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Training is the ultimate use case for VR
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Is the Metaverse the next reality?
Editor
Four experts consider what the future holds for VR and AR
Mark Dugdale editor@vrworldtech.com
Publisher
A big business that’s getting bigger, plus 2022 predictions
Jonathan Savage jonsavage@vrworldtech.com Showcase
Meet
Taqtile’s Manifest AR work instruction tool is a means of knowledge acquisition and transfer
Elysian Studios and using immersive tech to make audiences wiser
Editorial board
T H E
Jan Pflueger, advisXR
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March 2022 w w w. v r w o r l d t e c h . c o m editor@vrworldtech.com
Jonathan Savage, Publisher jonsavage@vrworldtech.com
Editor’s Note
Is the Metaverse the next reality? It is certainly getting real
H
appy new year to each and every reader of VRWorldTech Magazine, the home of professional virtual and augmented reality (VR and AR).
We have an action-packed issue for you, with the all new Live from the Metaverse report providing a snapshot of everything you need to know about the business of manufactured realities right now. Jan Pflueger (advisXR), Mike Leach (Lenovo), Andreea Ion Cojocaru (NUMENA) and Dr Sana Farid (XR and AI strategist) provide this issue’s cover feature and their predictions of what is to come as the Metaverse concept gains traction and bids to become the next reality—for both business and consumers. Plus, executives from Bodyswaps, Osso VR, Virti and VRgineers pen exclusive guest articles in The Reality Wire focusing on VR training, and Kelly Malone from Taqtile sits down with us to discuss the potential of AR content authoring to deliver effective knowledge transfer. Meanwhile, Elysian Studios is the latest impressive developer to be introduced in the Meet feature. Next up for VRWorldTech Magazine are healthcare and visualisation in April, on top of whatever the Metaverse brings us next. Whether it is the next big thing or a just distraction, do stop by again for our analysis and insight. As ever, it is a pleasure to produce and publish this magazine just for you.
Mark Dugdale Editor VRWorldTech
Mark has been a business-to-business journalist for a decade. He has edited and written for websites within financial services and law. He graduated from the University of Leeds with a BA in creative writing.
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Contents
In this issue 26
Exclusive thought leadership articles focused on VR training. Featuring Bodyswaps, Osso VR, Virti and VRgineers
The story behind Osso VR’s mission to transform surgical training Justin Barad MD, Osso VR
10 The foundation is almost set The Metaverse is becoming big business—these are the headlines from its current movers and shakers
Four experts offer their insight into what the next 12 months will look like for the Metaverse, VR and AR, and more © Photo by [A. Solano] canva.com
March 2022
Three tips from educators on making VR for learning work Chris Mallet, Bodyswaps VR: The new pilot training paradigm Marek Polcak, Vrgineers
2022 predictions
6
How to use XR to onboard and train your remote team Dr Alex Young, Virti
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Contents
44
Showcase Knowledge is power Taqtile is focused on deskless workers and its flagship platform, Manifest, is an AR work instruction tool that provides the means to both acquire and transfer knowledge effectively
Elysian Studios
50
Based in India, this is an impressive developer using immersive technologies to make audiences wiser
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VRWorldTech Magazine is a must-read resource if you want to stay on top of progress within professional VR and AR. Our content sits between the technology’s creators and developers and the business leaders who can benefit from its use and application. We cover the stories that make immersive technology a reality.
Live from the Metaverse
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Live from the Metaverse
The foundation is almost set The Metaverse is becoming big business—these are the headlines from its current movers and shakers
W
e cannot begin this
its market value after posting
inaugural Live from
disappointed Q4 2021 results.
the Metaverse feature,
This was largely seen negatively,
where we break down what has
put down to a decline in Facebook
been happening at the biggest
users, fierce competition from
movers and shakers of the
TikTok and being beholden to other
Metaverse, without starting with
platforms and their data protection
Meta , formerly Facebook.
rules, along with regulatory pressures in Europe. These are all
As was widely reported at the
huge issues for Meta to deal with
beginning of February, Meta saw
and it is unclear what impact they
billions of dollars wiped from
will have in the long term.
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Live from the Metaverse But these issues and Meta’s overall poor performance distracted from its huge investment in virtual and augmented reality ( VR and AR) hardware and content—and the first indications of just how much money the company is making from these technologies. Meta Reality Labs earned around $2.27 billion last year. Compared to the revenue earned from its apps and services, this figure is relative pocket change for Meta. However, it is the clearest indication yet of the potential of VR
Zuckerberg, who also confirmed
Connected to this Metaverse will
and AR and its current popularity,
on earnings calls with analysts
be Meta’s own apps and services,
particularly when pitted against
that Quest Store has surpassed
where the company currently
earnings from previous years.
$1 billion in revenue, a huge
makes the lion’s share of its
Reality Labs recorded revenues
milestone for the company’s
revenue. Its plan is clearly to build
of $1.14 billion and $501 million in
VR platform in itself, says in a
the infrastructure necessary for
2020 and 2019, indicating a huge
subsequent Facebook post that
a working, functioning Metaverse
increase as the pandemic took
the “investment priority here is the
and provide the next place for
hold and lockdowns came into
Metaverse”.
consumers to spend money and
effect around the world.
businesses to do business. “We're focused on the foundational
That doubling of growth continued
hardware and software that are
The NFL outfits for avatars
into 2021, earning Meta $2.27
required to build an immersive,
offered to attendees of the (much-
billion last year and as the
embodied internet that enables
maligned) Foo Fighters post-Super
company continues to enhance
better digital social experiences
Bowl concert in Horizon Venues is
Quest with useful business tools
than anything that exists today.”
a good indication of where this is
and prepares to release its next-
all going.
generation headset, codenamed
So the takeaway from Meta and its
Project Cambria.
plans for its own metaverse are:
According to Zuckerberg, Meta’s
wait and see.
aim right now is “to improve the
These earnings figures follow
services we offer today and …
confirmation from Meta and Mark
The company is investing heavily
help power a more social, intuitive,
Zuckerberg that the company had
in VR and AR as foundational
and entertaining Metaverse,
invested $10 billion in VR and AR
technologies for a next-generation
where people, businesses and
last year, with promises of much
internet that embrace 3D in both
creators can all thrive. This fully
more to come.
digital and physical spaces.
realised vision is still a way off,
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Live from the Metaverse and although the direction is clear,
plans. Engage recently provided
metaverse codenamed Oasis,
our path ahead is not yet perfectly
a trading update for the year
aimed at professionals, brands and
defined. But I'm pleased with the
ended 31 December 2021, ahead
corporations looking to conduct
momentum and progress we've
of publishing its full results for the
business in VR, promises to
made so far and I'm confident
year on 8 March. The figures make
provide users with their next reason
these are the right investments to
impressive reading.
for donning a headset rather than,
take us forward.”
say, catching a plane to have their The company, which operates the Engage communications, education and events platform for VR and 2D
next meeting.
Funding
devices, expects to report 2021 revenue of €2.4 million, an increase
Staying with the money, although it
of 68% on the prior year.
is not actually a real thing yet, the metaverse concept is attracting
Engage’s enterprise and education
huge amounts.
clients now number 139, with total Another company working on a
licences reaching 6,634.
metaverse project is Engage XR (formerly Immersive VR Education).
Perhaps because of the backing that a giant such as Meta is giving
All of these figures represent
it, but also because the underlying
significant growth over the
technologies that are VR and AR
Like Meta, Engage is building
previous year and, while, like
hold so much potential.
its own metaverse, this one
Meta, they could be expected to
specifically for business, and has
come down once the effects of
changed its name to better align
the pandemic are no longer being
its corporate identity with its
felt, Engage’s plan for a business
Late on in December 2021, VentureBeat reported that Wolf3D raised $13 million for its “metaverse avatar platform”, Ready Player Me (pictured), with participation from Taavet+Sten, a firm led by the cofounder of Wise, and Sten Tamkivi, the co-founder of Teleport, as well as Konvoy Ventures, NordicNinja, and Tom Preston-Werner, cofounder of Github.
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Live from the Metaverse
“Users will want to be able to view
on engineering / $6 million / to
shows, buy items, sell items and
pursue an expansion into streaming
engage with digital goods within
(management team pictured on
the Metaverse.”
p15)), XRHealth (operator of a healthcare VR and AR platform /
Space raised the funding from
$274,644 / to crowdfund a network
Coinfund, Dapper Labs, Animoca
of virtual clinics delivering at-
Another metaverse startup, Space,
Brands, Digital Currency Group,
home VR treatment) and OpenBCI
raised $7 million of funding as
HOF Capital and other investors.
(neurotech company developing
it presses ahead with building
an brain-computer interface add-
a platform for designing virtual
on for VR and AR headsets / $
commerce spaces for gaming, arts,
undisclosed / to scale its team and
fashion, and music (pictured above).
prepare the add-on for sale).
SiliconANGLE quotes founder Batis Samadian: “As the Metaverse continues to gain mass adoption and becomes a place where a lot
Less metaverse-heavy fundraising
of people meet up to socialise,
but notable for potential impact
a natural evolution is commerce,
was had at Holo-Light (VR and
which is what Space is focused on.”
AR software startup focused
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Live from the Metaverse
Legal
infringement, brought by a music
among the first major corporations/
industry being crushed by a tidal
brands to contest these so-called
As the first foundations of the
wave of piracy no single record
digital assets in court.
metaverse(s) are set, it will be
label was able to beat back alone.
interesting to see what legal
SportTechie reported early
challenges arise, whether it is the
That technology was heralded
in February that Nike filed a
protection of data, the abuse of
as revolutionary at the time but
trademark infringement lawsuit
intellectual property, or something
suffered from rife misuse. Another
against Stock X, accusing the
else entirely.
is the non-fungible token (NFT).
online marketplace of selling more
While more contemporary, it is just
than 500 digital sneaker NFTs
Anyone young enough to remember
as controversial as P2P file sharing
bearing its trademark.
the rise of peer-to-peer (P2P) file
(see this video essay by Dan Olson,
sharing will take heed from the
called Line Goes Up – The Problem
The lawsuit, filed in a New York
furious legal battles that followed,
With NFTs: https://youtu.be/YQ_
federal court, claims StockX sold
fought over Morpheus, Grokster
xWvX1n9g—which does an excellent
the Vault NFTs without Nike’s
and LimeWire, to name but three.
job of challenging all of the buzz
approval, for “inflated prices” under
Those centred on mass copyright
and hype), so much so that Nike is
“murky terms of purchase and
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Live from the Metaverse
Clinical psychologist Dr Risa Weisberg has joined BehaVR, a developer of digital wellness and digital therapeutics content, as chief clinical officer. She is a prolific researcher who has dedicated her career to developing and studying means to increase the accessibility of high-quality behavioural health, her new employer's key area of focus. Tony Xu, co-founder and chief executive of online food ordering and food delivery platform DoorDash, has been elected to the board of directors at Meta. His experience of ownership”. Nike also points out
the next decade and new forms of
both running a technology company
that the online marketplace reseller
old illegal activity are committed
and solving complex challenges in
has attracted public criticism for
in entirely novel environments.
commerce were cited as key reasons
its NFT sales, including allegations
On NFTs, whatever the benefits of
for his appointment.
that they are a “scam”, and
the underlying technology, their
argues that their sale will confuse
potential has to be realised.
consumers after Nike’s widely reported acquisition of RTFKT
Hires and fires
(pictured), a creator of digital collectables. Neither party has
The metaverse rush is well
commented publicly on the lawsuit
underway and talent is a major
or allegations.
resource that every player, large and small, is looking to attract.
Lawsuits such as these are likely
Here is a round-up of some of the
PrecisionOS has added Dr
to become more frequent as the
latest hires and moves.
Richard E Mayer, professor of
metaverse concept emerges over
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psychology at the University of
Live from the Metaverse California, to its scientific advisory board. He will provide advice on scientifically based instructional design for the company’s VR training modules for surgeons.
Startup Holo-Light has appointed Isabella Doppler to the role of chief financial officer. She succeeds Michael Oberlechner, who remains a shareholder of the company and has joined its sales division. In her new role, Doppler will lead the finance and controlling department. Prior to joining HoloLight, she served as a consultant for innovation and digitalisation for the Federation of Austrian Industries Tirol and was a financial analyst at Awin Global. Finally, Augmedics, the company behind AR surgery guidance system xvision, has hired medical technology executive Kevin Hykes as president and chief executive officer. He is a 30-year medical device veteran with expertise in commercialising novel technologies and scaling high-growth companies, brought in following an oversubscribed $36 million series C funding round last March.
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Live from the Metaverse
2022 predictions
Four experts offer their insight into what the next 12 months will look like for the Metaverse, VR and AR, and more
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March 2022
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Live from the Metaverse
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Live from the Metaverse
Jan Pflueger
Founder and adviser at advisXR Member of VRWorldTech Magazine editorial board
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March 2022
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Live from the Metaverse
I
n recent years we have seen
providing business-related use
manifesto-2206d893a3bb) by Alan
the integration of extended
cases.
Smithson.
the business context and, also
This area with its highly
I believe that this year will serve
driven by the pandemic situation,
individualised, emotionally
to explore the possibilities more
a rapid increase in the use of
charged brand experiences allows
seriously and to sharpen the
virtual environments, primarily
the creation of virtual values that
meaning of the term ‘metaverse’
for collaboration. Blockchain
can be linked to their physical
in the different business fields.
technology and use cases have
products in a variety of ways.
In this context, I hope that
reality (XR) applications into
been approved and implemented.
the relevant stakeholder will
Simplified content generation,
In addition to numerous examples,
realise that common standards
general technological advances,
the takeover of RTFKT by Nike
are the foundation for creating
the spatial web as well as
demonstrates the expectation of a
sustainable added value, new
digitisation as a whole opened up
prosperous business case.
experiences and their own
new possibilities.
business success. Unfortunately, the headlines
It is a natural process that after
currently entitled with ‘metaverse’
There is still a long way to go
reaching a level of maturity, there
give the impression that it is all
before an interoperable, cross-
follows a phase of merging and
about the purchase of virtual real
platform and environment-specific
connecting of what is required
estate or selling digital assets
context incorporating Metaverse
to create the Metaverse—or to
using non-fungible tokens (NFTs).
will exist and serious use cases
make it more tangible: to merge
will be deployed—not to forget
and enrich the real world with the
This is definitely not! The
the implementation of ethics and
virtual possibilities.
Metaverse has yet to be created
regulation.The same goes for
and we are in a phase where the
XR technologies before. I don't
For industrial areas of application,
foundation and directions still
expect hockey stick growth but
there will still be a long way to go
need to be defined.
a continuous ramp-up over the
before the worlds of tight-packed
next few years. Meanwhile, we
physical production merge with
To get an impression of the
will read about the pilot stories
individualisation and its virtual
topics one should be aware of, I
of the trailblazers, follow the
extensions. The picture of what
recommend looking at Toni Parisi's
best platform claims from the big
exactly 'metaverse' means for
post, The Seven Rules of the
players and will still read headlines
the individual industry is still very
Metaverse (https://medium.com/
about virtual real estate and NFTs.
blurred. As long as we are not
meta-verses/the-seven- rules-of-
The future will show who is willing
only talking about virtual stores
the-metaverse-7d4e06fa864c), and
to do the groundwork and keep it
and gathering platforms as the
further insights in The Metaverse
an open space for everyone.
Metaverse—fashion and lifestyle
Manifesto (https://alan-smithson.
products are paving the way in
medium.com/the-metaverse-
and it is unclear what impact they will have long term.
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21
Live from the Metaverse
T
here’s no doubt
they’ll need to invest in to
that the Metaverse
bring their vision to life.
is a hot topic right
now. What people need to
Fortunately, the industry
understand though is that
has witnessed the launch of
it will be many different
several impressive virtual
things, for many different
reality/extended reality
people. We’ll likely see both
headsets and augmented
consumer-focused and
reality smart glasses over
enterprise class metaverses
the course of the past year
designed for different
that are geared for both
audience types and use
consumers and professional
cases. Also, like other big
users. Additionally, the
technology shifts we’ve
introduction of platforms
experienced, the transition
such as NVIDIA’s Omniverse
to immersive workflows and
Enterprise that can utilise
connected 3D worlds won’t
powerful mobile and
happen overnight.
desktop workstations to create the all-important
Starting in the enterprise
3D content behind any
space, for instance, is
metaverse are pushing the
there a need for a state-
industry forward.
of-the-art virtual office that team members can
Two thousand and twenty-
hang out in from 9-5 while
two will be a pivotal year for
all working from home in
immersive experiences in
different locations? Or, is an
the enterprise as companies
immersive executive briefing
begin to better understand
centre or trade show booth
their immersive wants and
where customers and
needs, and ultimately the
prospects can see virtual
technology ecosystem that’s
products and interact with
needed to support them.
companies a higher priority? Once companies have defined what outcomes they want and the problems and/ or challenges they are trying to solve, they will then be able to better understand what kind of technology
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Mike Leach Senior manager and
worldwide solutions lead for workstations and client AI at Lenovo
Live from the Metaverse
I
n 2022, vir tual and augmented reality ( VR and AR) will continue to fall shor t of
expectations. This is because most enterprise implementations will continue to fail to formulate the cognitive proposition. How does this ex tended realit y ( XR) tool help? General statements such as ‘meeting in the same space improves collaboration’ or even ‘ the process was completed x times faster af ter VR training’ are great star ting points, but they are not enough. Terms such as ‘collaboration’ and ‘process’ lack the specificity required for an actionable value proposition. What was the objective of that collaboration? Which aspects of the ‘process’ involve procedural steps in time and space (the kind that can be simulated in VR) and which deal with the processing of abstract information such as numbers and diagrams (the kind potentially at odds with the low level of abstraction of immersive space).
Andreea Ion Cojocaru Chief executive officer and co-founder of NUMENA
Without this deeper dive into matters of cognition, VR and AR apps will continue to fail to retain the initial enthusiasm and be plagued by issues of friction and negative skill transfer.
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23
Live from the Metaverse
E
xtended reality (XR) is shaping up so profoundly to change the way we do and interact with most or even all things.
As XR adoption becomes mainstream, institutes and organisations are focusing on laying the foundation of immersive technologies. One of the most important directions in implementing XR will revolve around designing a comprehensive
Dr Sana Farid XR and AI strategist
immersive program, where the program meets all the requirements, protocols, standards, languages, data storage, and training needs of the end user and ensures scalability of content and features. An avant-garde immersive program will focus on the convergence of XR with intelligent connectivity (5G), set universal standards, credible best practices and data security measures, and will provide an unparalleled tool to traverse time, space, and accessibility barriers. Another integral mark is the safety standards and best practices to using XR, including crossplatform compatibility, motion tracking and haptic feedback, data privacy, and health measures such as sanitisation, duration and conditions of usage, and many other features. This exciting new wave is raising the demand for new roles and opportunities such as metaverse planners, developers, cyber security experts, and ecosystem builders. XR will prove to be beyond just a tech hype, when productivity across all sectors will be boosted with lesser time and effort and yielding superior results compared to all previous methods. It is a matter of time when governments and companies will advance their physical and internet presence to XR with ingenious ideas.
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T h i s
i s
a n
i m m e r s i v e
w o r l d
The Reality Wire tracks the latest stories from across immersive technology. If you have a new product, an important update, vital funding or plans to partner, we want to hear from you.
H a v e
a
s t o r y
t o
t e l l ?
S u b m i t
i t
n o w :
e d i t o r @ v r w o r l d t e c h . c o m
TRW
The story behind Osso VR’s mission to transform surgical training
M
any people ask me where Osso VR’s journey began. The idea started when I began a career in video
games interning at Activision. My path seemed set but a personal family health incident altered my trajectory. I became determined to use my passion for technology to solve medical challenges. I
TRW
was filled with determination, but
surgeons and proceduralists.
(VR) early in its recent renaissance
I had no idea how to get started.
Increasing surgical options
and saw it as an incredible solution
Seeking advice, a mentor told me,
and complexity combined with
to this problem. This led me to
“If you want to invent something,
a looming provider shortage
co-found Osso VR in 2016, a VR
then you need to first understand
seemed to pose an insurmountable
surgical training platform. My work
the problem you’re trying to solve,
challenge.
in the world of paediatrics made me
and a great way to understand
fall in love with mission driven work
medical problems is to be a
The data shows that 30% of
and I wanted Osso to have that
doctor!” So I took his advice quite
graduating residents are unable
same incredible energy.
literally and became a paediatric
to operate independently and
orthopaedic surgeon.
projections show a shortage of
Osso’s mission is to improve
more than 100,000 healthcare
patient safety, increase the
professionals in the US by 2030.
adoption of modern surgical
During my residency, I noticed a gap that appeared to be
techniques and democratise
accelerating and becoming more
With my gaming background I
access to surgical education for
urgent: how we were training our
became involved in virtual reality
everyone. With the superpower
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27
TRW of a fully-remote staff versed in game development, cinema, technology, medical illustration, design, and business, Osso VR has been able to bring this vision to life. Our goal is to allow every healthcare professional in the world to train on demand for any and every procedure, anything from placing an IV to complex robotic surgery. Osso VR continues to expand into new specialties including interventional cardiology, urology, thoracic surgery, and more, giving thousands of new providers the opportunity to train and assess on demand. Healthcare professionals can even practice low-frequency/high-urgency situations just-in-time so they are prepared for any challenging scenario or complication. While rapid innovation has opened the door to new treatments and improved outcomes, emerging medical technologies are typically more complicated than simpler, traditional techniques. Osso VR streamlines both the discovery of new technology and the learning curve through data-driven ondemand education. What started as a dream and a passion for technology now helps more than 4,000 healthcare professionals a month, and has been shown in peer-reviewed randomised trials to improve performance anywhere from 230-306%. In these unbelievably challenging times, Osso’s mission has never felt more important, and looking at the traction, growth, and enthusiasm is also very achievable. And for that reason, I feel incredibly optimistic about the future of healthcare.
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March 2022
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TRW
Our goal is to allow every healthcare professional in the world to train on demand for any and every procedure, anything from placing an IV to complex robotic surgery. Justin Barad MD Chief executive officer and co-founder of Osso VR
How to use XR to onboard and train your remote team
C
rafting the perfect onboarding and training programmes has always been something of a balancing
act: there is no one perfect formula for the transmission of knowledge and culture in the workplace. But with the battle to recruit and retain top talent intensifying, and with remote and hybrid working the new norm, forward-thinking HR teams are embracing new strategies to give their learning and development (L&D) programmes a competitive edge.
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TRW Forget interminable slideshow
interactive exercises. Once each
To explore the benefits in more
presentations and cringe-worthy
section has been completed, the
detail, it is helpful to consider two
roleplay, it is super-rapid upskilling
learner receives data-informed
specific use cases: onboarding and
programmes backed by immersive
feedback on their per formance and
training new hires, and upskilling
technologies that are stealing the
areas for improvement.
existing employees.
are these technologies, and how can
Why is XR suddenly so popular in
Onboarding
they be most effectively deployed in
professional environments?
spotlight in 2022. But what exactly
the increasingly-virtual workplace?
Research by Glassdoor found
Let’s dive right into this newly
Two thousand and twenty-one
that organisations with a strong
booming domain of L&D innovation.
was a landmark year for XR, with
onboarding process improved
the world’s leading tech brands
new hire retention by 82% and
Immersive technologies: an
announcing their intentions to build
productivity by more than 70%.
introduction
the ‘metaverse’, a fully immersive
First things first: time to get the
network of online spaces for work,
With up to 20% of staff turnover
socialising and play.
occurring within the first 45
terminology straight. Simply put,
days of employment, investment
‘immersive technology’ is an
But as employers must prepare for
in a standardised and efficient
umbrella term to encompass the
success in the Metaverse, they must
onboarding programme has
software and hardware through
also adapt to new trends in remote
obvious benefits.
which users can access a variety of
and hybrid working.
content, from interactive 360-degree
Typical onboarding programmes
video to virtual and augmented
Given this, it is hardly surprising that
are built around four main
reality (VR and AR, also known
the benefits of XR are looking more
objectives:
collectively as 'XR') experiences.
and more appealing:
•
•
XR content is hosted in the cloud
For the L&D sector specifically, it is
and can be accessed remotely
XR platforms, with their capacity to
and on-demand;
integrate the real and virtual world,
•
that are proving the most effective.
mission, values and culture; •
End-to-end understanding of the product or service;
This means that XR training
•
overcomes barriers of scale, geography and cost that often
XR training involves employees
Alignment with company
Understanding the customer/ client and their needs; and
•
Learning and building
plague workplace L&D initiatives;
confidence with the company’s
Impact and usage can be
unique processes and
based platform on a VR headset,
automatically measured and
operating systems.
a laptop, desktop, tablet or
tracked; and
and new hires accessing a cloud-
smar tphone. On this platform,
•
•
Return on investment can be
Studies have shown that, when XR
they can work through learning
effortlessly evaluated and used
simulations are used consistently
modules that feature bespoke
to justify the tech’s continued
for onboarding, learners experience
video content, quizzes, tests, and
use.
a 61% higher retention of
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TRW information during the first 30-days
so they build familiarity and
a challenge for which we used our
after initial onboarding and achieve
confidence at an accelerated rate.
own XR product to achieve.
For example, a middle manager
Our HR team collaborated with
Organisations can create their
could use XR training to brush up
our content developers to produce
own video and training content on
on their communication skills with
Virti-specific 360-degree video
any topic—from company values
the help of a ‘virtual human’, an
content and learning material
to communication systems—
artificial intelligence (AI)-powered
tailored to the aims of our
and simulations can be edited
avatar that can assess and track
onboarding process. This has now
to incorporate reinforcement
hundreds of performance metrics.
been grouped into modules and
techniques, like retrieval practice,
Or, a sales team member could
hosted on the Virti XR platform,
that are proven to reduce skill fade.
practice complex product demos in
where our new team members
a zero-risk XR space.
complete their onboarding at their
a 27% faster time to productivity.
Once the content has been
own pace.
created, it can be used infinitely
As an added bonus, inbuilt
and updated as necessary. This
progress tracking helps learners
The importance of human oversight
facilitates an impressive return on
and managers understand where
is not ignored. Each new employee
investment when compared to in-
the areas for improvement lie,
is also assigned an ‘onboarding
person training, most significantly
and AI-gathered data on the
buddy’, who, in partnership with
when the use of the technology is
usage patterns and performance
the team lead, uses the platform’s
coupled with regular virtual check-
of trainees. In turn, this data can
data analytics to monitor progress
ins and mentorship from senior
be used to improve the training
and identify any areas requiring
team members.
content for future users.
additional support.
Upskilling
A Virti case study
The sharing of learning goals and
Insights from educational theor y
At Virti, we want everyone in
so learners can be held accountable
tell us that immersive and
the team—from salespeople to
and the whole company can share
interactive learning methods are
developers—to be an expert on
in celebrating milestones.
by far the most impactful. They
Virti. We also want our people to
have also been proven to be the
be closely aligned to our goals
This approach is already working
fastest route to knowledge and
and mission, and committed to
to great effect. Our newest hires
skill acquisition.
upholding our company culture. But
are integrating into the team and
pathways with peers is encouraged,
we’re growing incredibly quickly,
excelling at their roles more rapidly
This explains why XR training has
having doubled the size of our
and seamlessly than ever before.
been proven to be many times
remote-first workforce in the past
Team members have more time to
more impactful than other online or
year. This created a high-stakes
spend on interesting and valuable
‘e-training’ programmes. Learners
opportunity for us to perfect our
work, and have the opportunity to
are fully immersed in the content,
onboarding and internal training,
develop their skills in an enjoyable
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TRW
Disengaging, inefficient training is out; immersive and interactive digital content is in Dr Alex Young Founder and chief executive officer at Virti
way, both of which are positively impacting our retention. Preparing for excellence in 2022 and beyond It’s exciting for me, as an employer and as an L&D innovator, to watch as workplace norms and old models are replaced with power ful new technologies and tools. Disengaging, inefficient training is out; immersive and interactive digital content is in. Just how quickly companies embrace the oppor tunities that new tech brings to the (vir tual) table is the factor that will determine their success over the months and years to come.
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TRW Three tips from educators on making VR for learning work
F
orward-thinking institutions have started embracing virtual reality ( VR) learning as a way
to tackle some of the existential challenges brought about by the COVID crisis. The use cases are varied and many examples are truly eye-opening. But deploying VR for learning, like any disruptive innovation, comes with its own obstacles: technology challenges around hardware deployment, management and facilities; and pedagogical challenges of integrating VR meaningfully into curricula. Here are some practical tips gathered from the pioneers of VR in education on creating effective learning strategies.
are clearly required but results
than the current alternative, it is
remain uncertain.
time to test it with learners.
Start by exploring: take advantage
Invite a minimum of 10 learners to
Whatever you have in mind, there
of the free trials offered by most
test the app, var ying the profiles
is probably a VR app for it. But
VR education providers to zero
as much as possible.
content is not everything and it is
in on content that matches your
Make sure students get a proper
typically difficult to secure buy-in
learning objectives. If, after careful
understanding of the use of
from students and staff in the early
evaluation, you think a VR approach
headsets and evacuate the
stages of deployment, when efforts
will create more pedagogical value
novelty bias by letting them play
Explore and measure
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TRW metrics as well as feedback on key elements such as understanding, skill confidence levels, and recommendations. Besides defining whether the app delivers on its promises from a learning performance point of view, this kind of data gives critical insights to the educator on how to logistically set up future deployments. Last but certainly not least, learner data can be used to strengthen the use case to unlock further funding and support. One dollar for VR, two for humans Forget the common misconception that VR will replace educators, it is actually more likely to give teachers superpowers while giving suppor t staff increased responsibility for learning. VR requires significant initial effort beyond purchasing the hardware and software licences. To be successful, you will need to consider IT support around learning with a pure enter tainment app
freely, for example, by placing them
management system integration,
for awhile (Job Simulator is an
in individual rooms or providing
staff to onboard faculty members
educators’ favourite). Then give an
noise-cancelling headphones.
and/or facilitate sessions with
introduction to the content itself,
Finally measure success, through
students, hardware management,
not only what to expect but also
direct observation, by leveraging
project management, student
how it relates to the curriculum.
in-app data or by conducting post-
enrolment, and so much more.
experience interviews. For the test itself, ensure students
There’s a general rule of thumb
are given the necessary physical
For example, the Bodyswaps app
when budgeting: for every dollar
and psychological safety to explore
tracks usage and engagement
spent on hardware and software,
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Chris Mallet Co-founder and chief executive officer at Bodyswaps
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TRW
Ultimately, it is about sticking to learner-centric decisions along the way, committing the right amount of human resources, exploiting data to assess success, and focusing on true pedagogical value
reserve $2 for human effort. This
meaningful discussions, and giving
Ultimately, VR learning will become
is especially true during the early
personalised support.
just another tool alongside search
stages of development, where
engines, video platforms or VR is just another tool
presentation softwares.
documentation and introduce most
Sometimes the most glaringly
And unless the blend works
faculty members and students to
obvious pieces of advice are the
perfectly, it is sometimes wise
the technology for the first time.
gems we ignore: novelty wears
to resist the temptation of shoe-
it is essential to devise the right processes, create user-friendly
off quickly. It is easy to be wowed
horning VR where it does not
Importantly, all of this needs to
by the fun factor of immersive
belong.
happen ahead of teaching time per
learning. But unless it presents
se, or else a bold initiative risks
a significant improvement on the
Together, as technologists and
losing goodwill whilst adjustments
pre-existing approach to deliver
innovators, we have an opportunity
are made. Turning hearts and
specific learning objectives, failure
to use immersive learning to
minds via positive word-of-mouth
is around the corner.
make education more equal,
from the get-go is essential.
impactful and engaging. Ultimately, Moreover, whereas VR is the best
it is about sticking to learner-
Thankfully things will get much
performing learning medium when
centric decisions along the way,
easier with time. After all, you
an immersive experience can bring
committing the right amount of
will only need to onboard staff
learning to life, it is needlessly
human resources, exploiting data
and learners once. And once
cumbersome to broadcast 2D
to assess success, and focusing on
the logistical aspects have been
knowledge. In other words, VR
true pedagogical value.
ironed out, educators can leverage
should only be used when no
VR to augment what they do
other medium, be it e-learning or
A rare combination of bold
best: engaging students through
synchronous teacher-led lessons,
exploration and ruthless
experiential learning, facilitating
can do the job as well.
pragmatism.
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TRW VR: The new pilot training paradigm
T
oday’s global security situation is as uncertain and unstable as it has been in
the last few decades. New threats are compounded by shifting vectors and duplicitous actors. One thing has remained constant, however: air superiority is still a deciding factor in armed conflicts.
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TRW
Maintaining this key tactical
simulators able to provide as true-
A suitable solution will thus require
advantage in the air requires having
to-life situations as possible.
innovation and a new paradigm.
the best-trained pilots operating
This is where virtual reality (VR)
aircraft equipped with bleeding-
As air forces around the world
edge technologies that stretch the
seek any advantage available,
envelope of the possible.
finding a superior pilot training
Although long-touted as a next-
solution has become a top priority.
generation technology, VR is only
The increasing complexity of
enters the picture.
now coming into its own with
operating today’s combat aircraft
Pilot training simulators are thus
headsets such as XTAL 3 from
requires more intense and
more crucial to achieving the
Vrgineers (pictured). This truly
effective training, something that
highest of standards than they
revolutionary piece of technology
is increasingly difficult to provide
have ever been before.
couples with custom-built simulators
considering the rising costs of live
to create the most realistic training
flying that only add to an already
Traditional dome-based simulators
expensive and time-consuming
have been a staple of training for
environment possible.
process.
years, but they have their limits in
This latest version of XTAL was
terms of immersion and true-to-life
designed in cooperation with a team
These challenges only heighten
fidelity, as well as being costly and
of international air force pilots. The
the need for alternative training in
requiring a significant footprint.
key to the headset’s truly amazing
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TRW performance and image fidelity are its patented lenses that provide 4k resolution for each eye. The image quality provided here is second to none, and the most realistic available anywhere on the market. Moreover, XTAL 3 offers an extended 180° horizontal and 90° vertical field of view, the widest visual field on the market. The combination of Vrgineers’s proprietary lenses embedded in XTAL 3 and advanced warping algorithms provide high fidelity undistorted images.
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TRW Thanks to two forward-facing 4k cameras, XTAL 3 also offers mixed reality (MR) capabilities, making it the first headset that allows pilots to train in a completely immersive environment coupled with a fully functional cockpit replica. The incorporated MR technology allows pilots to see their hands and interact with instrument panels
The incorporated MR technology allows pilots to see their hands and interact with instrument panels
while simultaneously experiencing haptic feedback, learning proper motor skills, and practising standard procedures. Marek Polcak For this third iteration of XTAL, the
Chief executive officer and co-founder of Vrgineers
development team at Vrgineers was able to significantly reduce the weight of the unit, meaning it is more comfortable and not a burden even after hours of training. It also provides pilots who would normally wear glasses the ability to train without the discomfort of having their nose compressed while seeing a perfect picture. XTAL 3 is also equipped with proprietary inside-out tracking. This very convenient feature offers a pair of fast-switching infrared cameras positioned on the lower edge under the central cover. XTAL 3 includes further functionality that makes its use more convenient, such as a proprietary eye-tracking system with unique one-dot calibration for IPD (inter-pupillary
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TRW distance) adjustment. This system
Vrgineers offers multiple types of
can then be used to gather
these new-generation simulators.
information that can be processed
The most common within training
and visualised in heatmaps for use
facilities is Vrgineers Classroom
in behavioural analyses.
Trainer (pictured), which can be networked with other devices for
The result of this technology is
training coordinated flights and
that pilots experience a nearly
formations, all in VR.
real environment, testing their responses that are nearly identical
There is also a portable option that
to real situations, teaching the
can be quickly transported and
decision-making processes
installed on mission.
required to gain air superiority. Lockheed Mar tin, a Vrgineers XTAL 3 can be coupled with
par tner, has already realised the
custom-built simulators to replicate
power of X TAL 3 and harnessed it
cockpits of specific aircraft.
to its ground-breaking Prepar3D
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Pilots experience a nearly real environment, testing their responses that are nearly identical to real situations
TRW visual simulation platform that incorporates VR and MR. Prepar3D version 5 fully suppor ts X TAL 3 MR technology out of the box, of fering realistic haptic feedback during operation of the physical instrument panel. Trainees therefore find themselves in a completely immersive environment that allows them to train muscle memor y and per fect their skills. Originally developed as a reconfigurable trainer for F-15, F-16 and F-35 under the US Air Force Small Business Innovation Research programme, Classroom trainer was optimised to deliver the most immersive simulation experience in an affordable compact package. US Navy aviator Br yant Church said: “Flying the X TAL in a full-motion hydraulic sim and rolling in on a low-level bombing run literally felt like I was back in the cockpit, hear t rate elevated, mental focus 100% on threat avoidance and target acquisition—incredible.” The XTAL headset and Vrgineers simulators are shifting the industry paradigm and determining the direction of future technological development of simulation technologies. It is the solution to the pilot training challenges that air forces face today and will only become more pressing as the complexity of air combat increases.
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Showcase / Taqtile
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Showcase / Taqtile
Knowledge is power Taqtile is focused on deskless workers and its flagship platform, Manifest, is an AR work instruction tool that provides the means to both acquire and transfer knowledge effectively
I
mmersive technologies are
acquirer, a worker, does not need
highly capable tools for a
to know where the knowledge
wide range of use cases, most
being ‘acquired’ came from or
notably training and learning, or,
how it got there, only that it is and
to put it another way, knowledge
how to acquire it. Those facing
acquisition. Picking up new soft
the challenge of implementing
skills, refining hard ones—it
a ‘transfer’, the business, need
is even possible for a pilot to
to find the knowledge and an
practice their flying skills in
effective means of capturing it.
virtual reality (VR) before getting into a real plane and ‘fighting’
Seattle-based software company
augmented reality (AR)-based foes
Taqtile is focused on deskless
thousands of feet in the actual air.
workers, be it engineers who fix telecommunications infrastructure,
By being effective at knowledge
or frontline employees operating or
acquisition, it follows that they
repairing manufacturing equipment.
are equally capable of being good tools for knowledge transfer.
Its flagship platform, Manifest, is an AR work instruction tool
This may sound like splitting hairs,
that helps train and upskill these
but there is a subtle difference
and many other kinds of workers
between the two. Simply put, the
by providing the means to both
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Showcase / Taqtile acquire and transfer knowledge
productivity and keep their
instructions in AR without the
effectively.
businesses moving,” explains Kelly
worker needing to know anything
Malone, chief customer officer
about software development or
Take the example of manufacturing,
at Taqtile. “They need a way to
computer-aided design is critical.”
where there is a fourth industrial
capture the knowledge that’s lost.”
revolution underway as
Indeed, it is critical for businesses
technologies such as AR, artificial
Enter Manifest’s “superpower”,
looking to transfer knowledge
intelligence (AI), cloud computing,
an authoring feature designed to
between workers, because they
analytics, the internet of things
maximise the practicalities faced
have a simple means of doing
and 5G collide to increase the
by a deskless worker. All they need
so and now own the content
complexity of operating and
to do is put on an AR headset
being created, preserving it from
maintaining equipment and
such as a HoloLens 2 or Magic
retirement and other issues. It
factories. At the same time, an
Leap 1 (or a tablet, as Manifest is
is also critical for subject matter
ageing workforce is retiring out of
hardware-agnostic) and capture
experts capturing that knowledge.
the sector and taking decades of
and annotate their workflow using
experience and knowledge with it.
Taqtile’s software.
Malone continues: “Our platform provides an easy way for a subject
“This is putting pressure on
Malone says: “Our ability to
matter expert, such as a worker
organisations that need to maintain
easily author step-by-step work
who knows how to operate and
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Showcase / Taqtile
maintain a piece of equipment, to
spatially-aware head-mounted
does require a little more technical
capture step by step instructions,
devices in the form of HoloLens
knowhow and expertise on the part
either themselves or a third party,
and Magic Leap. But you can now
of the business using Manifest, so
thereby allowing that expert to
author with an iPad. We have very
they are not for everyone.
continue to be productive. The
simple tools to be able to author
platform enables both of those.”
and copy content in just a simple
Manifest can also integrate with
browser interface and a lot of
other systems of record, as Malone
Manifest is also codeless, making
different vectors for people to be
puts it, further simplifying the
the knowledge transfer from expert
able to author that content.”
knowledge transfer process. A
to software a task anyone can carry
record in a work order management
out. Malone says: “Anyone who has
How codeless is authoring with
system can be turned into an
basic mobile or PC skills can author
Manifest? As long as a subject matter
authored work instruction on
really sophisticated AR content with
expert has access to the factory
Manifest, which must be followed
our platform.”
floor and relevant machine, they
and executed.
can get to work. The platform can “By default, we started with
utilise static and 3D models for more
A capture evidence requirement
the most challenging hardware:
detailed work instructions, but that
would mean photos or video would
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Showcase / Taqtile
need to be recorded before the
He says: “That is probably an
to generate data that can be
job is signed off, so a history of
indication of where things are
analysed in reports, or archived
task performance could even be
headed versus where they are today.
for compliance or future review.
created to track, log and assess
We are building the foundation for
The platform includes built-in
performance.
that by giving workers the ability to
fault reporting, as well as the
capture the work instruction as they
previously mentioned capturing
Malone envisions this process
perform the job. The data we can
of completion evidence and
being used beyond training to cover
collect around that will then be able
creation of detailed work logs.
day-to-day work as other system
to inform how the job is done better
Reports can then integrate with
integrations are achieved, enabling
and more effectively in the future.”
other enterprise apps to initiate
a business to manage assets,
review and resolution processes
assess work performance, and
An excellent example of this is
for compliance and continuous
much more.
using Manifest for inspections,
improvement initiatives.
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Showcase / Taqtile
Our ability to easily author step-by-step work instructions in AR without the worker needing to know anything about software development or CAD is critical Kelly Malone Chief customer officer at Taqtile
By making Manifest a tool that
other kinds of ‘knowledge’ can
and video and using AI and machine
puts the business in control
be tracked, recorded and shared
learning (ML) to infer the likelihood
of authoring, its strategy for
within the system.
that a job is being performed in a
knowledge transfer moves beyond
safe and proper manner.
‘how’ and focuses on ‘what else’,
An expert authoring a work
because that is what Taqtile is
instruction can enable eye and hand
Malone says: “Being able to use ML
aiming to do in manufacturing and
tracking, so the platform can record
and AI down the road with the data
wherever a deskless worker can
exactly what they are doing and how.
we are collecting, to both observe
benefit from mobile digital tools
This can then be shown to a trainee,
the performance of work and
that make them better at their jobs.
providing them precise instructions.
inform and improve the efficiency, is another area we’re going to see
In authoring, Taqtile is taking
Taqtile is also combining this
investment toward and benefit
this further and considering what
information with captured photos
from.”
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Developer Spotlight / Elysian Studios
Elysian Studios Based in India, this is an impressive developer using immersive technologies to make audiences wiser
Immersive technologies such as augmented reality and virtual reality (AR and VR) hold the potential to communicate important messages in a highly impactful way. When spirituality is the subject matter, that impact is vital. Arvind Ghorwal, founder of Elysian Studios, tells VRWorldTech Magazine why he is spreading the message of spirituality in his widely acclaimed VR film series, Mystic Lands.
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Developer Spotlight / Elysian Studios
Tell us about your VR studio—how did you
going. Understanding that being the sole bearer
get started?
of a fairly new startup would be challenging, I started seeking wisdom.
I am an alumnus of the Indian Institute of Technology (IIT) Mumbai and it is there that I
The journey took me around the spiritual
became familiar with filmmaking. We did a pilot
places of India, such as Kashi, Bodh Gaya,
project at IIT Mumbai back in mid-2015, where
Rishikesh, Key Monastery in Spiti Valley and
we created one of the first 360 ̊ videos in India.
many other locations. I was able to discover the right path and secured international clients.
Then I, along with some of my friends, ventured
Soon, I began working with big multinational
into a startup. However, the journey came to a
corporations and established Elysian Studios on
halt when we could not get along. Consequently,
the map of leading VR and AR companies. An
I opted out of the venture and initiated my solo
entrepreneurial journey is tough; you can only
journey. I had to form a new team and start
sail through it if you have the passion along with
from scratch to keep the entrepreneurial journey
persistence, perseverance, and patience.
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Developer Spotlight / Elysian Studios Our journey started with passion. When I was in college, I learnt that it is very important to be passionate about what you do, because work fills a large part of our lives and if we love what we do, then life becomes blissful. Elysian means ‘divinely inspired’ and we started creating blissful experiences in VR. What attracted you to VR specifically? I was attending an international conference in Europe back in 2015, where I met a guy from Hong Kong with a VR headset. It was there that I had a great VR experience. It was something that I had never experienced before. The VR headset takes you to a new reality, and the screen comes alive in front of your eyes, so when you move your head to the left, you see what is happening in the left direction.
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Developer Spotlight / Elysian Studios
“
An entrepreneurial journey is tough; you can only sail through it if you have the passion along with persistence, perseverance, and patience Arvind Ghorwal Founder of Elysian Studios
Similarly, when you move your
the future. And thus we ventured into
you hear the right things from
head to the right, you see what is
a startup using this medium.
the right people, there is a flow
happening in the right direction.
of positivity through you and
The same goes for front, back, up
How did you come up with the
your life gets enhanced if you
and down.
idea for Mystic Lands?
apply the teachings. Once you have learned the right things, you
I came back to Mumbai. There we
India is the land of spirituality,
need to apply them to your life
started the pilot project where we
Yoga is India’s gift to the world. I
and you will be able to see the
created one of the first 360 ̊ videos
was spiritually inclined right from
transformation yourself. These small
in India. We showed it to many
my childhood. I read Bhagavad
transformations lead to ‘a new you’.
people on a revolving chair and the
Gita’s translation when I was in
reactions that we received were
school. In India, we do emphasise
It was because of this that I was
amazing. Our trust in the medium
‘Satsang’ meaning ‘in the company
more inclined towards Mystic Lands
increased and we realised that it is
of the saints and sages’. When
than any other idea.
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March 2022
53
Developer Spotlight / Elysian Studios
and Paramhansa Yogananda have gone to the west and have influenced billions of people around the world. We would like to do the same thing in a different way, by using our ancient wisdom and combining it with the latest technology. We would love to make our audiences wiser, wonderful and transform their lives through our content, and influence as many lives as we can across the globe. Mystic Lands takes you to some
As a VR content creator, what
of the most ancient, blissful and
are your aims and objectives
Finally, how can interested
energetic lands, such as Kashi,
going forward? Is there an
parties get in touch with you,
the city of Lord Shiva, and Bodh
opportunity to show India
perhaps to partner with you
Gaya, the land of Buddha’s
to a new audience, using this
on a project or support your
enlightenment, and Rishikesh, the
fantastic immersive medium?
efforts?
films are receiving a lot of love
We have been focusing on spiritual
Please contact us at arvind@
from various parts of the world,
tourism content until now. India is
elysian.studio or call us at +91-
are getting shortlisted at various
a world leader when it comes to
8169846631. You can also check
international film festivals, and are
spirituality. Our sages, saints and
out our website: https://elysian.
featured on major VR platforms.
rishis such as Swami Vivekananda
studio.
yoga capital of the world. Our VR
54
March 2022
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