIDE PROFILE PROJECTIONS MAIN AXONOMETRIC PROFILE PROJECTIONS

SPACING - 0.5 WELD VERTICIES TICK NORMALISE UNTICK ONE OBJECT COLAPSE TICK GENERATE CONTOURS


#001 SELECTED – SIDE PROFILES SINGLE MODIFIER EXPLORATIONS DIFFICULTY

SHADED PROFILE

ONE

SHADED PROFILE SHADED PROFILE

FRONT PROFILE

SHADED PROFILE

SHADED PROFILE

FRONT PROFILE FRONT PROFILE

FRONT PROFILE

SIDE PROFILE SPACE PER

SIDE PROFILE

CONTOUR

SIDE PROFILE

FRONT PROFILE

SIDE PROFILE

SPACE PER CONTOUR

2.000 SIDE PROFILE

SPACE PER CONTOUR

2.000

2.000

SPACE PER CONTOUR 2.000

SPACE PER CONTOUR 2.000

SPACE PER CONTOUR

SPACE PER CONTOUR

1.000 SPACE PER CONTOUR 1.000

SPACE PER CONTOUR 1.000

1.000

SPACE PER CONTOUR 1.000


ONE

#001 TEST SCRIPTS – AXO PROFILES SINGLE MODIFIER EXPLORATIONS DIFFICULTY

SHADED PROFILE

WIREFRAME PROJECTION GENERATED CONTOURS

SHADED PROFILE SHADED PROFILE

WIREFRAME PROJECTION

SHADED PROFILE

SHADED PROFILE

WIREFRAME PROJECTION

WIREFRAME PROJECTION GENERATED CONTOURS

WIREFRAME PROJECTION GENERATED CONTOURS

GENERATED CONTOURS GENERATED CONTOURS

SPACE PER CONTOUR 2.000 SPACE PER CONTOUR 2.000

SPACE PER CONTOUR 1.000

SPACE PER CONTOUR

SPACE PER CONTOUR

SPACE PER CONTOUR

2.000

2.000

2.000

SPACE PER CONTOUR

SPACE PER CONTOUR

1.000

1.000

SPACE PER CONTOUR 1.000

SPACE PER CONTOUR 1.000


TWO

#002 SELECTED – SIDE PROFILES COMPLEX MODIFIER EXPLORATIONS DIFFICULTY

SHADED PROFILE

SHADED PROFILE

SHADED PROFILE

SHADED PROFILE

SHADED PROFILE

FRONT PROFILE FRONT PROFILE

FRONT PROFILE FRONT PROFILE FRONT PROFILE

SIDE PROFILE

SIDE PROFILE SIDE PROFILE

SPACE PER CONTOUR SIDE PROFILE

SIDE PROFILE

SPACE PER CONTOUR

SPACE PER CONTOUR

2.000

2.000

2.000

SPACE PER CONTOUR 2.000

SPACE PER CONTOUR 2.000

SPACE PER CONTOUR 1.000

1.000

SPACE PER CONTOUR 1.000

SPACE PER CONTOUR

SPACE PER CONTOUR 1.000

SPACE PER CONTOUR 1.000


#002 TEST SCRIPTS – AXO PROFILES COMPLEX MODIFIER EXPLORATIONS DIFFICULTY

SHADED PROFILE

SHADED PROFILE

TWO

SHADED PROFILE

SHADED PROFILE

SHADED PROFILE

WIREFRAME PROJECTION

WIREFRAME PROJECTION

WIREFRAME PROJECTION

WIREFRAME PROJECTION

WIREFRAME PROJECTION

GENERATED CONTOURS

GENERATED CONTOURS

GENERATED CONTOURS

GENERATED CONTOURS

GENERATED CONTOURS

SPACE PER CONTOUR

SPACE PER CONTOUR

SPACE PER CONTOUR

SPACE PER CONTOUR

SPACE PER CONTOUR

2.000

2.000

2.000

2.000

2.000

SPACE PER CONTOUR

SPACE PER CONTOUR

SPACE PER CONTOUR

SPACE PER CONTOUR

SPACE PER CONTOUR

1.000

1.000

1.000

1.000

1.000


ALL


MIXED COMMANDS MANIPULATION EXLPORATION SUMMARY With all the explorations on hand, we selected the top 10 manipulated landforms to exercise further explorations that utilizes multiple commands, and start to developing our rendering skillset.

WORK FLOW SELECTED 2-3 EXPLORATIONS LAYERING PLANES MATERIAL EDITOR PROJECT RENDERINGS LAYOUT PERSPECTIVES

THEME : EXPERIENCING EXTREME CONTOURS



VOLUME CALCULATION UNDERSTANDING SITE MANIPULATIONS


VOLUME CALCULATION UNDERSTANDING SITE MANIPULATIONS




VOLUME CALCULATION UNDERSTANDING SITE MANIPULATIONS


VOLUME CALCULATION UNDERSTANDING SITE MANIPULATIONS


VOLUME CALCULATION UNDERSTANDING SITE MANIPULATIONS


VOLUME CALCULATION UNDERSTANDING SITE MANIPULATIONS


VOLUME CALCULATION UNDERSTANDING SITE MANIPULATIONS



ACT II MATERIALITY BEHAVIOUR AND EXPLORATIONS MONOLOGUE To truly understand how to represent our project graphically, the second key element comes from understanding how materials behave in the 3DS environment and explore the possible ways of representing of manipulating materials to the most accurate representation.

MATERIALITY COMPOSITIONS OBJECT PROJECTIONS AMBIENT CONCLUSION OVERALL PROJECTABILITY CONTEXTUAL INPUT OVERALL RENDERING


WORK FLOW EXPLODE SMART OBJECT

#001 OBJECT PROJECTIONS BARCELONA PAVILLION – EXPLODED AXONOMETRIC DIAGRAM

EDIT PLANES MATERIAL EDITOR IMPORT MATERIAL BITMAPS APPLY MATERIALS RENDERING PROJECTIONS


#002 OBJECT PROJECTIONS

WORK FLOW 2000X 2000 PLANES

COLOUR CUBES X TOPOGRAPHY

MODIFER

01

02

03

ADD HEIGHT IMPORT COLOURED SURFACES MATERIAL EDITOR TRANSPARENCY SETTINGS

04

05

06

07

08

09

PROJECT RENDERINGS EXPLORE ON LANDFORMS


KULER – SUNSHINE

ACT III SUN STUDY & VOLUME CALCULATION MONOLOGUE Sun Study on any digital platform has always been a necessary analytical tool to understand shade and compound around a design project. That can conclusively define firstly the importance of a building orientation, and subsequently where landscape designers can decide on landscape arrangement. Finally concluding with a volume calculation exercise informs us on the site construction analysis and the certain key initiatives to take on the site implementations.

09AM SUNPATH & SHADING DATA 12NN SUNPATH & SHADING DATA 03PM SUNPATH & SHADING DATA 06PM SUNPATH & SHADING DATA VOLUME CALUCATION OVERALL CONSTRUCTION ANALYSIS

01 02 03 04 05 06


09AM

MORNING SUN -


12NN

AFTERNOON SUN -


03PM

MID AFTERNOON SUN -


06PM

EVENING SUN -


VOLUME CALCULATION UNDERSTANDING SITE MANIPULATIONS WORK FLOW MODIFER BEVEL PROBOOLEAN SOFT SELECT EDIT POLY MEASURE VOLUME STUDY VALUES

SURFACE AREA : 131,416,10 SQ VOLUME : 925,794,12 CU

CALCULATION PROCESS The volume calculation exercise will clearly illustrate the existing site conditions as from a basic analytical viewpoint to firstly establish a understanding of how much volume does the site consist of.


VOLUME CALCULATION UNDERSTANDING SITE MANIPULATIONS

SURFACE AREA : 131,588,07 SQ VOLUME : 924,641,55 CU

CALCULATION PROCESS After a complete site construction, we have the ability to deselect our built elements and reassess the site volume.

DIFFERENCE : 17,197 SQ VOLUME : 115,157 CU VOLUME ANALYSIS From the imprint that the built element left on the site solid mesh, we can then comprehend the process of construction through a series of breakdown in cut & fill actions.

Here we can clearly see an decrease in volume, hence understanding the that there is a excess of earth, and the in-house cut and fill process will suffice.

CUT CUT & FILL

FILL

CUT & FILL


ACT IV FINAL RENDER PROJECTIONS AND NARRATIVE SET-UP MONOLOGUE To sum up this site journey, we have came up with two narratives that utilizes the techniques and explorations we have come up with along the way, and narrate them through a series of renderings and perspectives that also showcases the broad selection of representation styles 3DSMAX has to offer

SET – UP CAMERAS PROJECT RENDERINGS RENDER QUALITY ADJUSTMENTS PHOTOSHOP TOUCH UPS LAYOUT PERSPECTIVES OVERALL NARRATION

01 02 03 04 05 06


NARRATIVE ONE –

INTRODUCTION The new Barcelona Pavilion has been shifted into the site that results in loss of landscape species, and moss starts to invade the terrains, resulting in a fern gully experience for users while the building and ramps have been constructed in white concrete for contrast.

THEME : BREAKWATER & GREEN INVASION








SUMMARY CONTOURS SCRIPTEDLINEWORKS DIAGRAM This entire assignment has demonstrated how site constructions can affect our surrounding site tectonics according to the design choices we make. In the distance between each contours, we can observe how the space differs in a positive or negative outlook.

CUT

FILL

CUT & FILL

We have concluded that our design choices have resulted in an extremely favorable situation where the cut & fill process can be monitored on ground and require minimal to no import of external earth.

FINAL SITE OUTPUT LOCATION

CUT & FILL

CUT & FILL


SUMMARY CONTOURS SCRIPTEDLINEWORKS DIAGRAM

FINAL SITE OUTPUT LOCATION

We hope we have demonstrated a good exploration process in both our thinking and software knowledge, and how it has led up to our final output in narration through our series of rendering. We enjoyed the software thoroughly, and only hope for you to appreciate what we developed as well. Thank you.

END


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