CHEERS REBRAND TRISTAN TAN
I’m a Creative Designer with background in Interior Design and User Experience. I’m skilled at 3d modeling, sketching, wireframing, userflows and prototyping. I love creative problem solving and analyzing human behaviours. I get excited about how technology can impact the
WHAT I'M LOOKING FOR
future. I’m currently located in Singapore and
My goal is to work on a larger team and be more involved in testing and interacting designs.
looking for Creative Design Job Opportunity
TOOLS I KNOW:
MY AREAS OF FOCUS
Sketch InVision 3Ds Max AutoCAD Adobe Creative Suite Google Suite Microsoft Office SketchUp Figma
USER RESEARCH
EXPERIENCE DESIGN
VISUAL DESIGN
I have experience doing
I analyse customer journey
I experiment with different
usability tests and one on
flows to generate their pain
typographies and layouts
one interviews, both in
points, ideate design ideas
for design interfaces.
person and remote to
and prototypes to come out
gather feedbacks for
with new design
improvement of the
breakthrough.
product.
Tristan Tan
SOME COMPANIES I’VE WORKED WITH
Tristan Tan
SOME OF MY WORK STOW CHEERS REBRAND
EXPERIENCIA HOTEL
STOW OFFICE
CLIENT: CHEERS PTE LTD
CLIENT: FITCH DESIGN
CLIENT: STOW
A rebranding project to increase awareness
A hotel project to design signature
A new compact transformative workspace,
of using their app experience and new
experience using journey ‘touch points” and
seeks to revitalize an area of an office space
upcoming store interior.
‘pain points’ to explore each hotel areas.
with the idea of creating a productive and yet ever changing workspace of the populated future. Tristan Tan
WHAT IS CHEERS? “Cheers” is a homegrown chain of convenience stores that serves a diverse group of customers who value convenience and time.
KEY GOAL Design new Cheers store at Nanyang Polytechnic together with in app experience to increase brand awareness and capture wide economy moat of convenience store.
MY ROLE + RESPONSIBILITIES This project focused on rebrand of interior store and in-app experience to identify the decreasing sales and offer solutions to increase customer flow.
TIMELINE This project was completed in 6 weeks.
Tristan Tan
CHEERS REBRAND
01. WHAT WE DID We begin by analysing the current customer flow and layout of CHEERS Store.
02. THE PROCESS 03. USER RESEARCH
Regular customers
Last minute shoppers
The neighbours
Go to convenience store
A need for a last minute and
They live near the stores
because of life’s simple
very specific item.
hence visit because of its convenience.
addictions and things in the store are easy to locate.
04. CONCEPT DESIGN
The UX behind the habit of shopping
We noticed customers travel only certain areas of store. Their shopping experience was focused straight to the counters after picking the items they want. This habit of shopping may explained deteriorating of sales and we decided to venture deeper.
Tristan Tan
CHEERS REBRAND
THE DESIGN PROCESS 01. WHAT WE DID
IDEO Three Stages Design Process – Inspire, Ideate, Implement 02. THE PROCESS Following the IDEO model of humancentered design, we started the process with analysis of problem and ended with validation.
03. USER RESEARCH 04. CONCEPT DESIGN
Inspire
Ideate
Implement
Tinker and outline the
Generate ideas to provide
The path from the ideate
problem or opportunity that
solutions from problems
stage where the solutions
motivates the search for
gathered through previous
are produced into the
solution.
inspire stage.
market.
Tristan Tan
CHEERS REBRAND CHARLOTTE
BEHAVIOURS In campus from Monday to Friday from around 10am – 9pm. Snack for dinner and when doing projects.
01. WHAT WE DID
Visit Cheers around two times every week. Would go Cheers with her friends.
02. THE PROCESS
Short tempered. Can’t find the things she wants in Cheers every time.
03. USER RESEARCH
Consider visiting other convenience stores to explore.
We create assumptions based on our
Stress easily.
understanding of people visiting Cheers and a persona.
04. CONCEPT DESIGN
DEMOGRAPHICS
NEEDS AND GOALS
Age: 19 Years Old
She wants to have a place to reduce stress.
Location: Singapore
She wants to know the various products available in
Occupuation: Design Student In Nanyang Polytechnic
Cheers and before going. She wants to have a place to eat and brainstorm the same time.
PERSONA
To start off, we create persona of a regular “Cheers” customer and our understanding of people who visited “Cheers” regularly. This persona was not fully research based, but it was what we used to guide our design decisions and principle. Tristan Tan
CHEERS REBRAND
01. WHAT WE DID
In this project, planned and conducted 20 interviews with students and existing
02. THE PROCESS 03. USER RESEARCH
customers in Singapore.
We planned and conducted 20 one on one interview sessions and analysed the customer habits to identify their pain points for their journey.
04. CONCEPT DESIGN
20
80%
60%
9
ONE-ON-ONE
BUY
CANNOT FIND
HOURS OF
INTERVIEW
CONVENIENT
THE THINGS
CUSTOMER FLOW
SESSIONS
SNACKS
THEY WANT
IN SHOP LOGGED
Tristan Tan
CHEERS REBRAND
01. WHAT WE DID 02. THE PROCESS 03. USER RESEARCH
Charlotte is working on her
Realising it, she used her
Moreover, she downloaded
With the mobile application
school projects and was
phone to search for the
the mobile application and
failed to give her the
aware “Cheers” is available
nearest store. To her dismay,
was not able to gather other
information she wants, she
nearby.
“Cheers” was not among the
information of “Cheers”
found the location of the
top results.
brand.
store from the web.
Having the store location,
The store was not easy to
After taking a while, Charlotte
The stocks are everywhere
Charlotte went across and
find and there are no clear
managed to find the store
on the floor and blocking the
was not able to locate the
logo name showing “Cheers”
and she realised there is only
pathway. There are also
one door entrance and exit
difficulties in locating the
point.
items she want.
Establishing the story flow – We used storyboarding to get a full picture of the user and their problem. This storyboard helps ensure the full experience is considered and serves as a key early collaboration tool between all members involved.
04. CONCEPT DESIGN
store easily.
She finally found the needed
Payment was not available
To add on to her frustration,
Charlotte hope her next
snacks but was not able to
through self check out and
she was obstructed by other
shopping experience at
eat and relieve stress before
she was frustrated of having
users coming in from the
“Cheers” will be better.
going back to work.
to queue.
same door where she needs to exit from.
Tristan Tan
IDENTIFYING PAIN POINTS THROUGH CUSTOMER JOURNEY MAP We reviewed the user journey map and jotted down their pain points and different emotions experienced onto Post-It. Next, we used affinity mapping to group the pain points into similar categories of the customer journey on the whiteboard. Public Link: https://miro.com/app/board/o9J_kqBX-lU=/
CHEERS REBRAND
01. WHAT WE DID 02. THE PROCESS 03. USER RESEARCH Affinity mapping pain points on whiteboard, we divided the pain points in each phase of the customer journey follow by prioritising it. Affinity mapping pain points on whiteboard
04. CONCEPT DESIGN
AFFINITY MAPPING
We explored each stages from the user journey of them finding the store to being a regular customer. Their emotions and thoughts at different journey stages really helped in generating the problems we can look at.
Tristan Tan
Most Important to “Cheers” Online
Store
Mobile
Store
Layout
App
Store
Store
Entrance
Logo
Store
Discovery
“Cheers”
Location
Of Store
Gift Card
Check Out
PRIORITISING PAIN POINTS Follow by the affinity mapping, we prioritised each
Least
Most
pain point based on its importance to the user as well
Important to
Important
User
to User
as its importance to “Cheers”. Our assumptions of the importance to users were
Price Tag
based on conversations with existing users and their
Instant
Incentive
Food
Rewards
journey map.
Least Important to “Cheers” Prioritising pain points on a 2x2 matrix
Tristan Tan
CHEERS REBRAND
01. WHAT WE DID 02. THE PROCESS 03. USER RESEARCH
DEFINING THE PROBLEM
PAIN POINT 1: Cheers does not have online store.
PAIN POINT 2: The mobile app does not contain any “Cheers” in depth information.
PAIN POINT 3: I do not have the map location of “Cheers” before I reach.
PAIN POINT 4: There is no loyalty rewards for being a loyal customer.
We decided to tackle the pain points that were both important to users and “Cheers”. By redefining the pain points
PAIN POINT 5: Entering the store is difficult as people exit through same portal.
above, we start to ideate with the user needs in mind.
PAIN POINT 6: Store Logo is not visually big and not easily seen from far.
PAIN POINT 7: I cannot locate the store easily when nearby.
04. CONCEPT DESIGN
PAIN POINT 8: The checkout process is slow and no self check out available.
PAIN POINT 9: I only can use the gift card once to deduct the value. PAIN POINT 10: The overall shop layout does not provide easy locate of product.
PAIN POINT 11: I am not able to eat my food instantly and take a break when doing projects.
PAIN POINT 12: The product price is not easy to refer from shelves.
Tristan Tan
CHEERS REBRAND
01. WHAT WE DID 02. THE PROCESS 03. USER RESEARCH 04. CONCEPT DESIGN After analysis of the user journey, it is time to start the prototyping phase where we came up with sketchs quickly to address each of the pain points.
IDEATING THE SOLUTION
With the discovery of the pain points, we realized there were two major areas to focus on. Firstly, the mobile application followed by the interior space of the retail store. We did up some preliminary low fidelity wireframes to refine our ideas and narrow down our solutions for the high fidelity mockups.
Tristan Tan
CHEERS REBRAND
01. WHAT WE DID 02. THE PROCESS 03. USER RESEARCH 04. CONCEPT DESIGN After analysis of the user journey, it is time to start the prototyping phase where we came up with solutions to each of the pain points. With referencing back to Pain Point 4 of no rewards for being a regular “Cheers” Customer, we ideate solutions of creating an account for tracking of user transaction records and ability to redeem awards.
Tristan Tan
CHEERS REBRAND
01. WHAT WE DID 02. THE PROCESS 03. USER RESEARCH 04. CONCEPT DESIGN After analysis of the user journey, it is time to start the prototyping phase where we came up with solutions to each of the pain points. We tackled Pain Point 2 where we included in depth information and location of Cheers stores in the new application. Each activity allows user to navigate across and learn more about it by clicking to check out their profile, services and their new ‘Cheers” Gift Card.
Tristan Tan
CHEERS REBRAND
01. WHAT WE DID 02. THE PROCESS 03. USER RESEARCH 04. CONCEPT DESIGN After analysis of the user journey, it is time to start the prototyping phase where we came up with solutions to each of the pain points. We tackled Pain Point 9 where the gift card will be able to use forever through topping up.
Tristan Tan
CHEERS REBRAND
01. WHAT WE DID 02. THE PROCESS 03. USER RESEARCH 04. CONCEPT DESIGN After analysis of the user journey, it is time to start the prototyping phase where we came up with solutions to each of the pain points. We tackled Pain Point 1 where “Cheers” will have an online store integrated in the mobile app and followed by Pain Point 8 where users will be able to self check out using “Cheers” Pay.
Tristan Tan
CHEERS REBRAND
01. WHAT WE DID 02. THE PROCESS 03. USER RESEARCH 04. CONCEPT DESIGN After analysis of the user journey, it is time to start the prototyping phase where we came up with solutions to each of the pain points. We tackled Pain Point 3 and 7 where we included the map location and nearby “Cheers” store. In this way, user will be able to locate the store easily.
Tristan Tan
CHEERS REBRAND
01. WHAT WE DID 02. THE PROCESS 03. USER RESEARCH 04. CONCEPT DESIGN Followed by the low fidelity mockups, we created high fidelity mockups of our proposed solutions. Insights from the validation test led me to reiterate few of the screens. Pain Point 1: Cheers does not have online store. Design Solution: Designed an online store for more discoverable and showcased available products for purchase.
Tristan Tan
CHEERS REBRAND
01. WHAT WE DID 02. THE PROCESS 03. USER RESEARCH 04. CONCEPT DESIGN Followed by the low fidelity mockups, we created high fidelity mockups of our proposed solutions. Insights from the validation test led me to reiterate few of the screens. Pain Point 2: The mobile app does not contain any “Cheers” in depth information. Pain Point 4: There is no loyalty rewards for being a loyal customer. Design Solution: Integrate “Cheers” profile information along with the various services such as the Cheers Gif Card for customers to have a better understanding of the retail store and rewards them. Tristan Tan
CHEERS REBRAND
01. WHAT WE DID 02. THE PROCESS 03. USER RESEARCH 04. CONCEPT DESIGN Followed by the low fidelity mockups, we created high fidelity mockups of our proposed solutions. Insights from the validation test led me to reiterate few of the screens. Pain Point 3: I do not have the map location of “Cheers” before I reach. Pain Point 7: I cannot locate the store easily when nearby. Design Solution: We created in-app location of nearby “Cheers” store to enable users to know where is the nearest store at their location.
Pain Point 8: The product price is not easy to refer from shelves. Pain Point 12: The checkout process is slow and no self check out available. Design Solution: With the self check out using “Cheers” Pay, User will be able to check the price of products by scanning their barcode. This will reduce the hassle of referring to the confusing price tags located across the shelves.
Tristan Tan
CHEERS REBRAND
01. WHAT WE DID 02. THE PROCESS 03. USER RESEARCH 04. CONCEPT DESIGN Followed by the low fidelity mockups, we created high fidelity mockups of our proposed solutions. Insights from the validation test led me to reiterate few of the screens. Pain Point 4: There is no loyalty rewards for being a loyal customer. Pain Point 8: The checkout process is slow and no self check out available. Pain Point 9: I only can use the gift card once to deduct the value. Design Solution: With having the “Cheers” gift card, customers can use to self check out with scan and pay together with recharging when funds are low. Moreover, rewards and transactions records saved in the app.
Tristan Tan
CHEERS REBRAND
01. WHAT WE DID 02. THE PROCESS 03. USER RESEARCH 04. CONCEPT DESIGN With the high fidelity mockups for the mobile application addressing some of user’s pain points, the remaining ones for the interior store are yet to be addressed. Pain Point 5: Entering the store is difficult as people exit through same portal. Pain Point 6: Store Logo is not visually big and not easily seen from far. Design Solution: We designed two
DRINKS <
entrances at both side of store which
STORE <
segregate the human flow into two
CASHIER <
directions, this will reduce the amount of traffic entering in and out from each side. At the same time, we will have a mounted “Cheers” logos present on both entrances.
SWEETS/SNACKS/FOOD < CAFE < MAGAZINE/NEWSPAPERS <
CHEERS REBRAND
01. WHAT WE DID 02. THE PROCESS 03. USER RESEARCH
ENTRANCE B
04. CONCEPT DESIGN First option of human flow across the concept store, entering from entrance A and exiting at entrance B.
ENTRANCE A
PATH 1 < PATH 2 < ENDING POINT <
Tristan Tan
CHEERS REBRAND
01. WHAT WE DID 02. THE PROCESS 03. USER RESEARCH
ENTRANCE B
04. CONCEPT DESIGN Second option of human flow across the concept store, entering from entrance B and exiting at entrance A.
ENTRANCE A
PATH 1 < PATH 2 < ENDING POINT <
Tristan Tan
CHEERS REBRAND
01. WHAT WE DID 02. THE PROCESS 03. USER RESEARCH 04. CONCEPT DESIGN With the design of the interior store, we addressed the below pain points with the 3D visuals for “CHEERS”. Pain Point 5: Entering the store is difficult as people exit through same portal. Pain Point 6: Store Logo is not visually big and not easily seen from far. Design Solution: We designed two entrances at both side of store which segregate the human flow into two directions, this will reduce the amount
View of “Cheers” Store Entrance A
of traffic entering in and out from each side. At the same time, we will have a mounted “Cheers” logos present on both entrances. Tristan Tan
CHEERS REBRAND
01. WHAT WE DID 02. THE PROCESS 03. USER RESEARCH 04. CONCEPT DESIGN With the design of the interior store, we addressed the below pain points with the 3D visuals for “CHEERS”. Pain Point 5: Entering the store is difficult as people exit through same portal. Pain Point 6: Store Logo is not visually big and not easily seen from far. Design Solution: We designed two entrances at both side of store which segregate the human flow into two directions, this will reduce the amount
View of “Cheers” Store Entrance B
of traffic entering in and out from each side. At the same time, we will have a mounted “Cheers” logos present on both entrances. Tristan Tan
CHEERS REBRAND
01. WHAT WE DID 02. THE PROCESS 03. USER RESEARCH 04. CONCEPT DESIGN With the design of the interior store, we addressed the below pain points with the 3D visuals for “CHEERS”. Pain Point 10: The overall shop layout does not provide easy locate of product.
Design Solution: We introduced simple signages at the entrance of store and across the shelves, allowing customers to have a better understanding of where the items are. This will save the hassle and time of finding the things the user need.
View of “Cheers” Store Interior
Tristan Tan
CHEERS REBRAND
01. WHAT WE DID 02. THE PROCESS 03. USER RESEARCH 04. CONCEPT DESIGN With the design of the interior store, we addressed the below pain points with the 3D visuals for “CHEERS”. Pain Point 10: The overall shop layout does not provide easy locate of product.
Design Solution: We introduced simple signages at the entrance of store and across the shelves, allowing customers to have a better understanding of where the items are. This will save the hassle and time of finding the things the user need.
View of “Cheers” Store Interior
Tristan Tan
CHEERS REBRAND
01. WHAT WE DID 02. THE PROCESS 03. USER RESEARCH 04. CONCEPT DESIGN With the design of the interior store, we addressed the below pain points with the 3D visuals for “CHEERS”. Pain Point 8: The checkout process is slow and no self check out available. Design Solution: We introduced scan and pay self check out using the mobile app, increasing the efficiency of checking out without queuing for cashier counter. On the other hand, user will still be able to choose by paying at the counter in the events of
View of “Cheers” Store Interior
not having the “Cheers” gift card mobile app payment integration.
Tristan Tan
CHEERS REBRAND
01. WHAT WE DID 02. THE PROCESS 03. USER RESEARCH 04. CONCEPT DESIGN With the design of the interior store, we addressed the below pain points with the 3D visuals for “CHEERS”. Pain Point 11: I am not able to eat my food instantly and take a break when doing projects. Design Solution: Understanding students’ study life can be stressful, we created a friendly environment in “Cheers”. We proposed an idea of having a chalk wall in the store near the café where users can express their emotions
View of “Cheers” Store Interior
through the wall. They will be able to relax and eat at the same time.
Tristan Tan
TAKEAWAY “Cheers” is a great leading convenient store with a grand mission to provide the best innovative products and convenient locations to customers . To achieve this, it faces one of the biggest challenges — an accessible and friendly network of its retail and online presence. With putting their user reviews in the forefront, they will be able to know what their customers want. Therefore, taking the lead once again in being the convenient store we love.
Tristan Tan
GET IN TOUCH
WHERE TO FIND ME ONLINE
BEHANCE www.behance.net/Tristsw
I’d love to show you more of my work and answer any questions you may have. LINKEDIN
Here are the best ways to reach me:
www.linkedin.com/in/tristan-tan/
ISSUU
tristsw@hotmail.co.uk
www.issuu.com/tristantan8