Inhoudstafel
Chapter 1
The Unit Circle
Chapter 2
Trigonometry
Chapter 3
Animation using trigonometric funtions
Chapter 4
Vectors
Chapter 5
3D Vectors: Applications of dot and cross product
Chapter 6
Lighting: Basics of computer graphics
Chapter 7
Animations with physics and vectors
Chapter 8
Transformation with matrices
Chapter 9
Trigonometry case study: the icosahedron
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