[H]OURS

Page 1

MA R I A GAB I M ESSINA

MOLLY S AN LI U

S H REYA CH O P RA

B ub b l e - bone | 22” x 14. 5” | Watercolor on Paper | 2 0 1 7 .

M

ari Gabi Messina was born and raised in Santo Domingo, Dominican Republic. She spends most of her days watching YouTube

videos, raising her sugar level and doing an obsessive amount of skincare. After graduating from La Escuela de Diseño Altos de Chavon and earning an Associates degree in Fine Arts and Illustration, she moved to another island to earn a BFA in Illustration at Parsons School of Design in the city of New York. She is currently working on mastering watercolor and ink while learning her way around digital art and spicy ramen.

TONG WANG “ Wh o Yo u Go n n a Cal l ” | 2 2 ” x 3 3 ” | I n k o n Pape r an d D i g i tal Co l l ag e P r i n te d o n Back l i t F i l m

B

orn in New Delhi, raised in London and educated in New York, Shreya Chopra is a multimedia artist and graphic designer who grew up

watching a lot more TV than the average pre teen. Hardly ever seen 童 | 5” x 8” | In k , Wa te rc o lor | 2017.

M e l t ing | 20” x 30” | Pencil and Watercolor s | 2 0 1 7

M

olly Liu was born in Los Angeles, United States, and raised in Beijing, China. She studied illustration at Par sons the New School of Design

in New York City. She does black and white decorative and watercol-

T

ong Wang was born and raised in Wuhan, China. He studied illustra-

or illustrations with her anime-influenced style. At the age of 13, Molly

tion at Parsons the School of Design in New York City. He moved to the

transferred to an international school and suffered from depression due

United States when he was 18 years old. He said that in his hometown,

to the language barrier. Not being able to communicate freely with her

many people wanted to emigrate to America. He heard that everything

peers in English, she lost her interest in reaching out to the real world and

was happening there, and he always wanted to go. American people

immersed herself in the fictional world of Japanese animation and online

have a more generous understanding of individuality than the Chinese,

gaming. The two-dimensional world provided her a place to escape from

and the tempo in New York is so much slower. It’s a big relief for him. This

the realistic one. She got her inspiration from the "fantasies" and started

unique journey also influences and inspires his arts.

her artistic journey.

without headphones in her ears, she is influenced by the musical and the macabre; the subcultural and the pop cultural; the witty and the gritty. Tackling themes of visual nostalgia, pastiche and dark humor, she bargains and burns the intertextual currency of today’s visual world in her narratives.As a result, her work is a scrappy cross over of mediums sitting in the distorted space between illustration and graphic design, venturing further and further into the realm of multimedia.


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[H]OURS by Tong Wang - Issuu