SENIOR STUDIO M.ARCH INSTRUCTOR: Jessie Andjelic, Architect AAA, Founding Partner SPECTACLE B Comm Culture, M Arch, LEED AP COVER PAGE: ‘Collective Home Studio 2020’
Water Whirl by SPECTACLE
SENIOR STUDIO M. ARCH
DISPROPORTIONALITY: RECONCILING ORDER, CHANGE, AND DIVERSITY
As a super generic and ultimately flexible entity, the contemporary city supports nothing specific. Everything fits everywhere and as such, nothing fits anywhere. It’s one-size-fits-all. Historical spatial models tended to be very specific, as they supported a particular and specific worldview, but as such were often exclusive systems. Models continue to evolve, and will take new forms as we continue to change. Students identified urgent issues in the contemporary city, collected evidence of its physical manifestation and historical evolution, and developed organizational models to reconcile tensions, conflicts, ruptures, mutations, and subversions between the specificity of historical spatial orders, the genericness of contemporary orders, and anticipated future trajectories and scenarios.
CONTENTS
THE NEW NORMAL
SPACE IN WHICH WE ARE ALL NAKED
RAHMAN ISMAIL 54-75
LAUREN FAGAN 8-29
INDETERMINACY CHRISTOPHER GREEN 98-117
SYMBIOME REBECCA CEY 30-53
WHERE HAVE ALL THE PEOPLE GONE? ROCHELLE GREENBERG 76-97
VOID BORDERLINE JOSIE KAIP 118-139
COMMON GROUND DANIELLE CALLAN 164-175
CIRCADIAN HEALTH
SPATIAL PARADOX
TANIA CASTILLOPELAYO 140-163
NAVJOT SINGH 195-218
THE SPACES BETWEEN US MAHER LATIF 241-260
CALGARY STAYCATION CENTRE SHAWN BELLAMY 178-194
LO_FI ARCHITECTURE NORIKA YUE 219-240
LAUREN FAGAN
SPACE IN WHICH WE ARE ALL NAKED
1 | FAGAN
2 | FAGAN
PREGNANT MONITORING TOOL FOR EMPLOYERS AND INSURERS
TRYING TO GET PREGNANT
HIGH RISK PREGNANCY
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This project is an oceanfront heterotopia, providing information technology architecture where users come to share, upload store personal information to gain currency in the digital age that prioritizes data. Advanced with sousveillance ( recording of activity by the way of small wearable technology), it represents and distorts society, as users are products to be invested through vending behavioural data. THE SPACE IN WHICH WE ARE ALL NAKED began from curiosity on the nexus of place/power and its manifestation in the city. The research topic was chosen to challenge issues that pervade the modern city on a global scale, bearing both social and radical implications. Today, we live in a digital panopticon, our information is worth more than oil or land and we have now become the commodity. We are giving away everything for nothing. This project is situated on Miami’s iconic oceanfront, because the beach thinks it is a free place, but in fact the slightest gesture, the briefest glance is monitored. 3 | FAGAN
There is a constant tension between the beach as an individual experience and the beach as a cultural arena, impregnated with rules, routines, rituals. Elaborating on spaces of otherness, I used Michel Foucault’s concept on heterotopia as an architectural tool to disrupt the normality of an oceanfront. Presenting a satirical observation, the project uses classical figures from an era where individualism was celebrated, contrasted to today where hyper individualism is exaggerated and power (unconformity, inauthenticity, isolation and egotism) is exercised through cyberspace.
IMAGE
4 | FAGAN
The beach thinks it is a free place, but in fact the slightest gesture, the briefest glance is monitored. There is a constant tension between the beach as an individual experience and the beach as a cultural arena, impregnated with rules, routines, rituals. However distant the beach is located from city life, it is impregnated with urban culture.
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KINGS BEDROOM
COUNCIL
HALL OF MIRRORS WAR QUEENS APARTMENT
APOLLO
KINGS APARTMENT
MERCURY MARS
MOON
VENUS
ENTRY
CEREMONIAL ENFILADE
ROYAL COURT
Lefebvre theorizes the monumental vertical built form as phallic, symbolizing force, male fertility and masculine violence., phallic erectility bestows a special status on the perpendicular
“Our society is one not of spectacle but of surveillance it is not that beautiful totality of the individual is amputated and oppressed, altered by social order, according to a whole technique of foreces and bodies” -Michel Foucal
Palace of Versaille was used as a sort of classifying devices, used to maintain surveilance over the vistors, while putting the “powerless” into the deepest parts of the building
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EXPOSE
DISORGANIZE
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CRISS CROSS
MIRROR
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THE BEACH MAJOR WAY FINDING INSPECTION SPOTS SANDY BEACH WASHROOMS MUSCLE GYM CHANGE ROOMS RENTALS CONVENIENCE
DATA CENTER POWER HOT AISLE COLD AISLE HEAT STORAGE POWER DISTRUBTION CRACT UNIT
CYBERSPACE
AS HETEROPTOPIA PLACELESS PLACE SYSTEM OF OPENING AND CLOSING A DIFFERENT KIND OF TIME (PAST, PRESENT, FUTURE) “PRIVATE & PUBLIC” REALITY & ILLUSION
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10 | FAGAN
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11| FAGAN
EXISTING CONDITION - lack of socialscape - lacks circulation - no connection to city
HIGH DENSITY / DOCK TYPOLOGY - exclusive vs. inclusive - lacks circulation - no urban connection
WATERFRONT OVERLAY DISTRICT - Connect adjacent parks through the site - Create continuous public waterfront - Connect CBD + AE - Creates a destination along the shoreline partially nestled between the two adjacent buildings
BRING BEACH INTO CITY -Continue SW 13TH loop to interact with oceanfront Lagoon to continuously cool servers
PROGRAM Zoned based on the flow of water and cooling for servers - 360 Surveillance - Cooling - Heating
CIRCULATION + ACCESS - Noursh all episodes of beach and ensure their most intense - Allow water to flow into the lagoon to flow in water keeps to cool servers cool
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ENTRY STORAGE CHANGE
UPLOAD
ENTRY
ENTRY
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INFORMATION POOLS
USER ARCHIVES
USER ARCHIVES
MUSCLE GYM
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A different kind of time : Foucault noted that the otherness of heterotopic space often includes a distinct regime of time, a heterochrony: the recurring frantic brevity of the festival, for example, or the steady accumulation of the library, or the quiet eternity of the cemetery. “
Between Reallity and illusion: heterotopia are spaces of otherness, outside normality of everyday life. Foucalt gives the example of a brothel “a space of illusion that exposes every real space, all the sites inside of which human life is partitioned, as still more illusory.”
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SITE SECTION
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ENTRY
STORE
CHANGE
UPLOAD
INFORMATION POOLS
USER TIMELINES AND ARCHIVES
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System of opening and closing: Appears open and ambiguous but omnipresence is heavily gated, information is uploaded when close to the entry points.
Breaking down barriers between public and private: Private information is shared among friends, connected to other friends spheres of family, employers and peers, ultimately aggregating private spheres creating a type of public life. The “public information� the mass of users is largely invisible to users themselves. Users enter change room to remove firewall.
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REBECCA CEY
SYMBIOME: an intervention in the fringe
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Bird’s eye view 25 | CEY
What is the rural-urban fringe? We may think of urban and rural spaces as separate territories with opposing or disconnected qualities, including the scales at which space is divided, circulation patterns, activities, and lifestyles. Yet cities and their outlying regions have always been linked by the people, materials, and information that flow between them. Since the rise and decline of walled cities, gates, moats, and fortifications, the distinction between urban and rural space has become less clear. While typically urban and typically rural spaces do still exist, a new kind of fabric is emerging between the two. Its development is haphazard and contentious, characterized by sprawl, NIMBY mentalities and real estate-hungry projects. It’s an area full of activity linking rural and urban territories but most of us are barely aware of it, because it’s not designed as an inhabited space. The links remain but are ever more obscured, agglomerated, and impersonalized. Can this trajectory be interrupted? Can the fabric of the rural-urban fringe be woven differently?
Concept graphic
Concept graphic 26 | CEY
Physical artefact 27 | CEY
interface
flow
transition: upward pull
transition: open vs. built
transition: level of enclosure
In exploring that question, I identified three defining features of the contemporary urban-rural fringe to be productively harnessed, creating a new spatial order in which the systems and processes that link rural and urban territories are revealed, understood and celebrated. The physical artefact, created at the outset of the project, abstracts and expresses each of these characteristics and their relationships to each other. Transition between urban and rural territories often happens gradually, spread over large spaces. Density gives over to open space. Buildings become shorter. Spaces become less enclosed and more open to each other. Its counterpoint is interface, where contrasting rural and urban spaces directly abut each other. They’re also found at smaller scales where they separate different spaces, conditions, activities, materials, and systems. Finally, flows move through both transitional and interfacing conditions, supplying, removing, replacing, connecting, and transferring the people, materials, and information that link rural and urban territories. 28 | CEY
Site context
Site context: interface
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Site context: transition
Site context: flows
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So I proposes replacing the existing Walmart with a more sustainable, transparent and locally-oriented food system. This system incorporates five main programs: a food hub, a waste recovery facility, public amenities, an education and outreach program, and residential units, uniting logistics, recreation, advocacy, commerce, leisure, education, and community-building activities around building an understanding of where food comes from and where it’s going.
CO M P O S
In analyzing flows through this territory, I was most struck by the movement of food and waste. The Walmart and Costco represent the obfuscated flows of global food supply chains, while the city’s waste management facilities keep undesirable materials out of sight and mind. Focusing on the movement of food and food waste was the starting point for a site strategy and program.
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Focused
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Unusual adjacencies
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Program placements 33 | CEY
Rhythmic
Interface placements
A number of architectural strategies, influenced by the spatial order of the artefact and the project’s unique program, have influenced the form of the project, across macro and micro scales.
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Integrated flows 34| CEY
View through the u-pick greenhouse
I took advantage of the opportunity offered by the hybridized program to incorporate unusual adjacencies, using them to illustrate the links between seemingly unrelated programs. There is also a guiding logic of placing the more typically urban programs toward the southern end of the site, and the more typically rural elements toward the north. A view from the central greenhouse exemplifies a highly mixed zone, showing the community hall, a playground, and a waste-to-biofuel plant visible just beyond.
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Program schematic 36 | CEY
Southern corridor
The concept of interface is particularly relevant at the project’s human scale, especially in areas where contrasting programs and spatial conditions meet. These offer an opportunity to define, emphasize, manipulate the way exchanges occur between different conditions. Some are boundaries between public and private, interior and exterior, or contrasting programs. Others are spaces where different streams of the food and waste systems meet and interact. In the corridor on the southern end of the site, the path, frameworks, planters, and building edges act as interfaces between private, residential, commercial, and public spaces often implying boundaries but also allowing a high degree of physical and visual connectivity.
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Interfaces schematic 38 | CEY
Event space
Pedestrians, vehicles, food and waste all flow through the project, with paths that often need to cross without collision or impedement. In the built form, these flows are accommodated by mechanized delivery systems that are coordinated with pedestrian circulation throughout the site and buildings, often running overhead and parallel to pathways. At certain points these mechanized flows touch down or interface with human circulation spaces so that materials can be retrieved or dispatched. The event space exemplifies these conditions, with a multitude of overhead glass-encased conveyor lines along its peripheries and touch-down stations for bulk food delivery and waste removal.
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Flows schematic 40 | CEY
Site plan 41| CEY
Demonstration farm
Compost unit Demonstration orchard
Education classrooms & offices Patio & picnic area Restaurant
Restaurant & patio Public event space Fleet garage U-pick garden U-pick greenhouses
Restaurant patio Composting unit Visitor centre Loading dock Cafe
Biofuel gas station Playground Community hall Waste-to-biofuel plant Composting unit Waste sorting centre Community event centre Loading / unloading area
Cafe patio Food processing / packaging centre U-pick orchard Community orchard Food hub offices Cold storage Picnic area
Residential units Waste recovery offices Patio & picnic area Community greenhouses Playground
Market Community garden Composting unit Residential units
Ground level plan 42 | CEY
Demonstration farm
Demonstration orchard
Composting unit
Restaurant
Fleet garage
U-pick garden
Biofuel gas station
Waste-to-biofuel plant
Waste sorting facility
Waste recovery loading / unloading
Waste recovery offices
Patio / picnic area
Residential units
Section through waste recovery cluster
In plan and section, the transitional qualities of the project are evident, with a higher density of taller buildings and framed spaces toward the southern end of the site, tapering off with a checker-board-like rhythm to low-profile structures and completely open spaces at the far north.
43 | CEY
Section through food hub cluster
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Demonstration farm
Picnic area
Education offices and classrooms
Restaurant
Restaurant patio
Visitor centre
Food hub shipping / receiving
Food processing and packaging centre
Food hub offices
U-pick orchard
Cold Storage
Patio / picnic area
Residential units
Market
Composting unit
Community Garden
Residential units
In exploring the fraught state of the contemporary rural-urban fringe, this project questions how its current spatial characteristics came to be and proposing ways to adapt those features into a more specific and meaningful order. The final proposal is an architectural intervention recharacterizing the rural-urban fringe as an inhabited place of transition, interface, and flow, with a focus on the food and waste systems that link the two territories.
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RAHMEN ISMAIL
THE NEW NORMAL
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Housing has seen an unprecedented level of standardization since the second world war. A paradigm shift had occurred where the nuclear family was designed for above all else. The nuclear family which consisted of a male breadwinner and a domesticated wife, had around two children, owned a house with a single vehicle. This shift in the notion of family was a very peculiar instance that only existed for 15 years, between 1950 and 1965.
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Calga Married 41%
Levittown
Saved up for Renovation 70%
Cal-
No Savings 30%
Widowed 6%
Never Married 30%
Common-Law 11% Partial Spatial 62%
Complete Construction 23%
No Part 15%
Divorced 12%
Calgary Married 41%
Calgary
Need Repairs 93%
Major Repairs 7%
Suitable Dwellings 95%
Not Suitable 5%
Widowed 6%
Never Married 30%
Common-Law 11% Divorced 12%
Prior to the creation of the nuclear family we lived with large extended families, and after this, many families failed to sustain this model. Since then we have seen many new types of families arise as; divorce rates skyrocketed, the elderly age in isolation, the liberation of gender and sexual orientations, and societies general gravitation towards living alone. However, today we predominantly build homes for the nuclear family. This is especially true with apartments and social housing blocks, which are either built for a young couple or a young nuclear family. More so, instances of people living with flat mates in dwellings that aren’t designed for sharing, is also on the rise.
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The project employed a few macro strategies, Redefinition, Equity by Sharing, Demographic Centric Programming and Privacy Preferences. Redefinition looks at rethinking how we subdivide apartment blocks to cater to a wider variety of needs. Equity looked at providing affordable housing by sharing space. Demographic Centric programming studies how to recode space based on the demographic needs of the neighborhood. Privacy preference draws from the research of ONESHAREDHOUSE and aims ensure comfort by striking a balance between public and private spaces within the dwelling. These macro strategies allow the project to reach beyond the scope of its case study and create a criterion for finding other suitable interventions.
REDEFINITION
STAN DAR D U N ITS
These macro strategies were compounded with urban strategies to understand the composition of the neighbourhood before intervention. The urban strategies aim to highlight phenomenon that would otherwise be missed from traditional studies such as site sections and site plans. In these urban strategy diagrams, we can see relationships that were otherwise hidden. MA
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Vertical Programming
The Stratified Neighbourhood
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Access to Outdoor Space
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A 1970s wood frame construction apartment block was chosen as it represents an average for Canadian multifamily housing. It was important at this point to identify the structural walls, 2nd Floor wet walls and stair cores of the building, Program as those represent the uncompromising parts of this building. Then the program of the building was analyzed taking into account 14 unique unit types. The study aimed to find any overrepresentation in the programming, as well as, averages for the units to identify existing inefficiencies.
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3rd 3rdFloor Floor 3rd 3rdFloor Floor 3rd Floor
2nd 2ndFloor Floor 2nd 2ndFloor Floor 2nd Floor
Outdoor Outdoor Outdoor Outdoor Outdoor Outdoor Outdoor OutdoorLoft Outdoor Outdoor Outdoor Outdoor Outdoor Outdoor Loft Loft Loft Loft Loft Loft Outdoor Loft Loft Loft Space Space Space Space Space Loft Loft Loft Loft Living Living LivingLoft Living Space Space Space Condition Space Space Living Living Living Living Living Space Living Space Space Space Space ConditionCondition Condition ConditionCondition Condition Condition ConditionCondition Condition ConditionCondition Condition Room Room RoomCondition Room Room Room Room Room Room Room W/C W/C W/C W/C W/C Bedroom Bedroom BedroomBedroom Bedroom W/C W/C W/C W/C W/C W/C W/C W/C W/C W/C Storage Storage Storage Storage Storage BedroomBedroom Bedroom Bedroom Bedroom Kitchen Kitchen Kitchen Kitchen Kitchen Kitchen Kitchen Kitchen Kitchen Kitchen Kitchen Kitchen Kitchen Kitchen Kitchen Living Living Living Living Living Dinning Dinning Dinning Dinning Dinning Plan i Plan i Plan i Plan i Plan i N NPlan Plan N N Plan N Dinning Plan Plan J J Plan J Plan Plan J J Plan Plan Dinning Dinning Dinning Dinning Dinning Dinning Dinning Dinning Dinning Room Room Room Room Room Storage Storage Storage Storage Storage
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Storage Storage Storage Storage Storage Bedroom Bedroom Bedroom BedroomBedroom Circulation Circulation Circulation Circulation Circulation Circulation Circulation Circulation Circulation Circulation Circulation Circulation Circulation Circulation Circulation
Outdo Out Storage Storage Storage Storage Storage Living Living Living Living Living Living Living Living Living Storage Storage Storage Storage Storage Living Space Spa Room Room Room Room Room Room Room Room Room Room Loft Loft L Bedroom Bedroom Bedroom Bedroom Bedroom Kitchen Kitchen Kitchen Kitchen Kitchen W/C W/C W/C W/C W/C ConditionC Condition Bedroom Bedroom Bedroom BedroomBedroom W/C W/C W/C W/C W/C Kitchen Kitchen Kitchen Kitchen Kitchen Dinning Dinning Plan Plan G G Plan Plan G GPlan G
Dinning Dinning Dinning
Dinning Dinning Plan Plan H H Plan Plan H HPlan H
Dinning Dinning Dinning
Storage Storage Outdoor Outdoor Outdoor Outdoor Outdoor Outdoor Outdoor Outdoor Outdoor OutdoorCirculation Space Space Space Space Space Circulation Circulation Circulation Circulation Circulation Circulation Circulation Circulation Circulation Space Space Space Space Space
Unit Breakdown
3rd Floor 3rd Floor
Bedroom Outdoor Outdoor Space Space Living Room BedroomBedroom
Loft Loft Condition Condition
Outdoor Space Loft Condition
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Loft Loft Condition Condition
Outdoor Outdoor Living Space Space Room W/C
Storage Storage
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Living Living Room Room Kitchen Kitchen W/C
Plan GPlan G
Dinning Dinning
Storage Storage Circulation Circulation
Storage Storage BedroomBedroom
Kitchen Kitchen
Kitchen Kitchen
Storage Storage Storage Circulation
Living Room
The quantified data was used to create an average unit. Here it was found that Storage accounted for 18% of all floor space, Outdoor space accounted forFloor 12% and the Loft Condition accounted for 9%. 2nd Floor 2nd The three categories combined accounted for 38% of underperforming space in the units. The intervention was then focused on these categories to create an impactful recoding of space.
Circulation Circulation
Outdoor Outdoor Space Space
Storage Storage
Living Room
BedroomBedroom
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Dinning Dinning
Circulation Circulation
Living Room
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Dinning Dinning
Sto Circulation Circulation
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Foster Parent
Single Parent
Bedrooms x 3 Bathroom x 2 Kitchen / Dinning Living Room Flex Space x 4 Patio
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Widowed
Bedroom Bathroom Kitchen / Dinning Living Room Patio
Students
Bedroom x 2 Bathroom Kitchen / Dinning Living Room Flex Space x 4 Patio
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By elevating spaces such as the bedroom, integrating storage into existing wall assemblies and circulation and allowing more natural light to penetrate deeper into the units, 14 new unit types were created. 6 unit types were highlighted to showcase the new lifestyles achieved. All units have increased natural light, patios, integrated storage and overall increased occupiable space. There are 4 single storey units on the ground floor for elderly tenants with mobility issues. There are also 4 units for families with more than 2 children. Finally, most unit types accommodate social interaction. As previous research showed that more people are choosing to live together for better social interaction, it was important to create units that facilitated the privacy of each individual while still creating a communal unit.
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Roomates
Roomates
Bedrooms x 3 Bathroom x 2 Kitchen / Dinning Living Room Flex Space x 4 Sun Room Patio
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Young Cou-
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Bedrooms Bathroom Kitchen / Dinning Living Room Flex Space Patio
Lone Wolf
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Bedrooms x 2 Bathroom Kitchen / Dinning Living Room Flex Space x 4 Sun Room Patio
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The two sections depicted show the same apartment block, before and after intervention. On the left, a homogenous and repetitive apartment block is seen, as it is only designed for two typologies; nuclear families and young couples. By elevating spaces, integrating storage and allowing for more natural light, a more vibrant and dynamic housing complex is created, as more family typologies are housed.
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With the population projected to reach 10 billion people we must find better ways of dwelling for all. The New Norm proposes a component system that can refurbish existing wood-frame dwellings. By using insulated components that fit into the cavities of stick framing. The facades of our current buildings can be reimagined. This coupled with the use of raised spaces, allows us to reinvent and reimagine our existing housing stock. By allowing our midcentury housing infrastructure to address the needs of the present day, we can alleviate many of the pressures our current infrastructure is feeling. Furthermore, housing can begin to facilitate our social and financial needs once again, by allowing users to reprogram space in the ways they see fit. It is these bottom up approaches that The New Norm encourages.
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The top diagram depicts the unit as it exists today, quite generic and with little room for expression. By elevating the bedroom and allowing natural deep into the unit, we can see a more dynamic lifestyle emerge. As the kitchen becomes more open, the bedroom houses a private work space and the floor plan is allowed some flex space. While our notions of family change and as our population rises, it will become increasingly difficult to represent the complexity of our urban fabric with generic designs. It is then evermore important to enable users to find dwellings that suit them and meet their needs today. As we choose to live together, we create a more vibrant lifestyle instead of sacrificing our needs for financial pressures.
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ROCHELLE GREENBERG
WHERE HAVE ALL THE PEOPLE GONE?
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In cities where we have become so much physically closer, we have drifted so far apart. Neighbors now live four or five steps away from each other in these big residential towers yet many could not tell you the name of the person living next door. We are now lonelier than ever before. Although architecture may not be the main cause of loneliness, some arguing that technological advances, politics, or desire of independence and autonomy play a large part in loneliness; architecture is still a symptom – it is part of the way society has formed us against reaching out to each other. Architecture today put more emphasis on the individual than the collective, pushing us farther and father from one another. The aim of the architecture is to create a bridge that entices people to stay within a public domain instead of retreating to their private homes. The bridge is able to stitch together two large scale residential projects in downtown Vancouver that have created small apartments; whereby, rejecting spaces of social interaction. Essentially, this architecture is a bridge that promotes social spaces and the resulting decline of loneliness within the neighborhood. Today, over half of our interactions occur over a screen. We now order food, groceries, and products straight to our doorstep. We meet on apps like Tinder and Bumble Friends. With all these social experiences occurring in an alternative reality, less physical space needs to be devoted to spaces of interactions, resulting in big towers that prioritize the individual instead of the collective. Eventually theorizing that architecture can be reduces to a densely packed building with rooms covered in screens and no common space at all.
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% OF PEOPLE WORKING FROM HOME
AUTONOMOUS CARS
% OF PEOPLE GOING OUT TO A RESTAURANT
% OF PEOPLE GOING TO GROCERY STORES
% OF PEOPLE USING FOOD DELIVERY
DRONE DELIVERY
Simple programs that provide social interactions like going to the grocery store, going our to dinner, and going to an office for work are on the decline, yet research shows that face-to-face interactions are the best way to combat loneliness.
73 | GREENBERG
Grocery
Kitchen
Playing
Dining
Co-working
Garden
Living
The program for the architecture was developed by analyzing what is lacking in this new architecture that is essentially just rooms covered in screens and understanding which programs are now becoming latent. These latent programs were also developed by understanding the trends of the contemporary city. The resulting core seven programs are a grocery store, kitchen, dining, living, garden, co-working and playing.
74 | GREENBERG
Dunbars Numbers --Social Social Organization 1.1. 1.1. 1.Dunbars Dunbars Dunbars Numbers Numbers Numbers Social Social Organization Organization Organization Dunbars 1.1.Dunbars Dunbars Numbers Numbers Numbers ---Social --Social Social Organization Organization Organization DunbarsNumbers Numbers--Social SocialOrganization Organization 1.1.Dunbars
SocialOrganizations in the 1920s 2.2. SocialOrganizations in the 1920s 2.2. SocialOrganizations SocialOrganizations in inthe the 1920s 1920s SocialOrganizations in the 1920s 2. 2. SocialOrganizations in the 1920s 2. SocialOrganizations in the 1920s SocialOrganizationsin inthe the1920s 1920s 2.2.SocialOrganizations Neighborhood Neighborhood Neighborhood Neighborhood 150 Neighborhood 150150 Neighborhood Neighborhood 150 150 150 150 Neighborhood Neighborhood 150 150 50 50 50 5050 50 15 50 50 15 15 15 15
Work Work Work Work Work Work Work Work
50 15 50 50 50 50 50 15 15 15 15 15 150 150 150 150 150150 50 15 50 5 15 1 150 515 15111 5555 150 1 15 555555 5 15 15 15 15 15 15 15 55 15 15 50 50 50 50 50 50 50
15 5 515 555 150 50 15 150 150 150 50 50 50 15 155555 150 150 150 50 50 50 15 15 1515 551511 11 11 150 50 50 15 15 150
55 1 1
4.Split Split Circles with Intersecting Circles 4. Circles with Intersecting Circles 4. Split Circles with Intersecting Circles Split Circles with Intersecting Circles 4.4. Split Circles with Intersecting Circles 4. 4.Split Split Circles Circles with with Intersecting Intersecting Circles Circles
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Join Intersecting Surfaces and Openings 6.6.Join Intersecting Surfaces Openings 6. Join Intersecting Surfaces andand Openings Join Intersecting Surfaces and Openings 6.6. Join Intersecting Surfaces and Openings 6. 6.Join JoinIntersecting IntersectingSurfaces Surfacesand andOpenings Openings
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75 | GREENBERG
50 50 150 150150 150 150 150 150 Religion Religion Religion Religion Religion Religion Religion 150 150 Religion Religion Find Center Center Point Point and Cut Out Out Opening Opening 5. 5. Find Center Point and Cut Out Opening Find Center Point and Cut Out Opening 5.5. Find Center Point and Cut Out Opening 5.5. Find Center Point and Cut Out Opening Find Center Point and Cut Out Opening FindCenter CenterPoint Pointand andCut CutOut OutOpening Opening 5.5.Find
7.7.Join Join Intersecting Intersecting Circles Circles and Openings Openings 7. Join Intersecting Circles andand Openings Join Intersecting Circles and Openings 7.7. 7.Join Join JoinIntersecting Intersecting IntersectingCircles Circles Circlesand and andOpenings Openings Openings 7.
JoinIntersecting IntersectingCircles Circlesand andOpenings Openings 7.7.Join
Social Organizations Today 3.3. 3.Social Social Social Organizations Organizations Today Today 3. Social Organizations Today 3.3. Social Organizations Today 3. Social Organizations Today Organizations Today Work SocialOrganizations OrganizationsToday Today Work Work Work 3.3.Social Work Work Work Neighborhood Neighborhood Neighborhood Neighborhood 150 Neighborhood Neighborhood Neighborhood Work 150 150 150 Work 150 150 150 150 150 150 150 150 150 150 Neighborhood Neighborhood 150 50 150 50 50 50 50 50 50 50 50 50 50 150 50 50 50150
50 50 50 50 15 15 15 15 1515 15 15 1515 15 15 15 15 515 5 55555 15 55 155 5 5515 Fitness 150 50 5 55 515 15 Fitness Fitness Fitness Fitness Fitness Fitness 150 150 150 150 150 150 50 50 50 50 50 515 15 15 50 15 11 11511 1555515 15 Baking Club 50 15 15 15 15 15 15 5 150 Baking Club Baking Club Club Baking Baking Club Club150150 Baking Club 50 50 50 50 50 50 150 150 150 150 5 55555 5 Fitness 150 50 5 Fitness 150 50 5 15 1 5 15 1 15 155 555 55 55555 BakingClub Club 50 15050 Baking 150 5 555 15 1515 15 15 15 15 15 15 15515 15 551515 5 15 50 15 50 15 15 50 50 50 50 50 50 50 50 50 50 50 50 50 150 150 150150 50 150 150 150 Social Media Social Media Social Social Media Media 150 Social Social Media Media 150 Social Media SocialMedia Media Social 8. 8. Final Final ARTefact ARTefact 8. Final ARTefact Final ARTefact 8.8. 8. Final Final ARTefact ARTefact 8. Final ARTefact FinalARTefact ARTefact 8.8.Final
50 150 150 150150 50 150 150 150 Music Music Music Music Music Music 150Music 150 Music Music
Looking at loneliness, one theory, known as Dunbar’s Numbers, theorizes that there is a gradient to our social organizations. This theory suggests that 150 is the maximum number of people our brains can handle before we begin to feel lonely. This is because at this point, we find it difficult to identify who our “tribe” is. 50 is the maximum number of people our brain can have an everyday relationship with. 15 is the maximum number or people we would let see us vulnerable. And lastly, 5 people is our core group. Today we belong to so many different social groups that our interactions begin to overlap which can become overwhelming quite quickly. The Artefact was developed by giving spatial relevance to our social organizations.
76 | GREENBERG
1. Grocery Store ~ Messner Architects 2. Zhongshuge Minhang Store ~ X-Living
-
Grocery
Seating Dining Natural Light Characteristics Views Long & Narrow
Seating Natural Light Views Long & Narrow Classy
Garden Precedents Characteristics
Kitchen
-
Dining Precedents Characteristics
Precedents
Precedents
1. Greenhouses Grass Field ~ Bias Architecture Garden - Greenhouse 2. Admin Building with Roof Top Greenhouse - Glass ~ KuehnPlanting MalvezziBoxes - Dedicated
Final Form
Precedents
1. Helen Diller Civic Center ~ Enderstudio PlayArchitects & Engineers - Organic Shape 2. Sculptural - Indoors Playground & Outdoors ~ Annabau - Level Changes
Final Form
Dining
- Greenhouse - Glass - Dedicated Planting Boxes
DINING Characteristics
Final Form
Precedent Forms Final Form Precedents
Greenhouse Garden Glass Characteristics Planting Boxes Grass
Play Precedents Characteristics
Lots of Storage Indoor Dry Cold No Sun Exposure Necessary
Precedents Characteristics
Grocery
Precedents
1. Communal Co-Working ~ DA-LAB Co-Working - North Light Arquitectura 2. Simply Work 3.0but Co-Working Space - Natural Light Non-Direct ~ 11architecture LTD. - Work Rooms
Organic Shape Indoors & Outdoors Level Changes Mix of Equipment Ramps & Slides
GARDEN Characteristics
Precedent FormsGarden
Organic Shape Play Indoors Characteristics Level Changes Ramps & Slides
-
Characteristics
Kitchen
Co-Working Precedents Characteristics
-
Precedent Final Form Forms
Precedents
1. Grocery Store ~ Messner Architects 2. Zhongshuge Minhang Store ~ X-Living
Lots of StorageGrocery Indoor Dry Cold No Sun Exposure Necessary
PLAY Characteristics
1. Hello Fresh Office in London ~ Thirdway Interiors 2. Hell’s Kitchen Caesar’s Palace ~ Unknown
Characteristics
Grocery
Precedent Forms Precedent Forms
North Light Natural Light but Non-Direct Work Rooms Open Work Areas
Sterile Lots of Storage Some Natural Light Plumbing
Living
-
Kitchen
Precedents
CO-WORK Characteristics
North Light Co-Working Non-Direct Light Characteristics Work Rooms Open Work Space
Final Form
1. Greenhouses Grass Field ~ Bias Architecture 2. Admin Building with Roof Top Greenhouse ~ Kuehn Malvezzi
Living Precedents Characteristics
1. Living Room Pavilion ~ Rhizome - Natural Light
Final Form
1. Black Metal Cabin ~ Appareil Architects 2. 360 POA Gastrobar ~ Viero Arquitetura
Precedents Precedents
- Greenhouse - Glass - Dedicated Planting Boxes
Characteristics
Natural Light Cozy Soft Warm
Garden
2. He
1. He
- Ster - Lot - So - Plu
Characteristics
Natural light Living Cozy Characteristics Soft Warm
- Seating - Natural Light - Views - Long & Narrow - Classy
Dining
LIVING Characteristics
1. Black Metal Cabin ~ Appareil Architects Dining- Seating 2. 360 POA Gastrobar - Natural Light ~ Viero Arquitetura - Views
1.
Kitchen
-
Sterile Lots of Storage Some Natural Light Plumbing
Dining
Final Form
Seating Natural Light Views Long & Narrow Classy
Play
Final Form
Precedent Forms
Precedents
Precedent Forms Precedents Precedents Characteristics
- Natural Light - Views Dining Precedent Forms Precedents - Long & Narrow Precedents Characteristics Precedent Forms Precedent Classy 1.- Black Metal Cabin
Play Play
Garden
1. Black Metal Cabin ~ Appareil Architects
1. Hello Fresh Office in London ~ Thirdway Interiors
~ Viero Arquitetura~ Appareil Architects
2. 360 POA Gastrobar Final Form Precedent Forms ~ Viero Arquitetura
Precedent Forms
Final Form
Precedent Forms
2
Precede
Play
Precedent Forms
~ Unknown
Precedent Forms
Final Form
Precedent Forms Living
Final Form
Dining
Final Form Final Form
Final Form
Garden
Kitchen
Dining
Garden
Dining
FinalForm Form Final
Final Form
Final Form
FinalFinal FormForm
Final
Final Form
Final Form
Final Form Form Final Co-working
Final Form Form Final
Final Form
1. Greenhouses Grass Field ~ Bias Architecture 2. Admin Building with Roof Top Greenhouse ~ Kuehn Malvezzi
Final Form
Precedent Forms
2. Admin Building with Roof TopForm Greenhouse Final Precedent Forms ~ Kuehn Malvezzi
Garden
ing uitectura -Working Space ure LTD.
2. He
Prece
Precedent Forms Precedents
1. Black Metal Cabin Precedent2. Forms 1 Precedent Forms2. 360 POA Gastrobar Hell’s Kitchen Caesar’s Pala
Final Form
Play
Final Form
Co-working
1. Greenhouses Grass Field ~ Bias Architecture 1. Greenhouses Grass Field 2. Admin Building with Roof Top Greenhouse ~ Bias Architecture ~ Kuehn Malvezzi
-
1. He
Precedent Forms Forms
Dining Dining
Final Form
Final Form
Garden Garden Garden
Dining
Dining Dining
Dining
Garden
Garden
Garden
Garden
Dining
Final Form
Play
Precedent Forms Precedents
2. 360 POA Gastrobar
Viero Arquitetura 1. Black Metal~Cabin ~ Appareil Architects 2. 360 POA Gastrobar ~ Viero Arquitetura Precedent Precedents
Final Form
Play Play
Final Form
Precedent Forms
Precedent Forms
Final Form
2. Admin Building with Roof Top Greenhouse ~ Kuehn Malvezzi 1. Greenhouses Grass Field ~ Bias Architecture 2. Admin Building with Roof Top Greenhouse ~ Kuehn Malvezzi Precedent Forms Precedents
Final Form
1. Helen Diller Civic Center ~ Enderstudio Architects & Engineers 2. Sculptural Playground ~ Annabau
Final FinalForm Form
Forms Charac
Characteristics ~ Appareil Architects
1. Black Metal Cabin 2.- 360 1.POA BlackGastrobar Metal Cabin Seating ~ Appareil Architects Precedents - Sterile ~ Appareil Architects Viero - Natural Light 2. ~ 360 POAArquitetura Gastrobar - Glass - Natural Light - Lots of Storage 2. Admin Building with Roof Top Greenhouse 2. 360 POA Gastrobar - Dedicated Planting Boxes Views ~ Kuehn Malvezzi ~ Viero Arquitetura - Dedicated Planting Boxes - Views - Some Natural Light ~ Kuehn Malvezzi ~ Viero Arquitetura & Narrow - Long & Narrow - Long 1. Greenhouses Grass Field 1. Black Metal Cabin Precedents Precedents- Plumbing Classy Classy ~ Bias Architecture ~ Appareil Architects
cedent Forms
Precedent FinalForms Form Precedents
Final Form
-
Precedent Forms Precedents
Play
Final Form Form Final
- Ster - Lots - Kitc Som - Plum
Precedents
- Glass - Dedicated Planting Boxes Garden
Living
1. Hello Fresh Office in London ~ Thirdway Interiors 2. Hell’s Kitchen Caesar’s Palace ~ Unknown 1. Black Metal Cabin ~ Appareil Architects 2. 360 POA Gastrobar ~ Viero Arquitetura
1. Helen Diller Civic Center ~ Enderstudio Architects & Engineers - Greenhouse - Seating 2. Sculptural Playground - Glass - Natural Light - Dedicated Planting Boxes ~ Annabau - Views - Long & Narrow - Classy
Final Form
Play
Living Room Pavilion ~ Rhizome -Direct
Co-working
Play
Precedent Forms Precedents
Precedents Characteristics
Play
- Open Work Areas
Co-working Co-working
Precedents haracteristics
77 | GREENBERG
Final Form
Play
Co-working
Co-working
Co-Working
Living
Living
- Work Rooms Co-working
Living
Characteristics
Living
Final Form
Co-working FinalCo-working Form
Living
Final Form
Final Form
Living Living
- North Light - Natural Light but Non-Direct
Final Form Final Form
atural Light ozy oft arm
Final Form
Characteristics
Co-Working
Final Form
Final Form Final Form
Final Form Form Final Co-working
Precedent Forms
1. Communal Co-Working ~ DA-LAB Arquitectura Organic Shape 2. Simply Work 3.0 Co-Working Space Indoors & Outdoors ~ 11architecture LTD. Level Changes Mix of Equipment Ramps & Slides
Garden
Indoors & Outdoors Level Changes Mix of Equipment Ramps & Slides -
Co-working
Living
Final Form Form Final
Precedent Forms Final Form Precedents
Precedents Characteristics
Dining
Garden
1. Helen Diller Civic Center ~ Enderstudio Architects & Engineers
1. Helen Diller Civic Center Precedent Forms 2. Sculptural Playground ~ Enderstudio ~ Annabau Architects & Engineers 2. Sculptural Playground Final FormForms Precedent ~ Annabau
Precedents Characteristics
Characteristics
Co-working
- Organic Shape Play
Living
Final Form
Final Form
Precedent Forms Precedents
Precedent Forms
Precedent Forms
Final Form
1. Living Room Pavilion ~ Rhizome
Natural Light Cozy Soft Warm
Final Form
~ Enderstudio Architects & Engineers 2. Sculptural Playground ~ Annabau Precedent PrecedentsForms
Precedent Forms
Precedent Forms
Play
Precedents
Final Form
Precedent Forms
-
Characteristics
Precedent Forms Living
1. Communal Co-Working ~ DA-LAB Arquitectura
1. Communal Co-Working Precedent Forms 2. Simply Work 3.0 Co-Working Space ~ DA-LAB Arquitectura ~ 11architecture LTD. 2. Simply Work 3.0 Co-Working Space Final Form Precedent Forms ~ 11architecture LTD.
Precedent Forms
-
Living
Forms
Final Form
1. Living Room Pavilion ~ Rhizome
Final Form Precedent Forms
Living
Precedents
- Indoors & Outdoors
& Outdoors 2.- Indoors Sculptural Playground - Level Changes ~ Annabau - Level Changes ~ Annabau - Mix1.of Equipment -Helen Mix of Equipment Diller Civic Center Precedents - Ramps & Slides - Ramps & Slides ~ Enderstudio Architects & Engineers 2. Sculptural Playground ~ Annabau 1. Helen Diller Civic Center
~ DA-LAB Arquitectura 2. Simply Work 3.0 Co-Working Space ~ 11architecture LTD. Precedent Forms Precedents
edent Forms Precedent Forms Precedent Forms Precedents Precedent Forms Precedent Precedents PrecedentsForms
1. Living Room PavilionPrecedent ~ Rhizome
-
Precedent Forms 1. Greenhouses Grass Field Characteristics ~ Bias Architecture 1. Helen Diller Civic Center 1. Greenhouses Grass Field 2. Sculptural Playground 2. Admin Building with RoofGrass Top Greenhouse 1. Helen Diller Civic Center 1. Greenhouses Field - Organic Shape - Greenhouse ~ EnderstudioPrecedents Architects & Engineers ~ Bias Architecture Precedents - Seating - Organic - Greenhouse ~Shape Enderstudio Architects & Engineers ~ Bias Architecture ~ Annabau Kuehn Malvezzi - Indoors & Outdoors -~ Glass 2. Sculptural Playground 2. Admin Building with Roof Top Greenhouse
- Greenhouse - Glass - Dedicated Planting Boxes
Characteristics
Garden
Precedent Forms
1. Communal Co-Working ~ DA-LAB Arquitectura 2. Simply Work 3.0 Co-Working Space ~ 11architecture LTD.
Precedents
Characteristics
North Light Natural Light but Non-Direct Work Rooms Open Work Areas
~ Rhizome
inal Form
Precedent Forms Final Form Precedents
-
-
- North Light
1. Greenhouses Grass Field 1. Black Metal Cabin ~ Bias Architecture ~ Appareil Architects - Sterile 2. Admin Building with Roof Top Greenhouse - Lots of Storage 2. 360 POA Gastrobar ~ Kuehn Malvezzi ~ Viero Arquitetura - Some Natural Light - Plumbing
Co-Working Precedents - Natural Light but Non-Direct
- Greenhouse - Glass - Dedicated Planting Boxes
- Work Rooms - Level Changes Living Co-Working Play Forms Precedent Forms Precedent Precedents - Open Work AreasPrecedents - Mix of Equipment Precedents Precedents Precedents Characteristics Characteristics Characteristics Precedent1. Forms Precedent Forms Precedent Forms Ramps & Slides Communal Co-Working 1. Helen Diller Civic -Center Characteristics Characteristics ~ Enderstudio Architects &Characteristics ~ DA-LAB Arquitectura Engineers
2.
- Long & Narrow - Classy
Organic Shape Greenhouse Grass Field Seating 1. -Helen Diller Civic Center 1. -Greenhouses 1. -Black Metal Cabin - Organic Shape - Greenhouse - Seating - Indoors & Outdoors Architects & Engineers - Glass~ Bias Architecture - Natural Light ~ Enderstudio ~ Appareil Architects - Indoors & Outdoors - Glass - Natural Light Level Changes Dedicated Planting Views 2.-Sculptural Playground 2.-Admin Building with Boxes Roof Top Greenhouse 2.-360 POA Gastrobar LevelCenter Changes - Dedicated Planting Boxes - Views 1. Helen Diller--Civic 1. Greenhouses Grass Field 1. Black Metal Cabin 1. Hello Fresh Office in London Mix of~ Equipment - Long~& Viero Narrow Annabau ~ Kuehn Malvezzi Arquitetura - Mix of Equipment - Long & Narrow ~ Enderstudio Architects & Engineers ~ Bias Architecture ~ Appareil Architects ~ Thirdway Interiors Ramps Shape & Slides Classy - -Organic - Greenhouse - -Seating 2. Sculptural -Playground 2. Admin Building with Roof Top Greenhouse 2. 360 POA Gastrobar 2. Hell’s Kitchen Caesar’s Palace Ramps & Slides - Classy Indoors & Outdoors Glass Natural Light Characteristics Characteristics~ Viero Arquitetura Characteristics ~ Annabau ~ Kuehn Malvezzi ~ Unknown - Level Changes - Dedicated Planting Boxes - Views - Mix of Equipment - Long & Narrow - Organic Shape Greenhouse Seating - Ramps & Slides Classy Play Garden Dining
Kitchen
North LightCo-Working 1. -Communal - North Light - Natural Light butArquitectura Non-Direct ~ DA-LAB - Natural Light but Non-Direct Work Rooms 2.-Simply Work 3.0 Co-Working Space Work Rooms 1.-Communal Co-Working - Open~Work Areas 11architecture LTD. - Open Work Areas ~ DA-LAB Arquitectura - North Light 2. Simply Work 3.0 Co-Working Space - Natural Light but Non-Direct ~ 11architecture LTD. Characteristics - Work Rooms - Open Work Areas
Organic Shape Indoors & Outdoors Level Changes Mix of Equipment Ramps & Slides
Precedents Characteristics
-
Characteristics
Dining
Precedent Forms
North Light Natural Light but Non-Direct Work Rooms Open Work Areas
1. Living Room Pavilion 1. Communal Co-Working 2. Simply Work 3.0 -Co-Working Space 1. Living Pavilion 1. Communal Co-Working Natural LightRoom North Light ~ ~ Rhizome DA-LAB Arquitectura Precedents Natural Light - North Light ~ Rhizome - Precedents ~ but DA-LAB Arquitectura ~ 11architecture Cozy - Natural Light Non-Direct 2.LTD. Simply Work 3.0 Co-Working Space - Cozy - Natural but Non-Direct 2. Simply 3.0 Light Co-Working Space Soft - Work Rooms~Work 11architecture LTD. - Soft - Work Rooms 11architecture LTD. Warm - Open Work ~Areas - Open Work Areas 1. Living Room Pavilion- Warm 1. Communal Co-Working Precedents Precedents ~ Rhizome ~ DA-LAB Arquitectura 2. Simply Work 3.0 Co-Working Space 11architecture LTD. 1. Living Room Pavilion 1. ~Communal Co-Working
Co-Working
-
-
recedents
- Mix of Equipment - Ramps & Slides
Dining Seating Natural Light Views Long & Narrow Classy
Characteristics
Natural LightLiving Cozy Soft Precedent Forms Precedents Warm
-
Final Form
-
- Open Work Areas
1. Helen Diller Civic Center ~ Enderstudio Architects & Engineers 2. Sculptural Playground ~ Annabau
Natural LightPavilion 1. -Living Room - Natural Light - Cozy~ Rhizome - Cozy - Soft - Soft 1. Living Room Pavilion - Warm - Warm - Natural Light ~ Rhizome - Cozy - Soft - Warm
Precedents
Characteristics
Natural Light Cozy Soft Warm
Organic Shape Indoors & Outdoors Level Changes Mix of Equipment Ramps & Slides
Play
-
Characteristics
-
1. Communal Co1. Helen Diller 1. GreenhousesCharacteristics 1. Black Metal Characteristics Characteristics Characteristics Characteristics Living 1. Living Room Co-Working Play Garden working - DA-LAB Civic Center Grass Field - Bias Cabin Dining - Appareil Pavilion - Rhizome aracteristics Characteristics Characteristics Characteristics Characteristics Arquitectura Enderstudio Architecture Architects Living Co-Working Play Garden Dining Living Co-Working Play Garden Dining Precedent Forms Precedent Forms Precedent Forms Precedent Forms Precedent Forms 2.Characteristics Simply 2. Sculptural Building - Seating 2. 360 POA - North Light - Greenhouse 2. Admin Characteristics Characteristics Characteristics Characteristics Precedents Precedents Precedents Precedents Precedents - Organic Shape Characteristics Characteristics Characteristics Characteristics Characteristics Light Living - Natural Light but Non-Direct Co-Working - Indoors & Outdoors Play Garden Dining Work 3.0 -- Level Changes Playground - -- Glass -Kuehn Malvezzi -- Natural - Work Rooms Dedicated Planting Boxes Views Gastrobar - Viero - Open Work Areas - Mix of Equipment - Long & Narrow Precedents Precedents Precedents Precedents Precedents Precedents Characteristics Characteristics- Ramps & Slides Characteristics Characteristics Characteristics - Classy 11architecture Annabau Arquitetura Living Co-Working Play Garden Dining - Cozy - Soft - Warm
Kitc
KITCHEN Characteristics
GROCERY Characteristics
Sterile Kitchen Lots ofKitchen Storage Characteristics Characteristics Some Light Plumbing
Storage Grocery Grocery Indoor Characteristics Characteristics Dry & Cold No Natural Light
Sterile - Lots Sterile of Storage - Some Lots ofNatural Storage Light - Plumbing Some Natural Light - Plumbing
- Lots of Storage Lots of Storage -- Indoor Indoor -- Dry Dry -- Cold Cold -- No Sun Exposure Necessary - No Sun Exposure Necessary
Precedents Precedents Precedents
1. Hello Fresh Office in London 1. Hello ~ Fresh OfficeInteriors in London Thirdway ~ Thirdway Interiors 2. Hell’s Kitchen Caesar’s Palace 2. Hell’s~Kitchen Caesar’s Palace Unknown ~ Unknown
1. Hello Fresh Office - Thirdway Interiors Precedent Forms 2. Hell’s PrecedentKitchen Forms Kitchen Caesar’s Palace Kitchen Unknown Characteristics Characteristics
Sterile Sterile LotsofofStorage Storage Lots SomeNatural NaturalLight Light Some Plumbing Plumbing
Precedents Precedents Precedents 1. Grocery Store 1. Grocery Store Architects ~ Messner ~ Messner Architects 2. Zhongshuge Minhang Store 2. Zhongshuge Minhang Store ~ X-Living ~ X-Living
1. Grocery Store - Messner Architects Precedent Forms 2. Zhongshuge Precedent Forms Grocery Minhang Store Grocery X-living Characteristics Characteristics
To create the form, I developed a set of characteristics specific to each program. I then found precedents that met this criteria, analyzed their forms and merged them together to create specific forms for each program.
LotsofofStorage Storage - -Lots Indoor - -Indoor Dry - -Dry Cold Grocery - -Cold NoSun SunExposure ExposureNecessary Necessary - -No
Kitchen Characteristics
- Sterile - Lots of Storage Precedents - Some Natural Light Precedents - Plumbing 1.Hello HelloFresh FreshOffice OfficeininLondon London ThirdwayInteriors Interiors ~~Thirdway 2.Hell’s Hell’sKitchen KitchenCaesar’s Caesar’sPalace Palace Unknown ~~Unknown
Characteristics
I then placed these programs between the two towers and arranged them again based on their characteristics and a site analysis. It was important to have programs like the garden in the center as it received the most sunlight, while programs like the grocery store can be closer to the adjoining buildings as can receive the most shadow.
- Lots of Storage - Indoor Precedents Precedents - Dry - Cold No Sun Exposure Necessary GroceryStore Store 1.1.Grocery MessnerArchitects Architects ~~Messner ZhongshugeMinhang MinhangStore Store 2.2.Zhongshuge X-Living ~~X-Living
Precedents
1. Hello Fresh Office in London Precedent Forms ~ Thirdway Interiors Precedent Forms 2. Hell’s Kitchen Caesar’s Palace Final Form ~ Unknown Final Form
Precedents 1. Grocery Store Precedent Forms ~ Messner Architects Forms Precedent 2. Zhongshuge MinhangFinal Store Form ~ X-Living Final Form
Precedent Forms
Precedent Forms
Kitchen Kitchen
Grocery
Final Form
FinalForm Form Final Kitchen
Precedent Forms
Grocery Grocery
Final Form
1. Hello Fresh Office in London ~ Thirdway Interiors 2. Hell’s Kitchen Caesar’s Palace ~ Unknown
Final Form
-
Final Form Grocery Grocery
Dining
Grocery
Final Form
ecedent Forms
Precedents
Kitchen
chitects r itetura
Sterile Lots of Storage Some Natural Light Plumbing
Precedents
FinalForm Form Final
Precedent Forms
1. Grocery Store ~ Messner Architects 2. Zhongshuge Minhang Store ~ X-Living
Precedents
- Lots of Storage - Indoor - Dry - Cold - No Sun Exposure Necessary
Kitchen Kitchen
78 | GREENBERG
Summer - 5pm Summer - 5pm
Summer - 12pm Summer - 12pm
- 5pm Winter - 5pm
r - 12pmWinter - 12pm
79 | GREENBERG
80 | GREENBERG
1. Organize Programs According to Programmatic & Spatial Requirements.
Kitchen Living Play Dining Garden Co-working
2. Merge & Evolve Programmatic Form to Incorporate Overlap
3. Create More Overlap by Shrinking & Manipulating Original Program Forms
4. Incorporate Dunbars Numbers into Form by Creating Further Subdivisions
5. Connect to Adjacent Buildings
81 | GREENBERG
Grocery
2
10 3
8
1
6
4 9
11 12
18
13
16
The final form was developed in 5 main steps. The first was the overall placement as determined by the site analysis. The second merged and evolved the programmatic form to incorporate overlap as seen in the research surrounding social condensers. In doing so, programs were able to overlap more. Where these programs begin to overlap, not only do the forms merge but the programs do as well. This creates new, hybridized programs like picnic spaces, which are a mix of garden and kitchen.
19
14
7
20 15
17 5
1. Co-working 2. Living 3. Play 4. Garden 5. Dining 6. Kitchen 7. Grocery
15. Kitchen + Grocery = Pre-made Food 16. Co-working + Living + Play = Swinging Comfortable Workstations 17. Living + Play + Garden = Outdoor Hammocks 18. Play + Dining + Garden = Swinging Picnic Tables 19. Dining + Co-working + Kitchen = Lunch Room/Food Storage 20. Co-working + Kitchen + Grocery = Cafe
8. Co-working + Living = Comfortable Working 9. Living + Play = Swinging Day Beds 10. Play + Garden = Sports Fields 11. Garden + Dining = Picnic 12. Dining + Kitchen = Island Style Eating 13. Dining + Co-working = Lunch Room 14. Co-working + Kitchen = Self-Serve Coffee
Steps three and four focused on creating more manageable spaces by shrinking the original form within itself. Step four specifically began to incorporate my research surrounding Dunbar’s Numbers. The division and overlapping were done to create a gradient of room sizes; whereby, allowing people to choose where they feel most comfortable. Also to ensure that no single room could have the capacity of more than 150 people. Lastly the form was connected directly into the adjacent buildings and incorporated into their existing circulation systems.
5- People
16-50 People
6-15 People
50-150 People
0.5m² Per Person
82 | GREENBERG
2
9 1
8
3 16 17
83 | GREENBERG
1. Co-working 2. Living 3. Play 4. Garden 5. Dining 6. Kitchen 7. Grocery
8. Comfortable Working 9. Swinging Day Beds 10. Sports Fields 11. Picnic 12. Island Style Eating 13. Lunch Room 14. Cafe with Seating
4
15. Pre-made Food 16. Swinging Comfortable Workstations 17. Outdoor Hammocks 18. Swinging Picnic Tables 19. Lunch Room/Food Storage 20. Cafe
6 12
10 18
13
11
19
14
20
7 15
5
0
5
10
20
84 | GREENBERG
85 | GREENBERG
Lunch Room
Co-working + Kitchen + Grocery
Cafe
Dining + Kitchen + Co-working
Hammocks
Play + Garden + Dining
Swinging Picnic Tables
Living + Play + Co-working
Swinging Work Stations
Living + Play + Garden
Lunch Room
Kitchen + Grocery
Pre-Made Food
Co-working + Kitchen
Cafe
Co-working + Dining
Dining + Kitchen
Island Style Eating
Garden + Dining
Picnic Tables
Play + Garden
Sports Court
Living + Play
Swinging Beds
Living + Co-working
Comfortable Work Stations
Garden
Kitchen
Dining
Grocery
Playing
Living
Co-working
As previously mentioned, when volumes merge they create new volumes but the programs also merge and create hybridized programs. The first seven vignettes show the pure programs, again being co-working, playing, grocery, dining, kitchen and garden. The next seven are programs that are a hybridization of two programs like the picnic tables or a pre-made foods program which is the mix of the kitchen and grocery. The top right image is this space with the kitchen straight ahead and grocery to the right. The final vignettes are the mix of three programs, like swinging work stations, which is a mix of living, play and co-work. This space can be seen in the bottom right image.
86 | GREENBERG
0
5
10
20
The architecture situates itself halfway up the towers. This way it is not becoming lost in the architecture below but it is also not so high that it feels disconnected from the city. The position also provides equal distance between the top and bottom floors. The varying heights of each program were derived from the form research but exaggerated to create a playfulness in section.
87 | GREENBERG
0
5
10
20
The location over top of the main highway is important as it aims to show the physical interaction occurring within the architecture to people on their entry into the downtown core; whereby, reminding them that social interactions don’t need to occur over a screen.
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The high ceilings within the garden are to optimize on solar gain and create an open and airy feel, which can be seen here. In summary, the aim of the architecture is to bridge between these two dense residential buildings and introduce latent programs like grocery stores and dining rooms in a collective way. Hopefully this will encourage physical social interaction and lower our rate of loneliness.
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CHRISTOPHER GREEN
INDETERMINACY
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INDETERMINACY begins by taking a critical look at the evolution towards plans that are intrinsically haphazard as a consequence of their attempt to achieve endless reconfigurability. Tracing the historical steps toward spaces that become specifically unspecific. Questioning the consequence of structure that alleviates the strategic separation of spaces through walls. How can the monotonous repetition of spaces begin to creep into societal habits. The idea of a manufactured layout that takes precedent in the economy of space, and maximization of efficiency. As a critique of the typical, the project proposes a new typology of mixed-use factory located within the urban context of Calgary. The architectural intervention begins with a typical grid, but quickly distorts the typology to fit specific needs. Within the project, the main programmatic elements are popup shops, textile facilities and residential units. The selection of these spaces creates a unique synergy between live/work, work/sell, and social engagement with the contemporary city.
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The artifact demonstrates early spatial strategies that reimagine how our grids can be adapted to the needs of each building. Early explorations looked at the relationship between solid and void spaces with the reorganization strategy. As the artifact developed, it began to include a gradient of porosity that moved from closed cellular spaces, to larger spaces of production. The overall quality is a new forest of columns and opening that give new insight to how a space of production can be organization beyond the typical structural grids we have become accustomed to.
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As a critique on the typical process, the project starts with the same generic grid we see in many buildings today. However, it departs from that process by introducing circulation within the site that can disrupt the flow. This forces the grid to re-adapt with new geometry that can accommodate the organic flows on site, and elevate the architecture from being a backdrop to something that engages the users. This efforts are carried forward to the sectional qualities, creating variety in the size of spaces and program adjacencies.
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With a textile factory making up a large portion of the program, the building celebrates the intricate machinery and processes by displaying them to bypassers on 9th ave SW. Machines such as looms, and waste baling can be see through this visualization. The glazing is strategically placed towards the North facade to minimize solar exposure, and reduce cooling loads in the factory.
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JOSIE KAIP
VOID BORDERLINE
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The Void Borderline project is about borders and boundary lines and the emptiness that surroundes them, situated through the border wall at the edge of Calexico, California, USA and Mexicali, Baja California, Mexico. Emptiness itself follows the ebb and flow of human movement. It can inject openness and freedom into densely packed urban lives, as the antitheses to overcrowded spaces and blocked movement. So how can this freedom be intentionally cultivated? Where can it be enforced? Emptiness in architecture can be traced throughout history, with many different purposes and meaning dependant on culture and context. Rem Koolhaas, for instance, wrote extensively on the void generated by the Berlin Wall before it was torn down. He looked at the wall as demonstrating the true capacity of the void against the physical realm, for good, or for worse. This wall, and the walls than come after it, are an oppressive void. The Berlin Wall generated circumstances that can be found repeating themselves in a present-day wall even now - the Mexican/US Border Wall.
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Program identity graphic (introduces the program idea)
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Since gaining the American presidency, trump’s administration’s crackdown on the border has resulted in a migrant crisis that has left over seventy thousand people in cages along the american side, and thousands more in overcrowded conditions on the Mexican side, waiting along the edges of a border void for legal asylum that may now never come. In pockets along the border – generally sister cities that meet on either side of the border wall, this pressure to reconcile, and disgust towards “trump’s wall” remains strong. So how can a neutralizing border crossing be designed? Two spatial organizations of emptiness reveal a repeated pattern across different cultures, places and times. These forms of emptiness expressed themselves as the enforced gap in density and the inaccessible void.
1 base photo taken by AP https://www.oregonlive.com/trending/2018/02/ the_berlin_wall_fell_10316_day.html 2 base photo taken by Anthony Suau https://www.nytimes. com/2019/11/09/world/berlin-wall-photos-30-year-anniversary.html 3 base photo taken from https://qz.com/1517907/what-the-us-mexicoborder-wall-actually-looks-like-right-now/
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The enforced gap in density is an urban threshold, usually utilized by those with power and privileged. It is an enforced stop gap between the urban realm of the city and the living spaces of those lucky enough to afford it. It is visible typically in the wide courtyards, palace and castle grounds belonging to empires, kings and, nowadays, billion-dollar corporations. While circulation at the human scal is permitted, urban density is halted at its edges. How then, can this emptiness be used to enforce an area of human circulation and escape from urban density at the border?
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The Royal Residence Gardens of the Palace of Versailles1, commissioned by Louis XIII; Stop City2, produced by Dogma; and Apple Park3, designed by Norman Foster all demonstrate this enforced gap clearly. 1 base photo by Daniel Ribar at https://unsplash.com/photos/cwKQ9eeZqxA 2 base image made by Pier Vittorio Aureli and Martino Tattara http://socks-studio.com/2011/07/10/stop-city-by-dogma-2007-08/ 3 base photograph taken by Toby Harriman https://tobyharriman.com/apple-park-aerial-photography/apple-park-headquarters-aerial-2018-3/
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The inaccessible void is found in architecture across the world. It blocks the capacity for human movement and circulation with its mere, impassable presence. This void does not discriminate – it is impossible for any person to pass through it. Together, these two elements of the enforced gap in density and the inaccessible void begin to shape the design of an architecture that crosses a borderline.
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The double dome of the Taj Mahal1, commissioned by Mughal Emperor Shah Jahan, the Inverse Skylight of the Louvre Museum2, designed by I.M. Pei and the Opus3 by Omniyat Hotel and designed by Zaha Hadid Architects all show examples of the inaccessible void. 1 base photo by Yann Forget https://en.wikipedia.org/wiki/Taj_Mahal#/media/File:Taj_Mahal_(Edited).jpeg 2 base photo taken by Thibault Camushttps://time.com/5591287/architect-i-m-pei-achieved-greatness/ 3 base photo taken by Laurian Ghinitoiu https://www.detail-online.com/en/blog-article/cube-of-towers-opus-by-zaha-hadid-architects-34629/
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AMERICAN entry point
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What if the borderline was punctured? What if a bubble of emptiness was injected into that span of a wall, to free up ground previously full and incapable of possibility? What if a bubble could allow for the continuation of human movement again? What if we could push back on an oppressive absence with a real notion of emptiness? To neutralize the borderline, and render it void, the program needs to response to two types of people. Migrants, who are seeking safe asylum into the states, and the civilians of Calexico and Mexicali who cross the border on the regular. There are four tiers of program; viewing the other side, interacting with the other side, sharing culture and spirituality, and, finally, crossing to the other side.
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inaccessible void
otb
entry points
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inaccessible void
otb
sublevel 1
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inaccessible void
otb
sublevel 3
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accessible void
sublevel 4
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Since this building acts to normalize the existence of a north america without borders, its broadest tier of program acts as a looking glass, to view the other side of the border without barriers. This generates a full view of the gap in density surrounded by the everyday life of Calexico and Mexicali. The site itself calls back to the valley’s natural existence as an unirrigated desert, while pathways take inspiration from the plaza circulation of Mexicali. Entry points take their shape from the surrounding residential landscape of Calexico, in order to blend into the urban area and generate familiarity. The border walls on site are made of glass, and allow for a view straight cross the countries’ lines.
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10m
ground 0m sublevel 1 -5m sublevel 2 -10m sublevel 3 -15m sublevel 4 -20m
On sublevels 1 and 2, mirrors of each other, the second level of programming kicks in. Crucial interactions between strangers on both sides of the border take place here, in the market and public areas embedded in the walls that twin around the American and Mexican circulation. This, along with the next level of program - a sharing of cultural and spiritual connections and safe spaces, works to humanize and recognize the other side as familiar. Sublevel 3 holds the ties that can be shared by both sides and provides a deeper engagement. The barriers on each side are softer than previous levels. 130 | KAIP
Finally, the deepest level is the capability to cross over, where the inaccessible void finally becomes accessible. This void, and the winding circulation, cuts through the entire building like a spiral to the crossing space.
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TANIA CASTILLO PELAYO
CIRCADIAN HEALTH
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2b
Health is a precious commodity in today’s world. Health is dependent on a myriad of variables and the spaces that have been developed to foster health are too. A brief historical analysis of health spaces uncovered the home as our most used health care facility throughout time. It provides a place to store sustenance, to upkeep our hygiene and a place for rest. Sleep is a primordial component of health since it repairs our bodies. Lacking rest makes us immunocompromised, and places us at risk of contracting both communicable and chronic diseases like some forms of cancer and dementia. Our mental health and stress levels are also aggravated by a lack of sleep. Hence, two seemingly unrelated populations are more similar than dissimilar: the urban workers and the homeless. Both are lack rest for different reasons, both are stressed and both are immunocompromised. It is important then to offer spaces for rest and health to help boost the immune system of both populations. The proposed building is a safe haven for refuge and recovery from daily stress for all populations in Vancouver’s Downtown Eastside, where the urban worker and the homeless readily interact.
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2b
7
4 2b
3 1
0
2
6
East to West Section
10
2a
3
2b 12
10
6b
4
12
9
8
6a
6
8
2c
11
2b
6
2c
5
5
2b
4
4
2c
3
2a
7
2b
3
3 1
2a
3 1
1
1. Entrances for Residents, Mail Boxes & Bike Storage 2a. Public Sound Therapy Chambers 2b. Sound Therapy Chambers for Residents 2c. Sound Therapy Chambers Sleep Disorder Clinic Patients 3. Public Plazas (the Urban Flea Market can be held here) 4. Apartments 5. Sleep Disorder Clinic: Reception & Quick Consults 6. Sleep Disorder Clinic Overnight Stays 6a. Patient Rooms for Overnight Stays 6b. Overnight Monitoring Rooms (Staff only) 7. Roof Top Gardens for Residents 8. Patient Atrium 9. Breathing Tests 10. EGGs & Cardiac Tests 11. MRI Rooms (Scanning Room shown) 12. Roof Top Garden
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A sleep disorder clinic for the urban worker and a residential apartment building for the homeless. This complex also provides public hygiene amenities for neighbouring Single Occupancy Room Buildings, as well private sound therapy to neurologically induce meditative stages to help patients de-stress and improve sleep quality. This service is also available to residents & to the public. Since it will take over an Urban Flea Market used by the homeless population, the new complex provides improved public spaces for such gatherings. It also boasts a depolluting facade that counteracts air pollution and car smog in the area. The strategies guiding the design & the program of the building were abstracted from a historical analysis of healthcare facilities that highlighted the importance of compartmentalization, directed movement and wayfinding, communal spaces for pause and rest, sound and meditation, as well as the importance of respecting circadian rhythms. These concepts heavily influenced the program adjacencies, and the spatial layout of
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the building. The project tries to learn from the past and propose a mixed use space that challenges health biases and shortcomings while serving two seemingly different populations who are not so different after all. Top: Concept Collage Right: Artefact summarizing all the design strategies extrapolated from the historical analysis of healthcare spaces.
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LACK OF SLEEP STRESS MENTAL HEALTH PROBLEMS NO PLACE TO SLEEP STRESS MENTAL HEALTH PROBLEMS
DTES
Downtown East Side Vancouver Urban Worker
Homeless Person
IMMUNOCOMPROMIZED APTS FOR THE HOMELESS
SOUND THERAPY FOR MENTAL HEALTH (PRIVATE & PUBLIC)
SLEEP DISORDER CLINIC 3401.5 m²
SOUND THERAPY FOR MENTAL HEALTH
APTS FOR THE HOMELESS 2112 m²
PUBLIC GREEN SPACES
(PLACE FOR URBAN FLEA MARKET & PRIVATE ROOF TOP GARDENS)
4458 m²
HYGIENE AMENITIES 1716 m²
HYGIENE AMENITIES
FOR THE NEIGHBOURING SINGLE OCCUPANCY ROOM (SROs) BUILDINGS
The site for the building complex is located in Downtown East Side (DTES) Vancouver along the infamous Hastings Street. This site shows the effects gentrification has on vulnerable homeless populations and it is a place were the two user groups amply interact: the urban worker and the homeless person. An urban flea market takes place every weekend on the site and hence the building complex will allow for space for this to continue to take place.
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West C
ordov
2
a
2
2 2 2 2 3
West H
2
asting
2
s
2 4
tt St
1
Abbo
2
Carral St.
2
2
2
2 2
West Pend e
2
2
r
C
0
10
30
60
3X MORE LIKELY TO CATCH A COLD 33%
21%
DEPRESSION + ANXIETY + STRESS
+
48% INCREASE IN DEVELOPING HEART DISEASE 36% INCREASE IN RISK FOR COLON CANCER
50% HIGHER RISK FOR OBESITY 33% INCREASE IN RISK FOR DEMENTIA 1/3 OF THE POPULATION IS SLEEP DEPRIVED
IMMUNOSUPPRESSION
=
NATURAL KILLER CELLS
IMMUNOCOMPROMISED
EFFECTS OF SLEEP DEPRIVATION
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COMPARTAMENTALIZATION
NONE
NONE
MORE CONNECTIVITY ALL
CONTAGION SPREADS
DIRECTED
RESTRICTED
LESS DIRECTED LESS RESTRICTED
CIRCULATION OF USERS
LINGER & CONGREGATE
PURPOSEFUL CIRCUL ATION SHORT PAUSE
LONG PAUSE
CIRCULATION : USER EXPERIENCE
CHANGEABLE
COMPARTAMENTALIZATION
+
MODES OF CIRCULATION
POROUS
+
PERMANENT
INSULATING
SPECIFICITY OF USE WALL THICKNESS
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COMPARTAMENTALIZATION
+
MODES OF CIRCULATION
OR
ORGANIZE SPECIFIC SPACES TOWARDS THE MIDDLE
CONNECTIVITY THROUGH THE BUILDING AND SITE SPECIFIC SPACES ORGANIZED RANDOMLY
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Circulation and Compartamentalization strategies: This is a summary of the spatial arrangements and adjacencies of rooms, and programs through each of the different floors of the building complex. They show how the design strategies derived from the historical analysis were applied to the spatial organization of all floor plans.
West Hastings St.
Entrances
Entrances
Resident Entrance Entrances
Entrances
Entrances
Entrances
Entrances
Resident Entrance
Resident Entrance
L1
Entrances Entrance to Clinic
Resident Entrance
Entrance to Clinic
West Hastings St.
alley
0
2
6
L1
10
Hygiene Amenities for neighbouring SROs + Main Office (L1b) Public Plazas (Urban Flea Market can use these spaces) Main Entrances for Residents of the Building & Sleep Disorder Clinic
UP
UP
L2
West Hastings St. alley
0
2
6
10
L2
Resident Apartments, Communal Space & Sound Therapy Chambers 1st Floor Sleeping Disorder Clinic: Reception, Quick Consults & Sound Therapy Chamber
L3
Resident Rooftop Green Space & Sound Therapy Chambers 2st Floor Sleeping Disorder Clinic: Overnight Monitoring, Consults, Offices & Sound Therapy Chamber
UP
UP
L3
West Hastings St. alley
0
2
6
10 3rd Floor Foyer
Medical Record / 3rd floor Reception
MRI Scanning UP
UP
Cardiac Testing
Office
Breathing and EEG Testing
MRI Control Room
MRI Equipment Room
Atrium
L4 alley
0
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2
6
10
L4
3rd Floor of Sleep Disorder Clinic: MRI Rooms, EEGs, & Breathing and Cardivascular Testing Medical Records, Sound Therapy Chamber for Patients & Atrium for Patients and Staff
Neuroscience research has shown that specific sound frequencies help induce meditative states in the brain immediately upon sensing them. These sounds can be effectively used to treat sleep disorders and mental health issues, as well as lower stress levels in people. These sound therapy chambers will benefit both the patients of the sleep disorder clinic, and the residents of the apartment building since many homeless people are afflicted by mental health issues too. The general public also has access to these sound therapy chambers (the public ones are located on the ground floor of the building).
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welcome
welcome welcome
West Hastings St. alley
West Hastings St.
0
South to North Section Entrances
Entrances
Entrances
Entrances
Entrances
Entrances
Resident Entrance
Resident Entrance
10
Entrance to Clinic
Resident Entrance
Entrances
6
Resident Entrance
Entrance to Clinic
2
Entrances
alley
0
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2
6
10
L1
Hygiene Amenities for neighbouring SROs + Main Office (L1b) Public Plazas (Urban Flea Market can use these spaces) Main Entrances for Residents of the Building & Sleep Disorder Clinic
L1: Hygiene Amenities for the nearby Single Occupancy Room Buildings (SROs) , Public Sound Therapy Chambers, Walkways across the site, Entrances for Residents and Entrance for Patients of the Sleeping Clinic.
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West Hastings St.
Shared Garden Balcony
Shared Garden Balcony
Unit
Unit
Unit
Shared Garden Balcony
Unit
Shared Garden Balcony
Unit
Unit
Unit
Unit
Sleep Disorder Clinic (1st floor) Unit
Unit
Unit
Unit
UP
Hallway
Hallway
STC
Hallway
STC
Hallway
STC
UP
Unit
Unit
Unit
Unit
Unit
Unit
Unit
Shared Garden Balcony
Communal Green Gathering Space
Shared Garden Balcony
Unit
Unit
Unit
Shared Garden Balcony
Unit
Unit
Shared Garden Balcony
alley
0
2
6
10
L2
Resident Apartments, Communal Space & Sound Therapy Chambers 1st Floor Sleeping Disorder Clinic: Reception, Quick Consults & Sound Therapy Chamber
L2: Connectivity across the four apartment buildings through the peripheral space around each Sound Therapy Chamber (STC) and the communal green gathering space (middle of complex); Sound Therapy Chambers for residents only; and shared garden balconies for every three apartment units. The 1st reception floor of the Sleep Disorder Clinic is also located on this floor along with the Patient Sound Therapy Chamber (middle). 150 | CASTILLO-PELAYO
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West Hastings St.
3rd Floor Foyer
Medical Record / 3rd floor Reception
MRI Scanning UP
UP
Cardiac Testing
Office
Breathing and EEG Testing
MRI Control Room
MRI Equipment Room
Atrium
alley
West Hastings St.
0
2
6
L4
10
3rd Floor of Sleep Disorder Clinic: MRI Rooms, EEGs, & Breathing and Cardivascular Testing Medical Records, Sound Therapy Chamber for Patients & Atrium for Patients and Staff
UP
UP
alley
0
2
6
10
L3
Resident Rooftop Green Space & Sound Therapy Chambers 2st Floor Sleeping Disorder Clinic: Overnight Monitoring, Consults, Offices & Sound Therapy Chamber
L2, L3 & L4: The Clinic stars in L2 where the general reception and quick consult areas are located, however the majority of the program is located on L3 and L4. L3 houses the Overnight Sleep Monitoring for patients, and L4 houses the MRI rooms, EEGs, Cardiac & Breathing Testings , as well as the patient atrium.
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West Hastings St.
UP
UP
alley
0
2
6
10
L5
Sleep Disorder Clinic Rooftop Garden (middle) & Sound Chambers (Rooftop Gardens of L3 for Residents also visible on the left and right)
L5: Sleep Disorder Clinic has access to a Garden Rooftoop for patients (middle green area) the two green rooftops on both sides are the garden rooftops accesible to residents (L3 picture above), and as previously mentioned the residents also have access to a garden balcony (right).
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Solid Wall Behind = Glass Thermal mass gain and no vuln
prosolve370e.com
The facade logic was derived from the artifact. De-polluting fins are arrayed to protect vulnerable spaces and allow light into non-vulnerable spaces. The fins simultaneously provide shade to areas that may overheat, while exposing areas with a higher thermal mass that can hold heat and release it later on throughout the building as a sustainable passive strategy. The fins are made of prosolve370e and “coated with a superfine titanium dioxide (TiO2) that is activated by ambient daylight. It requires only small amounts of naturally occurring UV light and humidity to effectively reduce air pollutants into harmless amounts of carbon dioxide and water� (prosolve370e.com). The rest of the building is cladded with white metal panels coated with the same depolluting material.
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s placed in Facade nerable spaces exposed
Open Space, No Wall = Depolluting Fins / Screen placed Overheating avoided, vulnerable space protected
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DANIELLE CALLAN
COMMON GROUND
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158 | CALLAN
Common Ground is an architectural intervention rooted in the identification of blind urban development as a catalyst for the facelessness of cities. CG exists in conversation with its landscape, employing its natural proximities as defining agents of program, form, and circulation. A field of occupiable conditions extends from within the commercial core of Canmore AB and into the adjacent Bow River, funnelling river waters into the city, reimagining a rigid, traditional city plan as one that is anti-fragile and breathes in its surroundings.
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160 | CALLAN
site location
This studio began with an identification of suburbia as an agent for the facelessness of cities. A subsequent exploration of suburbia’s draws and detractors was performed, examining its evolvement throughout history and its contributions to our current practices of residential living and development. Aerial studies of suburbia were performed, culminating in a series of “rugs” that were created from aggregations of these aerial studies. (images to right). Images were copied, layered, and mirrored to create these images which helped to reveal the existence of edges between suburbia and its surrounding landscape. These edges were a lasting prompt thoughout the semester. Further explorations in diffusion were performed in an effort to create an artefact. Explorations employed colour, amount and arrangment of ink, with the final artifact being created by applying ink to a laser-engraved plexiglass surface. 161 | CALLAN
In an effort to identify a reason for change that occurs along the pre-identified edge, different variables were considered. Ultimately, water as an agent for change, in regards to this edge, was chosen as a point of focus. As such, floodplains across Alberta were surveyed, with Canmore becoming the chosen site because a large amount of its central core lies within a flooplain. Common Ground was approached with a number of different strategies in mind, at the scale of the site, which can be identified as flexible pathways and pockets, populated circulation routes, and the diffusion of edges. The identified edge between Canmore and the Bow is exploded and diffused, creating a porous threshold that is injected with program and circulation. On the next page are vignettes which represent momentary, experiential junctures in Common Ground. 162 | CALLAN
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This project is located at Canmore, Alberta, a small mountain town located West of Calgary. Although millions of tourist flow through the area every year, Canmore’s population is just shy of 14,000. Its historic city centre is less than one kilometer from the edge of the Bow, and nearly half of Canmore’s commercial centre lies within the Bow’s floodplain. The Bow River is one of the most defining features of Western and Southern Alberta. It stems from the Bow Glacier north of Banff, in the Upper Bow sub-basin of the larger Bow River Basin and runs toward the Southeast past Canmore and Calgary. The Upper Bow sub-basin is an area that consists of a highly variable set of microclimates that can rapidly change, and receive over 600mm of precipitation annually, which is over double that of the Eastern prairies. Over eighty percent of the river’s source water comes from high-elevation snowpack melting from mountains in this area.
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A field of programmatic, occupiable conditions extends from within the commercial core of the mounain town and into the adjacent Bow River. Conversely, the waters of the Bow are funnelled in toward the city, reimagining a rigid, traditional city plan as one that breathes, and is anti-fragile. Programmed spaces include Exhibition Spaces, Gastro-Complex, Lookout Tower, Sauna and Lagoon Complex, Outdoor Rinks, which can also act as Recessed Market Spaces, and the circulation boardwalk and canals themselves. These programs are oriented around an arterial circulation route, creating a necklace of occupiable programs that facilitate both passive and active interaction. 167 | CALLAN
A site section of the Eastern part of Common Ground, shown at the top of this page, shows the outdoor rink space that reaches into the central area of Canmore, into a space which is currently residual and mostly used for parking. A site section of the Western portion of Common Ground, at the bottom of the page, reaches into the river and shows the lagoon below the saunas. As water levels and conditions change throughout the seasons, the more Eastern programs of Common Ground can change. Anticipated conditions here are an outdoor gather and commercial space or wading pool in the summer, and an outdoor ice skating surface in the winter.
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Here we are looking West, with the entrance to the Gastro-Complex to the life and the Bow River below. The Exhibition units are directly ahead, which mark the Westernmost point of Common Ground. Deployed at the neighborhood scale, Common Ground exists in conversation with its landscape, employing its natural conditions and proximities as agents of program, form, circulation, and interaction. Common Ground reaches into residual spaces within Canmore’s commercial coreand extends beyond the Bow’s shores and into its waters, acting as a bridge between the two poles.
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SHAWN BELLAMY
CALGARY STAYCATION CENTRE
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Blue Line
Proposed High Speed Rail
Proposed Green Line
Proposed Site
Red Line
The Calgary Staycation Centre is a piece of architecture that aims to deal with the need to leave that causes spaces to be consumed in rapid succession as if they were mere products. The Staycation Centre is based on ideas of replay-ability that are based in game Proposed Speed Railwander, design. It explores ideasHigharound discovery and atmosphere. In this way the building can try to push back against the homogeneous city that it is attempt to serve everyone, fails to do so well and instead falls into mediocrity. This studio was an exploration of the causes of the need to leave and methods to alleviate some of the issues around it. It focused on developing the approach to the building from the inside out. It looked at developing spatial toolkit.
Blue Line Red Line City Hall
Studio Bell Calgary Tower Proposed High Speed Rail
Selected Site
New Green Line
New Events Centre
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SHAWN BELLAMY
CALGARY STAYCATION CENTRE The homogeneous city in its desire to satisfy everyone, it often fails to fully satisfy anyone. This lack of satisfying context results in a natural search for a satisfying surroundings. This results in a problem which I call the Need to Leave. This issue is the consumption of space like a quick and disposal item, we consume one space after another and search for a new one on a bucket list. The acceptance of the context being dis-satisfactory creates and environment that allows for it to continue to be dis-satisfactory.
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1500 BCE - Opportunities
1873 CE - Displays of Wealth
300 BCE - Pilgrimages
1950 CE - Change in Wealth & Travel
1990 CE - Escapism
2010 CE - Fear of Missing Out
Geoffrey Chaucer's "Canterbury Tales", 1387
9000 BCE - Wanderlust & Curiosity
The Ball in the Concert Hall of the Winter Palace..., Zichy, Mihรกly. 1827-1906
Illustration by Robert Clifford Magis, National Geographic
???? BCE - Sacrcity
The Need to Leave did not just appear in modern times. Throughout history humans have found a need to leave their context and search out other locations and places. The reasons have changes over time with many per-historic reasons still persisting. The largest change to the Need to Leave was a result of the change in technology that allowed for easier transportation. The combustion engine, the train and the airplane all changed the ability to leave.
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SHAW BELLAMY
CALGARY STAYCATION CENTRE
The artifact was created in several iterations in which the same ideas were explored over and over. The first attempt at the artifact was designed around a variety of experiences that would fit within an existing context to show ways to improve it. The second iteration was base on a design process of overlaying a Dungeons & Dragons dungeon with some modern ideas of programming. This resulted in a wide array of spaces with different feels. This was a bit more detailed than the artifact was meant to be and as such needed to be reduced in complexity. The final iteration is a simplified from the previous version. Instead of programming the spaces, they were simply laid out with loops of use.
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Loop
Destination
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Transition
Destination Transition
Transition
Transition
Intersection
Destination
Transition
Loop
Destination
Destination
Transition
Transition
Destination
Transition
SHAWN BELLAMY
CALGARY STAYCATION CENTRE
Hub & Loops
Long Loops
Intersecting
Crash Bandicoot
FTL
Skyrim
Destinations
Wander / Peaks
Transition / Scale
In applying the artifact to the selected site, the there needed to be selected a series of loops and loop organizing structure. To achieve the best replayable architecture, I looked at game design. From this reference there were many options in organizational structures. Three I choose to look into were Crash Bandicoot, FTL and Skyrim. Rather more accurately I looked at old school platformers, rogue-like games and modern RPGs. These are all organized rather differently. This created three models, Hub and Loops, Long Loops and Intersecting Loops. Once I had decided on the style of loop, the next step was to create the spaces along the loops. These were broken down into destinations, transitions and intersections. Each of these spaces needed to have a defining atmospheric feel in order to create identities. This required a toolkit of spatial configurations that could produce the desired effects of atmospheres that can help organize the loops. 180 | BELLAMY
Minecraft [Aimless Wander]
Skyrim [Far-Seeker Wander]
[Lost Wander]
Journey [Journey Wander]
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Pea k
R (Re ewar vea d l)
s (S
Hu
mb
Gu
idin
Hei
ght
Aw e (C om
pre
pac eP rev i
ew s)
le (
Hei
ght
Inc
rea s
Cru s
e)
h (C om
pre
gL
igh t (D
Mo
ayl ig
De
cen t
difi
htin g
)
(Ele
vat ion
Cha
Sou
nd
nge
)
Foc u
s (S
ssio
Per s
n)
pec
vat ed
Act iv
ity
er (
Bre
ak
Sig
(Ob
ser
eC
ion
(Us
er C
n)
hoi
ce)
han
ge)
vat ion
)
Ele Wa nd
tive
ens
cat
ssio
(Fo
cus
)
htli n
es)
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Wonder Loop
Energy Loop
Joy Loop
Reflection Loop 183 | BELLAMY
SHAWN BELLAMY
CALGARY STAYCATION CENTRE The architecture of this intervention requires a great deal of though in the flow through the building. The movement needs to promote curiosity, discovery and wander. This series of graphics show the flows within each loop of the building’s program. In this movement, the spaces moved through are either the more rigid like the destinations or more ambiguous in the transitions.
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Pub
Free-Play Video Games
Joy Loop
High Speed Rail
VR Booths Swimming Lounge
Wonder Loop Upper Gardens
Restaurant
Hotel
Lower Gardens
Outdoor Plaza
Cafe
Reflection Loop
Energy Loop
Parking
Gallery
Train Corridor
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Rock Climbing
Performance
PRODUCED BY AN AUTODESK STUDENT VERSION
Lobby Far-Seeker Wander
Swimming Pool
PRODUCED BY AN AUTODESK STUDENT VERSION
Rock Climbing Lower Garden
Lounge
Cafe
DN
DN
DN
DN
Level 1 1 : 500 PRODUCED BY AN AUTODESK STUDENT VERSION
1
PRODUCED BY AN AUTODESK STUDENT VERSION
Reflection Pond
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Gallery
Performance History
Perform
Practice Space VR Journey
Cafe
1
Section 1 1 : 500
1
Section 1 1 : 500
City Wander
Swimming Pool
Aroma Wander
Lost Reflection
Upper Garden
Lower Garden
P
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HSR
Flexible Con Space
Activities Wander CPR
Parking
Practice Space
VR Journey
Parking
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This space is the Far-Seeker transition space between the lower gardens and the rock climbing gym. This space is based on the Far-Seeker style of wander where there are some major cues of activities within the building and adjacent areas. Within this space the cues are the raised platform area for flexible activities to be determined by the users. There is some garden space that allows for a gradient out from the lower gardens. A water slide is also visible but with no beginning or end, inciting curiosity to find them. One could also here the squeak of sneakers on a basketball court just out of view. The last space is a hard to get to bouldering area one can see on their way to the rock climbing area.
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This space is the Lost transition space between the hotel lobby and the upper garden. This space is based on the Lost style of wander where the space tries to make the user slightly uncomfortable. This particular Lost transition uses a divergence from the rectilinear nature of the building to create a unfamiliar feeling. The space is also organized as a maze with spaces turning back onto themselves sending you back to an earlier place in the maze. It is also one of the more dimly lit spaces within the building. This allows the peaks it uses to help pull circulation with natural light. Once at the peak, one can see other spaces with people but do not show a simple route how to get there.
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This space is the Lower Gardens of the building and is an intersection space. This space is connected to both the Wonder Loop and the Energy Loop and allows for cross over between the two. At the end of the space there is also circulation to the LRT and parking. This space takes great advantage of the peak tool to increase curiosity and promote discovery. The areas that are peaked into are the swimming pool, the upper gardens, the lost reflection transition and the far-seeker energy transition. This allows you to gravitate towards what interests you. It also does not take you on a straight route, in hopes of slowing your movement to allow you to take advantage of the above mentioned peaks.
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This space is the Journey transition space between the lounge and VR booths. This space is based on the Journey style of wander where the movement through the space is fairly linear so that the transition can take you through a meaningful experience. This journey is one of the senses in which your natural senses are slowly taken over by virtual ones. The dark lighting takes away your sight, and replaces it with screens for way finding and visuals. Your hearing is filled with soundscapes as you move through the space. Lastly the ventilation in the area uses scents to help make you feel immersed even further.
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NAVJOT SINGH
SPATIAL PARADOX
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Together But Alone
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What is our connection with our environment? The contemporary city reveals itself as a set of cells, some may be out of sight, some out of reach, but for many this conveys a temor of spatial isolation. Today, 1 in 4 people experience some sort of mental health disorder. Loneliness is a serious epidemic that exists within the contemporary city. Research shows that loneliness is as dangerous as smoking 15 cigarettes a day due to its stress on long term health and longevity. Also, studies indicate that lonely people are more likely to suffer from heart disease, dementia, and depression. Upon further research, historical extremes of mitigating mental health issues consisted of dogma, myth, and eventually shifted towards adapating spatial environments. On that premise, this project saw an opportunity to create a collective labryinth for a wounded society to health, by stimulating the mind through an experiential journey of meandering and rejuventating a playful spirit.
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The feeling of loneliness can be amplified by overthinking, and elevate our stress and correlate to feeling socially isolated. In addition to this, an individual can feel mentally lost. However, drawing elements from Piranesi’s fairy-tale prison etchings, a strategy utilizing a paradox was discovered. The approach consisted of designing a labryinth where one uses the familiarity of the feeling of being lost in conjunction with meandering. Ultimately, this would strive to encourage discovery, curiosity, and play. For that reason, there was an opportunity created to further explore how to intentionally allow people to engage in being physically lost and yeild positive benefits.
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The use of a physical artifact exploration was an essential tool in developing strategies to further disrupt spatial orders and exploit nuances. This exploration was important to push the potential of discovering a new manifestation of spatial organization. For that reason, multiple artifiacts were made and sketching spatial concepts was heavily carried out during this process. Following this, a variety of spatial strategies were extracted from the final artifact created.
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The project is located in the borough of Lond Island City, New York, nearby the Manhattan borough. Looking back at history the site has historically been dominated by rapid development and private econmic interest for profit in the neighbouring borough of Manhattan. Whereas, Long Island City has had an industrial based culture throughout its history. An artificial basin was an undertilized location chosen for the siting of the project to provide public infrastructure that gave access to the waterfront. After observing the shoreline and surrounding viewing piers the project aimed at giving back to the borough of Long Island City by proposing a labyrinth pier infrastructure. Further analysis optimized site responsiveness and developing the pier.
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Existing water inlet
Low-rise dom
High-rise dominant
Intersection
Orient
Winter Solstice
Summer Solstice
Total hours in shadow all day: 1.5 - 3.5
Total hours in shadow all day: 0
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minant
Commercial
Monument
Residen-
Industrial/Tech
Main Access
tation
Fall Equinox Total hours in shadow all day: 0 - 2
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The composition of the project uses monolithic qualities of the labyrinth and yet integrates a collision of more innovative forms. Further deploying strategies of contrast, also resulted in various architectural forms that collectively provide experiential quality. The project starts with a lower sunken level transition and then formulates a new rhythm of public space throughout the main floor level. Encouraging the acceptance of feeling lost and disorientationg to refresh one’s mind was executed by manipulating a non-linear sequence through multiple entry and mis-directing transition area’s.
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The myth of solely increasing the number of encounters, results in an overall greater sense of joy is false. Through the mix of multiplicity of pathways and social cluster nodes it bridges the element of increasing the number of encounters and quality of experience with individuals as well. The design exploration suggested new forms of meaning of connection, gathering, and playfulness through maze and social cluster mixing. This was also achieved by using spaces such as a public art installation area, kayak lounge, swimming pool, music venue, splash pads and more.
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1. Aquarium/Boardwalk 2. Rock Climbing Wall 3. Kayak Lounge/Bar 4. Storage 5. Trampoline Pads 6. Swimming Pool 7. Washroom / Change Rooms 8. Showers 9. Music Venue Area
10.Summer Splash Pad / Winter Ice Skating 11.Skateboarding Area 12. Mesh Maze 13. Public Installation Space 14.Reflection Pond 15. Mechanical & Storage
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The initial journey of the labyrinth starts by slowly escaping the bigness of the city as it ramps down closer to the water and starts to reveal hints of visual connection and forms beyond. The use of recycled plastic gives a feeling of playfulness with its colourful speckles. A variety of aggregate size and soft colour tones blend with the natural surrounding water, further giving a sense of calm and coolness. Spaces offer adjacent visual connection and places to relax, and lounge. Additionally, social blending of program is mixed in instances such a music venue area and public swimming pool creating more opportunity for connection.The labryinth is also designed to facilitate seasonal opportunities such as an ice skating rink. Lastly, the journey of being lost finally projects one towards the edge of the pier in hopes of one reaching the above and underground aquarium and boardwalk loop, A large rock-climbing wall splits and reveals a freshness to one’s connection with the contemporary city after experiencing components of the labyrinth.
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NORIKA YUE
LO-FI ARCHITECTURE
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image
The project lo-fi architecture aims to reconfigure the current built environment that constitutes our urban condition. It can be considered that urbanity is plagued by the generic; one that is understood as such through the accumulation of history and the excess of stimulus. Lo-fi stands for low fidelity� which means a low degree of exactness with which something is copied or reproduced. As such , the project aims to reveal the issues of our contemporary realm, exaggerated them and augment them in order to create a hyper reality of our situation. As architectural styles and motifs are generated and thus redistributed and diluted, the separation between spatial qualities, programmatic logics and architectural agency continue to segregate. The project explodes programmatic elements that are entrenched in the site. Realizing that the generic is caused by normative relationships based on economies of scale, hyper-efficiency and capitalist drivers, the project separates objects that consitute how a space is normally used; giving an avenue for these objects to transform into totems. By placing these modules on the street, and utilizing the deconstructed program of the adjacent buildings, the street becomes activated with new and intriguing possibilities. 221 | YUE
ARTEFACT
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HISTORICAL AND SITE CONTEXT
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CLASSICAL BAROQUE CHICAGO SCHOOL PHARMACY RETAIL BAROQUE CHICAGO SCHOOL CHICAGO SCHOOL BRUTALIST CHICAGO SCHOOL CHICAGO SCHOOL BAROQUQUE CHICAGO SCHOOL ART DECO
MODERN
CONTEMPORARY
MODERN
ART NOUVEAU
INTERNATIONAL
NEOCLASSICAL
NEO CLASSICAL
CLASSICAL
ART NOUVEAU
CHICAGO SCHOOL
CLASSICAL
POST MODERN
BAR SALON PUB PHARMACY RETAIL JUICER RETAIL COMMERCIAL RESTAURANT SPA CAFE RETAIL PUB RESTAURANT
BAR
MIXED USE
THEATRE
BANK
CAFE
CLUB
RETAIL
RETAIL
GYM
MIXED USED
RESTAURANT
MIXED USE
RETAIL
COMMERCIAL
CONTEMPORARY
BANK
OFFICE
OFFICE
BRUTALIST
BRUTALIST
BRUTALIST
ACTIVATING THE STREETSCAPE 224 | YUE
M
TOILET
WASHROOM
WASHBASIN
A
MIRROR
CAFE
VENDOR AREA
COFFEE MACHINE
TABLES
SEATS
LOUNGE AREA
RECONFIGURATION OF PROGRAM
NEW RELATIONSHIPS
R
POWER OUTLET
RAMP
VERTICAL
OPEN SPACE
MACHINE
SEATS
POWER OUTLET
TOILET
STAIRS
MATS
COFFEE MACHINE
FREEWEIGHT
SEATS
MIRRORS
TABLES
OPEN SPACE
ELEVATOR
WASHBASIN
LADDER
FREEWEIGHT
MIRRORS
G
STAIRS
ELEVATOR
Transitional Spaces LADDER
HORIZONTAL HALLWAY
O
OPEN SPACE
STRETCHING AREA MATS
R
MIRRORS
GYM
MACHINE AREA
MACHINE
MACHINE
FREEWEIGHT
FREEWEIGHT
P
FREEWEIGHT AREA
Public Totems
Active Totems
Retail Totems
Hospitality Totems
Private Totems
RECLINER
FREEWEIGHTS
HANGER
HOOKAH
WASHROOM
SODA DISPENSER SEAT RACK
GARBAGE CAN
BED
WINE RACK
TREADMILL
FRIDGE RECEPTION/TILL OFFICE
GREENERY PLYOMETRIC BOX
SINK DECORATIONS
RELAXATION POD
AQUARIUM GRILL
BENCH
TOTEMS 225 | YUE
BENCH
BENCH
TABLE/SEATING
TATAMI
DECONSTRUCTION OF SPACIAL DEVICES
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SITE SECTION
image 1ST ST SW
8TH AVE
SITE PLAN
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1ST ST SW
8TH AVE
SHOPPING PATH
EXERCISE PATH
PEDESTRIAN PATH
AUTOMOBILE PATH
CYCLING PATH
FLOWS - EXISTING
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1ST ST SW
8TH AVE
SHOPPING PATH
EXERCISE PATH
PEDESTRIAN PATH
AUTOMOBILE PATH
CYCLING PATH
FLOWS - PROPOSED
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image
PLAN - GROUND LEVEL
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image
PLAN - UPPER LEVEL
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ima
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age
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ima
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age
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ima
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age
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ima
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age
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MAHER LATIF
THE SPACES BETWEEN US
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THE
S P A C E S
BETWEEN US
The contemporary city is characterized by the distinction of class, religion, culture, politics and race. These groups are often immediately adjacent to one another, yet there are always ephemeral or physical boundaries that define and separate them. These stark differences are often the result of historic turmoil between groups, cultural or religious biases, or other forms of discrimination that has resulted in a sense of resentment without grounds. Although there have always been instances of segregation within our history, it has become more and more pronounced as the rate of immigration, the number of refugees, nationalist movements, the overall flow of people and goods have increased at an unprecedented amount. This separation is unhealthy and dangerous yet is prevalent globally. We see this characteristic of the contemporary city manifest as segregated residential complexes between religious groups in Ireland, between political parties in Berlin, between races in South Africa, and between classes in New Mexico. 243| LATIF
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image
image
image
image
image
image
image
image
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This project is an intervention that will be implemented in the impending wall that will be built between Israel and Palestine, at the midpoint between the two major cities, Netanya, in Israel, and Nablus in Palestine. While the project facilitates the function of a boundary, its mixed program aims to diffuse the transition from one side to the other. The intervention of “The Spaces Between Us� is meant to outlive its purpose as a threshold between states. Thus, as the wall becomes obsolete and begins to fall, the remaining building can stand and evolve into a monument of the assimilation. Through iterations of form finding, The Spaces Between Us began to use the boundary to interact with the existing infrastructure and natural resources on site, to start a dialogue between the states that it separates. 246 | LATIF
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The Spaces Between Us aims to highlight the juxtaposition of adjacent communities that exist across the boundary that characterizes so many contemporary cities. This project aims to take the idea of that boundary, meant to create a strong separation of peoples, and instead bring them together as an instance of mutual understanding. The wall, the material subject matter of the project, becomes a malleable substrate that can bend to form secure spaces. The wall can expand to allow the all itself to be inhabited. It can lift to soften the sensory perception of the boundary at the user level. This project interrogates the wall by folding, bending, and softening it. The Spaces Between Us is an intervention in the to-be-built wall between Israel and Palestine, acting as a Border Crossing with secondary programming. This project aims to challenge that notion, asking the question, How can the wall be used to bring people together?
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PRIMARY PROGRAM BORDER CONTROL
SECONDARY PROGRAM OASIS
The typical border crossing process between Israel and Palestine can last over a grueling 6 hours for users moving from either end. These long waits are associated with the checkpoint nodes of border control. This design mixes the primary program of the Border Control, with the secondary program of the Oasis, supplementing the in-between spaces of the control nodes. The Oasis is interjected in the otherwise linear program of conventional border crossings.
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LUGGAGE
WATCHTOWER VISA & PASSPORT
NOURISHMENT
PRAYER
image BORDER CONTROL
OASIS
GARDEN
WALL
ART CUSTOMS & INTERVIEW
SCREENING
Oasis programming features spaces that provide amenities and nourishment for users. these spaces aim to provide organicism that contrasts the rigidity and austerity of the border crossing. Users cascade between control nodes into oasis spaces, that are interconnected, allowing organic movement between the folds of the wall. Each of the Oasis spaces provides the opportunity for interaction between users, from either side of the border, providing a space of equal ground.
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This other entity of program aims to create a sense of interest and intrigue for users of all backgrounds, providing an opportunity of interaction, refreshment, and assimilation of ideas. These programs are facilitated across the overlapping folds of the boundary, thickening and thinning to create a variety of spaces. The pockets and masses created by the treatment of the boundary become interspersed with moments of structure and leisure. While the juxtaposition of program parallels and alludes to the differences on either side of the boundary, it functions to soften the transition through the boundary of the wall, while creating an opportunity to interact with other backgrounds and cultures. The interactive program aims to beg the question “why is the wall necessary?�.
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SECTION A
SCALE - 1:200
Sections begin to highlight the spatial order and adjacencies within the project. Much like the subject matter it exists within, The Spaces Between Us discusses the juxtaposition of the rigid border control programming with that of the Oasis . While the interior of the wall hosts the border control programing, the loops that host the Oasis contain the hospitable and natural splendor that users from either end of the boundary are drawn to.
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SECTION B
SCALE - 1:200
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The Spaces Between Us confronts the sensitive topic of the struggle between Israel and Palestine. It aims to bring users from different backgrounds, belief systems, and cultures into a place of common ground, to allow them to mix, interact, and begin to understand one another. This project is a discussion on the use of boundary that is characteristic of many contemporary cities.
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SENIOR STUDIO / M.ARCH
INSTRUCTOR: Jessie Andjelic, Architect AAA, Founding Partner SPECTACLE B Comm Culture, M Arch, LEED AP