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T h e M a z e A g e n c y T M & © 2 0 0 4 M i k e W B a r r Celebrating The Best Comics of the ’70s, ’80s, & Today! Celebrating The Best Comics of the ’70s, ’80s, & Today! T H E U L T I M AT E C O M I C S E X P E R I E N C E ! T O TA L LY ! TM TM T O T A L L Y ’ 8 0 s : H U G H E S ! W A G N E R ! D A V I S ! R U D E ! S T E V E N S ! T O T A L L Y ’ 8 0 s : H U G H E S ! W A G N E R ! D A V I S ! R U D E ! S T E V E N S ! Bruce jones’ Alien worlds & twisted tales Space Ghost vs. Herculoids! Pencil art by ADAM HUGHES matt wagner and diana schutz P L U S : M I K E W . B A R R ’s v i e w o f t h e D C I m p l o s i o n i n O F F M Y C H E S T ! GREATEST STORIES NEVER TOLDGREATEST STORIES NEVER TOLD BEYOND BCAPESEYOND CAPES ROUGH STUFF ROUGH STUFF PRO2PRO PRO2PRO February 2004 No.2 $5.95 February 2004 No.2 $5.95 Grendel TM & © 2004 Matt Wagner Space Ghost TM & © 2004 Car toon Network

This issue, we celebrate that decade most rad, the totally awesome ’80s!

The ’80s were a different world, and they hit me with a Wham! It was time to cut footloose, so I told my family “goodbye to you” and moved out of our house (in the middle of our street) “Let’s hear it for the boy!” Dad cheered Hiding her tears (for fears), Mom asked, “If you need help, who ya gonna call?”

I winked at her through my Ray-Bans while I sputtered off in my Chevette Dad advised, “Son, don’t wear your sunglasses at night!” “Papa, don’t preach,” Mom chided I was overjoyed by their power of love

My journey had begun. It was time to follow my sweet dreams, and nothing was gonna break my stride When you’re young, ever ybody wants to rule the world (everybody also wants to have fun tonight), so, hungr y like the wolf, I set my sights on two goals: to work hard for the money in comics and to find a love that’s true I moved into my own apartment and practiced writing while working a variety of jobs to pay the bills

Time after time passed, and I still hadn’t found what I was looking for. And then I met Rose. Every little thing she did was magic, and I knew (ooh, ooh) she’d make-a my dreams come true I was walking on sunshine! We’re in this love together, we pledged After a white wedding we settled into our love shack, and with Rose’s wind beneath my wings, I found my muse I sold articles to Amazing Heroes magazine and scripts to Marvel Comics. I was “in” the comics biz!

DUDE! excellent! fer shure!

But before long I was blinded, and not by science. I was tempted by an angel in the centerfold, a true material girl yeah, I knew it was risky business, but one thing leads to another and I became addicted to love, quite an obsession Dr Huxtable warned that I was too shy for this maneater, and he was right: Soon I was so lonely, the king of pain “Relax,” Doc told me But I couldn’t. I knew that love stinks, so on a cruel summer evening I shrieked to the heavens, “Do you really want to hurt me?!!” My neighbor yelled back, “I’m so excited, and I just can’t hide it!”

(That super freak scared me Bad )

(And my grody-to-the-max, gag-me-with-a-spoon ’80s puns end here. But not my story.)

In Januar y 1988, I was hired by editor in chief Diana Schutz to be an editor at Comico (pronounced “Ko-meek-oh”) the Comic Company If you’ve been reading comics since the ’80s, you probably haven’t thought of Comico in a while If you’re newer to the field, you’re likely unaware of Comico. But you’ve certainly heard of some of the talented folk whose work was published there: Adam and Andy Kubert, D a v e S t e v e n s , D o u g Wi l d e y, G e n e C o l a n , A r t h u r Adams, Mark Wheatley, Bill Willingham, Steve Purcell, Bob Burden, Mike Leeke, the Pander Bros , Tim Sale, Steven T. Seagle, Jill Thompson, Len Wein, Mark Evanier, Bob Schreck, and Joe Staton Ooh, la la! Oh, yeah, let’s not forget Adam Hughes, Mike W Barr, Alan Davis, Matt Wagner, and Steve Rude, all featured in this issue.

Comico was only one of several influential independent publishers of the 1980s. Pacific Comics was another of those trailblazers, and this issue’s “Beyond Capes” examines the two series Bruce (The Incredible Hulk) Jones spearheaded there, Twisted Tales and Alien Worlds Of course, the ’80s were also the era of First and Eclipse Comics and it was the decade of landmark Marvel and DC series like the Claremont/Byrne X-Men, Watchmen, and Frank Miller’s The Dark Knight Retur ns and Daredevil but we’ve got to save some content for future issues, don’t we?

And just to prove we’re not totally stuck in the ’80s, Mike Barr offers an insider’s perspective on the infamous DC Implosion of the late 1970s in an “Off My Chest” guest editorial

Think you can find a magazine more excellent than Back Issue? As if!

Michael Eury, the editor formerly known as “Mickey” Oh, Mickey, you’re so fine (Sorry It’s a hard habit to break.)

2 B A C K I S S U E T o t a l y 8 0 s

The History of COMICO

the Comic Company The History of COMICO the Comic Company

No Day in the (Jurassic) Park

Things look bad for Gumby and Pokey in this rare promotional illustration by Arthur Adams. Drive, clay boy, drive! Gumby

Comico the Comic Company was the little publisher that could For a while, at least

In 1982, a trio of pals from art school Gerry Giovinco, Bill Cucinotta, and Phil LaSorda launched their own publishing company to nurture their creative itches. Their early black-and-white efforts (Slaughterman, Skrog, and Az) were primitive, but another art student they invited along on their venture, Matt Wagner, stood out among the pack. His character Grendel debuted in 1982’s Comico Primer #2, and today is still going strong at Dark Horse Comics

A d m i n i s t r a t i o n / m a r k e t i n g m o g u l B o b S c h r e c k jumped on board in late 1984, with editor in chief Diana Schutz following in early 1985 Cucinotta stepped aside and Giovinco took a less active role. Dennis LaSorda became co-publisher, his brother Phil ascending to executive officer. Meanwhile, Schreck and Schutz infused unbridled creativity and editorial professionalism into the company, and cultivated new talent like Tim Sale, Bill Willingham, Jill Thompson, and many others who have since gone on to wide acclaim. In 1987, Rick Taylor was hired as art director, exquisitely polishing the design of Comico’s comics

I became an editor there in January 1988, and assistant editor Shelly Roeberg (now Bond) joined the company later that year

T o t a l l y ‘ 8 0 s B A C K I S S U E 3
b y M i c h a e l E u r y
© 2004 Art
Clokey

Diana

Matt Wagner illustrated this announcement of Di and Bob’s October 1989 wedding Courtesy of Diana Schutz.

During the mid- to late 1980s, Comico took on commercial projects the popular anime series Robotech and two super-hero titles, Elementals and Justice Machine and released some of the most literate, dynamic, and just darn cool comics in the marketplace: Jonny Quest, Grendel, Mage, The Maze Agency, Gumby’s Summer (and Winter) Fun, The Rocketeer Adventure Magazine, and Rio, to name just a few. Top talent (Doug Wildey, Dave Stevens, Steve Rude, Mark Evanier, Gene Colan, and others) joined Comico’s groundbreaking newcomers, and the company earned industr y kudos. Abetted at different stages by Bob Pinaha, Maggie Brenner, Tim Ogline, Jeff Lang, Chuck Ragan, and a few others, Comico transformed from a low-budget, vanity-press outfit into a reputable, progressive publishing house.

Emphasis on the house. Marvel and DC are headquartered in Manhattan highrises, and most other publishers rent space from office complexes Comico, however, called a big, ghastly, three-stor y house its home (Dennis LaSorda operated his physical-therapy business from the first floor, with Comico commanding the rest of the building) The stairs creaked, the paint was chipped, the wallpaper was peeling, the toilets sputtered, the basement smelled, and the third-floor “offices” kids’ bedrooms in the house’s previous life were oppressively hot (one of them was mine, and during the sizzling summer of ’88, I wore bathing trunks to work each day and sweated off five pounds!). Keep this in mind while reading Diana Schutz’s references to “that horrible house” in this issue’s Wagner/Schutz “Pro2Pro” interview Its structural and decorating deficiencies aside, the Comico office was a wonderland of imagination, with Rick Taylor’s buoyant Pee-wee Herman impressions filling the hallways It was a fun place to work

There were setbacks along the way, of course Remember Max Headroom, the computer-generated ’80s TV sensation and Coca-Cola spokesman? Max was almost a Comico comic. Reveals Bob Schreck:

“Having rather cost-effectively negotiated the license to produce a Max Headroom comic book in 3-D (boy, was my good friend at Marvel Comics, Carol Kalish, jealous!), and having secured an approved script

p

i n a l British TV show) by Mike Baron, and then delivering the approved gorgeous pencil ar t from the Pander Bros., [all] before the character hit it big in the U.S., suddenly the U S licensor let Coke have their say and everything that was approved, s

y
e e
e
u d d e n l y w a s n o t T h e b o o k w a s d e a d N o r e f u n d , t h a n k y o u ! T h e c o r p o r a t i o n s q u a s h e d t h e computer-generated corporate-buster himself 4 B A C K I S S U E T o t a l l y ‘ 8 0 s
(
e r f e c t l
e d g y a n d i n k
p i n g w i t h t h
o r i g
Schutz and Bob Schreck © 2004 Comico © 2004 Comico

I was fresh off the comics-geek boat when I started editing at Comico in 1988 a n d h a d b e e n a f a n o f M i k e W B a r r ’s D C w o r k , s o b e i n g a s s i g n e d h i s n e w t i t l e , The Maze Agency , w a s q u i t e a t h r i l l

I t a l s o b e c a m e a v a l u a b l e l e a r n i n g e x p e r i e n c e . M i k e ’s p r o f e s s i o n a l i s m ( t h e m a n c o u l d n ’t m i s s a d e a d l i n e i f h e t r i e d ) a n d u l t r a - p o l i s h e d s c r i p t s t a u g h t m e a g r e a t d e a l a b o u t e d i t i n g a n d w r i t i n g I t w a s m y p l e a s u r e

w o r k i n g w i t h M i k e o n Ma ze , a n d I ’ m h a p p y t h a t t h i s i n t e r v i e w h a s a l l o w e d u s t o r e k i n d l e o u r f r i e n d s h i p A n o t h e r j o y o f The Maze Agenc y w a s t h e

“ d i s c o v e r y ” o f A d a m H u g h e s . A d a m h a d a f e w

p i n u p s a n d b l a c k - a n d - w h i t e s h o r t s t o r i e s u n d e r h i s

b e l t i n ’ 8 8 , b u t s h o w e d s u c h p r o m i s e , e v e r y o n e a t

C o m i c o k n e w h e w a s h e a d e d f o r g r e a t n e s s T h e f i r s t

time I met him in person, at a 1988 Comico portfolio

r e v i e w a t R i c h R a n k i n ’s c o m i c s s h o p , A d a m h a d

a l r e a d y b e e n h i r e d t o d r a w Maze , b u t p o l i t e l y

s t o o d i n t h e p o r t f o l i o l i n e t o m e e t h i s e d i t o r.

H e w a s n e r v o u s a n d s w e a t i n g p r o f u s e l y

( s o m e t h i n g I w o n ’t l e t h i m f o r g e t ) , b u t

I f o u n d h i s c o u r t e s y r e f r e s h i n g a n d

w h e n I r e c e n t l y s a w h i m a t t h e 2 0 0 3

S a n D i e g o C o m i c - C o n , h e ’ d g o t t e n

t h a t s w e a t i n g t h i n g u n d e r c o n t r o l !

The Maze Agency w a s a s p e c i a l s e r i e s f o r

a l l t h r e e o f u s D u r i n g o u r c h a t , M i k e , A d a m , a n d I

n a v i g a t e d a v i r t u a l m a z e o f m e m o r i e s a n d , l i k e g o o d

d e t e c t i v e s , r e c o n s t r u c t e d t h e h i s t o r y o f t h i s w o n d e r f u l

p r o j e c t Micha el Eur y

i n
T o t a l l y 8 0 s B A C K I S S U E 7
t e r v i e w
The A-Maze-ing Adam Hughes A rare Adam Hughes/Rick Magyar Maze Agency promotional piece for The Westfield Newsletter © 2004 Michael W Barr An interview by Michael Eury conducted on August 19, 2003, and transcribed by Brian K. Morris. Barr and Hughes revisit: Barr and Hughes revisit:

Super-Sleuth Team-Up

Barr’s Ellery Queen homage, from The Maze Agency #9.

MICHAEL EURY: Let’s start with a flashback: 1988, Mike W. Barr, popular author of Camelot 3000, Batman and the Outsiders, and Detective Comics.

MIKE W BARR: Well, I wasn’t the author Because an “author” is someone like Frank Miller, who does the whole package, writing and art I’m a writer

ME: You got it “Writer ” Adam Hughes, you were a promising young artist at that time This was your first regular series

ADAM HUGHES: Yep, I was wearing long pants and ready to shave.

ME: (laughs) And yours truly, Michael Eury, a newly hired editor at a relatively small, but cutting-edge, comic-book publisher in the “metropolis” of Norristown, Pennsylvania. So, do we feel ancient yet?

MWB: Yes, I have for some time (laughs) It’s got nothing to do with this conversation, I assure you

M E : M i k e , i n c a s e a n y o n e re a d i n g t h i s i n t e r v i e w i s unfamiliar with The Maze Agency, why don’t you define the series?

MWB: Back in 1985, ’86, I’d wanted to do a creatorowned detective series By “detective series,” I mean in the sense that it would have actual mysteries, actual whodunits, which would be solvable by the reader if the reader was sharp enough to pay attention to the clues Based, of course, on my love of the classic detective stories of Ellery Queen Later, of course, I would pay homage to Queen by using Ellery Queen in Maze Agency #9

ME: And even though you were writing some super-hero comics with detective elements, you didn’t get to explore whodunits to that degree

MWB: Well, I did to some extent, about as much as I wanted to. But I felt that if you write Batman, you’re honor bound simply by the fact it’s Batman to have a certain amount of physical action in there. And I have no problem with that and I don’t regard that as any part of compromise, or a weakening of the material, if you’re

8 B A C K I S S U E T o t a l l y ‘ 8 0 s
Maze Agency © 2004 Michael W Barr
Queen is a TM of Manfred Lee and Frederic Dannay
The
Ellery

DS: I know it seems like it’s far away, but, man, don’t blink

ME: It’s a testament to your talent and to your creations that you’re able to celebrate a twenty-fifth anniversary when you think of the other comics that premiered alongside you during the early- to mid-’80s Hardly any of them have withstood the test of time

MW: Yeah, true, true. I am one of the last men standing. (laughs)

DS: So, like, dude, what about Mage III? (laughs)

MW: I don’t know I know how it starts (laughs) I know what song it begins with (laughs)

ME: What’s new in Dydie’s den? What are you excited about?

D S : A u t o b i o G r a p h i x , w h i c h w i l l b e o u t i n N o v e m b e r [now available from Dark Horse Comics].

ME: Featuring the work of. . . ?

MW: Creators not known for autobiographical comics

D S : A c t u a l l y, i t ’s a s t r a i g h t r i p - o f f o f w e l l , i t ’s n o t a straight rip-off, but TwoMorrows had a very good idea a few years back. They did an anthology called Streetwise.

ME: Wonderful book.

D S : A n d t h e y g o t a b u n c h o f p r i m a r i l y m a i n s t r e a m c a r t o o n i s t s to write and draw autobiographical stories, and it was very cool, and I really enjoyed it But it was a big, giant thing and I like the idea of something smaller and therefore, a little more intimate, with more of an indy focus and a little less adventure-oriented, I guess (to Matt) What?

MW: I was going to comment, it’s so funny, it’s almost a metaphor for the exact same thing as the independent publishers in the ‘80s, thinking they had to go to newsstand when in fact, they should have remained smaller and intimate Think of how many people back then went, (growls) “I want my books big I want ‘em really big!” And now, it’s like everybody wants to go small now (laughs)

DS: Well, first of all and I’ve been saying this for years

“He’s the strangest, smartest foe Batman has ever

faced. . . ”

A killer page from the two-issue, Prestige Format Batman/Grendel series produced by Wagner in 1993.

the pamphlet is dead, the thirty-two page pamphlet That roll-it-up-and-stick-it-in-your-back-pocket-thing?

I t ’s o u t - p r i c i n g i t s e l f I t j u s t d o e s n ’t w o r k a n y m o r e

Whereas the bookstore market is continuing to blossom for us, with books like Craig Thompson’s Blankets proving that going straight to books is really where a growing market is for us. It’s perennial publication where the growth is now, rather than periodical publication

MW: So you talk about verification

DS: Yes

MW: that’s your verification

DS: Yeah

MW: See, we are books, we are literature We’re not something you can roll up and stick in your pocket The

T o t a l y 8 0 s B A C K I S S U E 4 3
Batman © 2004 DC Comics Grendel © 2004 Matt Wagner
Still Available TwoMorrows Publishing’s
Award-winning Streetwise features autobiographical comics stories by top creators See the ad elsewhere in this issue. end
Original’s
Eisner

“I loved the executioner’s style mask,” recalls Steve Rude of his childhood impression of Space Ghost Courtesy of the artist

© 2004 Cartoon Network

I n e v e r t h o u g h t I ’ d c o n s i d e r Wo r l d ’s F i n e s t d r a w n b y S t e v e Rude to be bad news. But when “the Dude” (one of my favorite artists) told me, back in late 1988, that he had committed to pencil a DC Comics miniseries starring Superman and Batman (two of my favorite heroes), the news was sobering

At the time, as an editor at Comico the Comic Company, I was tapped by editor in chief Diana Schutz to shepherd the sequel to Comico’s successful 1987 Space Ghost one-shot The Space Ghost comic, in case you missed it (if you did, hit the back-issue bins or eBay now!), wonderfully recreated the atmosphere of CBS-TV’s Space Ghost not the diluted TV version that appeared on NBC’s Space-Stars in 1981, or the easily agitated talk-show host played for laughs on the Cartoon Network’s Space Ghost Coast to Coast, but the Alex Toth-designed super-hero whose Saturdaymorning cartoon ran from 1966 through 1968

While mildly seasoned with humor (usually through the comic-relief character Blip the monkey), the original Space Ghost program was replete with action. Forget t h e l o o n i e s o n C o a s t t o C o a s t S p a c e G h o s t ’s r e d o u b t a b l e r o g u e s ’ g a l l e r y t o o k tremendous steps to try to destroy their nemesis. The Comico comic’s splash page so flawlessly mimicked the animated series’ title frame it brought to mind the eerie Space Ghost TV theme, and painter Ken Steacy’s palette gave each panel the look of an animation cel. Being an ardent fan of Hanna-Barbera cartoons (DNA tests have proven that I am a direct descendent of Joe Rockhead, a Water Buffalo lodge buddy of Fred Flintstone’s), the prospect of editing Space Ghost II was incredibly exciting.

Steve Rude’s love of Space Ghost far exceeds mine. Anyone who has the pleasure of knowing him is aware that the Dude, as a little dude in 1966, was captivated by the Space Ghost TV show. “Space Ghost was serious drama for me,” Steve remembers. “He was strong and powerful I loved the executioner’s style mask The posing of his body was cool I’ve always responded to things like that, much in the same way that Jack Kirby’s characters always had cool poses to them.” Another aspect of the show that impressed the Dude was its soundtrack: “The music was driving and powerful. If the music wasn’t like that, it would have been like sprinkling water over a blazing fire I often think about just how i m p o r t a n t m u s i c a n d a l l t h o s e b

S p a c e G h o s t a n d T h e H e r c u l o i d s –NOT in one
Together!
S p a c e G h o s t a n d T h e H e r c u l o i d s –NOT in one Comic
Together! S p a c e G h o s t © 2 0 0 4 C a r t o o n N e t w o r k
Your Two Favorite Cartoon Shows-
Comic Book
Your Two Favorite Cartoon Shows-
Book
i
h a e l E u r y 4 4 B A C K I S S U E T o t a l l y 8 0 s
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c

other things, down to instinctively perfect timing is to a show. Some shows just s e e m t o h a v e a l l t h o s e t h i n g s l i n e d u p i n a p e r f e c t w a y ”

Drawing Space Ghost was the realization of a dream for fan-favorite Rude, and the comic’s success was largely the result of his artwork. The concept of a Space Ghost sequel hinged upon the Dude’s participation, and Steve was happy to do it

For the second installment, Rude assumed a larger role in the writing process Regarding Mark Evanier, who scripted the first Space Ghost, Steve contends, “I don’t think Mark quite ‘got’ the show the way I did On the first book, I had sent Mark videotapes of Space Ghost, and my impression is that after he watched them, he simply reacted to the surface things and just set about his professional duty in writing a script Mark is older than I am and was probably moving onto other things when Space Ghost came on in ‘66. Mark has turned out some stunning work in the books we’ve done together, but I think deep down, he’s much more comfortable doing books that are more humor than serious drama.”

Animation writer/designer Darrell McNeil kept no secret from Rude his desire to be involved with Space Ghost II “Darrell was always making such a pest of himself back then,” Rude jokes, “he kind of weaseled his way into the development of the second issue ” Rude and McNeil brainstormed some ideas, and Rude typed a four-page, single-spaced first draft of the plot, titled “The Trial,” dated Sunday, January 31, 1988 An accompanying fifth page provided the Dude’s recommendations to his writing partner on how to best capture the voices of Space Ghost and his foe, Black Widow (in reading some of the dialogue, I imagined voice actor Gary Owens reciting the lines, a testament to their accuracy) After plot discussions and a February 21, 1988 list of revisions, McNeil helped expand Rude’s story into a double-spaced, 12 1/2-page detailed outline.

“ T h e Tr i a l ” r e s u m e s

i m m e d i a t e l y a f t e r t h e

c o n c l u s i o n o f “The Sinister Spectre” (Comico’s first Space Ghost stor y), with Space Ghost, teen twins

Jan a n d J a c e , a n d B l i p

r e t u r n i n g h o m e t o

G h o s t P l a n e t i n t h e star-spanning Phantom

C r u i s e r T h e i n s i d i o u s

S a n d m a n i s l u r k i n g i n

A “Strong and Powerful” Pose

A 1994 convention sketch by the Dude Courtesy of the artist.

© 2004 Cartoon Network

e r c u l o i d s © 2 0 0 4 C a r t o o n N e t w o r k
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T o t a l l y ‘ 8 0 s B A C K I S S U E 4 5

One Big Battling Family

R u d e i l l u s t r a t e d t h i s H e rc u l o i d s c o v e r f o r D C C o m i c s ’ C a r t o o n N e t w o r k P r e s e n t s # 1 7 I n t h e i n s e t , n o t e t h a t t h e D u d e ’s a r t was flopped for the comics cover.

the shadows, and disables the group with his patented sleep mist. Sandman’s Sandmen kidnap Space Ghost, leaving his young allies behind

Space Ghost awakens and finds himself on the planet Anarch, bound before a bizarre jury consisting of three of his most incorrigible nemeses: Zorgat (ruler of the Rock Robots), the Schemer, and Moltar (of the Molten Men). With the venomous Black Widow as judge, the sinister Sandman as p r o s e c u t i n g a t t o r n e y, a n d a m y s t e r i o u s o v e r s e e r c a l l e d t h e L a w g i v e r orchestrating the affair, Space Ghost is charged with “crimes against evil ” His felonies vanquishing the juror-villains in reenactments of scenes from the actual Space Ghost TV episodes in which they appeared are replayed before the jury, and Space Ghost is, not surprisingly, found guilty He is sentenced to “re-fight” these battles again, being “guaranteed” his freedom should he succeed. Meanwhile, Jace, Jan, and Blip regain consciousness and take to the spaceways in the Phantom Cruiser, locking onto Space Ghost’s coordinates and tracking him to Anarch

The stor y progresses at a brisk pace, with Space Ghost teleported to remote worlds for rematches, first with a trio of Rock Robots, then with the mountainous automaton Titanor Despite the odds being unfairly stacked against him, Space Ghost proves victorious, to the surprise of his f o e s . J a n a n d J a c e a r r i v e o n A n a rc h b u t a r e a p p r e h e n de d , w i t h B l i p undetected thanks to a cloak of invisibility

For Space Ghost’s final battle, the hero and his young friends are sent to the homeworld of the Herculoids patriarch Zandor, his wife Tara, their son Dorno, the gelatinous shapeshifters Gleep and Gloop, the rock-gorilla Igoo, the flying space-dragon Zok, and the armored dinosaur Tundro.

Since Space Ghost and the Herculoids are allies (from previous animated cartoons), the enigmatic Lawgiver emits “illusion rays” that cause the Herculoids to see, instead of our heroes, three of their most bitter adversaries: they believe Space Ghost to be Prokar, lord of the Beaked People; Jan to be Queen Skorra; and Jace to be the Bubblemen’s leader, Brotak.

The stor y explodes into a spectacular battle (use your imagination to picture what the Dude could have d o n e w i t h t h i s c o n f l i c t ) , w i t h S p a c e G h o s t a n d c r e w a t a d i s a d v a n t a g e , p u z z l e d o v e r t h e i r f r i e n d s ’ a t t a c k a n d t h u s l y h o l d i n g b a c k t h e i r m i g h t . S p a c e G h o s t u l t i m a t e l y s u r m i s e s t h a t t h e H e rc u l o i d s a r e o p e r a t i n g u n d e r a case of mistaken identity and uses his power bands to create a force field to block the Lawgiver’s mind-altering rays. The heroes make amends, just in time for Blip, on Anarch, to materialize and teleport all the heroes to the jury room! Space Ghost, Jan and Jace, and the Herculoids overpower the villains, and the Lawgiver is revealed to be One-Eye, the mousey assistant to Space Ghost-foe the Lurker Space Ghost gives the Herculoids a tow home, and the stor y concludes with the hero belting out his eternal cr y, “SP-A-A-A-C-E GH-O-O-O-OST!”

4 6 B A C K I S S U E T o t a l l y 8 0 s
© 2004 Cartoon Network

Granted, the plot to “The Trial” is relatively simple, but then again, so was the Space Ghost cartoon. During these days before Space Ghost Coast to Coast, Hanna-Barbera cared little about the property and posed no interference with the story The plot was approved, and while I edited away on my other books, I anxiously awaited the day the Dude would begin Space Ghost II.

And then I got the call

Steve was polite and diplomatic, and noted that after the smaller-scale labors of love Space Ghost and First Comics’ Nexus, he felt it was necessary to take on a commercial project like World’s Finest I couldn’t argue with his logic. Comico obtained from Hanna-Barbera a Space Ghost contract extension, and everyone assumed that sometime in 1989, whenever Rude’s Superman/Batman miniseries was completed, he’d return to Ghost Planet, rarin’ to go.

Then, in February 1989, Comico began its freefall to implosion and dissolution (see this issue’s lead article and the Mike W Barr/Adam Hughes “Pro2Pro” interview for details) The publisher went belly up, the Dude moved on to other projects, and in a few short years, the ghostly hero had been reinvented as the snappy Coast to Coast host

Fast for ward to the fall of 2003 As I was brainstorming projects for this column and realized that most readers would not even be aware that a Space Ghost sequel was planned, my next thought was, W h y d i d n ’t t h e D u d e t a k e t h e p r o j e c t t o D C , o r t o a n o t h e r p u b l i s h e r ? So I asked him His reply: “I have never felt comfortable ‘lobbying’ for projects People in the business know my rep for taking my work seriously, and if they’re on the same page with me creatively, then it’s usually just something that falls into place My life back then was Nexus, and anything else that came around was a nice bonus. But doing the first Space Ghost special was clearly something I had to do ”

I n c a s e y o u ’ r e w o n d e r i n g i f R u d e r e g a r d s S p a c e G h o s t I I a s a n u n f i n i s h e d s y m p h o n y, the artist comments, “Not really. The madness seemed to leave me once I did the first Space Ghost book Besides, Nexus was my version of Space Ghost In the mid-1990s, when Hanna-Barbera got a full-time staff of licensing people, they contacted me about doing some new books But instead, I merely recommended a new up-and-coming artist [to draw Space Ghost], which he did, and was very happy about. That was also the time I was doing my own version of Space Ghost-type animation, which was the Nexus animated promo ”

Rude’s Nexus cartoon trailer premiered to a cheering, standing-room-only crowd at the 2003 San Diego Comic-Con. At this writing, however, Nexus has not yet made it onto television To keep abreast of its progress, and of the Dude’s latest and forthcoming projects (including The Moth, above right, coming from Dark Horse Comics), visit his site at www steverude com

But as for the unrealized Space Ghost II, that, alas, remains a greatest stor y never told

NEXT ISSUE: Plastic Man has twice been unsuccessfully developed as a live-action movie. For the scoop, be here next issue.

Buzzing Your Way

The Dude’s new creation (with co-writer/inker Gary Martin), The Moth, is debuting in March from Dark Horse Comics.

The Galaxy’s Ghostly Guardian

Another majestic pose of Space Ghost, courtesy of the artist.

© 2004 Cartoon Network

© 2 0 0 4 S t e v e R u d e T o t a l l y ‘ 8 0 s B A C K I S S U E 4 7

Michael Eury (special thanks to Adam Hughes, Mike W. Barr, and Wally Harrington)

“I wanted to be more of a pinup artist, ” Adam Hughes told Mike W. Barr, writer of The Maze Agency, and me, their editor, in this issue’s lead “Pro2Pro” interview. At this early stage of his career, Adam showed he could deliver the goods.

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Adam submitted three variations on the “return of Jack the Ripper” theme for this issue of Maze. Each created a sense of depth—plus just enough suspense and sex to lure the reader to the interior contents—but version A had the most impact

t i m e l i n e s N o t e A d a m s’ c h a n g e s b e t w e e n t h e f i r s t c o v e r r o u g h a n d t h e f i n a l p e n c i l e d v e r s i o n . V e r s i o n C w a s u s e d a s t h e b a c k c o v e r t o M a z e A g e n c y # 2 .
M A Z E A G E N C Y # 4 • 1 9 8 9 © 2 0 0 4 M i c h a e l W B a r r T o t a l l y ‘ 8 0 s B A C K I S S U E 4 9

GO WEST, YOUNG MAN (AND WOMAN)

In the early 1980s, Bruce Jones took a cue from 1950s comics and gave readers an old idea anthology books but delivered them with a new jolt of creativity and skill (and graphic violence and sex, too). The results were Twisted Tales and Alien Worlds

The genesis of these books came when Bruce met his wife, April Campbell Their meeting occurred at a time when Bruce was considering heading to California from the Midwest; both were interested in exploring prospects in film and television

At the same time, Steve and Bill Schanes were starting up Pacific Comics in San Diego When Steve Schanes invited Bruce to do some books for the company, Bruce saw this as a good chance to make the move to the West Coast Twisted Tales #1, cover dated November 1982, hit the stands with a cover (and interior story) by none other than Richard Corben. Getting an artist of Corben’s caliber was a major coup and it helped establish Bruce’s books in terms of quality “Corben, [Bernie] Wrightson, and [Russ] Heath all helped make me a name at Warren [Publishing], and I wanted them on my books both to pay them back for helping me early in my career and because they were all wonderful artists and good friends,” Bruce tells BACK ISSUE “It was very hard to get this premium talent, because everybody wanted them and they were always booked months in advance I think I only got them because of our friendship, not because they really needed the work It was an extremely fortuitous time, the likes of which I doubt we’ll ever see again. The only thing I can compare it to would be the Warren days, perhaps. So much great talent crowded into too few years But it was gold while it lasted ” Jones followed up his horror title with the science-fiction series Alien Worlds The first stor y was by Al Williamson, a lucky move on the part of Bruce given Williamson’s stature and the name he had made for himself at EC Comics Bruce is the first to agree that Williamson is a master of his craft: “Al and I go way back,

Bruce Jones and April Campbell

Ken Steacy was nice enough t o s e n d t h i s p h o t o o f h i s f a v o r i t e a u t h o r / e d i t o r t a g - team, Bruce and April, taken a t t h e 1 9 8 3 S a n D i e g o Comic-Con, around the time Twisted Tales and Alien Worlds were on the stands

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Twisted Siste

The character Miss Delgado in Corben “Infected” (Twisted Tales #1) wa modeled after April Campbell

JBruce Cones’osmicsand Gories

Twisted Tales #1 – #10 (Nov. 1982 – Dec.1984)

Alien Worlds #1 – #9 (Dec. 1982 – Jan. 1985)

Alien Worlds 3-D #1 (1984)

a n d i t w a s a j o y t o w o r k w i t h h i m a g a i n

o n A l i e n Wo r l d s , a s I h a d f o r t h e Wa r r e n

b o o k s A l i s i n a l e a g u e o f h i s o w n w h e n i t

s p a c e o p e r a a n d otherworldly women ”

Tw i s t e d Ta l e s # 2 k i c k e d o f f w i t h “ O v e r H i s H e a d , ” M i k e Ploog’s only job for the title The definitive horror artist at Marvel in the 1970s on books like Werewolf by Night and Ghost Rider was perfectly at home in the pages of Twisted Tales “Nightwatch,” about soldiers who wait out the night and attacks by giant rats, was the first story Ken Steacy did for Jones and the only one he did for this book “I hate horror,” Steacy confides “I got the script and there was nothing really horrifying except that [the soldiers] get attacked by giant rats. But when the book came out, I saw the other stuff, and there was some pretty yucky stuff in there!”

Who Needs Words?

“I had started drawin the sequel [to Aurora first seen in Alien Worlds # when Pacific imploded, ” sa artist Dave Stevens. T splash page is from th unpublished story Courte of the artist.

© 2004 Dave Stevens.

TEVENS ROCKETS O ALIEN WORLDS

ave Stevens provided the cover for lien Worlds #2 and his only interior encil work with “Aurora ” “‘Aurora’ was created for the Japanese company, S a n r i o , b a c k i n 1 9 7 7 , ” S t e v e n s t e l l s BACK ISSUE “It was to be one of many comics series featured in a magazine f o r m a t , s i m i l a r t o t h e F r e n c h p e r io d i c a l , M e t a l H u r l a n t , w h i c h w a s ver y popular all over the world at that time They spent a lot of time a n d m o n e y p u t t i n g t h e m a t e r i a l gether, but the magazine ultimately w a s n e v e r p u b l i s h e d . O d d l y e n o u g h , t h e M o e b i u s s t y l i n g s i n ‘ A u r o r a ’ w e r e something that they’d specifically asked me to do Apparently, they really wanted to duplicate the success of the [French] periodical, right down to the artwork itself!” Of all the stories done for either Twisted Tales or Alien Worlds, “Aurora” was the one that might have ended up with a

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Story © 2004 Bruce Jones Art © 2004 Richard Corben

You Can’t Spell “Implosion” Without “I”: A Bottom-Rung View of One of DC Comics’ Darkest Hours

You Can’t Spell “Implosion” Without “I”: A Bottom-Rung View of One of DC Comics’ Darkest Hours

It was in late June of 1978 when DC Comics editor Jack C. Harris entered my office and closed the door. Jack thrust out his right hand and I automatically rose and shook it, without knowing the occasion

“Congratulations,” Jack said, “we get to stay ”

I had met Jack when I had begun work at DC in September of the previous year, and though we weren’t close friends, we shared several enthusiasms such as DC Silver Age comics I had even done a little writing for him Though I saw a lot of Jack every day his office was right next to mine as DC proofreader and general man-of-all-work for him to close the door before he spoke was both unique and a trifle ominous; now I knew why.

Editor’s note: Mike W. Barr is best known in the world of comics as the author of such landmark series as Detective Comics, Camelot 3000, Batman and the Outsiders, and the subject of one of this issue’s “Pro2Pro” inter views, The Maze Agency. But did you know that Barr started his comic-book career in the late 1970s as the DC Comics proofreader? He has an interesting perspective on the infamous DC Implosion that he’d like to get off his chest

I had known as had the entire office that Something Was Up. Rumors had drifted down that the higher-ups of Warner Communications, Inc , DC’s parent firm, were unhappy with DC’s performance and were determined to take further action

“The most extreme story had DC shutting down publication of all original comics immediately, keeping only the “big three” titles of Superman, Batman, and Wonder Woman alive as reprint books to keep a newsstand presence and merchandising interest alive.”

Like their initial action wasn’t severe enough: DC’s plan to increase the price of many of their monthly titles to 50¢ (from 35¢) with an increase of story pages to 25 the much-ballyhooed “DC Explosion” had had the rug pulled out from under it by corporate heads at Warner Communications after only three months An excellent report in The Comic Reader #159, August 1978, said that the Warner execs had wanted to sell more comics (and who didn’t?) by methods involving an overhaul of the distribution system. The Warner execs felt DC’s comics stood a better chance of going head-to-head with their competitors (read: Marvel) if DC’s books more closely approached the price point and physical package offered by Marvel DC’s production immediately dropped from 32 books a month to 23, a drop of almost 40%. However, some titles, released in the experimental “Dollar Comics” format, did well, so that format was kept for some existing books Of course, much of the cancelled material saw print in DC’s in-house publication, Cancelled Comics

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Cavalcade, more about which in the companio article. (What methods, if any, were taken to “overhaul the distribution system” remain unknown to me, and seem a proper subject for an article by an informed person. The DC titles affected by the Implosion wer returned to 17 pages of editorial content, ye a price increase of 40¢, from 35¢, a high hurdl for even improved distribution to take.)

So Warner execs none of whom had to w about their incomes being reduced had alr slashed DC’s output from 32 books a month t yet it was rumored further action would be t though what form that action would take, n yet knew The most extreme story had DC sh down publication of all original comics imme k e e p i n g o n l y t h e “ b i g t h r e e ” t i t l e s o f S u p e r Batman, and Wonder Woman alive as reprint to keep a newsstand presence and merchand interest alive. None of us quite bought that, degree of our worry could be measured by th that none of us categorically ruled it out, either

When the Implosion fell, I and other DC staffers were given a list of freelancers whose assignments had just been cancelled with orders to tell them to stop work immediately Even I knew that was nothing more than a signal to a freelancer to pull an all-nighter to finish the assignment before delivery Amazing how many freelancers I contacted had finished the jobs they were working on just before I told them to quit

But. . . “We get to stay”? I hadn’t known things were that bad. Few people had. The mood at the office in the days immediately preceding what

DC Heroes Get the Boot

Sadly, many editors, writers, and artists did, too.

©

2004 DC Comics T o t a l l y 8 0 s B A C K I S S U E 7 3

No Ray of Sunshine

Barr lost his “Ray” writing assignment due to the Implosion’s axe. Plot by Barr, script by Roger McKenzie, art by John Fuller and Bob Wiacek.

© 2004 DC Comics

become known as

“ D C I m p l o s i o n ” ugh never loudly, never within hearing y D C e x e c u t i v e s ) d the work of comics sual, to say the least ly all the freelancers most of the staffers that comics were a ion in their careers, ary stop on the way things I was naively to be in comics, even orbit I had attained, aken a job in which

I u t i l i z e d m y B a c h e l o r o f A r t s degree to scrub floors at an Ohio Sears and Roebuck. I vividly recall conversations w i t h L e n We i n a n d M a r v i n Wo l f m a n ( t h e l a t t e r o f w h o m w a s i n t h o s e d a y s f r e e l a n c i n g a t M a r v e l , but was up at DC a lot), who asked me pointblank why was I glad to be in comics “We are in a dying business,” intoned Len. “Don’t y o u k n o w t h a t ? ” a s k e d M a r v i n .

I f w e a re i n a d y i n g b u s i n e s s , I thought, one of the reasons is because the books are so damn bad “Okay,” I said, “why are you still here?”

“If we are in a dying business, I thought, one of the reasons is because the books are so damn bad.”
– Mike W. Barr

“Oh, we’re not going to be in comics much longer,” Len replied. “No, we’re going to move to Hollywood and write The Love Boat, ” said Marvin Most (though by no means all) other comics pros would voice similar career goals at the drop of a cowl at least, until June of 1978

7 4 B A C K I S S U E T o t a l l y ‘ 8 0 s

Even though I still had a job, others weren’t so fortunate. Editors Al Milgrom and Larry Hama were s u m m a r i l y d i s m i s s e d , i n k e e p i n g w i t h t h e l o n gstanding business policy of “last hired, first fired.”

O t h e r p e r s o n n e l w e r e “ l e t g o ” a s w e l l , i n c l u d i n g some production workers Since these layoffs happene i n l a t e J u n e a n d e a r l y J u l y, w i t h t h e c a n c e l l a t i o n announced on June 22, 1978, office wags dubbed the actions the “Summer Solstice Massacre,” though th tag “DC Implosion” proved more enduring

I thought for awhile that my job was on the line t but I soon realized that my meager wages ($100 a w at first, then skyrocketing to $125) would barely ma dent in DC’s fortunes one way or the other, and I too “valuable” as a pair of all-purpose hands to be off A couple of office temps, Gaff (not to be mist for longtime DC contributor Carl Gafford) and Carlos had been hired to do the gofer work such as deliveries and retrieving the lunches of publisher Jenette Kahn, but it was apparently decided I could shoulder those burdens as well as my regular tasks of doing copying for the editors, and proofreading each and every page of comics DC published after all, their output was about to drop from 32 to 23 titles a month, so it was assumed I’d have the time For $125 a week, I w a s a b a r g a i n ! I

b u t I w a s n ’t f o o l ing myself.

Fox Trapped!

Gerry Conway’s

The Vixen was another victim of the DC Implosion Pencils from DC’s Cancelled Comic Calvacade. ©

Nor was I complaining at least, not out loud I had pulled up stakes and moved to New York the previous September and had no prospects whatsoever should the DC job fall through. My long-range desire was to become a full-time freelance comics writer, but with DC canceling approximately 40% of its output, a lot of far better-established pros would be knocking on the doors of Marvel, Western, and Warren far more loudly than I could

Not long after there was a meeting of the entire DC staff to officially explain the new world to us. Nowadays a hall would have to be hired for such an assemblage, with DC’s staff numbering in the hundreds, but a quarter of a century ago when DC’s staff barely numbered over thirty it was possible, within the course of a regular workday, to say hello to everyone on staff. And that task had just become even easier

We were informed, at this meeting, that virtually all staff freelancing would come to a halt, save for those who had their output secured contractually. DC would need all its pages, we were told, for the freelancers who had contracts, and

w a s g r a t e f u l f o r t h e c o n t i n u e d e m p l o y m e n t ,
T o t a l l y 8 0 s B A C K I S S U E 7 5
2004 DC Comics

A Retro-Review of the Industry’s Most Famous Comic You’ve Never Read

As the only actual contributor to Cancelled Comic Cavalcade (CCC) to ever write about it (I dialogued an eight-page “Ray” story, slated for Black Lightning #12, from a plot by Roger McKenzie, most famous as Frank Miller’s first collaborator on Daredevil), and maybe the only guy who has ever read each and every page of it (as the DC staff proofreader), you may think I have some special insight, some pearl of wisdom that will put it all in perspective for you.

Don’t kid yourself.

The basic fact is that CCC is the worst comic book that has had the best press of any comic book, ever Published solely to obtain copyright for hundreds of pages of comic books cancelled in the “DC Implosion,” CCC has for years had the daring reputation of a book that has been “censored,” and, with the human curiosity for what is deemed the forbidden, has therefore become an object of much curiosity and undue veneration. The Overstreet Price Guide for 2002 reports that “a #2 set sold in 2001 for $800 ” What remains unreported are the remarks of the purchaser after he read his acquisition, though they could probably be represented by the venerable cartoonists’ icons of winged dollar bills flying out a window and punctuation signs standing in for NC-17 words.

The majority of the stories collected in Cancelled Comic Cavalcade were generated in the days when DC Comics’ editorial standards were arguably the lowest of the firm’s existence The only company-wide editorial philosophy held by DC in those days was known as “the warm body theory” if a body was warm, it could work for DC Though a few gems exist among that rocky soil among them a still-unpublished Creeper story by the character’s creator, Steve Ditko; Ditko’s typically unique take on a costumed hero, the Odd Man, which was published with editorial “improvements” in Detective Comics #487; and a few covers everything else collected in CCC that was worth reading has been published in the intervening years, not that that’s a lot of pages And the stuff that hasn’t been, almost certainly doesn’t deserve to be (And I’m speaking as a contributor ) The material probably never should have been bought in the first place

You can take that from maybe the only guy who has read each and every page of Cancelled Comic Cavalcade, and certainly the only guy who has ever been paid to read them. Believe me, if you read them, you’d rather have those hours of your life back, too.

T o t a l l y 8 0 s B A C K I S S U E 8 3
Editor’s Note: The comments in this “Off My Chest” guest editorial do not necessarily reflect the opinions of BACK ISSUE magazine or of TwoMorrows Publishing end
currently available
all major
Star Trek © 2004 Paramount
s p e c i a l f e a t u r e CCC? No! CCC? No!
y M i k e W . B a r r
Mike W. Barr’s 2003 novel, Star Trek: Gemini, is
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ALong Time ago...

STAR WARS

Dark Horse Comics, 2002

Vol. 1

• “Doomworld”

• 376 pages, color

• $29.95

Vol. 2

• “Dark Encounters”

• 368 pages, color

• $29.95

Vol. 3

• “Resurrection of Evil”

• 344 pages, color

• $29.95

A f t e r a f r a n c h i s e o f f i l m s , h u n d re d s o f a c t i o n f i g u re s , v i d e o g a m e s galore, and a library of paperback books and comics plus trading cards, Pepsi cans, apparel, and plastic light sabers it’s hard to think of George Lucas’ Star Wars as anything but an empire.

During the summer of 1977, however, many of us were standing in long lines for what was, at the time, one of the first summer blockbuster movies (the blockbuster originated with director Steven Spielberg’s Jaws in 1975). This was a time admittedly a long time ago when “May the Force be with you” was not etched into the vernacular, and when stars Harrison Ford and Mark Hamill were the screen’s latest hotties. And this was a time when the expansion of the Star Wars universe was only beginning

One of the first places that development occurred was Marvel Comics’ Star Wars #1, a monthly comic book cover dated July 1977 (going on sale, incidentally, before the movie opened), launching a long and successful run that continued through September 1986’s issue #107 Dark Horse Comics revived the license with its best-selling miniseries Star Wars: Dark Empire #1-6 (1991-1992), and continues to publish new Star Wars comics today.

Dark Horse has chronologically reprinted roughly half of the Marvel run in a trio of meaty trade paperbacks Vol 1, “Doomworld,” collects Star Wars #1 through #20; vol 2, “Dark Encounters,” collects Star Wars #21 through #38 and Star Wars Annual #1; and vol. 3, “Resurrection of Evil,” collects Star Wars #39 through #53; and they do so beautifully The Mar vel stories’ colors have been painstakingly recreated, and with glossy paper stock and contemporary printing techniques

8 4 B A C K I S S U E T o t a l y 8 0 s b y M i c h a e l E u r y
© 2004 Lucasfilm Ltd

gracing these trade paperbacks, the hues sparkle much more than they did on their original, duller newsprint

The first six issues of Marvel’s title adapt the film to comics, a brisk interpretation by writer Roy Thomas and illustrator Howard Chaykin

The fun really starts with Star Wars #7, when Thomas and Chaykin boldly go where no sorry, wrong sci-fi series. Thomas and Chaykin usher readers “Beyond the Movie! Beyond the Galaxy!” (or so the hyperbolic cover blurb proclaims) in issue #7’s “New Planets, New Perils!” Picking up at the conclusion of Star Wars, Han Solo and Chewbacca the most audacious protagonists from the film say goodbye to Luke, Leia, and the droids and zip back into the cosmos in the Millennium Falcon On a journey spanning several issues, they encounter a cadre of colorful characters and cretins, including ( i n i s s u e # 8 ) a h u m a n - s i z e d , g r e e n - f u r r e d r a b b i t n a m e d J a x x o n (“Jax for short,” he tells Solo). Don’t make the mistake of regarding Jax as the forerunner to the cutesy klutz Jar Jar Binks: On the second page of his first appearance, Jax gut-kicks a space freak who calls him a “rodent” this is no funny bunny And the new characters keep coming, at a dizzying pace, with Luke, Leia, Artoo, and Threepio sharing or rotating the spotlight in future issues.

These reprinted Marvel tales maintain their original verve: They’re imaginative and often electrifying, although it must be noted that they are not part of official Star Wars continuity (“brand management” was looser back in those days). The s t o r i e s a l s o s h o w c a s e t h e w o r k o f m a n y l a u d e d c o m i c s p r o s : A rc h i e G o o d w i n succeeds Thomas as Star Wars scribe (and editor) with issue #11, maintaining that post throughout most of the three collections, with fill-in tales penned by Chris Claremont, Mike W Barr, and others Much of the art is, well, a marvel: Chaykin handles full art chores on Star Wars #1 a stunning job, pure 1970s’ Chaykin a l t h o u g h h i s s u b s e q u e n t w o r k ( # 2 t h r o u g h # 1 0 ) a p p e a r s r u s h e d a t t i m e s , a n d r e v o l v i n g - d o o r i n k e r s m a k e i t s e e m a b i t s c h i z o p h r e n i c . P e n c i l e r C a r m i n e

Infantino, no stranger to science fiction, signs on with Star Wars #11 and, like Goodwin, stays in view for most of volumes 1 and 2, brilliantly inked either by Bob Wiacek or Terry Austin Vol 2 concludes with a well-remembered Luke-andLeia tale penciled by the astonishing and too seldom seen Michael Golden Vol. 3 starts with Marvel’s adaptation of The Empire Strikes Back, lavishly rendered by Al Williamson and Carlos Garzon It is a feast for the eyes, and if you’re still unconvinced about this third trade in the series, several of its later tales feature art by Walter Simonson

T o t a l l y 8 0 s B A C K I S S U E 8 5

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