A Chronicle Of Narratives

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Chronicle of Narratives

FACULTY : JAY THAKKAR TEACHING ASSISTANT : KAMNA VYAS

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VEDANSHI SARDA | UG180661

2020

LEVEL 2 | FACULTY OF DESIGN


EX 2 CRAFTING YOUR JOURNEY Journey of Traveler’s Home

EX 3 NARRATIVE MAPS Kumbhaar Ni Bhatti

Chronicle of Narratives

Sammy, The GrownUp Kid

CONTENT

EX 1 WHAT’S YOUR STORY?

SharifaBen Ni Bhumika

EX 4 LET US PLAY Enroute Clay’s Escape n

tio op

ly on l he e a e wil ’s t se r hat nt whe hat if t , i do but . dw w no blem k? an ? lay ing ro wor c k p w u thin lked yo ut ra as ta I w we . if abo mi… hat day Am ut w ster abo ut ye i can amily i abo sible our f ess. s po tart busin sic nd res tery he ba bba a i. pot rnt t rm a amm o lea ls f from hink skil ting you t pain do ? at wh ut it o ab

a up e et c l s spa . and e wil ry we pora e tre aw is r o h tem ide t the ill g s bes far a ed, i w my it h n s a er a wit ring nc co modh and b to ther o br elf. s my

.

m ria Ma e ish e car uw yo u tak ! as p yo l ay e k h o ill i w kids. of

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kay

.....O

EX 5 GRAPHIC NOVEL The Fallen Fate

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EX 1

WHAT’S YOUR STORY? As the title says, an ethnographic research of my friend Samriddhi was done. On knowing everthing and anything possible about her, a story book was to be written and illustrated emulating any illustrator about either her entire life or crunches of it.

Communication

Making Inferences

Story Tellling

Understanding Graphic Style Mediums used: Interview and Data Collection Story Book Scrapbook

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Hand-sketches Photoshop InDesign

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WHAT’S YOUR STORY?

Interview and Data Collection The questionnaire for the interview included : • • • • • • • • • • •

Childhood Schooling Family Friends Likes and Dislikes Fears and Fantasies Life’s memorable moments College life Pet peeves Characteristics ...and many more

Mapping characteristics

List of events of her life

After collecting and analyzing all the data, I chose to focus the storyline on one of her characteristics of being clumsy and her hobby of singing and hence developed a series of events and made the storybook.

• Illustrator chosen for emulation : Ana Albero

Process Illustration

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WHAT’S YOUR STORY?

Jacket of the book

Story Book This book tells a story of a little girl named Sammy. Sammy loved to sing but she was very afraid to be on stage. So, she built her own happy place where she can sing to herself. This is a story of a grown up girl with a kid’s heart.

Cover of the book IR2022 RE-IMAGINING THE VERNACULAR

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WHAT’S YOUR STORY?

Glimpses from the Story Book - Sammy, The GrownUp Kid

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WHAT’S YOUR STORY?

Glimpses from the Story Book - Sammy, The GrownUp Kid

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Scrapbook A scrapbook was made as a gratitude for Samriddhi for sharing her life stories with me, which

WHAT’S YOUR STORY?

helped me make my story book.

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v

Tra ow d a

EX 2

y:

se

Ca

CRAFTING YOUR on ti ta n e res JOURNEY p e cR

d Stu

sh d n

ta

h Lig

i

tr me

o

p Reflecting back to the previousro semester, our journey was to be h t n represented and narratedA through any Indian Narrative craft form, after researching and understanding it’s representation techniques and it’s purpose.

dio

Stu

iew v r te Learn about Indian Crafts

in

Visualize

y

Understanding the Typology

M

Narrate journey

Ganjifa Cards - An introduction

Mediums used:

Research Emulation

dy

stu d r a rt y u Co

Hand-sketches Poster Colors

Journey Timeline Narrating Journey

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jur m se id

is

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CRAFTING YOUR JOURNEY

An introduction

Ganjifa Cards

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• Ganjifa Cards were originally used as play cards in Mughal Courts. • These cards were a deck of 8 suits like barat(document), sword, sipahi etc. • Each of these were represented on the cards graphically.

Why Ganjifa cards? • To represent the set of important events and exercises of the semester on each cards.

• Where as in Maratha houses, these cards were used to make kids learnabout ancient Indian tales like incarnations of Lord Vishnu and it’s related events.

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CRAFTING YOUR JOURNEY

Research A research about the chosen craft style was carried out from its origin history to methodology to it’s current practice to it’s contemporary adaptations.

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July July

first day first day f semester of semester 3 3

previous semester Traveler’s Home was made Traveler’s Traveler’s caravan caravan

list down all the experi05/08/2019 05/08/2019

dance

09/08/2019

09/08/2019

sleepless sleepless nightsnights

made plans madeand plans sections and sections abstract abstract diagrams diagrams

rained rained

august august

tially, which helped us

fun fun

study study of of light and lightshadow and shadow

Midsem Midsem jury jury 09/09/2019 09/09/2019

put.

Element Element studystudy

Ambience Ambience study study 22/07/2019 22/07/2019

October Octob

layouts layouts formform

waterwater response response 05/08/2019 05/08/2019

15/07/2019 15/07/2019

human anatomy human anatomy headacheheadache

changed changed the design the design layout layout on the on day the day beforebefore mid sem mid sem

september september

the semester sequen-

anthroanthro study study

almostalmost cried during cried during the jury the jury

site analysis site analysisin studio in studio 11/08/2019 11/08/2019

ences and the events of

later for the final out-

navratri navratri

/2019 08/07/2019

• A journey timeline of my

selection selection into into secondsecond priority priority Traveler’s Traveler’s home home

full adrenaline full adrenaline rush rush

the juror the terrified juror terrified me me

foundation day foundationdance day

udio election selection

it wasitone-day was one-day time time problem problem that lasted that lasted for two forweeks. two weeks.

trip to Udaipur trip to Udaipur

CRAFTING YOUR JOURNEY

tensed tensedTIMELINE

moswuitoes moswuitoes

de develd

deciding deciding of the of the intentintent qualityquality element element development development to express to express through through design design

courtyard courtyard

best part: best part: got to got sleep tomost sleepnights! most nights!

excited

nervous

rained in studio

09/08/2019

dance changed the design layout on the day before mid sem

Midsem jury 09/09/2019

september

fun anthro study

august study of light and shadow

Ambience study 22/07/2019 best part: got to sleep most nights!

Element study

water response 05/08/2019

courtyard

coffee render huge sheets detailed model no sleep

final jury 07/11/2019

november

October

layouts form intent development

deciding quality of the element to express through design

design development

exhausted but happy from within!

exhibition 22/11/2019

relaxed

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site analysis 11/08/2019

15/07/2019

human anatomy headache

made plans and sections abstract diagrams

navratri

Traveler’s caravan 05/08/2019

July first day of semester 3

sleepless nights

full adrenaline rush almost cried during the jury

completion of first vertical studio

journey of traveler’s home

it was one-day time problem that lasted for two weeks.

foundation day

08/07/2019

selection into second priority Traveler’s home

the juror terrified me

backache

Studio selection

moswuitoes

dark circles

tensed

trip to Udaipur

Zoomed-in Glimpses of the timeline

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Emulation

CRAFTING YOUR JOURNEY

On emulating both the types of Ganjifa Cards- Maratha and Mughal, I understood the use of same colors in different proportions, use of stippling patterns and a single use of color blue as a highlight.

Card of a Deck

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Incarnation Of Vishnu - Narsimha

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CRAFTING YOUR JOURNEY

NARRATIVE JOURNEY • My previous studio was about designing a Traveler’s Home in Udaipur. • Till we reached to the last step of design develop-

Courtyard Study Anthropometry

ment, we went through different exercises and

Site Analysis

experiences like: Anthropometry study Light and Shadow

Light and shadow Mid Term Jury Trip to udaipur Studying Courtyards

Navratri

Navratri Final Jury Mid-sem Jury Interview

These all experiences and the events are represented in the cards highlighting either learning or its’ key feature

FinalJury

with blue. Trip to Udaipur IR2022 RE-IMAGINING THE VERNACULAR

Exhibition

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MATA NI PACHEDI

WORKSHOP To get a hands on experience and to learn about the methodology of how Mata ni Pachedi is made with such intricacy using all natural materials. The workshop was conducted by Vasantbhai and his wife. He is pursuing to continue the legacy of making Mata ni Pachedi passed on to him from generations.

Group Picture with the final output at the workshop with Vasantbhai and his wife

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MATA NI PACHEDI

WORKSHOP

Output of the workshop - Illustration was made with natural color and a stick IR2022 RE-IMAGINING THE VERNACULAR

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EX 3

NARRATIVE MAPS Narrative Maps (context - Family and Village) were made on the thematic areas on the basis of the research done during our field visit to Gundiyali Village. A field study was carried out on the Teracotta Craft community of Gundiyali.

Communication

Understanding Teracotta Craft

On Field Research

Observation skills

Recording Data

Field Visit To Gundiyali Family Tree

Mediums used:

On-site Research Connecting Dots Family Map - Process and Output Contextual Map - Process and Output

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Hand sketches Photoshop Water Colors

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NARRATIVE MAPS

Field Visit To Gundiyali • Gundiyali Village is located in Kutch district of Gujarat. • It has one of the largest Teracotta craft clusters in Gujarat. • The Kumbhaar families have been making clay products since generations. • It is quite famous for it’s paintings in Mumbai and Bhuj market.

Yakub bhai telling us stories about their ancestors IR2022 RE-IMAGINING THE VERNACULAR

Ahmadbhai working on a stone chakda which is nowadays replaced by an electric one

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Saaraben

FAMILY TREE

Jusuf bhai

Sharifaben Marzina

NARRATIVE MAPS

Aasifbhai

Sakira

Ahmadbhai

OF THE FAMILY STUDIED.

• The family with whom I interacted in Gundiyali was of Ahmadbhai kumbhaar IR2022 RE-IMAGINING THE VERNACULAR

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Saaraben She is a strong women, passionate about making clay plates and it’s intricate paiting with gheru and natural substances too.

ogy to promote the craft.

Ahmadbhai Kumbhaar

Marzina

Ahmadbhai is a person always dedicated to his work. Also, known for his Sparrow’s Nest with a little sparrow on

The daughter of the family, has

top he makes it with delicacy.

Sharifaben

studied till 9th and loves to watch daily soap dramas with her mother. She also helps her mother in household chores.

also loves cats, and the

Aasifbhai The younger son of the family, fun to talk with, shares humor stories helps his father and elder brother in the pottery busi-

cats love her too.

ness.

She has devoted her life to her family, her kids; taking selfless care of them. She

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Jusufbhai He has a curious mind, always ready to learn something new and share the same. He is one of the few craftsmen in Gundiyali who uses digital technol-

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NARRATIVE MAPS

• Spending Time with this family not only taught me about the craft, but also many other human values like kindness, to be caring and always to have a welcoming nature.

Saaraben teaching me to paint IR2022 RE-IMAGINING THE VERNACULAR

Marzina, Sakina, Sharifaben, Jusufbhai (left to right), Aasifbhai(Above) LEVEL 2 | FACULTY OF DESIGN


On-Site Research • A research was carried out on the field on basis of observation and keeping in mind certain basic aspects. • Process

of

making

clay

products. • People’s Lifestyle

Process of gheru painting

• Routine • Culture • Relationships

Basic sketch plan of Ahmadbhai’s house

• Beliefs • History • Surroundings

NARRATIVE MAPS

The surroundings IR2022 RE-IMAGINING THE VERNACULAR

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NARRATIVE MAPS

Connecting Dots • Inferences were made from the data we collected during our field visit.

For recognizing the thematic areas for the narrative maps, I analyzed the data that were collected;after together,

made

putting them connections

and inferences to form a story or a narrative.

Putting all process together to analyze it IR2022 RE-IMAGINING THE VERNACULAR

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NARRATIVE MAPS

FAMILY MAP Process • “At a 4pm chai pe charcha conversation I asked her, “why didnt she learn pottery?” • Sharifaben replied, “Its only men’s work. We are majoors, we just cook and clean the households.” • But is that really what they are? Base drawing for Family Map, showing a conversation with SharifaBen

• The family Map on the next page shows that though not being directly invovlved she does have an important role to play in.

Sketches while having conversations with Sharifaben and Marzina IR2022 RE-IMAGINING THE VERNACULAR

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NARRATIVE MAPS

FAMILY MAP

Map showing the role of Sharifeben in pottery though not directly involved in it. IR2022 RE-IMAGINING THE VERNACULAR

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NARRATIVE MAPS

CONTEXTUAL MAP Process • Firing clay in Bhattis products in Bhatti is the last and most important step for making products. • Hence, the contextual map on the next page shows the proximities of Kumbhar Families to On-site sketch of Gundiyali Village

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their repective Bhattis.

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NARRATIVE MAPS

CONTEXTUAL MAP

Map showing the proximties of Kumbhaar’s houses with their respective Bhattis


NARRATIVE MAPS IR2022 RE-IMAGINING THE VERNACULAR

• The image shows Ahmadbhai preparing Bhatti to fire the clay prooducts.

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EX 4

LET US PLAY Game being an interactive medium to communicate easily, was made with Gundiyali and it’s craft as a base. The game had to be designed on the basis of a thematic area studied in Gundiyali.

Communication

Graphic Design

Research representation

Game Design

Logic

Process Game Poster Game Board

Mediums used:

Game Elements Packaging Booklet Components of the game

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Hand-sketches Illustrator Photoshop

LEVEL 2 | FACULTY OF DESIGN


POSTER

to the market.

LET US PLAY

• The poster was made in a way that it depicts what the game is about i.e. the journey of clay from being in its raw form to it’s shaping of the form to selling it

માટી

માટલા Enroute Clay’s

માર્કેટ

Journey +8 2-Players +8 2-Players

Make... Sell... Earn... Win...

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Make... Sell... Earn... Win... Age : +8 LEVEL 2 | FACULTY OF DESIGN


LET US PLAY

PROCESS • Thinking of Kumbhar’s Bhatti on a larger context. ABOUT THE GAME

• Process of making clay product.

‘Enroute Clay’s Journey’ is game about the products made of Teracotta clay. It is a two part game. 1. Making the Teracotta product 2. Selling the Product

• The journey of product from raw clay to the city as a finished product.

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LET US PLAY

GAME BOARD

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LET US PLAY

ELEMENTS MATLA CARDS Export 20 matlas for free due to late delivery.

Matla Cards have acts as Matlas- the products that are to be made as well as barter in order to pay the bills or buy something.

House Cards where Matla Cards are used as products to trade,

Snippets and Illustrations from the game where the Matlas are used to trade as barter.

10 Matlas IR2022 RE-IMAGINING THE VERNACULAR

5 Matlas LEVEL 2 | FACULTY OF DESIGN


LET US PLAY

ELEMENTS HINT CARDS These cards helps the player to complete the process of making Matlas with given visual and written hints. The dough is then passed The dough is thencalled passed through a machine through a machine called Pugmill to make it smoother to make it smoother andPugmill break the granules further. and break the granules further.

Illustration showing the process of smoothing the clay in pugmill from the board.

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LET US PLAY

ELEMENTS

Examples

HOUSE CARDS House Cards are picked to know how much matlas are to be delivered at what houses at what costs. There are such 50 house cards.

Back of the House Card

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Export 20 matlas for free due to late delivery.

Export 30 matlas worth each Rs.5

Export 10 matlas worth each Rs.5

Export 40 matlas worth each Rs.15

Export 15 matlas worth each Rs.5

Export 10 matlas worth each Rs.10

Export 30 matlas worth each Rs.5

Export 10 matlas worth each Rs.25

Export 5 matlas worth each Rs.5

Few glimpses of the House Cards

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LET US PLAY

PACKAGING

Overall Packaging of the Game

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BOOKLET Booklet consists of the introduction, the components and the rule of the game is to be played.

Cover of the Rule Book

Jacket of the Rule Book IR2022 RE-IMAGINING THE VERNACULAR

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BOOKLET

LET US PLAY

Inside Glimpses of the rule booklet.

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BOOKLET

LET US PLAY

Inside Glimpses of the rule booklet.

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LET US PLAY

Components of the Game

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EX 5

GRAPHIC NOVEL Graphic Novel focuses more on narrating the story through visuals more, supported with some texts. The graphic novel had to be designed on the basis of a thematic area studied in Gundiyali during our field visit from an objects perspective hence giving us freedom of going back or ahead of time.

Communication

Graphic Design

Research representation

Illustrator

Process Synopsis Storyboard Graphic Novel - The Fallen Fate

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Sequential Art Story telling

Mediums used: Hand-sketches Illustrator Photoshop

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GRAPHIC NOVEL

Process Considering Family Map- Sharifaben Ni Bhumika as the base, and imagining a situation about all the women of Gundiyali through her eyes, I wrote a storyline. The inspiration to me for this story was Saaraben and her passion towards the pottery, which she continues to do even in her 60s.

Family Map

Marzina and SharifaBen (left and right) IR2022 RE-IMAGINING THE VERNACULAR

Saaraben Painting her plates

Plates made by Saaraben LEVEL 2 | FACULTY OF DESIGN


This is a Story about a girl named Mariam who belonged to

GRAPHIC NOVEL

SYNOPSIS a Potter’s family in Gundiyali village. She was always fond of making clay products since childhood, but after her marraige it came to a halt. Ironically an unfortunate event of her life fortunately turned it upside down. She found her way back to her passsion, to her wheel.

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On dividing the entire story into different scenes, I made a storyboard with illustrative panels showing all the events and acStory divided into scenes

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tions of the story that was initially

GRAPHIC NOVEL

Process Storyboard

thought of.

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GRAPHIC NOVEL

Cover of the Novel

Jacket

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GRAPHIC NOVEL

Glimpses from the Graphic Novel

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GRAPHIC NOVEL

Glimpses from the Graphic Novel

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GRAPHIC NOVEL

Glimpses from the Graphic Novel

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GRAPHIC NOVEL

Glimpses from the Graphic Novel

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GRAPHIC NOVEL

Glimpses from the Graphic Novel

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GRAPHIC NOVEL

Glimpses from the Graphic Novel

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GRAPHIC NOVEL

Glimpses from the Graphic Novel

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GRAPHIC NOVEL

Glimpses from the Graphic Novel

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GRAPHIC NOVEL

Glimpses from the Graphic Novel

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GRAPHIC NOVEL

Glimpses from the Graphic Novel

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GRAPHIC NOVEL

Glimpses from the Graphic Novel

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GRAPHIC NOVEL

Glimpses from the Graphic Novel

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GRAPHIC NOVEL

Glimpses from the Graphic Novel

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GRAPHIC NOVEL

Glimpses from the Graphic Novel

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GRAPHIC NOVEL

Glimpses from the Graphic Novel

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GRAPHIC NOVEL

Acknowledgement Page from the Graphic Novel

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ACKNOWLEDGEMENT Thankful to our Tutor Jay Thakkar and Teaching assistant Kamna Vyas for guiding us throughout the semester. The exercises of this semester helped me visualize more and represent by exploring different graphic styles and mediums. Special Thanks to all the people of Gundiyali Village and DICRC teamRadha and Bhargav for inspiring us and taking time out to guide us for our research study.

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THANK YOU

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