智能零售环境系统设计 - 利用先进技术(AI MR VR)改善潘海利根线下店购物体验

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Penhaligon’s MR VR Retail enviroment system des gn Group work(4 person)-Conduct prototype iteration 2022.01 2022.04 The UK fragrance market is in a downturn due to the Covid ep demic. Th s retail environment system d e s i g n u t l i s e s M R , V R a n d A I a d v a n c e d techno og es to focus on improv ng the n store fragrance tast ng exper ence at Penhal gon, thereby enhanc ng the customer shopping exper ence and dr v ng spend. Design opportunity, Ideation, Prototype, Evaluation BRIEF

BACKGROUND

Key design process

We ma nly focused on the process of deat on, prototype and eva uat on, we have terated for several times on each stage

Fragrance marketing analysis

Inuenced by the covid the fragrance market va ue in uk has a s gn cant decrease n 2020 , wh e most perfume customers prefer to shop n phys ca stores. So mproving the in store shopp ng exper ence could be a way to drive the market.

BRANDANALYSIS

Penhaligon’s: A British Fragrance Brand

PROBLEMASSUMPTION

Finding opportunity

Our reta ler penha gon’s is a roya , luxury br t sh fragrance brand with long h story, and has a strong focus on prov ding cons derate

Royal Luxury

Long history

TARGET USER FOR PENHALIGON

Gen-Z

Penha gon’s p l consumers: the generation

Want to know wh ch fragrance suit them when try ng perfume n the store

Servive they provide:

V e w e d a s a u x u r y brand because of the prem um pric ng

ces for consumers

BUT...

ŸWonder if the fragrance is appropriate n the actua scene

ŸScent of var ous perfumes mixed together

ŸAfter tried too many perfumes, the sense of sme l s not sensitive

Prolling

Personalisation

Wrapping

APP

UniqueTastes

‘W t e to create or g na or the d scerning cs of today’

High-level of Spending Ability Buy for Themsevels

serv Fragrance tasting Extens ve comparison and selection

About 90% customers sa d they a ways buy perfume for themselves

ŸConfused by the text description of the perfume

USER RESEARCH - Round 1

To focus on the most painful ows throughout the user journey

Semi stuctured interview - 30 45m ns 7 participan s - target user group

Browse perfumes (the packag ng and name attract the most attent on of this segment of users)

•Fragrance pa np onts in user journeykey ows w th most pa npo nts n-store shopping user journey chart

•Leather
•Gift
•ALICE
idea ion Proto yp ng Eva uat on Des gn Oppor un yns gh s P ma esea ch Seconda y e ea Bh e Ou come

Data collection

7 participants - target user group

Observe users’ in store shopping experience

Sem stuctured nterv ew after shopp ng - 30 45m ns

To assess users’ experience n key user ows and to d scover true fee ings dur ng the exper ence

Data analysis

1.Distinction Gird

To distingu sh important behav ours and emotions

2.Afnity D agramming

After have the nd ngs through D st nction Grid, form ng common nsights through Afn ty Map

RESEARCH RESULT

3 Key Insights

Unimaginable description of th s

can t re ate the smell of the perfume to the description.

P1 Fema e

Confusa smells

Too much perfume makes me confused about scents.

P2,Female

Embarrassin salesmen

Somet mes feel embarrassed when the sa esman seems too zealous.

P3,Female

2 Design opportunities a service for perfume consumers that

Filtering fragrance by ntu t ve y c ear descr pt on and presentation overcomes the actua scent of the perfume does not correspond to the user's expectat ons of the merchant s descr ption, for an efcient purchase

User journey map- nd ng touch point for adding advanced techno ogy

Enter the shop Try the product

3.Key Ins ght Metric

F nd key insights with high user desirab lity, turnover growth potent a

4.‘How Might We’ Metr c

Eva uate a l HMWs for key insights to nd the b ggest opportun ties

Action Touchpoint Emotion Painpoint

Persona with painpoints

Amanda “

It’s d fcult for me to nd a perfume that su ts me.

ŸLack of ways to lter perfumes

ŸLack of feelings towards different perfumes

ŸLack of personalised experience

Hav ng a clear sense of the characteristics of the d fferent fragrances through a to overcomemulti-sensory fragrance tasting the sense of sme lack memory po nts to experience .

Compare and choose

Look around the shop Shopping assistant comes to help Browse products Try on perfumes

ng assistant

e phones

Compare perfume by sme ng again Decide wh ch one is better

Curious Stressed Confused Confused Not impressed Dilemma

fcu t to select Communicat on pressure Imprecise description

m

D fcu t to choose D fcult to choose

USER RESEARCH- Round 2
•Shopp
•Mob
•Shopping ass stant •Perfume bott es •Cab net •Perfume bott es •Scent str ps •Shopping ass stant •Perfume bott es •Scent str ps •Mobi e phones •Shopping ass stant •Perfume bott es •Scent str ps •Mobile phones D
Aromatic
x

IDEATION WITHADVANCED TECNOLOGY- Based on the fo ow key user tasks

Key user tasks with improve directions for ideate

Key User Task Seek and check informat on of perfumes Try on perfumes Compare var ous perfumes

Task Type

Remember fee ngs of perfumes Ask he p from shop ass stant/friends

Performance re ated task Repet t ve Unmet des res Repet t ve Requ red many peop e

Improve Direction Increase Efc ency Reduce ted um Enab e new exper ences Reduce ted um ncrease ab l ty for user to sca e efforts

CO-DESIGN TO DEVELOPE CONCEPTS - Based on the 4 ma n concepts

Create database for user test

To implement 4 ma n concepts mabove: ‘AI perfume records and recommendations’, ‘AR ltering with v rtual elements’, ‘AR multi sensory perfume tasting with v rtual e ements’, ‘VR perfume tast ng with multi sensory storytelling experience’, a for perfumes s requ reddatabase of visua languages

Ideation - based on AI technology

A techno ogy can he p with improve user exper ence by 6 AI ntents. Based on the improve d rection of key tasks, chose 2 re ated AI ntents to deate concepts. Thematica ly class ed and chose one direction for development

Select AI Intents

1.Accelerate research and discovery

Spend ess t me ooking for the nformat on. Eas y process m lions of data points to focus on the work that matters most.

2.Recommend with condence

Teach systems the nuances of your business so that to give tailored adv ce, and deepen customer relat onsh ps.

Ideation - based on AR and VR technology

AI: Perfume records and recommendations Concepts

For these 3 un que Penha gon perfumes Luna Quercus Duchess Rose

Mag c M rro

Based on the mprove d rect on of key tasks, bra nstorming severa rounds on AR and VR. Finally 3 main deve oped directions were chosen.

AR Sorting perfumes and  ter with v rtual e ements

AR perfume bottles were surrounded by v rtual e ements when tasting Gamicat on

VR: perfume tast ng with mult -sensory storytelling exper ence

Create database n 5 types of v sual language

Fragrance ingred ents Scenes Characters

Abstract graph cs Ad ective descr pt on

User test- to deve ope concepts

User test results

Evaluate and choose type of elements wh ch resonate with the user for fragrance expression. 12 target users Sme l 3 perfumes, match mages of 5 types of elements

Users have more un form perception of ‘fragrance ingredient mage’, ‘co our tone’, ‘adjective descriptions’.

Chose those 3 types to enr ch presentat on of fragrance.

semi Interv ew

Card sorting mages are se ected from the database by d scuss on

Users’ se ected mages for 3 perfumes on 5 types High ght the most voted mages

Which of the follow ng images better matches your feel ngs about th s perfume... Ingred ents/Scenes/Characters/Graph cs/Adject ve

DEVELOPED CONCEPTS

AR+AI n store fragrance tasting area

Types of v rtual e ements for perfume description based on co des gn.

1. AR ltering with virtual elements

To avoid the confusion caused by over tasting, customers can use AR  ter to se ect the perfumes by : ‘fragrance ingredient image’, ‘colour tone’, ‘adjective’

2. AR multi-sensory perfume tasting

customers can see virtua around perfume‘fragrance ingredient image’, ‘adjective’ bottles whi e tast ng, to have a better understanding of each perfume.

3. AI tasting record and recommendation

Users can record favour te perfumes, and through user’s data, AI can reconmmend perfumes for persona sed exper ence.

CONCEPTS ITERATE- with Lo  prototype

Round 1- user test on AR, AI and VR features

Purpose: Testing user satisfaction of the 4 concepts Findings: Users were genera y , espec a yd ssat sed w th AR AR  ter function

User emotinal feedback

1. AR Features

Need to scan with phones to start AR, wh ch is troublesome wh e tasting perfume

AR lter ng AR tast ng AI record ‘ ked’, recommend

AR lter is to use withcomp ex too many steps Filtering n deta is unnecessary

VR in store VR space area

4. Perfume tasting in multi-sensory VR perfume world

For recorded ‘ iked’ perfumes n AR, can enter the VR perfume world to have a further exper ence. VR space will spray the perfume automatically

Modication

2. VR Features

Game in VR perfume wor d is un que and engaging

1. MR glasses instead AR. Expand scope& nteraction space

AR with phone

glasses

3. AI Features

Perfume card meets the need for custom sation ‘liked ’ record s convin ent

Round 2- user test on revised lters (MR replace al AR)

Purpose: To the prob em ofmodify cumbersome lter Findings:

User emotinal feedback - 4 vers ons of  ter

Negative Pos t ve Negative Pos t ve

2. Rev sed AR lter 4 d fferent  tering versionsand provided for the second round testing

03

1. Chose version 4 for  tering due to high user satisfaction

2. lter ng propert es need to be enhancedwh e version 4's

1. Maintain  ter ow, change AR to MR 2. Remove the lter funct on Modication for version4

Scene&Goal Navigate&Guide Make changes Succeed se ect perfume en er per ume world col ect elements to desc be per ume get personal zed perfume card curios ty diemma cr sis success 2 4

1 3

bor ng and awkward to stand around and c ck for ong periods Cumbersome and inefcient

F tering funct on enhances shopp ng efciency, cannot be removed high satisfaction, in ine w th user shopping habits

The scent icon he ps users to d st ngu sh among perfumes

Add the s mp e lter ng through c ck ng icons

3. APP Filter before shopping 4.Icons of scent for s mple se ection

MR
01
02 04

MR PROTOTYPE ITERATE- with Lo  prototype

Round 1- user test on MR prototype ow

Purpose:

To of thetest interactional rational ty MR prototype through user nteraction

Problems

Too much buttons, informat on ead to d fferent ows. Comp ex to beginners.

User emotinal feedback

MR prototype were .too complex to use

Modication

Add complete, s ngle ow guidance for beg nners before the rea MR  tering and tasting exper ence

VR PROTOTYPE ITERATE- w th Lo  prototype

Round 1- user test on VR prototype ow

Purpose:

To of VRtest Smoothness, completeness, v sual soundness

User emotinal feedback

The ack of some vo ce guidance and the presentat on of the nterface des gn leaves users confused about what to do next

Problems

Some interfaces lack visual and aud o guidance

FINAL KEY FEATURES- AI MR VR

AI tasting record and recommendation

Painpoints: Lack of persona sed exper ence

Round 2- user test on rev sed MR prototype ow

Purpose:

Test feasib lity and engagement of MR exper ence w th beg nner guidance.

Modication

1.Simplify guidance (on y for lter ng), and add the for users t.option to sk p

User emotinal feedback

Too much detailed guidance was boring; and after the gu destil feel uncondent

Modication

MR ltering with virtual elements

Painpoints: Lack of ways to  ter perfumes

MR&VR multi-sensory perfume tasting

Painpo nt: Lack of feel ngs towards d fferent perfumes2. Simplify comp ex functions

Procedure:

•Add og n page

•Improve content and appearance time of vo ce gu dance

•Reduce redundant cl ck

Locked 'Favour e unction Un ocked 'Favour e &

Visua :

•Highl ght se ected e ements

•Reduce the arge amount of text descript ons

DESIGN PRINCIPLE- MR VR interface

90 Degree Field of Vision

Signals design in VR prototype

AI onboarding concept

Less s more. A Narrow 90 Degree

for users and can focus users’

tasks

20 Degree Field to focus

A l the interact

people/other

nformation

most

(Menues/D

F e d of V s on is 1 2

To av od confus on dur ng the mmers ve nteration in MR VR.

S gnals he p to suggest an act on and nvite user to interact

A onboard ng concept by for user, (inc ud ng offer ng examp essetting expectations of how it works, explaining what the A can/can't do, and lett ng users know that AI needs the r feedback to work better) and toexplain AI’s benets help new users get to know the product optionalor serv ce. A Onboarding concept s as many users l ke to skip t and d rectly use the function.

(v

ashing clickable e ements to draw user's attent on and show ts availab lity

VR 30 seconds onboaring

us ng the direct ona arrows for navigation guide

The rst time user open the ‘AI Recommendation function’, there wil be a pop out, and click ‘Learn more’, users can view the AI onboard ng concept, as followed.

Before Recommendation...

User test on AI onboarding concept

The rst 30 seconds n VR s crit cal to capture the viewers’ presence perceptions and create curiosity and can not be gnored especially for new users.

effective Test process

To prevent d sappointment, shou d exp ore whether expectat ons set by AI onboarding concept the feature.match user’s feeling after using

VR prototype experience was started with a 30 seconds animation to attract the user’s attention and bring them into the virtual perfume world.

•Music

•Perfume story

•Perfume world view

•Mov ng elements

1. Show users the onboard ng concept and ask ng users to share the r expectat ons of the feature based on the onboard ng before rea y using t.

2. Let user nteract with the prototype of the feature, and descr be how the A perfume recommendation exper ence compared to their expectat ons.

Test results: The expectation estab ished by AI onboard ng concept can meet users’ exper ence, wh ch could bu ld trust

attent on on specic
on
w th user
alogues
rtual
people)/Visua sation Pieces/Interaction Cues) shou d be placed n the 20 degree e d, which works best w th MR VR technology. Surpr se 180° 20° 35° Discover Aware 35° 45° D scover Aware 35° 45° Focus 20° 35° VR Hi- Prototype MR Hi fi Prototype

STORYBOARD- MR & VR in store shoppong exper ence

1 Customer wants to nd a ora perfume in store but has no c ue.

2. The new MR serv ce arouse her nterest She put on to try.

3. After reg ster and og n, she earns how to use the MR g asses device with A gu de, a hat but er

4. AI guide he ps to  ter the o a type by cl ck ng v rtua nterface through MR g asses

5 Can recogn ze ora perfumes eas y by scent con appear ng above the products

8. Deta ls about the perfume are presented n a dynam c way, such as ngred ents, descr pt ons

9. She picks up the perfume to spray sme , and along w th MR s d sp ay, she gets a r cher fee ing

10. She real y kes t so she ights ‘heart’ to act vate the kes st for easy record ng and compar son

11. She cl cks on the l ke l st to rev ew and d scover more great products by A recommendations.

12. After p ck ng more than 5 l kes, system w l recommend her to try VR serv ces to fee deeper.

13. n the mu t sensory VR exper ence space customer wears the dev ce and og in

14. From her ke st, she se ects the perfume ‘LUNA’ and enters its proprietary virtua wor d.

15. With scent of LUNA she wanders in LUNA’s wor d to exper ence it and co ects e ements to express her personal fee ngs about luna

16 When co lect ng one element she can earn about ts connect on to LUNA and discove stor es

17. After col ecting 5 elements she is prompted to generate her personal sed perfume card

18 She is curious and excited about her LUNA card generated from the e ements she co ected

19. The VR ourney ends and she can print the persona ized LUNA card outside the VR space

20. She enjoys new serv ces and makes purchase choice eas y. t s a wonderful experience for her

EVALUATION- with Hi  prototype

Purpose

To determine the user inwhether the nal prototype supports ach eving the task goals emot onal experience meets our expectationsand to verify that the user's .

Task goals

ŸSelect su tab e perfumes through product descr pt on and presentat on

ŸGa n clear sense of character st cs of different perfumes, have unique experience of each perfume

Emotion goals

Ÿ easy and effective to selectFee perfumes

Ÿ fun and nformat veEn oy a perfume tasting experience

ŸImpressive and attractive

Methodology for user test 6 partic pants

1 2

Satisfaction testing Performance testing

Purpose

Data collection

Users use the prototype to complete 8 tasks on key features(based on task goals)

Data analys s

USE Scorecard testing

F nal y,

USE

Satisfaction Emotional Feedback

VR gam experie

Fragrance tasting exper ence was enjoyable

P1,Ma e

Multisensory Impressed with perfumes and favourab e mpressions of the brand

P2 Fema e

Confused by the MR  tering process

•Confused by the interact on of lter •Lack sufcient textual nformat on

Enjoyable a prolonged

More condent n choos ng the desired fragrance

P3,Female

Sufcient  g assistance Less pressure to try perfumes

P4 Male

Not satised with the immersion of VR

ŸLack of sufc ent contro

ŸHas a sense of disconnect between MR and VR

USE Scorecard and questionnaire feedback

USE Scorecard quest onna re can evaluate the qua ty of the prototype w th ‘Context’ ‘Error’ ‘ nteract’.

ŸContext: Harmonising with the user's context of use

ŸError: Prevent, cushion, and reverse users errors

ŸInteract: Bu d ntu t on by remov ng understanding

MR

S mpl fy Workload & Effort Usable Satisfying Easy Fool Proof Context Error Interact Context Error Interact User feedback on RESULTS- MR VR

immersion

VR

Performance feedback

lter

Ÿ

1

Task: ‘Filter the oral perfumes’ Success Rate

33.3% (2/6 part c pants)

Task: ‘Filter the oral perfumes’

Average Time

28seconds (6 part c pants)

Ma ority partic pants found it s confusing to nish ‘MR FILTER’

Modifacations MR VR

MR prototype

1 2 ŸS mplify the lter ng interaction process and prov de c earer gu dance

ŸAdd todeta ed text descriptions cons and elements

Ÿ ntroduce the benets of VR to enhance the connection w th VR

VR prototype2

Ÿ duringAdd progress display co ecting elements n VR world

ŸImprove the rst VR onboading 30s make t more mmers ve

‘L kes’Creating connection w th MR

Context Error Interact User feedback on
Prevents Errors Confused
Less
all part c pants
in the
questionnaire about the quality of prototype
3

EVALUATION- with Hi  prototype

AI message for AI recommendation

Whether the A recommendat on funct on needs explanat on for user depends on ‘feature’s mpact on user’ and ‘user’s condence on A ’

High condence of AI

FUTURE EVALUATION METRIC

HEART Frame

Google research team offers 5 user centric metr cs(Happiness, Engagement, Adopt on, Retention, Task Success) to measure user experience on a arge sca e. These metr cs can be used for dec sion making n the product development process. For the MR,VR prototype n this des gn, the spec c metr cs that can be referred to after launch are as follows

No Message Requ red

Low user impact

Message: Most likely best for you: [X, Y, and Z]

Message: You are seeing this [recommendation] because you [act on]

High user impact

Message: You are seeing this [recommendation] based on [data].

Predict on is X% accurate

Low condence of AI

User test on AI condence 6 participants

After interview, users recommendation50% doubted re iab lity of AI

Our prototype User feedback

H gh condence of AI

No Message Requ red

Low user impact

High

Low

Low user impact

Required Message

High High Low condence of AI

Mod cat on: add AI message before recommendation

Before After

We'll make perfume recommendat ons

Based on your personal h story data, the perfumes w th the ‘ye ow heart con’ are most ke y to su t you

Happiness Engagement

Goal Signals Metrics

For users to fee like the exper ence is efec entand en oyab e

Ÿ

Respond ng to surveys ŸSat sfact on (SUS)

ŸNet Promoter Score

For users to keepexp or ng more perfumes ŸSpend ng more t me in the system - from ana yt cs

Adoption

For users to use the system ŸPrint ng perfume cards

ŸPurchas ng products after exper enc ng the system

Retention Task Success

Ÿ

Number of people visit the system per user/per week

ŸNumber of perfume exper enced n VR space per user/per week

ŸNumber of perfume added to ‘Likes’ per user/per week

ŸNumber of print ng cards per user/per week

ŸNumber of purchas ng per user/per week

For users to cont nue to use the system ŸV s ting the system aga n ŸNumber of repeat experience n one month

For users to n sh theirs goals ŸGenerat ng perfume cards

ŸAdd ng perfumes to ‘L kes’

ŸNumber of enerating perfume cards per user/per week

ŸNumber of perfumes added to ‘Likes’ per user/per week

https://vimeo.com/732429903FINALVIDEO PRESENTATION:

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