Chronicle of Narratives
FACULTY : JAY THAKKAR TEACHING ASSISTANT : KAMNA VYAS
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VEDANSHI SARDA | UG180661
2020
LEVEL 2 | FACULTY OF DESIGN
EX 2 CRAFTING YOUR JOURNEY Journey of Traveler’s Home
EX 3 NARRATIVE MAPS Kumbhaar Ni Bhatti
Chronicle of Narratives
Sammy, The GrownUp Kid
CONTENT
EX 1 WHAT’S YOUR STORY?
SharifaBen Ni Bhumika
EX 4 LET US PLAY Enroute Clay’s Escape n
tio op
ly on l he e a e wil ’s t se r hat nt whe hat if t , i do but . dw w no blem k? an ? lay ing ro wor c k p w u thin lked yo ut ra as ta I w we . if abo mi… hat day Am ut w ster abo ut ye i can amily i abo sible our f ess. s po tart busin sic nd res tery he ba bba a i. pot rnt t rm a amm o lea ls f from hink skil ting you t pain do ? at wh ut it o ab
a up e et c l s spa . and e wil ry we pora e tre aw is r o h tem ide t the ill g s bes far a ed, i w my it h n s a er a wit ring nc co modh and b to ther o br elf. s my
.
m ria Ma e ish e car uw yo u tak ! as p yo l ay e k h o ill i w kids. of
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kay
.....O
EX 5 GRAPHIC NOVEL The Fallen Fate
LEVEL 2 | FACULTY OF DESIGN
EX 1
WHAT’S YOUR STORY? As the title says, an ethnographic research of my friend Samriddhi was done. On knowing everthing and anything possible about her, a story book was to be written and illustrated emulating any illustrator about either her entire life or crunches of it.
Communication
Making Inferences
Story Tellling
Understanding Graphic Style Mediums used: Interview and Data Collection Story Book Scrapbook
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Hand-sketches Photoshop InDesign
LEVEL 2 | FACULTY OF DESIGN
WHAT’S YOUR STORY?
Interview and Data Collection The questionnaire for the interview included : • • • • • • • • • • •
Childhood Schooling Family Friends Likes and Dislikes Fears and Fantasies Life’s memorable moments College life Pet peeves Characteristics ...and many more
Mapping characteristics
List of events of her life
After collecting and analyzing all the data, I chose to focus the storyline on one of her characteristics of being clumsy and her hobby of singing and hence developed a series of events and made the storybook.
• Illustrator chosen for emulation : Ana Albero
Process Illustration
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WHAT’S YOUR STORY?
Jacket of the book
Story Book This book tells a story of a little girl named Sammy. Sammy loved to sing but she was very afraid to be on stage. So, she built her own happy place where she can sing to herself. This is a story of a grown up girl with a kid’s heart.
Cover of the book IR2022 RE-IMAGINING THE VERNACULAR
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WHAT’S YOUR STORY?
Glimpses from the Story Book - Sammy, The GrownUp Kid
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WHAT’S YOUR STORY?
Glimpses from the Story Book - Sammy, The GrownUp Kid
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Scrapbook A scrapbook was made as a gratitude for Samriddhi for sharing her life stories with me, which
WHAT’S YOUR STORY?
helped me make my story book.
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v
Tra ow d a
EX 2
y:
se
Ca
CRAFTING YOUR on ti ta n e res JOURNEY p e cR
d Stu
sh d n
ta
h Lig
i
tr me
o
p Reflecting back to the previousro semester, our journey was to be h t n represented and narratedA through any Indian Narrative craft form, after researching and understanding it’s representation techniques and it’s purpose.
dio
Stu
iew v r te Learn about Indian Crafts
in
Visualize
y
Understanding the Typology
M
Narrate journey
Ganjifa Cards - An introduction
Mediums used:
Research Emulation
dy
stu d r a rt y u Co
Hand-sketches Poster Colors
Journey Timeline Narrating Journey
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jur m se id
is
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CRAFTING YOUR JOURNEY
An introduction
Ganjifa Cards
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• Ganjifa Cards were originally used as play cards in Mughal Courts. • These cards were a deck of 8 suits like barat(document), sword, sipahi etc. • Each of these were represented on the cards graphically.
Why Ganjifa cards? • To represent the set of important events and exercises of the semester on each cards.
• Where as in Maratha houses, these cards were used to make kids learnabout ancient Indian tales like incarnations of Lord Vishnu and it’s related events.
LEVEL 2 | FACULTY OF DESIGN
CRAFTING YOUR JOURNEY
Research A research about the chosen craft style was carried out from its origin history to methodology to it’s current practice to it’s contemporary adaptations.
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July July
first day first day f semester of semester 3 3
previous semester Traveler’s Home was made Traveler’s Traveler’s caravan caravan
list down all the experi05/08/2019 05/08/2019
dance
09/08/2019
09/08/2019
sleepless sleepless nightsnights
made plans madeand plans sections and sections abstract abstract diagrams diagrams
rained rained
august august
tially, which helped us
fun fun
study study of of light and lightshadow and shadow
Midsem Midsem jury jury 09/09/2019 09/09/2019
put.
Element Element studystudy
Ambience Ambience study study 22/07/2019 22/07/2019
October Octob
layouts layouts formform
waterwater response response 05/08/2019 05/08/2019
15/07/2019 15/07/2019
human anatomy human anatomy headacheheadache
changed changed the design the design layout layout on the on day the day beforebefore mid sem mid sem
september september
the semester sequen-
anthroanthro study study
almostalmost cried during cried during the jury the jury
site analysis site analysisin studio in studio 11/08/2019 11/08/2019
ences and the events of
later for the final out-
navratri navratri
/2019 08/07/2019
• A journey timeline of my
selection selection into into secondsecond priority priority Traveler’s Traveler’s home home
full adrenaline full adrenaline rush rush
the juror the terrified juror terrified me me
foundation day foundationdance day
udio election selection
it wasitone-day was one-day time time problem problem that lasted that lasted for two forweeks. two weeks.
trip to Udaipur trip to Udaipur
CRAFTING YOUR JOURNEY
tensed tensedTIMELINE
moswuitoes moswuitoes
de develd
deciding deciding of the of the intentintent qualityquality element element development development to express to express through through design design
courtyard courtyard
best part: best part: got to got sleep tomost sleepnights! most nights!
excited
nervous
rained in studio
09/08/2019
dance changed the design layout on the day before mid sem
Midsem jury 09/09/2019
september
fun anthro study
august study of light and shadow
Ambience study 22/07/2019 best part: got to sleep most nights!
Element study
water response 05/08/2019
courtyard
coffee render huge sheets detailed model no sleep
final jury 07/11/2019
november
October
layouts form intent development
deciding quality of the element to express through design
design development
exhausted but happy from within!
exhibition 22/11/2019
relaxed
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site analysis 11/08/2019
15/07/2019
human anatomy headache
made plans and sections abstract diagrams
navratri
Traveler’s caravan 05/08/2019
July first day of semester 3
sleepless nights
full adrenaline rush almost cried during the jury
completion of first vertical studio
journey of traveler’s home
it was one-day time problem that lasted for two weeks.
foundation day
08/07/2019
selection into second priority Traveler’s home
the juror terrified me
backache
Studio selection
moswuitoes
dark circles
tensed
trip to Udaipur
Zoomed-in Glimpses of the timeline
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Emulation
CRAFTING YOUR JOURNEY
On emulating both the types of Ganjifa Cards- Maratha and Mughal, I understood the use of same colors in different proportions, use of stippling patterns and a single use of color blue as a highlight.
Card of a Deck
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Incarnation Of Vishnu - Narsimha
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CRAFTING YOUR JOURNEY
NARRATIVE JOURNEY • My previous studio was about designing a Traveler’s Home in Udaipur. • Till we reached to the last step of design develop-
Courtyard Study Anthropometry
ment, we went through different exercises and
Site Analysis
experiences like: Anthropometry study Light and Shadow
Light and shadow Mid Term Jury Trip to udaipur Studying Courtyards
Navratri
Navratri Final Jury Mid-sem Jury Interview
These all experiences and the events are represented in the cards highlighting either learning or its’ key feature
FinalJury
with blue. Trip to Udaipur IR2022 RE-IMAGINING THE VERNACULAR
Exhibition
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MATA NI PACHEDI
WORKSHOP To get a hands on experience and to learn about the methodology of how Mata ni Pachedi is made with such intricacy using all natural materials. The workshop was conducted by Vasantbhai and his wife. He is pursuing to continue the legacy of making Mata ni Pachedi passed on to him from generations.
Group Picture with the final output at the workshop with Vasantbhai and his wife
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MATA NI PACHEDI
WORKSHOP
Output of the workshop - Illustration was made with natural color and a stick IR2022 RE-IMAGINING THE VERNACULAR
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EX 3
NARRATIVE MAPS Narrative Maps (context - Family and Village) were made on the thematic areas on the basis of the research done during our field visit to Gundiyali Village. A field study was carried out on the Teracotta Craft community of Gundiyali.
Communication
Understanding Teracotta Craft
On Field Research
Observation skills
Recording Data
Field Visit To Gundiyali Family Tree
Mediums used:
On-site Research Connecting Dots Family Map - Process and Output Contextual Map - Process and Output
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Hand sketches Photoshop Water Colors
LEVEL 2 | FACULTY OF DESIGN
NARRATIVE MAPS
Field Visit To Gundiyali • Gundiyali Village is located in Kutch district of Gujarat. • It has one of the largest Teracotta craft clusters in Gujarat. • The Kumbhaar families have been making clay products since generations. • It is quite famous for it’s paintings in Mumbai and Bhuj market.
Yakub bhai telling us stories about their ancestors IR2022 RE-IMAGINING THE VERNACULAR
Ahmadbhai working on a stone chakda which is nowadays replaced by an electric one
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Saaraben
FAMILY TREE
Jusuf bhai
Sharifaben Marzina
NARRATIVE MAPS
Aasifbhai
Sakira
Ahmadbhai
OF THE FAMILY STUDIED.
• The family with whom I interacted in Gundiyali was of Ahmadbhai kumbhaar IR2022 RE-IMAGINING THE VERNACULAR
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Saaraben She is a strong women, passionate about making clay plates and it’s intricate paiting with gheru and natural substances too.
ogy to promote the craft.
Ahmadbhai Kumbhaar
Marzina
Ahmadbhai is a person always dedicated to his work. Also, known for his Sparrow’s Nest with a little sparrow on
The daughter of the family, has
top he makes it with delicacy.
Sharifaben
studied till 9th and loves to watch daily soap dramas with her mother. She also helps her mother in household chores.
also loves cats, and the
Aasifbhai The younger son of the family, fun to talk with, shares humor stories helps his father and elder brother in the pottery busi-
cats love her too.
ness.
She has devoted her life to her family, her kids; taking selfless care of them. She
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Jusufbhai He has a curious mind, always ready to learn something new and share the same. He is one of the few craftsmen in Gundiyali who uses digital technol-
LEVEL 2 | FACULTY OF DESIGN
NARRATIVE MAPS
• Spending Time with this family not only taught me about the craft, but also many other human values like kindness, to be caring and always to have a welcoming nature.
Saaraben teaching me to paint IR2022 RE-IMAGINING THE VERNACULAR
Marzina, Sakina, Sharifaben, Jusufbhai (left to right), Aasifbhai(Above) LEVEL 2 | FACULTY OF DESIGN
On-Site Research • A research was carried out on the field on basis of observation and keeping in mind certain basic aspects. • Process
of
making
clay
products. • People’s Lifestyle
Process of gheru painting
• Routine • Culture • Relationships
Basic sketch plan of Ahmadbhai’s house
• Beliefs • History • Surroundings
NARRATIVE MAPS
The surroundings IR2022 RE-IMAGINING THE VERNACULAR
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NARRATIVE MAPS
Connecting Dots • Inferences were made from the data we collected during our field visit.
For recognizing the thematic areas for the narrative maps, I analyzed the data that were collected;after together,
made
putting them connections
and inferences to form a story or a narrative.
Putting all process together to analyze it IR2022 RE-IMAGINING THE VERNACULAR
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NARRATIVE MAPS
FAMILY MAP Process • “At a 4pm chai pe charcha conversation I asked her, “why didnt she learn pottery?” • Sharifaben replied, “Its only men’s work. We are majoors, we just cook and clean the households.” • But is that really what they are? Base drawing for Family Map, showing a conversation with SharifaBen
• The family Map on the next page shows that though not being directly invovlved she does have an important role to play in.
Sketches while having conversations with Sharifaben and Marzina IR2022 RE-IMAGINING THE VERNACULAR
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NARRATIVE MAPS
FAMILY MAP
Map showing the role of Sharifeben in pottery though not directly involved in it. IR2022 RE-IMAGINING THE VERNACULAR
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NARRATIVE MAPS
CONTEXTUAL MAP Process • Firing clay in Bhattis products in Bhatti is the last and most important step for making products. • Hence, the contextual map on the next page shows the proximities of Kumbhar Families to On-site sketch of Gundiyali Village
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their repective Bhattis.
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NARRATIVE MAPS
CONTEXTUAL MAP
Map showing the proximties of Kumbhaar’s houses with their respective Bhattis
NARRATIVE MAPS IR2022 RE-IMAGINING THE VERNACULAR
• The image shows Ahmadbhai preparing Bhatti to fire the clay prooducts.
LEVEL 2 | FACULTY OF DESIGN
EX 4
LET US PLAY Game being an interactive medium to communicate easily, was made with Gundiyali and it’s craft as a base. The game had to be designed on the basis of a thematic area studied in Gundiyali.
Communication
Graphic Design
Research representation
Game Design
Logic
Process Game Poster Game Board
Mediums used:
Game Elements Packaging Booklet Components of the game
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Hand-sketches Illustrator Photoshop
LEVEL 2 | FACULTY OF DESIGN
POSTER
to the market.
LET US PLAY
• The poster was made in a way that it depicts what the game is about i.e. the journey of clay from being in its raw form to it’s shaping of the form to selling it
માટી
માટલા Enroute Clay’s
માર્કેટ
Journey +8 2-Players +8 2-Players
Make... Sell... Earn... Win...
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Make... Sell... Earn... Win... Age : +8 LEVEL 2 | FACULTY OF DESIGN
LET US PLAY
PROCESS • Thinking of Kumbhar’s Bhatti on a larger context. ABOUT THE GAME
• Process of making clay product.
‘Enroute Clay’s Journey’ is game about the products made of Teracotta clay. It is a two part game. 1. Making the Teracotta product 2. Selling the Product
• The journey of product from raw clay to the city as a finished product.
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LET US PLAY
GAME BOARD
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LET US PLAY
ELEMENTS MATLA CARDS Export 20 matlas for free due to late delivery.
Matla Cards have acts as Matlas- the products that are to be made as well as barter in order to pay the bills or buy something.
House Cards where Matla Cards are used as products to trade,
Snippets and Illustrations from the game where the Matlas are used to trade as barter.
10 Matlas IR2022 RE-IMAGINING THE VERNACULAR
5 Matlas LEVEL 2 | FACULTY OF DESIGN
LET US PLAY
ELEMENTS HINT CARDS These cards helps the player to complete the process of making Matlas with given visual and written hints. The dough is then passed The dough is thencalled passed through a machine through a machine called Pugmill to make it smoother to make it smoother andPugmill break the granules further. and break the granules further.
Illustration showing the process of smoothing the clay in pugmill from the board.
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LET US PLAY
ELEMENTS
Examples
HOUSE CARDS House Cards are picked to know how much matlas are to be delivered at what houses at what costs. There are such 50 house cards.
Back of the House Card
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Export 20 matlas for free due to late delivery.
Export 30 matlas worth each Rs.5
Export 10 matlas worth each Rs.5
Export 40 matlas worth each Rs.15
Export 15 matlas worth each Rs.5
Export 10 matlas worth each Rs.10
Export 30 matlas worth each Rs.5
Export 10 matlas worth each Rs.25
Export 5 matlas worth each Rs.5
Few glimpses of the House Cards
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LET US PLAY
PACKAGING
Overall Packaging of the Game
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BOOKLET Booklet consists of the introduction, the components and the rule of the game is to be played.
Cover of the Rule Book
Jacket of the Rule Book IR2022 RE-IMAGINING THE VERNACULAR
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BOOKLET
LET US PLAY
Inside Glimpses of the rule booklet.
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BOOKLET
LET US PLAY
Inside Glimpses of the rule booklet.
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LET US PLAY
Components of the Game
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EX 5
GRAPHIC NOVEL Graphic Novel focuses more on narrating the story through visuals more, supported with some texts. The graphic novel had to be designed on the basis of a thematic area studied in Gundiyali during our field visit from an objects perspective hence giving us freedom of going back or ahead of time.
Communication
Graphic Design
Research representation
Illustrator
Process Synopsis Storyboard Graphic Novel - The Fallen Fate
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Sequential Art Story telling
Mediums used: Hand-sketches Illustrator Photoshop
LEVEL 2 | FACULTY OF DESIGN
GRAPHIC NOVEL
Process Considering Family Map- Sharifaben Ni Bhumika as the base, and imagining a situation about all the women of Gundiyali through her eyes, I wrote a storyline. The inspiration to me for this story was Saaraben and her passion towards the pottery, which she continues to do even in her 60s.
Family Map
Marzina and SharifaBen (left and right) IR2022 RE-IMAGINING THE VERNACULAR
Saaraben Painting her plates
Plates made by Saaraben LEVEL 2 | FACULTY OF DESIGN
This is a Story about a girl named Mariam who belonged to
GRAPHIC NOVEL
SYNOPSIS a Potter’s family in Gundiyali village. She was always fond of making clay products since childhood, but after her marraige it came to a halt. Ironically an unfortunate event of her life fortunately turned it upside down. She found her way back to her passsion, to her wheel.
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On dividing the entire story into different scenes, I made a storyboard with illustrative panels showing all the events and acStory divided into scenes
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tions of the story that was initially
GRAPHIC NOVEL
Process Storyboard
thought of.
LEVEL 2 | FACULTY OF DESIGN
GRAPHIC NOVEL
Cover of the Novel
Jacket
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GRAPHIC NOVEL
Glimpses from the Graphic Novel
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GRAPHIC NOVEL
Glimpses from the Graphic Novel
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GRAPHIC NOVEL
Glimpses from the Graphic Novel
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GRAPHIC NOVEL
Glimpses from the Graphic Novel
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GRAPHIC NOVEL
Glimpses from the Graphic Novel
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GRAPHIC NOVEL
Glimpses from the Graphic Novel
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GRAPHIC NOVEL
Glimpses from the Graphic Novel
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GRAPHIC NOVEL
Glimpses from the Graphic Novel
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GRAPHIC NOVEL
Glimpses from the Graphic Novel
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GRAPHIC NOVEL
Glimpses from the Graphic Novel
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GRAPHIC NOVEL
Glimpses from the Graphic Novel
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GRAPHIC NOVEL
Glimpses from the Graphic Novel
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GRAPHIC NOVEL
Glimpses from the Graphic Novel
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GRAPHIC NOVEL
Glimpses from the Graphic Novel
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GRAPHIC NOVEL
Glimpses from the Graphic Novel
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GRAPHIC NOVEL
Acknowledgement Page from the Graphic Novel
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ACKNOWLEDGEMENT Thankful to our Tutor Jay Thakkar and Teaching assistant Kamna Vyas for guiding us throughout the semester. The exercises of this semester helped me visualize more and represent by exploring different graphic styles and mediums. Special Thanks to all the people of Gundiyali Village and DICRC teamRadha and Bhargav for inspiring us and taking time out to guide us for our research study.
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THANK YOU
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