2010. 11. 28 – 2010. 12. 5
Digital New Media Center PPS College Yayasan Sabah
2010 GLOBAL DIGITAL PLAYGROUND in ISLAND
2010 GLOBAL DIGITAL PLAYGROUND in ISLAND
2010 GLOBAL DIGITAL PLAYGROUND in ISLAND
Artist talk Hojun SONG, Suntag NOH Educational presentation Junghwan SUNG, Jongsoo KWON Youno PARK, Sungdae HONG Workshop Seungjoon CHOI + Kyungjin LEE James POWDERLY
2010 + DIGITAL
2010 GLOBAL DIGITAL PLAYGROUND in ISLAND
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,
+ PLAYGROUND
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HELLO~ KOTA KINABALU
Kolej Yayasan Sabah
Initiated in 2005 in Korea, Digital Playground continues its experiments on media art from various perspectives with different themes. Nathalie Boseul SHIN is the curator behind this international digital art festival from the beginning. At first, this media art exhibition was planned to promote the city by Eujongbu City. Since 2007, she has developed this project as a regular media art project at the TOTAL MUSEUM of Contemporary Art. The last two project <Digital Playground 2008 â&#x20AC;&#x201C; Hack the city!> and <Digital Playground 2009- Open your Source> earned quite an attention from the general public and art people, resulting a group of media art fans in Korea. What make this project unique among many other media art exhibitions is that it always develops some sort of workshops that anyone interested can participate, making media art more accessible. In 2010, this project will be executed in Kota Kinabalu in Malaysia, a perfect city to introduce media art where people have a great interest in digital technologies media art.
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HELLO~ KOTA KINABALU
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Kolej Yayasan Sabah
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HELLO~ KOTA KINABALU
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TABLE OF CONTENTS
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General information
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Exhibition 1 Opening party 2 Showcase installation 3 Screening video
= 12 = 14 = 18
Presentation 1 Artist talk Hojun SONG Suntag NOH
= 24 = 42
2 Educational presentation Junghwan SUNG, Euisang OH, MinJu LEE Jongsoo KWON Youno PARK, Jaewoong KIM Sungdae HONG
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= 62 = 68 = 76 = 82
Workshop 1 Being creative workshop Seungjoon CHOI + Kyungjin LEE 2 Making game with Kinect James POWDERLY
= 96
Picnic to the Manutak Island
= 132
CODA Play, Interact, Organize Soochul KIM
= 138
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= 124
GENERAL INFORMATION
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General Information Title Date Venue Host Co-organizer Sponsors
2010 Global Digital Playground in Island 11. 28. - 12. 5. 2010 Animation Center @ Kolej Yayasan Sabah Digital New Media Center, Kolej Yayasan Sabah Soongsil University, Lab. preparat, Total Museum of Contemporary Art, Kolej Yayasan Sabah Art Council Korea, middle corea
Programs Exhibition
Showcase installation of Korean Media Art Interactive media art (22 works) Screening Digital Animation & Experimental Film Digital Animation (8 Works) Experimental Film (8 Works) Screening Video - collaboration with <Coffee with Sugar> project Bulgaria (4 works) Denmark (15 works) Turkey (6 works) Screening - collaboration with Netfilmmakers Belgium (2 works) Denmark (7 works) Germany (3 works) Iceland (4 works) Slovenia (3 works) South Africa (1 work) Sweden (4 works) Ukraine (1 work) U. S. A. (1 work) Screening Prix Ars Electronica 2010 <CyberArts 2010> - collaboration with ARS ELECTRONICA Computer Animation / film / VFX (11 works) Computer Musics & Sound Art (15 works) Interactive Art (3 works) Hybrid Art (3 works) u19-freestyle computing (8 works)
Presentation
Artist Talk Educational Presentation
Workshop
Being Creative Workshop Making Game with Kinect
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EXHIBITION
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Opening party Showcase installation Screening video
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EXHIBITION Opening party Showcase installation Screening video
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Opening party
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Showcase installation
Showcase installation of Korean Media Art Interactive media art (22 works)
1.
Feather
Jongsoo KWON
2.
You are my light!
Unzi KIM
3.
Laps of the capsule
Dongjo KIM
4.
Breath Brush
Youngmi KIM
5.
Trace #2
Seung Seok NOH, Jiyoung CHOI
6.
Sound City
Geunho PARK, Chunji JIN, Won JUN, Kyujung KIM
7.
Warped Message
Wonbae PARK, Doowon PAIK
8.
Soap Opera in Walking
Junghwan SUNG, Jaeyoung KIM, Minju LEE
9.
Shamefaced #15
Junghwan SUNG, Hyohoun NO, Euisang OH
10.
BouncingBall_xGuitar Duet
Junghwan SUNG, Byongsue KANG, Minju LEE
11.
Real-Time Photo Mosaic
Kyuchul WON, Myounghoon PARK, Jinwan PARK
12.
Two_Heart: To_Heart
Miohk RYU, Kyungju PARK
13.
Slow Scan
Jaejung LEE, Hana MOON
14.
Color xylophones
Joohun LEE
15.
Dice
Jaesun YUN, Wansuk KIM, Chan LIM
16.
Scary Painting
Yangmi LIM
17.
Fine III
Jeehyun YANG, Chenghua ZHANG, Kyujung KIM
18.
Music ! Music !
Sangjun RYO
19.
Floating Memory
Haehyun JUNG, Intak JOO
20.
Aesthetic Movement of Seoul Metro
Kyunga JIN, Hosung KIM
21.
Distorted Soul #2
Sungdae HONG
22.
Resonance #1
Sungdae HONG
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Showcase installation
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Showcase installation
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Showcase installation
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Screening Digital Animation & Experimental Film
Digital Animation (8 Works) 1. <Geu mul> by Jinman KIM, (2009, 2D & 3D, Color, 9’40”) 2. <the way> by Minyoung JUNG, (2003, Stop motion(Puppet), Color, 13’) 3. <Rail> by Baeyoung MYUNG, (2009, 3D Animation, Color, 14’) 4. <Black out> by Jinho RYU, Woong SUNG (2008, 2D & 3D & Scratch on crayon, Color, 6’44”) 5. <Can> by Minji JEONG, (2010, 2D & Digital cut-out, Color, 10’30”, HD Cam(NTSC)) 6. <Chohon> by Junsang YOON, Kinam KIM, Eunju KIM, Yongju PARK, Youno PARK, Jungsun CHOI, (2004, 3D Computer Animation, Color, 13’) 7. <Mom> by Wooksang JANG, (2010, 3D Animation, Color, 14’) 8. <Animating Earth> by Jaehyung JU, (2010,
Experimental Film (8 Works) 1. <TIME - LILLY> by Youngeun KIM, (2010, NTST DV, Color, 1’43”.) 2. <First aid> by Seungae BANG, (2009, NTSC DV, Color, 2’26”) 3. <Nebula Rising> by Hangjun LEE, (2009, 35mm film, Color, 8’40”) 4. <Say> by Kang JUNG, (2009, NTSC DV, Color, 15’40”) 5. <Vision of Compression Part I Synfonia> by Junho OH, (2010, NTSC DV, Color, 13’) 6. <Faint Footsteps on a Trembling Surface> by Yejin KO, (2009, 2D&3D NTSC DV, Color, 9’) 7. <phenominon series> by Chan LIM, Beyungchul MIN, (2010, 16mm b&w film, 3’12”) 8. <the Breath> by Minyong JANG, (2009, 16mm film, color, silent, 10’)
2D Animation, Color, 17’)
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Screening Video - collaboration with <Coffee with Sugar> project
Bulgaria (4 works) 1. < I See - You See> by Daniela Kostova (2002, video, color, sound, 30’) 2. <The Real Thing> by Adelina Popnedeleva & Michel Beck (U.S.A.) (2000, video, color, sound, 4’) 3. <10 Minutes World Art> by Kamen Stoyanov (2003, video, color, sound, 10’) 4. <Whatever-Advert Laboratory> by Borjana Pandova, Todor Karastoyanov (2005, video, 8 pieces (from 1 to 3 min), color, sound, total: 16’)
Denmark (8 works) 1. <060527> by Miska Knapek (2006, animation, loop, silent, 44”) 2. <glemsel.net> by Mogens Jacobsen (2007, net art) 3. <(Don't) Leave me Alone> by Kassandra Wellendorf (2006, interactive two channel video) 4. <Remember cake> by Steen Moller Rasmussen (2006, dv/movie, loop, 2’03”) 5. <Secret Service> by Heike Hamann (2005 video, color, sound, loop) 6. <Udefra> by Thomas Seest (2005 video,
Turkey (6 works) 1. <Turkish Light Arts> by Extra-Struggle (2002, video, color, sound) 2. <Fast-Iman>by Bengisu Bayrak (2003, video, color, sound) 3. <The hairdresser> by Basak Kaptan, Maria Frycz (2004, video, color, sound)
color, sound, loop) 7. <Parking Lot Limbo> by Jacob Tækker (2006, Betacam SP adapted to DVD, 11’) 8. <Postcards-Tivoli> by Nanna Debois Buhl (2006, 16mm film transferred to DVD(2006) 11 minutes/Stereo sound/Colour, Camera: Jesper Fabricius/Sound: Pejk Malinovski)
4. <I/O Interface Overbloated> by Erhan Muratoglu (2005, video, color, sound) 5. <Nigar> by Erhan Muratoglu (2006, video, color, sound) 6. <Lost Postcard> by Selda Asal, Ceren Oykut (2004-2005, video, loop, color, sound)
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Screening collaboration with Netfilmmakers
Denmark (7 works) 1. <Muse> by FIELD (2010, video) 2. <You have to keep...> by Stine Marie Jacobsen (2007, video, sound, 3’) 3. <Stone> by Nanna Lysholt-Hansen (2009, video, color, sound, 1’56”) 4. <Paper cup> by Sorgen Thilo Funder (2009, videoHD apple prores/DVD, 57”) 5. <Artroyal> by Lars Vilhelmsen (2007, video, color, sound, blog art) 6. <Monument> by Jesper Fabricius (2005, flash, sound, loop, 55”) 7. <Face the wall> by Carl Emil Carlen (2005, dv, color, sound) Belgium (2 works) 1. <The Whole Month Catalog> by Tim Knapen (2010, interactive) 2. <Tame> by Isabelle Schiltz (2009, panasonic NVGS300 video camera mini-dv) Slovenia (3 works) 1. <Thinking> by Peter Koraca (2010, data visuallization, generative movie) 2. <Broken rainbow cloudy night> by Juria Yoshikawa (2008, 3’30”) 3. <Ultimate submission> by Gazira Babeli (2007, performance archive video) Germany (3 works) 1. <Inner cuts> by Kerstin Ergenzinger (data visuallization) 2. <Apfelschnappen> by Jana Eske (2008, video, color, sound) 3. <Breaking point> by Sandra Becker 01 (2007, gif-animation)
South Africa (1 work) 1. <Noisewomb> by Catherine Henegan (2010, video, color, sound) U. S. A. (1 work) 1. <What remains> by Alan Sounheim (2007, 1’26”) Iceland (4 works) 1. <Busy> by AnnaMaria (2007, DV, after effects, reason) 2. <Christmas tree> by Finnur Arnar Arnarsson (2007, video, color, sound) 3. <Search> by Hrafnkell Sigurdsson (2007, photos dv, multilayerd audiotrack, 1’09”) 4. <Off-course> by Enda O'Donoghue (2006, loop, color, 2’50”) Ukraine (1 work) 1. <The story for the gentle people> by Sergei sviatchenko (2008, sony DCR-HC39E, handhold, 2’36”) Sweden (4 works) 1. <Origo> by Lisskulla Moltke-Hoff (2008, final cut, Mac, video 8, garage band, 2’59”) 2. <Debris> by Andreas Kurtsson (2008, netfilm) 3. <Delicious fastman in 60 sec!> by Jessica Nilson (2004, dv, clolor, sound) 4. <Print Screen Copy Paste> by Maria Lavman Vetö (2005, animation, loop)
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Screening Prix Arts Electronica 2010 <CyberArts 2010>collaboration with ARS ELECTRONICA
Computer Animation / film / VFX (11 works) <Nuit Blanche> by Arev Manoukian (CA, 4’39”) <The Man in the Blue Gordini [L’Homme à la Gordini] (excerpt)> by Jean Christophe Lie (FR, 1’23”) 3. <The Sandpit> by Sam O’hare (UK/US, OOVFX, 5’35”) 4. <Nokta.> by Onur Senturk (TR, 1’25”) 5. <Ormie (teaser)> by Rob Silvestri (US, 20”) 6. <LOOM (excerpt)> by Jan Bitzer, Ilija Brunck, Csaba Letay (DE, Polynoid, 50”) 7. <Love & Theft> by Andreas Hykade (DE, Studio Film Bilder, 6’50”) 8. <Plane Stupid, Polar Bears> by Jake Mengers (US, MPC, 2’43”) 9. <UP (making off)> by pete Docter (US, Pixar Animation Studio, 3’19”) 10. <Precise Peter> by Martin Schmidt (DE, 5’21”) 11. <Alma> by Rodrigi Blaas (ES, 5’23”) 1. 2.
Computer Musics & Sound Art (15 works) <reho:5 horizons> by Ryoichi Kurokawa (JP, 7’59”) <Cycloïd-E> by Michel Décosterd, André Décosterd(CH, Cod.Act, 3’52”) 3. <Champs de fouilles (Excavations) (audio only)> by Martin Bédard (CA, 10’57”) 4. <Harvest> by Olle Cornéer, Martin Lübcke (SE, 11’45”) 5. <abcdefghigklmnopqrstuvwxyz for iphone> Jörg Piringer (AT, 2’54”) 6. <216 prepared dc-motors / filler wire 1.0mm, 2009> by Zimoun (CH, 1’02”) 7. <FLAECHEN [Aus der Reihe RAUMGEFLECHTE]> by Julius Stahl (DE, 3’02”) 8. <The Prayer Drums> by Louis-Philippe Demers (CA/SG), Armin Purkrabek (AT/DE), Phillip Schulze (DE, 3’45”) 9. <TONSPUR für einen öffentlichen raum> by Georg Weckwerth (DE), Peter Szely (AT, 4’32”) 10. <Desibel> Maja S. K. Ratkje, Geir Hjetland, Bjørn Kolbrek, Torkil Sandsund, Wenche Wefring (NO, 3’15”) 1. 2.
11. <Heartchamberorchestra> by Erich Berger (AT/FI), Peter Votava (AT/DE, Terminalbeach, 5’33”) 12. <Glücklich auf dem Weg nach unten / Happy going South> by Hanna Hartman (SE, 5’) 13. <Adapting for Distortion> by Hiroaki Umeda (JP, 1’27”) 14. <INJECT> by Herman Kolgen (CA, 2’53”) 15. <BUG (audio only)> by Mark Bain (US/NL, 5’05”)
1.
2. 3.
1. 2. 3.
1. 2. 3. 4. 5. 6. 7. 8.
Interactive Art (3 works) <The EyeWriter> by Zach Lieberman, James Powderly, Tony Quan, Evan Roth, Chris Sugrue (US), and Theo Watson (UK, 3’36”) <Chorus> by United Visual Artists (UK, 1’39”) <Taking Doors> by Julijonas Urbonas (LT, 3’58”) Hybrid Art (3 works) <Ear on Arm> by Stelarc (AU, 5’10”) <Men in Grey> by Julian Oliver (NZ/DE), Danja Vasiliev (RU/DE, 3’11”) <Ocular Revision> by Paul Vanouse (US, 4’11”) u19-freestyle computing (8 works) <Chindogu> by Johannes Masanz (AT, 3’07”) <Der weiβe Hai> by Matthias Riedler (AT, 11”) <Vom Himmel gefallen> by Michael Schmidl (AT, 6’51”) <Over the top: Episode 1> by Tarek Khalifa (AT, 4’05”) <ASYL> by Thomas Gatt, Manuel Tilgner (AT, BG/BGR Sillgasse, 1’50”) <Move it> by Julia Molnar, Bianca Biedrawa, Yuliya Potapova (AT, 2’08”) <More than just a box> by Florian Grünberger (AT, 18”) <trashed> by Florian Grünberger (AT, 41”)
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PRESENTATION
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1 Artist talk Hojun SONG Suntag NOH 2
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Educational presentation Junghwan SUNG Jongsoo KWON Youno PARK Sungdae HONG
ARTIST TALK Hojun SONG
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Hojun SONG
1/34 2/34
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4/34
3/34
ARTIST TALK
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Hojun SONG
5/34 6/34
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8/34
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ARTIST TALK
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Hojun SONG
9/34 10/34
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12/34
11/34
ARTIST TALK
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Hojun SONG
13/34 14/34
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15/34
ARTIST TALK
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Hojun SONG
17/34 18/34
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20/34
19/34
ARTIST TALK
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Hojun SONG
21/34 22/34
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ARTIST TALK
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Hojun SONG
25/34 26/34
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27/34
ARTIST TALK
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Hojun SONG
29/34 30/34
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31/34
ARTIST TALK
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Hojun SONG
33/34 34/34
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ARTIST TALK Suntag NOH
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reallyGood, Murder
Suntag NOH
“The trouble is not that they are
looks back on his path is bound to
coldblooded enough to 'think the
reflect on its course ahead. That
unthinkable,'but that they do not
was the decisive mistake that he
think.”
1
should not have committed, the final
trigger. The first thing that is
The beginning of the problem was
absolutely forbidden! All those
his confession.
who attack are forbidden to reflect
Should he not have confessed?
on the attack!
He was a baby-faced 22 years old.
A young man who had a dream of
Let’s say it was ‘reflection’. In
flying in the blue sky, and who
fact, it wasn’t anything. Since it wasn’t anything, that’s
dutifully walked down, step by step, the path before him. I guess
what it’s being called, so why did
inside him must have wiggled a
it become a problem?
young man’s desire for a little
Let’s say it was a ‘confession’. Even so, it wasn’t anything.
exciting romance, too. He walked for 4 years. He sweated for 4
Since it wasn’t anything, that’s
years. He arrived at a point that
the only way it can be called. So
one could call “the end”.
what was all the fuss about anyway?
The problem seems to have started
He wrote a short diary on his blog.
when he looked back. Why did he not remember the
“F15K, you’re a really good machine,
warning of the angels that had
but you look like a murdering
descended to punish ‘Sodom and
machine to me these days. I’m dis-
Gomorrah’ with brimstone and fire?
turbed. I will be operating this
Maybe Lot’s wife, who had looked
machine, but I guess I may end up
back against the warning not to,
killing by mistake people who do
transcended time and space and
not need to die.”
came and whispered irresistibly tempting words to him. In any case,
- Reflection on the machine
he looked back. To see what kind of
- Reflection on good machines
path the 4 years had been.
- Reflection that they may be
murdering machines
The problem became bigger when he tried to look into the future. That was the real reason he should not have looked back. He who
- This disturbing reflection The biggest problem of all the problems erupted when the common‐
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1/23
ARTIST TALK
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reallyGood, Murder
Suntag NOH
3/23
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4/23
reallyGood, Murder
Suntag NOH
sense anguish of the 4th year
He even became, without realizing
Air Force Academy cadet was made
it himself, “someone who openly
into a question in an exam by
writes Communist statements on
‘some students who were crazy
his blog.” The irresponsible and
about solving problems’. They were
excessive language of the press
fundamentalist philosophers who
was enough to change reflection
believed that the existence of
to delusion. The “something
“something that isn’t anything”
that isn’t anything” became
always originated from “something”,
“something.” His path of 4 years
and were extractionists who had
was severed then and there.
uncovered that all reflections were - A good gun, no matter how good
conceived from leftist delusions
it is, is born to kill.
and incestuous breeding. The
- A good gun is a gun that kills
almighty ability of these students
people well.
lied in their capacity to fit any
- A good bomber, no matter how
problem into their prefabricated answers.
good it is, is born for mass
murder.
The carpet bombing of the conser-
- A good bomber is a bomber that
vative press started. Before he
kills people well.
could get on a bomber and push
- Even without Hannah Arendt’s
any button, he became battered by
assertion, the gene of violence
the surprise, lightening carpet
is the ‘means’.
bombing. The bombing in his
- The means speaks on behalf of
reflections had become reality,
violence.
only reversed, under different
circumstances. JoongAng Bombing
The means of violence, in parti-
Daily led the way, supported by
cular those that are controlled by
Chosun Bombing Ilbo. According
the state, are the spokespersons
to their editorials, the Air
for this century’s state-of-the-
Force Academy cadet was someone
art precision sciences. From the
with “anti-military, pro-
elementary sciences of mathematics,
Communist thoughts who could not
physics, chemistry, and biology to
be trusted with a 100 billion won
the many applied sciences such as
per unit F-15K, and who has been
precision machinery engineering,
contaminated with the leftist
optics, electromagnetics, and
education of the Teachers and
so on, the modern engine behind
Educational Workers Union.”
these sciences has been none other
47
ARTIST TALK
than war. It’s necessary to think
infiltration shows, military
about the tight relationship that
uniforms shows, army biscuit shows,
the weapons economy has with
all sorts of shows…
international politics. The fact
that in modern history advances
The climax of the spectacle is the
in weaponry equaled advances in
fantastic super operation using
science, the irrefutable fact that
A-10 Thunderbolt fighter-bombers and
such advances were the object of
the AH-64D Apache Longbow heli-
a nation’s praise and patronage…
copters to rescue our troops who
Nevertheless, the forbidden
have been taken hostage by the
‘reflection on facts’… And the
enemy. The firm determination that
painting of those who do as
anyone messing with our side will
communists…
not be forgiven, and the warm humanism of valorizing each and
The global trend of weapons shows
every soldier on our side down to
disguised as festivals has also
the last guy form the essence of
arrived in Korea.
this operation. Let’s not mention
The state, corporations, arms
the ‘gratuitous sacrifices’ that the
dealers, and regional communities
operation may inadvertently entail.
hold these extravagant shows hand
Ridley Scott’s film Black Hawk Down
in hand, for national security,
illustrates the development of the
for the reinforced Korean-American
tight sense of camaraderie and
alliance, for corporations who
poignant humanism all too well.
have dedicated themselves to the
development of state-of-the-
Every time a bomb explodes, every
art sciences, for strengthening
time a shouting order is echoed,
international competitiveness,
applause and cheers follow.
for fostering regional tourism,
“Hurrah, bravo!”
for educating children, and for
everything else you can think of.
Yes, hurrah, bravo… Maybe it was ‘hurrah, bravo’.
It’s show time.
The cadet in question upon mounting
Air shows, helicopter rappel shows,
the good F15K machine and pushing
tank shows, machine gun shows,
down the red button should have
missile shows, be‐a‐pilot shows,
shouted “Hurrah, bravo”, nothing
mine shows, chemical, biological
more, nothing less.
and radiological weapons shows,
anti‐terrorism shows, nighttime
It was an ‘anguish’ that is not
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ARTIST TALK
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Suntag NOH
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10/23
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ARTIST TALK
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Suntag NOH
11/23 12/23
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ARTIST TALK
allowed in those who attack.
0.1 second: A fire pillar of
And what is not allowed for viewers
approximately 300,000 degrees
of imaginary bombing attacks is
Celsius measuring 15 meters
‘feeling disturbed’.
in diameter is formed. At the same time, neutrons and gamma
Warning: Perception Requires
rays reach the earth, and cause
2
Involvement.
direct radiation damage to
living organisms.
Those who are mired in forbidden
0.15 second: The fire pillar
anguishes, forbidden perceptions,
grows bigger, and the radio-
forbidden memories, forbidden
active waves spread even
thoughts dream of escape. But
faster. The air is heated to a
escaping is not allowed; only
bright red.
forced ejections await them.
0.2-0.3 second: An incalculable
amount of infrared rays are
Let us, at this point, recall a
emitted, inflicting burns on
forbidden memory.
people.
1.0 second: The fire pillar
On the morning of August 6, 1945
reaches its biggest size,
at 8:16 and 2 seconds, the dream
becoming 200-300 meters in
of the superweapon became a real-
diameter. The waves that esca-
ity. The first atomic bomb with
lated the fire continue to spread
strength equaling 12,500 tons of
at the speed of sound.
dynamite dropped out of the skies of Hiroshima without any warning.
With this bombing attack, 100,000
A new kind of war had started. The
people died on the spot. And
first second of the new war went
another 100,000 died, slowly,
like this.
one by one, due to the radiation
exposure.3 0.0 second: The bomb goes off
at the peak of the morning rush
These disturbing memories, these
hour, at approximately 600
disturbing thoughts, these
meters above the Shima Hospital
disturbing scenes, these strange
located in the center of
loyalties, these good and murderous
Hiroshima. The temperature of
machines...
the city center reaches the millions in degrees Celsius in one 1 millionth of a second. 54
reallyGood, Murder
Suntag NOH
Once again, I borrow Hannah Arendt’s words. “Where all are guilty, no one is; confessions of collective guilt are the best possible safeguard against the discovery of culprits, and the very magnitude of the crime the best excuse for doing nothing.”4 What the heck does that mean? Warning: Sago Requires Sago.5
1) Hannah Arendt, 1969, On Violence, trans. Jung Han Kim, Seoul: E-who Publishing Co., 2000, p28. 2) This phrase comes from the artwork that Antonio Muntadas translated and exhibited in different languages. It could mean that perception inevitably requires to involvement, or also that the prerequisite of involvement is perception. To this, a “warning” is added, which I understand as “You may get hurt if you know this”, which, reversed, could also be understood as “It’s better not to know this.” 3) Sven Lindqvist, 2001, A History of Bombing, translated in Korean by Nam Soeb Kim, Hankyoreh Publishing Co.,2003, p240. 4) Hannah Arendt, 1969, On Violence, translated in Korean by Jung Han Kim, E-who Publishing Co., 2000. 5) NOH Suntag copying Mr. Muntadas The term of ‘Sago’ has two meanings in Korean, ‘thinking’ and ‘disaster’.
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Suntag NOH
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ARTIST TALK
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Suntag NOH
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ARTIST TALK
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Suntag NOH
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EDUCATIONAL PRESENTATION- Junghwan SUNG, Euisang OH, MinJu LEE
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Junghwan SUNG, Euisang OH, MinJu LEE
1/10 2/10
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4/10
3/10
EDUCATIONAL PRESENTATION
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Junghwan SUNG, Euisang OH, MinJu LEE
5/10 6/10
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8/10
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EDUCATIONAL PRESENTATION
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Junghwan SUNG, Euisang OH, MinJu LEE
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EDUCATIONAL PRESENTATION- Jongsoo KWON
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Jongsoo KWON
1/14 2/14
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EDUCATIONAL PRESENTATION
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Jongsoo KWON
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Jongsoo KWON
9/14 10/14
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Jongsoo KWON
13/14 14/14
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EDUCATIONAL PRESENTATION- Youno PARK, Jaewoong KIM
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Youno PARK, Jaewoong KIM
1/10 2/10
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4/10
3/10
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Youno PARK, Jaewoong KIM
5/10 6/10
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8/10
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Youno PARK, Jaewoong KIM
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EDUCATIONAL PRESENTATION- Sungdae HONG
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Sungdae HONG
1/20 2/20
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4/20
3/20
EDUCATIONAL PRESENTATION
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Sungdae HONG
5/20 6/20
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8/20
7/20
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Sungdae HONG
9/20 10/20
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12/20
11/20
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Sungdae HONG
13/20 14/20
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16/20
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Sungdae HONG
17/20 18/20
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20/20
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ARTIST TALK +
EDUCATIONAL PRESENTATION
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WORKSHOP
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1 Being creative workshop - Seungjoon CHOI + Kyungjin LEE 2 Making game with Kinect - James POWDERLVY
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WORKSHOP 1 Being creative workshop - Seungjoon CHOI + Kyungjin LEE
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Day 1
1. Workshop Outline
Seungjoon CHOI + Kyungjin LEE
learning mechanism which makes it possible to continue to make
This is a teacher’s workshop
the use of the knowledge that
learning how to help kids to use
participants have learned from this
open source creative tools like
workshop.
MyPaint, GIMP, Inkscape, Blender, Audacity, and Scratch. The participants will not only learn
2. Workshop Process
basic creative tools but also will 2.1. Day 1
be asked to develop inspiring
2.1.1. Introduction of a work
educational programs using those tools. This process is more than
called ‘self-organizing
experiencing simple tutorial tools
elements’ http://goo.gl/1GLc7
with regards to learning new media as participants experience active collaboration and exploration which requires leadership. It is a 2-day (each day over 4 hrs) workshop. The teams organized on the first day will carry out the mission of creating educational program using creative tools that they would learn in the form of team
force
repulsive force
assignment. On the second day, each
distance
team will test and improve each
gravitation
other’s workshop. It is a workshop not for learning creative tools but for relationship between people. Though it takes a context of new
Within the framework of self-
media, it is a workshop about
organizing elements, the importance
raising awareness as to applying
of participants share learning and
timeless possibilities and energy
increase, as a team, energy like an
of human.
organism was informed in the form
With the objective of using
of generative art.
open source and making educational program for kids, this workshop aims to provide a chance to experience full transfer of
generative art: HYPERLINK "http://en.wikipedia.org/ wiki/Generative_art" http://en.wikipedia.org/wiki/ Generative_art
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2.1.2. Basic tool setup
2.1.4. Marshmallow Challenge
Following basic online tools based
Marshmallow Challenge, a 14-minute
on Web 2.0 were to be prepared.
short workshop that Tom Wujec has introduced at TED was exercised.
- GMail account - Google Docs - Google Spreadsheet: http://goo.gl/vOynw - Dropbox account - Dropbox shared folder First,
HYPERLINK "http://goo.
gl/vOynw" http://goo.gl/vOynw was secured where contents are documented as we progress under
Marshmallow Challenge is a
a specific link.
workshop realizing the meaning of coorporation and the importance of prototyping by competing which team of four builds the tallest structure in 14 minutes using 20 sticks of spaghetti, one meter of tape, and one marshmallow.
2.1.3. Introduction of Creative Tools (Open source/ Freeware) Following basic online tools based on Web 2.0 were to be downloaded on each laptop.
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Seungjoon CHOI + Kyungjin LEE
2.1.5. Demonstration of
2.1.7. Exploring Creative
how to use creative tools
Tool Workshop
Starting with Scratch(http://scratch.
A pair chose one of the creative
mit.edu), Open source/ Freeware
tools that they have learned and as
creative tools were introduced
did in pair drawing exercise, they
briefly.
worked the selected tools in turn and gave each other some feedbacks. Each took about 10 minutes and repeated the process for 40 minutes. When the participants explore creative tools, the structure is as follows.
It was a short demonstration but not a lecture oriented approach that one teaches the full practice of tools.
2.1.6. Pair Drawing For the next workshop that participants had to explore creative tools
The type of this approaching tool
on their own, each pair experienced
is called â&#x20AC;&#x2DC;pair programmingâ&#x20AC;&#x2122; which
working in collaboration for five
is actually employed in the field of
minutes by drawing in turn without
IT industry.
words.
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2.1.8. Sharing what they have found in the process of exploring Creative tool workshop
Based on the experience of exploring creative tools, each student developed possibilities for children’s workshop as they made comments on each other’s ideas like an organism. The end results were posted on the wall.
Each pair shared explored contents with four members in the team, and then each team shared with other teams.
2.1.9. Brainstorming using Brain writing technique: Idea development for children’s workshop
2.1.10. Homework The first day of the workshop was wrapped up with the following two
Before anything else, the partici-
sets of homework were handed out
pants did Brain writing which is
for the second day.
writing down whatever comes to mind first, passing it around for everyone to read and adding various comments.
Explore creative tools introduced today. Think about possible playground to introduce healthy digital culture when you are in the situation where you must introduce digital culture to children. 100
Day 2
Seungjoon CHOI + Kyungjin LEE
2.2.1. Check Homework Introduced the homework from the first day and checked students’ homework. It seemed they are not that ready yet. *The Artist’s Way: Written by Julia Cameron, Translated by Lim Ji Ho
2.2.2. Check-In Presented the ‘Morning Page’ tool
2.2.3. Simulation Workshop
and prepared the participants for
Now the participants were given
the next workshop procedures. The
a situation where they have just
‘Morning Page’ is introduced in
established a venture company.
the book called The Artist’s Way.
Consisted of four members, each
Following is how we have executed
team represented a venture company.
the ‘Morning Page’.
Simulation workshop is a tool that puts participants in a situation
- Prepare a pen and a sheet of paper.
where they have no choice but to work in cooperate with creativity
- Secure safe and private space.
and learn creative cooperation as
- Write down whatever comes
they interact with other team and
to mind for five minutes without
how to deal with conflicts occurring
a break.
under different circumstances.
- Try to fill out the whole page. - Must not stop writing. If there
- They have just set up a venture
is nothing to put down, just
company that develops various
go ahead and write down any
workshops for children using
words even though they are
digital creative tools
meaningless.
introduced on the first day.
- Do not share the contents with
- They have certain amount of
anyone else as it may contain
funds received from an investor.
very personal things. Tear it
Pistachios are used as virtual
after five minutes. But if there
money in this workshop.
is anything important to remember, write it down somewhere else. - The implication of this activity is like a flowing river. Let thoughts flow. 101
WORKSHOP
whether to pay differently based on employeesâ&#x20AC;&#x2122; performances or evenly. - After the payment, the personnel realignment is forced. (Each company fires one person and recruits another from a different team.) - The second session begins under the situation that a talented - Each company selects a CEO. - A CEO has a right to appoint the role of each team member and has a responsibility to pay the employees including him/herself. - There are 30 to 40 minutes
person is kicked out or hired. - The final results are presented in front of an investor. - Symbolically award the one who are paid the most (pistachios) and finish the workshop looking
sessions of two that company can
back the significance of this
develop a workshop. After the
Simulation workshop.
first session, each company will test the draft that other rival companies are developing. This will be an opportunity to evaluate each other and exchange ideas.
- Following the test, each CEO pays from the reserved investment fund. (CEO decides 102
Seungjoon CHOI + Kyungjin LEE
2.2.4. Share presentation using new media tool
*The team Millionaire had a problem with saving the project so they had to present with posters instead.
The participants were asked to make presenting materials using Google presentation tool and shared in the next URL. http://goo.gl/vOynw This process itself is also a workshop using new media.
2.2.5. Writer’s workshop In the case of the team mad-horse
Introduced Writer’s workshop as a
corp from the Simulation workshop,
tool that teaches how to criticize
they have produced a prototype of
a creation peacefully and heighten
tutorial for children that can be
its potential, and it is executed
used in the Scratch workshop and
with the team Millionaire. The
even shared it using dropbox.
way to do Writer’s workshop is as follows. - Welcome a writer. - Present a summary of a work that the writer wishes to do. (It was a team presentation in this case.)
Some sections from the presentation by the team Luck CloVer
- A writer becomes ‘a fly on the wall’. He/she is there with other participants but takes a role of only a careful listener stepped aside. - Give ‘positive feedback for the shared creation to the rest of the participants except the writer who became ‘a fly on the wall’. Talk freely about only the positive aspects of the 103
WORKSHOP
creation (do not interact with the writer) and as he/she
- Thank everyone and finish the Writer’s workshop.
listens carefully, the writer recognizes the positive features of his/her creation. - Subsequent to ‘positive feedback’ session, talk about things that are missing or need to be improved in the same manner. Give comments with an attitude of how to discover and develop potential that the original creation holds. The workshop concept of the team Millionaire was a ‘camp in island’. They created a workshop that children swim, play and collaborate to make a storytelling creation in island with open source creative tools in their laptops - Now the writer, ‘a fly on the
or computers, and see the results
wall’, comes back as a person
at night with their parents. And
and does not defend but
through the Writer’s workshop, they
questions that he/she could not
exchanged a variety of feedbacks
understand from the feedback.
and had discussion on how to
The one leading the workshop
improve further. Only thing that
should pay special attention
mattered was that the workshop was
at this point since the debate
done not in English but in Malay-
could be overheated. He/
sian for the sake of smooth flow
she should prevent unnecessary
of the workshop preventing precise
discussion suggesting it to
understanding of the procedure.
continue after the workshop only with the people of interests. - The writer has a sole right to change the creation reflecting various feedbacks. Take only the needed components from the given information. 104
Seungjoon CHOI + Kyungjin LEE
2.2.5. Realtime Documentation
3. Conclusion
Make a video from the pictures taken in every section of the workshop
3.1. The first day feedback
and play it with music before the end of the workshop, reflecting the experiences of the day.
Conducted an informal survey using Google docs. The application method of Google form was introduced at The participants can identify
the beginning of the second day
what they have done and look back
workshop. Most of the participants
what they have practiced on that
displayed interests and showed
day. This is one of the elements
positive reactions as to the
consisting this workshop as well,
possibilities that the open source/
implying that digital and new media
freeware creative tools have.
tools can be used actively in a
Also there were some participants
workshop. From a general point of
who were interested in tools and
view, this process also is a chance
methods of collaboration.
to learn a workshop tool that can be reused through the first hand experience.
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WORKSHOP
3.2. The second day feedback Following structure called â&#x20AC;&#x2DC;retrospectivesâ&#x20AC;&#x2122; was used on the second day.
The participants were asked to write down positive, missing, to be improved or impressive features of the workshop.
They showed their interests to recreate what they have done in the two-day workshop and gave positive feedbacks on overall contents of the workshop. Especially there was a feedback saying that more than learning the usefulness of creative tools like open source/ freeware, this workshop itself was a motivation. Of course the time lacking or communication language
They shared and commented within
issues were shared without a doubt.
their team, and had a time to share it all together presenting a team summary.
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Seungjoon CHOI + Kyungjin LEE
3.3. Conclusion
But I felt a sense of satisfaction from the fact that first, the
The point that were emphasized
relationship has formed and caused
in the two-day workshop was that
a stir as I reflect upon the two-
this does not end as a one-time
day workshop from the point of
event but continues as I introduce
culture sharing view, setting aside
useful tools for creation and
a workshop producer perspectives
collaboration, and goes further
of delivering knowledge or
to give energy and motivation
learning. The lingering impression
to challenge to do something
is that there were participants
with those tools. Judging from
who considered the early stage of
the feedbacks that I got, it
the Marshmallow challenge as this
seems that there is some sort of
has not happened in the previous
desired outcome but it is hard
experiments. What is the cultural
to identify positive changes in
context that has caused this kind
the short period of time. Though
of different pattern? If this
some channels to communicate with
project continues in the next year,
workshop participants using SNS
I wish to make more opportunities
services were arranged but it is
not to deliver knowledge in one
yet to be known whether this could
direction but to learn in both
be an active interaction enough to
ways. Maybe this is the reason why
exchange concrete help or mentor.
the next is anticipated.
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WORKSHOP 2 Making game with Kinect - James POWDERLY
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1. Presentation Works of James 2. How to make game using Kinect
James POWDERLY
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WORKSHOP
1. About Movement 2. Dissccusion & Brainstorming
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1. Drawing 2. Making logo & elements
James POWDERLY
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WORKSHOP
Animating with computer
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Coding & Testing
James POWDERLY
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WORKSHOP
Playing
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James POWDERLY
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PICNIC TO THE MANUTAK ISLAND
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PICNIC
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TO THE MANUTAK ISLAND
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PICNIC
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TO THE MANUTAK ISLAND
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CODA: Play,Interact, Organize Soochul KIM
In the Inchon International
This is the first time that many of
airport, baggage is lined up in
us have ever been to the island
front of the check-in desk.
or Malaysia. Warm weather greeted
The suitcases are rather light and
us. Warm welcome from our hosts and
simple, compared to everyoneâ&#x20AC;&#x2122;s
students followed. The place was
heavy luggage full of digital
not spacious but not too small
equipments: Laptop, tablet PC,
either. A neat and well-maintained
smart phone, projector, digital
two-story building has several
camera (camcorder), physical
rooms. The preparation was almost
computing sensor, AD board, spea-
perfect. Students were more than
kers, kinetic camera, and varied
helpful. The host always makes sure
web 2.0 applications. We bring
everything is okay. Interactions
these along with our suitcases to
with students in the college were
the Digital New Media Center at
unique, rich, and dynamic.
Yayasan Sabah College in the Kota
Through a number of workshops we
Kinabalu Island.
watched, listened, created, and
discussed together. Using the open
The preparation for the event
was long and tiresome. Art exhi-
source tools available on the
bition in the island? Nothing was
web, participants tried to create
certain at first. We were not even
something together and learned
sure about the size of space
what open source and collaboration
for exhibitions and workshops,
mean. While learning about how
let alone the availability of all
to build satellite by ourselves,
those equipments needed. We have
participants could see how much
exchanged numerous emails with our
they can do with our digital
kind, attentive host and staffs
devices available. While we were
in the college. Many preparation
juggling with laptops, tablet PCs,
meetings have been held. After
digital cameras, kinetic cameras,
numerous meetings, emails, and
projectors, sensors, and even
phone calls, we finally boarded the
childrenâ&#x20AC;&#x2122;s toys, we discussed
plane to the island.
about what has been going on with
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Play,Interact, Soochul KIM Organize
interactive media art and how it
playground where digital technology
will transform in the future. Going
allows people to play, interact,
through a number of workshops,
and organize in more engaged and
exhibitions, discussions, meetings,
diverse manners. Crossing over the
and a picnic, we were all exhausted.
boundaries of nations, languages,
religions as well as disciplines,
â&#x20AC;&#x153;This is just a start.â&#x20AC;? One of
our generous hosts said. Yes. It is
it should tell us about new possi-
just a start. But we do not know
ble ways of connecting, gathering,
yet how it will end. We do not know
interacting, and organizing.
yet where our unique experiences
The collection of art works here
and dynamic interactions with stu-
is to show what happened, while
dents in the island will lead us
groups of artists and students were
to. Many theorists have long spec-
exchanging and sharing their
ulated about how our digital
ideas and stories. This collection,
technology might inspire different
I hope, is worth a second glance.
ways of understanding on our world. Many researchers and artists attempted to show how the usage of digital technology affects our activities and cultures. One thing is certain. We are only at the beginning stage of understanding what kinds of impacts these technologies may have on the ways in which we know, communicate, and interact. There are still many things worth trying in order to make sense of what we can do with these technologies. In this process, Digital Playground in Island can function as a civic
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CODA:
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PLAY,INTERACT, ORGANIZE
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Credit Host
Participant Nations
Digital New Media Center,
Austria, Belgium, Bulgaria,
Kolej Yayasan Sabah in Malaysia
Denmark, Germany, Iceland, Korea, Slovenia, South Africa, Sweden,
Curator
Turkey, Ukraine, U. S. A.
Sungdae HONG, Nathalie Boseul SHIN
Special Thanks to Yoonsik SHIN, Ranbok LEE
Assistant Curator
(Korean Restaurant ARIRANG in
Yoonsun SHIN, Sabina Yeowoon LEE
Kota Kinabalu) Aliceon
Project Co-ordinator
ARS Electronica
Soochul KIM, Hyunmi JUNG
Hyungchul HAN (Managing Director of Hana Tour)
Excutive Manager in Malaysia
Dr. Dg. Aminah Ali
Sylvester Fung
(Chief Executive Officer of
(Business Development Manager,
Kolej Yayasan Sabah)
Kolej Yayasan Sabah) Very Very Thanks to Coordinator in Malaysia
All Students of Kolej Yayasan Sabah
Marina Abdul Ghanie
in Malaysia
(Animation Program Project Manager, Digital New Media Center)
Book Design Dokho SHIN(shindokho.kr)
Photo and Making Film Yoona SON(Aliceon)
Typeface Monospace 821 BT
Collaboration with Soongsil Univ., Lab.preparat, Total Museum of Contemporary Art, Kolej Yayasan Sabah Sponsors Art Council Korea, middle corea
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