N e w s ,
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a n d
a n a l y s i s
f o r
i m m e r s i v e
t e c h
a n d
e n t e r p r i s e
m a g a z i n e
w w w. v r w o r l d t e c h . c o m
AEC must consider the possibility that is immersive technology
What is —and what can be Numena Virtual reality and giving clients agency in the design process
Make Real Look to training for the answer to trying immersive tech
Holo-Light Planning, development, production and so much more
From The Future Introducing the right partner for construction industry companies
T H E
B U S I N E S S
O F
M A N U FA C T U R E D
R E A L I T I E S
Deadline: 06/08/2021 Publication date: 16/08/2021
Software Issue
Computer-generated content creation solutions abound, offering enterprises plenty of ways of building engaging and thoughtful immersive content for whatever the purpose. But should they use third-party developers or build their own content and software in-house? And what tools should developers and studios use to serve the enterprise market and why? Mark Dugdale, Editor editor@vrworldtech.com
Jonathan Savage, Publisher jonsavage@vrworldtech.com
VRWorldTech Magazine
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w w w. v r w o r l d t e c h . c o m
Editor
AEC must consider the possibility that is immersive technology
Mark Dugdale editor@vrworldtech.com
What is —and what can be
Publisher Jonathan Savage jonsavage@vrworldtech.com
Editorial board
Numena Virtual reality and giving clients agency in the design process
Make Real Look to training for the answer to trying immersive tech
Holo-Light Planning, development, production and so much more
From The Future Introducing the right partner for construction industry companies
T H E
Jan Pflueger, advisXR
B U S I N E S S
O F
M A N U FA C T U R E D
R E A L I T I E S
Sophia Moshasha
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June 2021
3
Deadline: 01/10/2021
Publication date: 11/10/2021
Entertainment Issue
Immersive movies, games and experiences are becoming big business, online and in the real world. They can be found in homes as headsets become cheaper for consumers, in museums as guests demand more immersion, and at venues as operators seek new ways to attract customers.
Mark Dugdale, Editor editor@vrworldtech.com
Jonathan Savage, Publisher jonsavage@vrworldtech.com
Editor’s Note
This story is only just beginning Both the immersive technology industry and the enterprise market need to come forward with stories of success—and failure
I
t’s the midway point of the
We want to hear more stories from
they have learned in their work within
year, summer is here (at least in
first movers and seasoned users.
AEC. We hope you will too.
this part of the world!) and the
How did virtual reality change your
immersive technology industry is
business? What did augmented
Next up for VRWorldTech Magazine
alive with new product releases
reality achieve for you? Is mixed
is our focus on software. This could
reality really all it’s cracked up to
prove to be a bit of a challenge, in
be? If news is going to spread to
terms of both definition and delivery.
There are virtual reality headsets
the enterprise market, then we need
Rest assured, we’ll unpick immersive
coming from HTC Vive and Pico
both the immersive technology
‘software’ and tell stories that
Interactive, plus HP Reverb G2
industry and the enterprise market
demonstrate its power and areas for
Omnicept Edition and Varjo’s XR-3
to come forward with stories of
improvement, for the benefit of the
and VR-3. Augmented reality-
its successes—and failures. What
business and professional users who
powered smart glasses have never
went wrong and why? Tell us, so we
use it, and its developers.
been better, and Apple’s much-
can inform others and help t move
anticipated move into this area is still
these technologies forward for the
Until then, enjoy this issue, and,
to come.
betterment of everyone.
as ever, do let us know what you
and enterprise implementations.
think via social media or editor@ In the enterprise market, we are
The focus of this issue of
seeing immersive technology grow
VRWorldTech Magazine is the
vrworldtech.com.
in popularity as old prejudices are
architecture, engineering and
overcome and the conversation
construction sector. Trust me when
moves from one of potential to
I say there is no better area to look
implementation. Instead of ‘why’,
to understand how far immersive
businesses and professional users
technology has come and what it
are asking ‘how’.
needs to do to progress.
All in all, 2021 has proven
Thank you to Holo-Light, Numena
Mark has been a business-to-business
encouraging for immersive
and Make Real (plus VRdirect,
journalist for a decade. He has edited and
technology, but there is still much
Arko and From The Future, whose
written for websites within financial services
work to do if the enterprise market
contributions are all exclusive and
and law. He graduated from the University of
is going to invest and fuel the kind
directed at this sector) for talking to
Leeds with a BA in creative writing.
of product and service boom that
us about design, visualisation and
will make virtual, augmented and
training. We appreciate their time
mixed reality the next platforms of
and consideration, and really enjoyed
technological change.
the stories they told us and lessons
Mark Dugdale Editor VRWorldTech
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June 2021
5
Contents
10
A round up of the biggest AEC announcements, press releases and thought leadership articles tracked in The Reality Wire and on VRWorlTech.com over the past two
In this issue months. Featuring VRdirect, Arkio, Theia Interactive, XYZ Reality and Sentio VR
22
26
It’s up to AEC businesses
Virtual reality has the
to consider the
potential to disrupt
possibilities for virtual and
architecture workflows
Augmented reality is disrupting AEC—and
augmented reality, and for
and give clients an
immersive tech innovators aren’t stopping there
the immersive technology
unprecedented degree
industry to show them
of agency in the design
Editor’s Comment
Numena
process
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June 2021
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32
Holo-Light
Contents
38
Make Real Where virtual and augmented reality are proving particularly useful in AEC—and have done so for quite some time—is training
44
Construction industry companies are not set up to do virtual reality training. Luckily, with providers such as From The Future out there, they don’t have to be
w w w. v r w o r l d t e c h . c o m
June 2021
7
VRWorldTech is a must-read resource if you want to stay up-to-date on progress within immersive technology for enterprise. Our content sits between the technology’s creators and developers and the business leaders who can benefit from its use and application. We cover the stories that make immersive technology a reality.
A round up of the biggest AEC announcements and updates being made right now
Arkio: A new immersive collaborative design tool for architecture
O
n 1 June, Arkio
creative medium for architecture
Being able to create architecture
launched version
and our goal is to give designers
with your bare hands in virtual
1.0 of its immersive
superpowers via this medium.
reality is a powerful experience
collaborative
and we have made sure that
design tool for
We started working on Arkio in
Arkio integrates seamlessly with
architecture after a successful beta
early 2017. Building a real-time
other existing design tools such
period. With Arkio, professionals can
collaborative modelling tool for
as Revit, Rhino and SketchUp to
brainstorm, sketch, design, review,
architecture that works on mobile
make it easy for everyone to get
present and work together in real-
virtual reality headsets, desktops,
started in augmenting their current
time in a shared space using virtual
tablets and smartphones has not
design workflow.
reality, desktops, tablets and even
been an easy task.
smartphones.
In many ways, Arkio is like an We decided very early in the
immersive and collaborative overlay
Arkio is the first design tool made
concept phase to develop our own
onto these tools, making designers
specifically for architectural
solid modelling kernel, which would
more effective and helping them to
design work inside virtual reality.
allow us to achieve the performance
not just work together but also with
It features a custom-built solid
needed for real-time booleans and
their clients.
modelling kernel optimised
advanced geometry manipulation on
for mobile headsets, enabling
mobile devices.
architects to design inside virtual
During the beta, we saw many creative uses of Arkio (see
reality instead of simply using it as
This kernel also enables users to
screenshot on p11), such as
a medium for reviewing.
manipulate shapes inside virtual reality
urban planners creating an entire
as if they have physical properties,
neighbourhood in less than two
Virtual reality technology has
with shapes that snap, slide, glue and
hours, students using Arkio to
the potential to be the ultimate
stack on top of each other.
collaborate on class projects and
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architecture firms winning new
We know we are just getting started
can start designing within minutes.
project work by presenting their
and that there are many things we
Arkio will be completely free until
design proposals from inside Arkio.
need to improve on in version 1.0
1 September 2021. Starting in
and beyond. This includes enabling
September, we will offer three
We have seen people with no prior
users to add precise dimensions
plans, including a free plan to
3D modelling experience design
inside Arkio, the ability to create
make sure as many people as
their entire house in virtual reality in
more complex geometry, and
possible can try out Arkio before
less than a day and we heard from
making working with imported 3D
deciding to upgrade to a paid plan.
a retired lecturer in architecture
models as seamless as possible.
For the full Arkio experience, visit
how emotional it was for him to be
www.arkio.is or download from
able to sketch shapes effortlessly in
Our ambition is also to make Arkio
Oculus, Steam, the iOS App Store
virtual reality.
even easier to use, so that anyone
and Google Play.
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TRW
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TRW
How much freedom would you like? Leveraging 3D models in lightweight VR experiences for the AEC sector
O
n a superficial level,
BIM focuses on the planning,
the architecture,
construction and management of
engineering and
buildings and combines all relevant
construction (AEC)
information in 3D models. Usually,
sector and virtual
BIMs are already created in the
reality form a perfect symbiosis.
initial planning phase and used
A sector that relies heavily on the
in the respective service phases
visualisation of building plans,
by building owners, architects,
architectural models and all kinds
planners, construction companies,
of relevant data should benefit
tradesmen, etc, and are constantly
enormously from technology that
expanded on in order to always
brings all of it to life in an interactive
remain up-to-date throughout
way. All current trends point
the entire process. Combining all
unanimously in the direction of virtual
necessary and relevant information
reality—from the increasing use of
in a central model streamlines
CAD (computer-aided design) and
coordination processes and helps
CAM (computer-aided manufacturing)
all involved parties to collaborate
technologies to super-trends such as
more efficiently, accurately as well as
BIM (building information modelling).
cost-effectively—and, through virtual
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June 2021
13
TRW reality, make data more haptic and
streamline the development process
also perform translational movements.
tangible. After all, if all relevant spatial
is one of the main reasons why many
6DoF allows users to walk around an
data has already been gathered,
architects still hesitate to employ
object in a 360 deg circle, bend over
the extra step towards realising a
virtual reality in their business despite
and look at it from top to bottom—
walkthrough of the virtual model with
the obvious benefits. The technology
or crouch down and look at it from
virtual reality is only a miniscule one.
might be a standard in a couple of
bottom to top. This type of position
years—at the moment, it still provides
tracking leads to a much more
a challenge for most of the industry.
immersive experience, which is critical
The benefit is clear: instead of having to rely on drawings, spreadsheets and
for realistic simulations.
other documents for planning and
But what’s the takeaway? Should
execution, everything is accessible
architects simply hold their horses
6DoF experiences represent the
through a ‘live experience’, further
until the market offers them a wide
ideal scenario when used in an
helping to make all relevant
variety of standardised solutions
AEC context, allowing users to fully
information more palpable for
to visualise their BIM projects in
experience a model as if walking
everyone. In any case, this technical
virtual reality?
through the actual building. However,
development seems to point to an increased use of virtual reality in AEC.
developing such an environment Not at all. Early entry into the still
requires high effort as well as
young market is well worth it. Those
expertise in gaming engines such as
Virtual reality paves its way into the
who gather experience working
Unity or Unreal Engine. Luckily, while
AEC sector
with the technology at this stage
creating complete 3D environments
will have a clear head start in every
for a 6DoF experience is a costly
The market seems to reflect these
construction project later when other
endeavour, the BIM approach
current trends, as more and more
market players follow suit.
produces a lot of elements that can
wearables and virtual reality headsets that cater to the needs of architects
very well be used in a 3DoF context The importance of 3DoF v 6DoF
and engineers see the light of day.
without having to spend months designing a proprietary experience
HMDs (head-mounted displays) such
Currently, the display of 3D models
as Oculus Rift and those from HTC
is primarily possible in the context of
Vive are increasingly popular with
6DoF experiences. These ‘degrees
New solutions help to combine
architects, supporting the rendering
of freedom’ play a key role in the
simple and complex
of 3D architectural designs with
virtual reality context for control and
animation of physical-scale models.
navigation within an experience.
Here’s where new cloud-based do-it-
They represent the number of axes
yourself solutions such as VRdirect
Nevertheless, the way forward to
along which the user is able to look
come into play. These solutions
widespread application of virtual
around and move. 3DoF represents
allow architects or engineers to
reality in AEC is still far from certain—
the ‘simplest’ virtual reality solution:
easily create 3DoF virtual reality
especially regarding available
the user may move to the right and
experiences on their own—while still
software. Creating virtual reality
left as well as look up and down, but
being able to incorporate their 3D
experiences based on BIMs can be a
is otherwise restricted in their rotation.
models. This is made possible by a
complex and costly endeavour. The
6DoF comes closest to ‘actual’ reality.
little ‘trick’: while 3D models can be
lack of standard solutions that help to
Apart from simple rotation, users can
placed anywhere in the scenery, for
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for it.
TRW the user to explore from all sides, the background of these experiences are simple 360 deg images or videos. This way, virtual reality projects remain simple to create, but still generate maximum impact, by transforming mere 3D models and CAD data into explorable objects that users can experience from all angles. So while not fully virtualising an entire BIM, by using this method, architects or engineers are able to visualise singular 3D models in a virtual environment, better communicating their properties and placement to other involved parties. Solutions such as VRdirect pave the way for widespread use of virtual reality in AEC by requiring only a little effort and absolutely no development skills. Combine this with the high availability of necessary equipment and low acquisition costs and there is no reason not to immediately start using virtual reality as a tool for visualising buildings and to get a head start on adopting a technology that will undoubtedly play a crucial role in the future of AEC. Starting with the upcoming version of VRdirect, it will be possible to transform existing 3D or CAD libraries into living virtual reality experiences— thereby opening the door to the future of BIM today without having to wait for upcoming technological revolutions.
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15
TRW
Theia Interactive brings Claria tracking tool to HP Reverb G2 Omnicept Edition
T
heia Interactive, a
sensors for sight and heart rate
headset can track heart rate, heart
software developer
as well as eye and facial tracking
rate variability, cognitive load, eye
focused on visualisation
features make the headset
vector, pupillometry and saccade.
and doing notable work
capable of measuring a user’s
in architecture, has
cognitive load and delivering real-
Claria offers a “comprehensive look
launched a biometric tracking tool
time insights for next-level virtual
at a person’s physical responses”,
capable of analysing and reporting
reality experiences.
according to Theia, then creates
a person’s physical reactions while in virtual reality.
datasets that can be used to The tool utilises Omnicept Edition
achieve a range of goals.
to track six key physical responses Claria, available as a perpetual
and help designers, marketers,
“Claria takes the guesswork
licence now through an early
researchers and developers
out of designing products and
access programme, is built
understand exactly how a person
campaigns,” explains Bill Fishkin,
exclusively for the new HP Reverb
feels about a given product or
co-founder and chief executive
G2 Omnicept Edition, whose
experience. Biosensors within the
officer of Theia.
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TRW Fishkin continues: “We can put someone in VR and know exactly what about the experience we build attracts them, excites them, even overwhelms them, to arrive at better designs through more informed decisions.” Biometric results recorded by Claria can be played back or viewed as heat maps and graphs, to help users better understand collected information. The tool is also designed to work within Unreal Engine and has multiuser capabilities that can bring different parties together inside a project, including voice chat and the ability to make changes to work in real-time. Jay Fraser, senior manager of XR GTM and developer relations at HP, comments: “Knowing a person’s true, unfiltered reaction means that anyone designing products or trying to attract people has a significant advantage over those relying on traditional methods.” “The HP Reverb G2 Omnicept Solution has the tools to collect and interpret that data, and Claria makes it easy for anyone to easily leverage the power of this cutting-edge technology.” Early access Claria perpetual licences are available in packs of three, five and 10 from Theia. The full access launch is expected by the end of 2021.
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17
TRW
HoloSite AR system to be tested in hospital building project
E
ngineering-grade augmented reality, as startup XYZ Reality calls its HoloSite system for the architecture, engineering and construction (AEC) sector, is being put to the test in a hospital building project.
XYZ Reality and UCL (University College London) have received a grant from the government funding body, UK Research and Innovation, for the project, awarded in connection with a government hospital infrastructure plan. The grant comes in the form of a knowledge transfer partnership (KTP), a vehicle backed by public investment that partners private sector organisations on research programmes. The KTP will see XYZ Reality work in partnership with UCL’s Bartlett School of Sustainable Construction
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TRW and Centre for Advanced Spatial
The system is being used to
Analysis (CASA), with support
design and construct one of
from UCL Innovation & Enterprise.
Europe’s largest, hyperscale data centres in Denmark. PM Group,
They will examine how XYZ
the international engineering
Reality’s HoloSite system can
firm overseeing that project,
help to complete large, complex
said earlier this year that it plans
construction projects on-time and
to deploy additional HoloSite
on-budget, using hospitals as
units as the build advances into
case studies.
more complex mechanical and electrical construction phases.
These case studies will feed into XYZ Reality’s overarching
Commenting on the UK KTP
aim to enable transformation in
grant, Professor Duncan Wilson,
the construction sector through
of connected environments at
the demonstration of benefits,
UCL Bartlett CASA, summarises
such as improving productivity
the project and what it means:
and efficiency, reducing waste,
“This KTP grant offers us
and developing sustainable
an important opportunity to
approaches.
understand how AR can help different users interact digitally
UK-based HoloSite developer
with the environment in novel
XYZ Reality, which launched in
ways, and by doing so improve
2017, secured €5.7 million in
productivity, and deliver time and
funding last year to expand into
cost savings.”
new markets as it moves toward a general release of the augmented
XYZ Reality founder and chief
reality system, aimed at the AEC
executive officer David Mitchell
sector, later this year.
adds: “We’re thrilled to have been selected for the KTP grant and
HoloSite integrates augmented
delighted at partnering with UCL
reality into a safety-compliant,
on this project. Our engineering-
hard hat and visor.
grade AR technology is already being deployed on construction
The technology enables users
projects with the same levels of
to view full, BIM (building
complexity as hospital builds,
information modelling) models
and I’m pleased to say that it is
on site, in real time and within
generating significant time and
construction tolerances.
cost savings.”
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19
TRW Sentio VR launches AEC design review and presentation app on Oculus Quest
S
entio VR is taking advantage of the
huge enabler for virtual reality adoption in
new Oculus App Lab to distribute a
architecture, engineering and construction:
Quest 2-ready version of its design
“With a high-quality standalone VR headset
review and presentation solution.
like Quest 2 at an affordable price point, easyto-use software that integrates with design
Aimed at architecture, engineering and
workflows, the barrier to entry to engage
construction (AEC) professionals, Sentio VR’s
clients early and avoid communication errors
solution enables them to easily integrate
in the design process using VR for SMBs has
virtual reality into their design review and client
been reduced drastically.”
presentations workflows for SketchUp and Revit BIM (building information modeling) files,
The developer’s new Oculus Quest app gives
and additional 3D content.
access to a cloud-based solution that features plugins for SketchUp and Revit.
The arrival of Quest 2, for a competitive $299, has made virtual reality more compelling for the
It’s also at its best when accessed remotely,
small- and medium-sized AEC firms that Sentio
with up to five users able to join using a simple
VR targets, particularly when they are also in
six-digit code and password via the Oculus
need of cloud-based software for their design
Quest app.
reviews and client presentations. One user, Ken Mahood, principal architect The launch of App Lab, a distinct distribution
at JH Architects, is quoted by Sentio VR as
channel on the Oculus platform for testing
saying: “Sentio VR is a transformative software
and rolling out new third-party apps, makes it
product that not only blows the minds of our
even easier for Sentio VR’s target customers
clients when we show them their project but
to access its solution and virtual reality as an
also surprises us as the designers.”
immersive technology. “The Revit add-in interface is extremely easy Sentio VR co-founder and chief executive
to use and the price reasonable. I highly
officer Chaitanya Ravi sees this as a
recommend this product to any architect.”
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TRW
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21
AEC / Editor’s Comment
It’s up to AEC businesses to consider the possibilities for virtual and augmented reality, and for the immersive technology industry to show them
T
here is a sense
complicated or costly to
custom-built solid modelling
that we are only
achieve. Simple 360 deg images
kernel optimised for mobile
just beginning to
and video are capable of
headsets, enabling architects to
scratch the surface
generating “maximum impact, by
design inside virtual reality
of what immersive
transforming mere 3D models and
instead of simply using
technology can achieve for the
CAD (computer-aided design) data
it as a medium for
architecture, engineering and
into explorable objects that users
visualisation.
construction (AEC) sector. But
can experience from all angles”.
This is
what can be achieved right now is actually quite a lot.
Then there is Arkio, a new immersive collaborative
Look no further than this issue’s
design tool for
The Reality Wire to see what I
architecture that
mean. VRstudio offers excellent
features a
insight into leveraging 3D models in ‘lightweight’ virtual reality experiences for the AEC sector, arguing that effective visualisation does not need to be
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AEC / Editor’s Comment
free to try now on Oculus Quest
and develops both physical
enough, plus they are comfortable
and shows how far virtual reality
and virtual spaces, argues
in their understanding of
has come as a tool for AEC. That
that “visualisation is the least
everything about their building,
is not six to 12 months in the
interesting thing about virtual
because it is right there in front of
future, but right now.
reality in AEC”.
them, 1:1”.
Of course, there are those that
Cojocaru argues that virtual
Germany-headquartered Holo-
argue that virtual reality in
reality “has huge potential to
Light, developer of AR 3S
particular isn’t being used to its
disrupt workflows”. By rendering
(Augmented Reality Engineering
full potential.
1:1 scale environments in its
Space), saw immersive technology
proprietary software for clients
as the means to upgrade current
Andreea Ion Cojocaru, a licensed
during the concept stage of the
engineering software and
architect, software developer and
design process, Numena is giving
give engineers and designers
chief executive officer and co-
them “an unprecedented degree
a new tool to improve and
of agency”.
simplify workflows in planning,
founder of Numena, an awardwinning interdisciplinary company based in Germany that designs
development, and production. Traditionally, architects receive and interpret client instructions.
But Holo-Light did not stop at
Numena is using virtual reality
solving those problems and turned
to literally bring them in on the
its attention to streaming immersive
ground floor, to build the concept
content and apps, a key problem for
as they see fit. This way, clients “understand the process and
AEC businesses dealing with bulky CAD and BIM (building information modelling) files.
design well For Holo-Light, immersive technology is capable of achieving so much more, both within AEC and the wider enterprise market, so the company took it upon itself to
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23
AEC / Editor’s Comment develop a solution that could help
they see a competitor adopting an
particularly learning and training,
augmented and virtual reality live
immersive technology or there is a
there is a lot of talk about scale.
up to their potential as immersive
pressure to be seen as innovative.
But the reality is that one headset
technologies.
He goes on to state that these
heavily used can have more impact
shouldn’t be the driving factors for
than 17,000 sat in a cupboard.”
Florian Haspinger, chief executive officer of Holo-Light, says: “The technology can be easily integrated into third-party apps and already empowers our own AR 3S Pro. With our solutions, we want to advance the adoption and growth of augmented and virtual reality by enabling critical use cases, which demonstrate return on investment and provide added value for companies.” There is also a need for the AEC sector to increase its awareness of what immersive technology can achieve. Make Real, a studio and publisher focused on immersive technology for training and learning based in the UK, has been working with businesses in the construction, energy and utilities sectors, which it collectively calls the built environment, for over 10 years. Sam Watts, immersive
adoption, however.
"
Virtual reality and other technologies must be a complementary tool in the toolkit. We just have to show them how to take advantage of immersive technologies and make their learning and training better
partnerships director at Make
“The key is working toward the learning outcome. Are they completely incapable of achieving it? Are pass rates too low, is engagement lacking? Will virtual reality make a particular training exercise easier to complete?” “Virtual reality and other technologies must be a complementary tool in the toolkit. We just have to show them how to take advantage of immersive technologies and make their learning and training better.” The AEC sector has much to consider when it comes to immersive technology, not least because it is ready and waiting to play a crucial role right now, whether for hands-on client design, tried-and-tested visualisation, or improving the training of staff. Game changers, such as bringing clients into the architectural
Real, says most businesses,
For learning and training, AEC
design process early on, will come
whether in the built environment
businesses should consider the
soon enough.
grouping, wider AEC sector or
potential of virtual reality, in
otherwise, do not necessarily even
whatever form that takes.
differentiate between virtual and
It’s also up to AEC businesses to consider the possibilities, and for
augmented reality right now. Their
Watts says: “When it comes
the immersive technology industry
interest tends to be piqued when
to virtual reality for enterprise,
to show them what can be.
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T h i s
i s
a n
i m m e r s i v e
w o r l d
The Reality Wire tracks the latest press releases from across immersive technology. If you have a new product, an important update, vital funding or plans to partner, we want to hear from you.
H a v e
a
s t o r y
t o
t e l l ?
S u b m i t
i t
n o w :
e d i t o r @ v r w o r l d t e c h . c o m
AEC / Numena
Room to grow
Virtual reality has the potential to disrupt architecture workflows and give clients an unprecedented degree of agency in design
A
s early as 2015, one large UK-
than doing, disappoints Andreea Ion
based architecture firm gave
Cojocaru, a licensed architect, software
press tours of secret labs
developer and chief executive officer
where experts were creating
and co-founder of Numena, an award-
virtual models of complex
winning interdisciplinary company based
structures in Abu Dhabi, Singapore
in Germany that designs and develops
and even on the Moon, to push the
both physical and virtual spaces.
boundaries of virtual reality and inform architectural thinking here on Earth.
Current practice sees architects typically produce a design in BIM
Fast forward to 2021 and when
(building information modeling)
we talk about virtual reality and
software such as Revit and connect a
the architecture, engineering and
virtual reality headset via a plugin.
construction (AEC) sector, we still focus on visualisation. To imagine what
Or a model will be exported and viewed
could be, to better convey an idea to
in virtual reality elsewhere, at which
clients. Afterall, filling a space virtually
point colleagues and clients can join
is far easier than producing a physical
and collaborate.
prototype or model. “The elephant in the room”, as The fact that the conversation around
Cojocaru describes it, is that clients
virtual reality in AEC still focuses
lack agency at this point of the
on visualisation, or imagining rather
process.
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AEC / Numena
They may request a change to the design. For example, the addition of a second window in the kitchen of a proposed residential property, Cojocaru explains. To do this at the point of a visualisation session in virtual reality requires the architect to return to the screen-based software containing the original model, make the change, and then export it back into virtual reality, a lengthy and complicated process that does not do the technology justice. Cojocaru says: “The way virtual reality has been used by the big firms is to augment an existing workflow. It has been treated as the latest, prettiest visualisation tool, so that it fits in at the point where they want to impress the client with excellent graphics.” The least interesting thing about virtual reality in AEC “For me, visualisation is the least interesting thing about virtual reality in AEC,” Cojocaru continues. “It has huge potential to disrupt workflows.” The problem is very little attempt is being made to do so among the major
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AEC / Numena
“
When you put clients in virtual reality and let them make changes, they understand the process and design well enough, plus they are comfortable in their understanding
firms, where Cojocaru has worked,
They are using their software to
“I think this is a conceited way
because they lack the incentive.
render 1:1 scale environments
to go about architecture. And
“It is just not going to happen.”
for clients during the concept
the profession is also notorious
stage of the process: “This type
for promoting this myth of the
For Numena, virtual reality is a
of workflow gives clients an
grand genius and producing
technology that can “shake things
unprecedented degree of agency
2D construction drawings that
up”. That is why the company is
in the design process.”
are full of representation and
developing its own proprietary
symbolism that is hard for lay
software tool (see screenshot on
Cojocaru continues: “This is
people to understand and read.
p27), to embed virtual reality into
another aspect that architects do
When architects do produce
its workflow and fundamentally
not like to discuss. Why would an
visualisations, they produce them
change how it works with clients
architect want a client to design a
from very controlled, privileged
in this space.
building when it is supported to be
angles. They do not visualise a
their job?"
hallway because it will be too
For example, Cojocaru and her
expensive, but because they do not
colleagues, including co-founder
"Architects go to school to learn
Benjamin Bach, see virtual reality
the best way to lay out a kitchen.
as highly capable of enriching
Why would you want a client to
In virtual reality, all of that
proofing and validation.
design that?”
changes. Cojocaru and her
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want the client to see the hallway.”
AEC / Numena
Andreea Ion Cojocaru Chief executive officer and co-founder of Numena
colleagues have found that
"A bedroom is too small? Just
both architects and immersive
enabling clients to make changes
move a wall. We are able to guide
technology developers. Cojocaru
to a concept makes them better
them through the process, showing
is a licenced architect as well
informed about and confident in
them then and there that moving
as an expert in virtual and
their proposed building.
the wall makes their kitchen
augmented reality technology,
smaller. Are they okay with that?
a combination that pairs a
They can see for themselves.”
traditional discipline with an
Cojocaru says: “When you put clients in virtual reality
emerging technology.
and let them make changes,
Cojocaru adds: “This is a
they understand the process
fundamental change in the
Cojocaru says: “I don’t believe
and design well enough, plus
relationship between architect
it will be relevant in the future
they are comfortable in their
and client. We’re super excited
to say you are a technology
understanding of everything
about that as an example of the
developer or an architect,
about their building, because it is
potential of the tool.”
because technology is the
right there in front of them, 1:1.”
leading paradigm for all of these Both architects and developers
“Instead of asking us to try adding
disciplines. If you want to do cutting edge work, you need
a third window to a wall, they can
Numena is in the privileged
some understanding of the
just put a window there."
position of being made up of
technical aspects."
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29
AEC / Numena
"In architecture, you need to
This means that Numena is in the
stage of a project,” says Cojocaru,
have a deep understanding of
privileged position of being able
“we do not need much information
the technology to do this kind of
to develop its own proprietary
beyond the size of plot, rough
work, so we are also immersive
software and test it on willing
estimates for the ground floor,
technology developers.”
AEC clients.
and so on. It is typically what you
Although Numena has two
Numena’s in-house software is
sketches and blocking. None of it
augmented reality projects on
being used in partnership with
needs to be precise.”
the go, the company’s passion is
clients on small-scale residential
virtual reality.
projects, where control is needed
By designing the concept in
over only a small number of
virtual reality, there is no need
Cojocaru and her team also
factors and relatively little
to return to screen-based
spend about 30% of their time on
information is required: “Because
software, meaning no exporting
traditional projects, because they
we are using virtual reality and our
or downtime. Once signoff on
love to build physical spaces.
own software during the concept
a concept is received, Numena
would do during this stage with
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AEC / Numena moves the project and its client
been that involved, with a level
of the client. This means that
out of virtual reality: “The next
of customisation that everyone is
functionality can be maximised
stage is to add detail, such as
happy with.”
or limited depending on the need,
insulation. We do not believe there
and Numena provides services
is any advantage in doing that
“In school, we learn the correct
along the way to guide, advise and
kind of detailing in virtual reality. It
way is to lay out an apartment for
advance the work.
is just faster with a mouse.”
a family, and what the relationship is between the kitchen and
Numena is currently testing a beta
Virtual reality can shorten the
master bedroom. But if someone
version of the software tool for a
concept phase by up to 70%
has bought land and invested
commercial release in the future.
money in building a house they
Interested parties will be able to
Cojocaru says working this
intend to live in, it should be
request access to this, most likely
way with clients not only gives
entirely up to them where they put
in the next four to six months.
them greater confidence in
their kitchen."
their plans, but it speeds up the
Cojocaru says Numena will follow
entire process: “There was a fear
Working in virtual reality, in
the Build in Public approach,
that doing this would make the
partnership with the client, opens
because “the way collaboration
concept phase longer, because
up a kind of freedom that we have
is used in the context of AEC is
the client would want to change
never seen before.”
very narrow”.
reality is actually making the
Similarly, while Numena’s software
The company will set up a Discord
whole stage about 70% shorter.”
offers a traditional bird’s eye
channel for early adopters and
perspective, the default 1:1 view
carry out live design sessions on a
“Our clients are gaining much
enables clients to make decisions
streaming platform.
more confidence in what they are
about how a space feels, which
seeing and what their house will
delivers shapes and designs that
“I want to stream myself live inside
look like."
are completely different to what
our virtual environment, where
would normally be created.
I can speak to other architects,
everything. But working in virtual
Cojocaru adds: "And once they
designers and enthusiasts, and we
make that decision, it stays made,
Numena’s software is currently
can build a house together. There
much more so than if the architect
running on Quest 2, with clients
may also be the opportunity to get
was making it for them. They
preferring all-in-one (or standalone)
our clients involved.”
have that confidence that they
virtual reality for reasons of ease
understand and have all of the
of use and lower cost compared to
“This will be way more exciting
information to decide.”
PC virtual reality.
than being an Architect with a
Numena is also opening up new
The company works on a project-
can build a community to help us
creative pathways by working
by-project basis, essentially
build a software tool that will allow
this way: “We are ending up with
customising the software
us to explore collaborative design
designs that we would not have
experience each time to suit
and architecture in the deepest
developed had the client not
the hardware and requirements
meaning of the term.”
capital ‘A’. Our hope is that we
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31
AEC / Holo-Light
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Do you want to know more? Visit: /Education
AEC / Holo-Light
A problem shared Augmented reality is disrupting AEC—and immersive tech innovators aren’t stopping there
A
business interested in
(pictured on p36), the Germany-
aided design) and BIM (building
embracing augmented,
headquartered company developed
information modelling) files. And,
virtual or mixed reality
augmented reality engineering
of course, identify another problem
technologies, whatever
software AR 3S (Augmented Reality
and the immersive technology developer will innovate to solve it.
the use case, needs to
Engineering Space, see concept
bear at least one thing in mind:
image on p32), to give engineers
immersive technology developers
and designers a new tool to improve
“With ISAR (Interactive Streaming
are perpetual innovators. They will
and simplify workflows in planning,
for Augmented Reality), we have
work tirelessly to meet your use
development, and production.
developed a remote rendering
case and deliver an application
software component to stream
that achieves return on investment,
But Holo-Light did not stop at
entire XR applications in real time,”
but they will also be looking at the
solving those problems. After
explains Florian Haspinger, chief
next problem and committing time,
landing €4 million in series A
executive officer of Holo-Light.
energy and resources to solving it.
financing in December 2018, the
A good example is Holo-Light.
company turned its attention to
“The technology can be easily
streaming immersive content and
integrated into third-party apps and
Founded in 2015 by Florian
apps, a key problem for businesses
already empowers our own AR 3S
Haspinger, Susanne Haspinger,
in the architecture, engineering
Pro. With our solutions, we want to
Alexander Werlberger, Luis
and construction (AEC) sector
advance the adoption and growth
Bollinger and Michael Oberlechner
dealing with bulky CAD (computer-
of augmented and virtual reality by
w w w. v r w o r l d t e c h . c o m
June 2021
33
AEC / Holo-Light enabling critical use cases, which
on a collaboration tool that
customer to easily revise the
demonstrate return on investment
allows professionals to
design, adjust to expectations or
and provide added value for
continue working on important
simply provide the client a more
companies.”
programmes and projects.
powerful experience.”
Without risk and even across Note Haspinger’s phrasing
large geographical distances.”
there—Holo-Light believes that
The enterprise market’s interest in augmented reality and virtual
ISAR can solve the streaming
This is where AR 3S comes in.
reality in particular appears to be
problem for a range of use
The software enables users to
solidifying and the conversation
cases and applications, not just
visualise, manipulate and work
moving on from one of potential to
visualisation, collaboration and
collaboratively on 3D designs, via
one of implementation.
productivity in AEC.
Microsoft HoloLens 2 (it is worth noting here that Microsoft markets
AR 3S is as simple as engineering
Augmented reality is disrupting
HoloLens as a “mixed reality”
software comes. It is available
the AEC sector
platform, which means immersive
out-of-the-box through Microsoft
content interacts with the physical
Store and other platforms, and is
AEC, however, is one sector where
world. However, that is not always
easily installed on HoloLens 2 and
Holo-Light sees augmented and
the case with software running on
other devices, making it suitable
virtual reality as key drivers for its
the headset, so businesses should
for small businesses right up to
digital transformation.
always check with the provider).
global corporations.
AR 3S also runs on virtual reality Haspinger says: “Augmented
and mobile devices.
reality is disrupting AEC. The
Haspinger says: “Augmented reality is not only worthwhile for
technology provides design and
Haspinger continues: “With AR
the large corporations of this
construction professionals with
3S, buildings and manufacturing
world. Big players are usually the
realistic, detailed views into
plants can be planned better, and
early adopters, but our number of
ongoing projects.”
designs can be realised faster and,
inquiries from small to mid-sized
above all, more economically. For
companies has been increasing
“For example, they may want to
example, it is possible to make
in recent months, because our
overlay BIM and 3D CAD files
concept evaluations up to 12
solution is becoming more and
over real environments to ensure
months faster and detect design
more focused.”
the proper placement of walls,
flaws in early stages. Design
beams, or pipes. With augmented
changes during construction can
For the fully immersive
reality engineers can review their
also be overlaid onto the real
experience, users need to
designs instantly at any time and
environment and checked if there
purchase Microsoft HoloLens
collaborate with other stakeholders
are any collisions/problems.”
2, currently retailing for around
in an extended reality workspace.”
€3,500, while there are annual “Furthermore, an immersive
costs for the software licence.
“Especially in times of
augmented reality model is
In Haspinger’s opinion, as
social distancing, it is an
scalable up to 1:1 in the real
augmented reality’s entry barriers
absolute advantage to rely
world and can be shown to the
go, that is “comparatively low”.
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AEC / Holo-Light
“
Big players are usually the early adopters, but our number of inquiries from small to mid-sized companies has been increasing in recent months
Florian Haspinger Chief executive officer of Holo-Light
AEC / Holo-Light
Haspinger explains: “A large part
Empowering a new era for spatial
“Size and complexity of 3D CAD,
of the infrastructure (computer,
analytics in augmented reality
BIM or point cloud data can lead to
WLAN, etc) is usually already
unstable rendering, jittering motion,
in place—so it’s a manageable
As mentioned above, Holo-Light is
lower fps, and an unacceptable
investment.”
working on further reducing those
user experience or software
entry barriers. ISAR, its new XR
crashes,” Haspinger explains.
A more fundamental issue with
(the collective term for augmented,
any implementation tends to come
virtual and mixed reality), is
“By integrating ISAR in their
from the people involved.
enabling Japanese mixed reality
solution, HoloLab is now able
partner HoloLab to meet the
to visualise their customer’s
requirements of AEC.
models that are only suited for
Haspinger says: “As with many change processes, it is to a
high-performance processing,
large extent the employees who
HoloLab’s general construction and
empowering a new era for spatial
determine the success or failure
civil engineering customers often
analytics in augmented reality.”
of a technology. It must be clear
want to render entire buildings or
to them how the digitisation of
complex plants and pipe systems,
“For example, the company was
familiar work processes with
but do not realise that the local
able to visualise 3D mesh data
augmented reality addresses their
rendering capacity of a mobile
of the famous Shuri Castle with
specific requirements and needs.”
augmented reality device is limited.
around five million polygons as
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June 2021
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AEC / Holo-Light well as an even larger point cloud with around 25 million points of the Miyakonojo Civic Center." "Many AEC companies also rely heavily on on-premises solutions because of asset management and data security reasons." "With ISAR, they are free to decide whether the application is running on a local workstation, on-premises server infrastructure or in the cloud. Confidential data is only streamed and not stored locally on a mobile device. Potential data privacy problems and entryways for hackers can thus be prevented.” Holo-Light is now working intensively on scalability after establishing “a very good technological basis”. Haspinger says: “For example, we are currently strengthening our support structure and distribution channels to bring our software and updates to customers even faster.” AR 3S is “being used globally and becoming the standard in the industry”, he adds. “And of course, we want to leverage the full potential of augmented and virtual reality by enabling the streaming of all AR/VR applications with our ISAR SDK. We want to be no less than the future Netflix of the XR economy.”
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37
People power Where virtual and augmented reality are proving particularly useful in AEC—and have done so for quite some time—is training
M
any organisations are seeking to
Building and creating together, particularly while the
understand where augmented or virtual
pandemic continues to force colleagues and clients
reality applies to their business. The
apart. Where virtual and augmented reality are proving
crucial point to remember about immersive
particularly useful in AEC—and have done so for quite
technologies is that they have no defined
some time—is training.
use case or application. In the hands of an interested business and capable developer, they can be
It is obvious really. Health and safety on construction
whatever they need to be. The important factor to
sites, handling and maintaining complex, large and
remember, however, is always: why are they being
often expensive equipment, even managing a site and
considered over traditional or existing technologies,
dealing appropriately with clients.
what do they bring that others cannot? Whether your business designs skyscrapers or In the architecture, construction and engineering
installs their air conditioners, AEC isn’t materials or
(AEC) sector, the talk of the immersive technology
technology, it’s people. And keeping those people
industry is visualisation with a dash of collaboration.
adequately trained is vital to a project’s success.
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AEC / Make Real Make Real Ltd, a studio and publisher focused on immersive technology for training and learning based in the UK, has been working with businesses in the construction, energy and utilities sectors, which it collectively calls the built environment, for over 10 years. Make Real adopts a solutions approach to learning and training, focusing its efforts on the desired outcomes and deploying the appropriate technologies to achieve them, rather than championing virtual reality as a game-changer or claiming augmented reality is the next big thing in technology.
Make Real advises prospective
engaged to go on that journey. The
clients interested in immersive
easiest way to do that is to iterate.
A small budget for a discovery
technologies for training to first
They shouldn’t worry about having
workshop
define their desired learning
to find a big budget. Instead,
objectives and allocate a small
look at a smaller, simpler budget
Sam Watts, immersive
budget to proof of concept, pilot
that can be signed off by fewer
partnerships director at Make
or prototype.
stakeholders for a pilot, proof of
Real, says most businesses,
concept or prototype, and then
whether in the built environment
“A small budget for a discovery
have a clear business or learning
grouping, wider AEC sector or
workshop is beneficial because it
objective to measure that against."
otherwise, do not necessarily even
can remove some of the barriers
differentiate between virtual and
later on that come with a bigger
"It’s a set of checks and balances
augmented reality.
budget,” Watts explains.
to make sure they are not just throwing cash at the latest fad.”
Their interest tends to be piqued
It is at this point that Make Real can
when they see a competitor
explain the general benefits of virtual
An excellent example of this is a
adopting an immersive technology
reality for training, for example, and
project that saw Make Real deploy
or there is a pressure to be seen
help the client to validate what they
virtual reality for Vodafone, which
as innovative. He goes on to
themselves can achieve.
wanted to prepare employees for
state that these shouldn’t be
working at height (see screenshots
the driving factors for adoption,
Watts says: “It’s about aligning
above and on p38 and p40). The
however.
mindsets and getting stakeholders
company wanted to increase
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39
AEC / Make Real maintenance crew manager empathy for their teams as part of a global organisational focus on reducing fatalities on the job. This involved the development of a prototype experience to demonstrate virtual reality’s validity as a training technology, but it was also used to explore motion-tracked input controllers and virtual hands as a means of replicating the experience of climbing a pole, following safe and unsafe procedures. Vodafone also wanted to engage with various stakeholders internally. The initial prototype using a full height (25 m) mast was almost too successful, with multiple users becoming so immersed in the virtual reality experience that they became frozen while ‘working’ at such a height. Make Real redesigned the final experience around a rooftop mast, so that the desired learning outcomes could be achieved without the undesired emotional reactions getting in the way of the training, while still providing a sense of height and danger. Make Real also designed the full experience across three tiers of delivery, including ‘full’ and mobile virtual reality on Oculus Rift and Go, and an interactive screenbased 360 deg version deployed
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June 2021
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AEC / Make Real
across the Vodafone learning
"The key is working toward
Over the 10 years that Make Real
management system (LMS).
the learning outcome. Are they
has been working with them, the
completely incapable of achieving
studio has deployed multi-channel
The full virtual reality version
it? Are pass rates too low, is
projection screens, CAVEs,
was deployed into four key
engagement lacking? Will virtual
motion platforms, virtual reality,
headquarters in Europe, capturing
reality make a training exercise
augmented reality, and mobile,
80% of all members of staff over
easier to complete?”
tablet and headset-based devices.
mobile version was deployed as
“Virtual reality and other
Each was used once a solution
a loaner, take-home kit for self-
technologies must be a
had been decided on, after
study and experience.
complementary tool in the toolkit.
learning outcomes and objectives
We just have to show them how
were identified.
the course of 12 months, while the
Watts comments: “When it comes
to take advantage of immersive
to virtual reality for enterprise,
technologies and make their
The conversation around virtual
particularly learning and training,
learning and training better.”
reality for learning and training
there is a lot of talk about scale. But the reality is that one
for these clients is becoming more nuanced, with off-the-
A wealth of options
headset heavily used can have
shelf experiences desired but
more impact than 17,000 sat in a
Built environment clients have a
more bespoke content the
cupboard."
wealth of options to choose from.
likelier course, particularly when
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41
AEC / Make Real
Make Real works with Unity and customisation is easy to achieve. The company is also a publisher and offers off-the-shelf experiences for this sector, including training for electrical, plumbing and air-con refrigeration and maintenance, diversity and inclusion, and construction. These are all customisable to suit built environment clients, such as to meet local certification requirements.
“
one headset heavily used can have more impact than 17,000 sat in a cupboard
Watts points to the example of Rear Guard (see screenshot on p41), which provides gesturebased training for reversing
experience available through Oculus for Business. It was designed in partnership with a global financial institution, based on real-world stories from four of its employees. Watts says D&I Perspectives as it currently stands isn’t necessarily appropriate for built environment clients, because they likely encounter different diversity and inclusion issues to a financial institution, or the office scenario doesn’t give the same sense of
Sam Watts Immersive partnerships director at Make Real
operatives around large vehicles.
presence. But D&I Perspectives is an excellent indication of how offthe-shelf content can be tweaked
These are currently limited to a
to suit a particular vertical in the
waste management truck and
enterprise market, particularly at
two-person delivery vehicle, but
a time when there is no enterprise
they could just as easily be an
store where businesses can find
ambulance or a bus, because the
experiences to cover a new need.
underlying operations remain the same across verticals.
Watts adds: “An off-the-shelf product is usually 85% good
Diversity and inclusion is also a
enough to meet a business’s
growing area of focus for many
requirements. In our experience,
businesses, including those in the
they tend to ask us to add
built environment, and studios and
something to make it a 100% fit."
publishers such as Make Real are rising to meet the challenge. Make Real has published D&I Perspectives on Oculus App Lab
Image credit: photogrammetry scan by 3Dify
and made the soft skills training
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"Virtual reality for training is still experimental for a lot of businesses at this stage, so there is rarely a case of one size fits all.”
Deadline: 2 6 / 1 1 / 2 0 2 1 Public a tion da te: 0 6 / 1 2 / 2 0 2 1
Manufacturing Issue Designers are at the forefront of virtual reality, creating and refining ever impressive products, machines and buildings, without having to leave their studio and on much grander scales, while augmented reality is being utilised to redefine traditional spaces and bring 3D models alive, in the real world.
Mark Dugdale, Editor editor@vrworldtech.com
Jonathan Savage, Publisher jonsavage@vrworldtech.com
Meet: Construction industry companies are not set up to do virtual reality training. Luckily, with providers such as From The Future out there, they don’t have to be
From the Future is a premiere independent virtual reality development studio that creates custom, next-generation experiences and apps. The company’s work with leading construction companies on virtual reality training experiences makes it a developer in this space very much worth getting to know. VRWorldTech Magazine spoke to Mike Christian, founder and
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Do you want to know more? Visit: /Meet
AEC / From The Future
chief executive officer, and Justin
platform we call DRIVE, which
in the construction industry
Mullin, vice president of business
stands for Distributed Real-time
responding to and benefiting from
development, at From The Future
Intelligent Virtual Environment.
VR training and education?
about this work and what the
The DRIVE platform serves as a
company can do for AEC. The
foundation for multi-platform virtual
Mike Christian: They are excited
interview was conducted via email
and augmented reality experiences
and are quick to see the enormous
and edited for style and clarity
and provides commonly needed
potential. We have a virtual reality
services such as licensing, data
experience that runs on mobile
tracking, and module distribution.
headsets, such as Oculus Quest,
VRWTM: Tell us about From The Future—how did the company come about, and what are your core focuses?
that our business development team On top of DRIVE, we have
uses to walk potential customers
created a solution called Hololab
through the possibilities. This
Mike Christian: From the Future
VR Training that is used for a
experience can accommodate up
was formed by a group of futurists
variety of education and training
to 12 people at once, together,
and problem solvers known
solutions. This is designed to
whether they are local or remote,
for working with cutting edge
serve up learning that is a mix of
and showcases a variety of
technology. The company has taken
slides, workbench activities, and
industrial solutions. Once they have
experience from the defence, video
simulations. Incorporating traditional
experienced this, they ‘get it’ and
game, and semiconductor industries
forms of learning, such as slides,
the floodgate of ideas opens up.
and applied it to immersive
and integrating it with engaging
technology such as virtual and
activities provides a faster on-ramp
The first thing they realise is they
augmented reality.
to virtual reality for companies while
feel like they are physically there in
enhancing learning.
the scene and quickly understand
The software solutions in the last
how the technology can be used to
six years have evolved into a next-
VRWTM: On this issue’s focus, the
train people in a variety of scenarios
generation immersive learning
AEC sector, how are your customers
where location, materials, equipment
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45
“
Accessibility translates into more qualified job candidates in a shorter amount of time. That translates into saving money Mike Christian Founder and chief executive officer of From The Future
AEC / From The Future can be scarce or costly to access.
full-time job. Even when a company
trained for. This is currently
Once an implementation rolls out,
has an innovation group and a lot of
beyond the capabilities of all
they discover more benefits, some of
trainers, it is challenging to make the
but the more experienced virtual
them surprising. As an example, to
transition. One of our jobs is to help
reality development companies.
learn how to operate a boom lift (see
them with the logistics and provide
Some day we hope to make our
screenshots on p44 and p45) safely
the support and education needed
platform accessible for companies
for commercial construction, you
for them to discover that their
by providing AI-driven editing
not only need access to a boom lift,
current jobs will be easier and more
software that can capture dynamic
before that, you need access to an
effective in the long run.
interactions and integrate them
instructor. Both of these resources
into training without little or no
have to be allocated and scheduled,
There are platforms for clients
programming. Until then, we are here
which takes time and money. Even
to create their own virtual reality
to help clients implement hands-on
my company, which was tasked with
training. These platforms are
virtual reality solutions in the most
creating the training software for a
typically limited to 360 deg images
effective way possible (see below for
boom lift, had trouble scheduling
and video with informational tags
a grapical breakdown of how From
and accessing equipment on the
and selectable items that can be
The Future works).
construction site of our client. The
used to answer questions or gain
boom lift either had to be rented
more information. This is not what
or pulled off a job for a few hours.
we do.
With virtual reality, the training is as
VRWTM: What about licensing? Justin Mullin: Our clients are
accessible as a headset that can be
We provide highly interactive,
leaders in their respective industries.
put on anywhere at any time.
realtime 3D immersion that
They are willing to invest the time,
makes you feel like you are there
energy, and creativity necessary
and doing the job you are being
to create compelling virtual reality
Accessibility translates into more qualified job candidates in a shorter amount of time. That translates into saving money. VRWTM: What services and support do your construction industry clients typically need from you? Do they need help developing experiences, or do they desire a more end-to-end solution, and why? Mike Christian: Construction industry companies are not set up to do virtual reality training. Our clients are used to doing things a certain way and everyone working at these companies already has a
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AEC / From The Future Reports are another layer. Certain activities may require a more comprehensive accounting of how the student did, whether it is monitoring their driving skills on a boom lift or recording their choices
on a pipeline inspection. Quizzes and tests can also be added to reports. The data can then be sent to an LMS or stored in a data pool for later analysis. We store data in an easy to read format that is also computer friendly. content to maintain that lead.
usage from individuals on a job
VRWTM: What hardware and
We work with them to make
site with no network access to a
software do you work with? Is there
their investment as beneficial
classroom where the instructor can
anything that you’re really impressed
as possible. Depending on the
watch progress in real time. Data
with? And what do you want to see
investment, we set up licensing
is captured at several levels and
improve and how?
agreements for revenue sharing
depending on the need, is accessed
so the virtual reality products can
in different ways.
Mike Christian: We have worked with all the popular virtual reality
actually become another revenue stream. So not only can they benefit
An analytics layer can integrate with
headsets, both tethered and mobile.
from the ROI inherent in virtual
your favourite analytics package to
We have also used both the Unity
reality but they can add revenue on
track what modules and activities
and Unreal game engines to create
top of that investment.
were viewed along with date and
virtual and augmented reality apps.
time information. This is useful for a
Our background in developing
view of overall usage.
software for gaming consoles
VRWTM: It feels like the
taught us the value of hardware
conversation around virtual reality for training and education
Real-time usage can be monitored
abstraction, so our software is
has moved on from efficacy
through DRIVE Command. This is
designed to integrate and support
to one of implementation and
useful for classroom situations where
new, or any display system, quickly.
added benefits, such as ease of
an instructor needs to manage and
integration with LMS (learning
monitor a virtual reality curriculum.
When mobile, inside-out virtual reality hardware became available,
management systems) and data tracking and reporting—how
Each student’s progress can be
we knew virtual reality training
capable is the From The Future
monitored through DRIVE Command
and education would now be
offering in these respects?
with colourful and customisable
available and accessible for the
widgets that show time spent,
masses. Classroom support was
Mike Christian: Our DRIVE
percentage of completion, and activity
now feasible, there was less tech
platform is designed for real-world
measurements such as a grade score.
friction and it was more affordable.
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“
not only can they benefit from the ROI inherent in virtual reality but they can add revenue on top of that investment
Justin Mullin Vice president, business development at From The Future
AEC / From The Future
The devices are less capable than
the eyes rotate to converge) and
a tethered PC with a monster
accomodation (the focal distance)
graphics card but we knew we could
need to match so users can spend
still deliver compelling, interactive
more time in virtual reality without
content on these headsets because
visual discomfort and fatigue.
of our experience in video gaming where frame rate has always been
VRWTM: Finally, what do you have
an issue we had to address. Real-
coming up this year? And how can
time, 3D content optimisation is
parties interested in working with
one of our specialties and we enjoy
you get in touch?
pushing the limits. Mike Christian: We love talking There are two things we would
about the future. Our DRIVE and
like to see improve as soon
Hololab Training platform is being
combination of applications
as possible—smaller, more
used for a variety of different
for industrial equipment
comfortable headsets and the
projects and initiatives. Two of
manufacturers.
vergence-accommodation conflict
these have two very different end
solved. Learning in virtual reality
results but share the common
For further information and to speak
is compelling. There is plenty of
technological base. The first is a
with a From the Future professional,
evidence for this. Now it needs
skills building set of modules for
contact Justin Mullin via jmullin@
to be comfortable, fashionable,
the learning challenged, such as
ftfvr.com, +1 940 251 0555 x 777
and more natural for the eyes. To
people on the autism spectrum.
(office) or +1 610 563 7491 (mobile),
be more natural, vergence (where
The second is a sales and training
or visit www.ftfvr.com.
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