HO_Inhoudstafel_MathetmaticsForGameCreators

Page 1

Inhoudstafel

Chapter 1

The Unit Circle

Chapter 2

Trigonometry

Chapter 3

Animation using trigonometric funtions

Chapter 4

Vectors

Chapter 5

3D Vectors: Applications of dot and cross product

Chapter 6

Lighting: Basics of computer graphics

Chapter 7

Animations with physics and vectors

Chapter 8

Transformation with matrices

Chapter 9

Trigonometry case study: the icosahedron

Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.