SITE TECTONICS ASSIGNMENT 3.0 DIGITAL JOURNAL ASSESSMENT TIMOTHY TAN / 783046 YIPJIAN EN (JAYDEN) / 877177
BARCELONA PAVILLION ARTS AND COMMUNITY CENTRE This project will aim to reinvent the Barcelona Pavilion with its new building relocation, and understanding how the site reacts to the shift in topography, and explore the tectonics in order for the building to function.
RAMP COMPOSITION MATERIALITY & DESIGN ORIENTATION The intervention consists of a new ramp experience that wraps around the site building, with different lookouts and platforms. A series of colored jumping steps also adds into the site’s artistic character. Ultimately, the experiences will heavily rely of materiality and composition in an overall.
AXONOMETRIC LINEWORK DIAGRAM Using line works to very quickly understand a spatial narration of how the building and the ramps work, and start schematically decide on planting that works together with the choice of materials. It is also graphically clear of the layout of spaces in 2D.
KULER – TECHNOLOGY COMPOSITION
ACT I TOPOGRAPHIC MANIPULATION EXPLORATIONS MONOLOGUE Every project starts off with the basic principles of explorations, and accurate or desired application of methods in order to achieve the highest accuracy of site manipulation. Each exploration starts with a 200 x 200 plane surface that will vary according to the modifiers applied on them.
01 02 03 04 05 06
SINGLE MODIFIER EDIT POLY COMPLEX MODIFIER EDIT POLY / MESH DISPLACEMENT MATERIAL EDITOR BITMAP DISPLACEMENT SPLINES TERRAIN COMPOUND MIXED COMMAND MANIPULATION
PLAN PROFILE
EDIT POLY EXLPORATION GENESIS One of the simplest component to kick off the explorations is to use a single modifier on the 200 x 200 plane, and only explore within the boundary of it. Such modifiers include noise, ripple and cloth.
WORK FLOW CREATE PLANE 200X200 MODIFY
AXONOMETRIC PROFILE
FRONT PROFILE
EDIT POLY SINGLE MODIFIER EG. NOISE RIPPLE CLOTH
BACK PROFILE
FACCET AXO 1.000 LEFT PROFILE
EDIT X,Y,Z CO-ORDIANTES INPUT VALUE DIFFERENTIATE SCALES EXPLORE
RIGHT PROFILE
SHADED AXO 2.000
NOISE
#001 EDIT POLY EXPLORATION SINGLE MODIFIER - NOISE DIFFICULTY
SHADED PROFILE
SHADED PROFILE
FRONT PROFILE
SHADED PROFILE
SHADED PROFILE
FRONT PROFILE
SHADED PROFILE
SHADED PROFILE
FRONT PROFILE
FRONT PROFILE
FRONT PROFILE
COORDINATES X,Y,Z BACK PROFILE
BACK PROFILE BACK PROFILE
LEFT PROFILE
SCALE 25
0,0,100
BACK PROFILE
SCALE 50
BACK PROFILE LEFT PROFILE
LEFT PROFILE
SCALE 10
LEFT PROFILE
SCALE 20
COORDINATES X,Y,Z RIGHT PROFILE
0,0,50 COORDINATES X,Y,Z 0,0,25
RIGHT PROFILE
LEFT PROFILE RIGHT PROFILE
RIGHT PROFILE
COORDINATES X,Y,Z
COORDINATES X,Y,Z
0,0,75
0,0,100
RIGHT PROFILE
SCALE 30
RIPPLE
#001 EDIT POLY EXPLORATION SINGLE MODIFIER - RIPPLE DIFFICULTY
SHADED PROFILE
SHADED PROFILE
SHADED PROFILE
SHADED PROFILE
SHADED PROFILE SHADED PROFILE FRONT PROFILE
SCALE 200
BACK PROFILE
FRONT PROFILE
SCALE 25
FRONT PROFILE
FRONT PROFILE
BACK PROFILE
SCALE -100
SCALE 10 BACK PROFILE
FRONT PROFILE
SCALE 05
SCALE 15
COORDINATES X,Y,Z LEFT PROFILE
COORDINATES X,Y,Z
LEFT PROFILE
0,0,150
RIGHT PROFILE
COORDINATES X,Y,Z
0,0,25 LEFT PROFILE
0,0,50
RIGHT PROFILE
COORDINATES X,Y,Z
0,0,10
COORDINATES X,Y,Z LEFT PROFILE
COORDINATES X,Y,Z
0,0,25 RIGHT PROFILE
0,0,-100
RIGHT PROFILE LEFT PROFILE
#002 EDIT POLY EXPLORATION COMPLEX MODIFIER - PAINT DEFORMATION DIFFICULTY
BRUSH STROKES DIRECTIONS
WORK FLOW CREATE PLANE 200X200 MODIFY EDIT POLY FINAL SIDE PROFILES
POLYSURFACE SELECTION PAINT DEFORMATION
AXONOMETRIC PROFILE
PUSH / PULL INPUT VALUES BRUSH SIZE / STRENGTH X,Y,Z POLYGON POINTS EDITS
EXPLORE Push/Pull, Brush Size, Brush Strength are all factors that can vary according to numerical input to control the soft selections. Push/Pull – Direction of Brush on the Plane
SIDE PROFILE
Brush Size – Size of Brush Strokes Brush Strength – Soft or Harsh Alterations Dependancy BLOW UP PROJECTION
#002 EDIT POLY EXPLORATION PAINT DEFORMATION - COMPLEX MODIFIER DIFFICULTY
01
02
AXONOMETRIC PROFILE
SECTION PROFILE
AXONOMETRIC PROFILE
PUSH / PULL – 25 BRUSH SIZE – 5 BRUSH STRENGTH - 5
VERTEX POINTS EDIT
04
05
AXONOMETRIC PROFILE
AXONOMETRIC PROFILE
SECTION PROFILE
FALLOFF – 100 PINCH – 5 BUBBLE - 5
SECTION PROFILE SECTION PROFILE
03
AXONOMETRIC PROFILE
FALLOFF – 50 PINCH – 2.5 BUBBLE – 2.5
06
AXONOMETRIC PROFILE
FALLOFF – 80 PINCH – 10 BUBBLE – 10
SECTION PROFILE SECTION PROFILE
FALLOFF – 25 PINCH – 1 BUBBLE - 1
FALLOFF – 50 PINCH – 1.5 BUBBLE – 1.5
VERTEX POINTS EDITS
#002 EDIT POLY EXPLORATION COMPLEX MODIFIER - SOFT SELECTION DIFFICULTY
WORK FLOW CREATE PLANE 200X200
VERTEX POINTS EDIT
PLAN PROFILE
SOFT SELECTION MARQUES
MODIFY EDIT MESH VERTEX / POLYGON SELECTION SOFT SELECTION PUSH / PULL COORDINATES INPUT VALUES FALLOFF PINCH BUBBLE
RIGHT PROFILE
EXPLORE Falloff, Pinch and Bubble are all factors that can vary according to numerical input to control the soft selections.
AXONOMETRIC PROFILE
POLYGON POINTS EDITS
Falloff – Surrounding Affected Radius Pinch – Radius of Pulling / Pushing Radius Bubble – Annular Pattern of Selections FINAL PROJECTION
#002 EDIT POLY EXPLORATION COMPLEX MODIFIER - SOFT SELECTION DIFFICULTY
01
02
AXONOMETRIC PROFILE
SECTION PROFILE
AXONOMETRIC PROFILE
FALLOFF – 25 PINCH – 5 BUBBLE - 5
03
AXONOMETRIC PROFILE
VERTEX POINTS EDIT
04
05
AXONOMETRIC PROFILE SECTION PROFILE
AXONOMETRIC PROFILE
FALLOFF – 100 PINCH – 5 BUBBLE - 5
SECTION PROFILE
SECTION PROFILE
FALLOFF – 50 PINCH – 2.5 BUBBLE – 2.5
FALLOFF – 80 PINCH – 10 BUBBLE – 10
06
AXONOMETRIC PROFILE
SECTION PROFILE
SECTION PROFILE
FALLOFF – 25 PINCH – 1 BUBBLE - 1
FALLOFF – 50 PINCH – 1.5 BUBBLE – 1.5
POLYGON POINTS EDITS
#003 DISPLACE EXPLORATION
EXPLORATION GENESIS The Displacement Technique utilizes the same set of elements from that of the edit poly, however we start to add dimensions and values into certain modifiers, and observe how numerical data does to site manipulation in an calculated way.
DIFFICULTY
GENTLE ELEVATION
STEEP ELEVATION
STEEP DEPRESSION
RANGE COORDINATES
RANGE COORDINATES
RANGE COORDINATES
0,0,50
0,0,100
0,0,150
SCALE
FRONT PROFILE
SIDE PROFILE
MATERIAL EDITOR : SMOKE
FRONT PROFILE
SIDE PROFILE
FRONT PROFILE
SIDE PROFILE
#001 PROGRESSIVE EXPLORATION SMOKE
#002 NOISE EXPLORATION SIZE 25
MATERIAL EDITOR : SMOKE
MATERIAL EDITOR : NOISE
FRONT PROFILE
FRONT PROFILE
FRONT PROFILE
FRONT PROFILE FRONT PROFILE
SIDE PROFILE
SIDE PROFILE SIDE PROFILE
SIDE PROFILE
SIDE PROFILE
SIZE SCALE 25
SIZE SCALE 50
SIZE SCALE 100
SIZE SCALE 25
SIZE SCALE 50
RANGE COORDINATES
RANGE COORDINATES
RANGE COORDINATES
RANGE COORDINATES
RANGE COORDINATES
0,0,25
0,0,50
0,0,100
0,0,25
0,0,50
#004 NOISE EXPLORATION SIZE 50
#005 NOISE EXPLORATION SIZE 100
MATERIAL EDITOR : NOISE
MATERIAL EDITOR : NOISE
SIZE SCALE 100
SIZE SCALE 50
FRONT PROFILE
FRONT PROFILE
FRONT PROFILE
FRONT PROFILE
FRONT PROFILE
FRONT PROFILE SIDE PROFILE SIDE PROFILE
SIDE PROFILE
SIZE SCALE 50
SIDE PROFILE
SIDE PROFILE
SIDE PROFILE
SIZE SCALE 25
SIZE SCALE 50
RANGE COORDINATES
RANGE COORDINATES
RANGE COORDINATES
RANGE COORDINATES
RANGE COORDINATES
0,0,25
0,0,50
0,0,100
0,0,25
0,0,50
SIZE SCALE 25
#004 SPLINES & TERRAIN COMPOUND EXPLORATION DIFFICULTY
EXLPORATION GENESIS The Splines & Terrain Compound Modifier is perhaps one of the hardest set of steps to achieve a landform, but the accuracy and details behind it is unmissable. It starts with the process of constructing our own contour lines and slowly building up the terrain as we move upslope.
WORK FLOW CREATE PLANE LINE TOOL TRACE CONTOURS SELECT SPLINE INPUT VALUES VARY IN HEIGHT / CONTOUR LINES TERRAIN FROM LOWEST TO HEIGHEST POINT
SCRIPTING CONTOURS
WORK FLOW CONTOUR.MS PICK TERRAIN SLICE AXIS -Z
EXLPORATION GENESIS Using the Contour Script Component, we shall now apply it on the exploration exercises to have a understanding of how landforms will appear on a contour map based on the alterations we decide to apply on them.
01 02
SIDE PROFILE PROJECTIONS MAIN AXONOMETRIC PROFILE PROJECTIONS
SPACING - 0.5 WELD VERTICIES TICK NORMALISE UNTICK ONE OBJECT COLAPSE TICK GENERATE CONTOURS
#001 SELECTED – SIDE PROFILES SINGLE MODIFIER EXPLORATIONS DIFFICULTY
SHADED PROFILE
ONE
SHADED PROFILE SHADED PROFILE
FRONT PROFILE
SHADED PROFILE
SHADED PROFILE
FRONT PROFILE FRONT PROFILE
FRONT PROFILE
SIDE PROFILE SPACE PER
SIDE PROFILE
CONTOUR
SIDE PROFILE
FRONT PROFILE
SIDE PROFILE
SPACE PER CONTOUR
2.000 SIDE PROFILE
SPACE PER CONTOUR
2.000
2.000
SPACE PER CONTOUR 2.000
SPACE PER CONTOUR 2.000
SPACE PER CONTOUR
SPACE PER CONTOUR
1.000 SPACE PER CONTOUR 1.000
SPACE PER CONTOUR 1.000
1.000
SPACE PER CONTOUR 1.000
ONE
#001 TEST SCRIPTS – AXO PROFILES SINGLE MODIFIER EXPLORATIONS DIFFICULTY
SHADED PROFILE
WIREFRAME PROJECTION GENERATED CONTOURS
SHADED PROFILE SHADED PROFILE
WIREFRAME PROJECTION
SHADED PROFILE
SHADED PROFILE
WIREFRAME PROJECTION
WIREFRAME PROJECTION GENERATED CONTOURS
WIREFRAME PROJECTION GENERATED CONTOURS
GENERATED CONTOURS GENERATED CONTOURS
SPACE PER CONTOUR 2.000 SPACE PER CONTOUR 2.000
SPACE PER CONTOUR 1.000
SPACE PER CONTOUR
SPACE PER CONTOUR
SPACE PER CONTOUR
2.000
2.000
2.000
SPACE PER CONTOUR
SPACE PER CONTOUR
1.000
1.000
SPACE PER CONTOUR 1.000
SPACE PER CONTOUR 1.000
TWO
#002 SELECTED – SIDE PROFILES COMPLEX MODIFIER EXPLORATIONS DIFFICULTY
SHADED PROFILE
SHADED PROFILE
SHADED PROFILE
SHADED PROFILE
SHADED PROFILE
FRONT PROFILE FRONT PROFILE
FRONT PROFILE FRONT PROFILE FRONT PROFILE
SIDE PROFILE
SIDE PROFILE SIDE PROFILE
SPACE PER CONTOUR SIDE PROFILE
SIDE PROFILE
SPACE PER CONTOUR
SPACE PER CONTOUR
2.000
2.000
2.000
SPACE PER CONTOUR 2.000
SPACE PER CONTOUR 2.000
SPACE PER CONTOUR 1.000
1.000
SPACE PER CONTOUR 1.000
SPACE PER CONTOUR
SPACE PER CONTOUR 1.000
SPACE PER CONTOUR 1.000
#002 TEST SCRIPTS – AXO PROFILES COMPLEX MODIFIER EXPLORATIONS DIFFICULTY
SHADED PROFILE
SHADED PROFILE
TWO
SHADED PROFILE
SHADED PROFILE
SHADED PROFILE
WIREFRAME PROJECTION
WIREFRAME PROJECTION
WIREFRAME PROJECTION
WIREFRAME PROJECTION
WIREFRAME PROJECTION
GENERATED CONTOURS
GENERATED CONTOURS
GENERATED CONTOURS
GENERATED CONTOURS
GENERATED CONTOURS
SPACE PER CONTOUR
SPACE PER CONTOUR
SPACE PER CONTOUR
SPACE PER CONTOUR
SPACE PER CONTOUR
2.000
2.000
2.000
2.000
2.000
SPACE PER CONTOUR
SPACE PER CONTOUR
SPACE PER CONTOUR
SPACE PER CONTOUR
SPACE PER CONTOUR
1.000
1.000
1.000
1.000
1.000
ALL
MIXED COMMANDS MANIPULATION EXLPORATION SUMMARY With all the explorations on hand, we selected the top 10 manipulated landforms to exercise further explorations that utilizes multiple commands, and start to developing our rendering skillset.
WORK FLOW SELECTED 2-3 EXPLORATIONS LAYERING PLANES MATERIAL EDITOR PROJECT RENDERINGS LAYOUT PERSPECTIVES
THEME : EXPERIENCING EXTREME CONTOURS
VOLUME CALCULATION UNDERSTANDING SITE MANIPULATIONS
VOLUME CALCULATION UNDERSTANDING SITE MANIPULATIONS
VOLUME CALCULATION UNDERSTANDING SITE MANIPULATIONS
VOLUME CALCULATION UNDERSTANDING SITE MANIPULATIONS
VOLUME CALCULATION UNDERSTANDING SITE MANIPULATIONS
VOLUME CALCULATION UNDERSTANDING SITE MANIPULATIONS
VOLUME CALCULATION UNDERSTANDING SITE MANIPULATIONS
ACT II MATERIALITY BEHAVIOUR AND EXPLORATIONS MONOLOGUE To truly understand how to represent our project graphically, the second key element comes from understanding how materials behave in the 3DS environment and explore the possible ways of representing of manipulating materials to the most accurate representation.
MATERIALITY COMPOSITIONS OBJECT PROJECTIONS AMBIENT CONCLUSION OVERALL PROJECTABILITY CONTEXTUAL INPUT OVERALL RENDERING
WORK FLOW EXPLODE SMART OBJECT
#001 OBJECT PROJECTIONS BARCELONA PAVILLION – EXPLODED AXONOMETRIC DIAGRAM
EDIT PLANES MATERIAL EDITOR IMPORT MATERIAL BITMAPS APPLY MATERIALS RENDERING PROJECTIONS
#002 OBJECT PROJECTIONS
WORK FLOW 2000X 2000 PLANES
COLOUR CUBES X TOPOGRAPHY
MODIFER
01
02
03
ADD HEIGHT IMPORT COLOURED SURFACES MATERIAL EDITOR TRANSPARENCY SETTINGS
04
05
06
07
08
09
PROJECT RENDERINGS EXPLORE ON LANDFORMS
KULER – SUNSHINE
ACT III SUN STUDY & VOLUME CALCULATION MONOLOGUE Sun Study on any digital platform has always been a necessary analytical tool to understand shade and compound around a design project. That can conclusively define firstly the importance of a building orientation, and subsequently where landscape designers can decide on landscape arrangement. Finally concluding with a volume calculation exercise informs us on the site construction analysis and the certain key initiatives to take on the site implementations.
09AM SUNPATH & SHADING DATA 12NN SUNPATH & SHADING DATA 03PM SUNPATH & SHADING DATA 06PM SUNPATH & SHADING DATA VOLUME CALUCATION OVERALL CONSTRUCTION ANALYSIS
01 02 03 04 05 06
09AM
MORNING SUN -
12NN
AFTERNOON SUN -
03PM
MID AFTERNOON SUN -
06PM
EVENING SUN -
VOLUME CALCULATION UNDERSTANDING SITE MANIPULATIONS WORK FLOW MODIFER BEVEL PROBOOLEAN SOFT SELECT EDIT POLY MEASURE VOLUME STUDY VALUES
SURFACE AREA : 131,416,10 SQ VOLUME : 925,794,12 CU
CALCULATION PROCESS The volume calculation exercise will clearly illustrate the existing site conditions as from a basic analytical viewpoint to firstly establish a understanding of how much volume does the site consist of.
VOLUME CALCULATION UNDERSTANDING SITE MANIPULATIONS
SURFACE AREA : 131,588,07 SQ VOLUME : 924,641,55 CU
CALCULATION PROCESS After a complete site construction, we have the ability to deselect our built elements and reassess the site volume.
DIFFERENCE : 17,197 SQ VOLUME : 115,157 CU VOLUME ANALYSIS From the imprint that the built element left on the site solid mesh, we can then comprehend the process of construction through a series of breakdown in cut & fill actions.
Here we can clearly see an decrease in volume, hence understanding the that there is a excess of earth, and the in-house cut and fill process will suffice.
CUT CUT & FILL
FILL
CUT & FILL
ACT IV FINAL RENDER PROJECTIONS AND NARRATIVE SET-UP MONOLOGUE To sum up this site journey, we have came up with two narratives that utilizes the techniques and explorations we have come up with along the way, and narrate them through a series of renderings and perspectives that also showcases the broad selection of representation styles 3DSMAX has to offer
SET – UP CAMERAS PROJECT RENDERINGS RENDER QUALITY ADJUSTMENTS PHOTOSHOP TOUCH UPS LAYOUT PERSPECTIVES OVERALL NARRATION
01 02 03 04 05 06
NARRATIVE ONE –
INTRODUCTION The new Barcelona Pavilion has been shifted into the site that results in loss of landscape species, and moss starts to invade the terrains, resulting in a fern gully experience for users while the building and ramps have been constructed in white concrete for contrast.
THEME : BREAKWATER & GREEN INVASION
SUMMARY CONTOURS SCRIPTEDLINEWORKS DIAGRAM This entire assignment has demonstrated how site constructions can affect our surrounding site tectonics according to the design choices we make. In the distance between each contours, we can observe how the space differs in a positive or negative outlook.
CUT
FILL
CUT & FILL
We have concluded that our design choices have resulted in an extremely favorable situation where the cut & fill process can be monitored on ground and require minimal to no import of external earth.
FINAL SITE OUTPUT LOCATION
CUT & FILL
CUT & FILL
SUMMARY CONTOURS SCRIPTEDLINEWORKS DIAGRAM
FINAL SITE OUTPUT LOCATION
We hope we have demonstrated a good exploration process in both our thinking and software knowledge, and how it has led up to our final output in narration through our series of rendering. We enjoyed the software thoroughly, and only hope for you to appreciate what we developed as well. Thank you.
END