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Exclusive announcements, press releases and thought leadership articles focused on manufacturing
LET’S GET digital Manufacturing is—including workers TeamViewer
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Exclusive announcements, press releases and thought leadership articles focused on manufacturing
Editor Mark Dugdale editor@vrworldtech.com
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December 2021
3
Editor’s Note
LET’S GET digital
Manufacturing is—including workers
A
nother year, another publishing schedule at VRWorldTech Magazine completed.
It has been a wonderful, gruelling, insightful experience over the past three years (two since the inception of this magazine). The first because of all of the great people we have had the chance to meet, the second is obviously due to the pandemic, and the third because, again, the people, but also because never have we had the pleasure of learning from a more innovative, creative group of professionals. And we are only just getting started. Effective immediately, the digital edition of this magazine is available for under £10, a decision we took to make this resource as accessible to
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December 2021
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Editor’s Note as many businesses, professional
views and reaction. First up will be
need of cutting-edge immersive
users and developers as possible.
predictions for 2022 and beyond.
technologies and copious amounts
We want to spread the word about
Guess which word will appear most
of creativity.
advances made in immersive tech,
frequently there.
the metaverses that already exist,
And that is a wrap for 2021. Look
and what it can do for enterprise
On to this edition, our last of
out for the full publishing schedule
over the course of this decade.
2021. We consider the digital
for 2022 some time next week and,
transformation currently underway
while I have you, please spread the
For 2022, I can also reveal that this
within manufacturing and what role
word about VRWorldTech Magazine
magazine will stick to focusing on
augmented reality (AR) technology
and the new low prices for the
industries—specifically, healthcare,
is currently playing, after a
digital editions (one: £9.90 / six:
entertainment/arts, retail, military/
pandemic-hit 24 months.
£49.99 / 12: £79.99).
and AEC/manufacturing—with a
There is an interview with Hendrik
Thank you once again for your
developer profile and an interview
Witt, chief product officer at
support. Without it, a resource
with an enterprise user (we also
TeamViewer, on this subject, as
such as this magazine would not
have news about a special focus
the sector embraces AR for remote
be possible.
on education that we will share
support and work instruction so
next year).
that workers can keep pace with
From everyone at VRWorldTech
technological advancements
Magazine, we hope you have an
elsewhere in manufacturing.
enjoyable festive break and a happy
defence, professional services,
The Reality Wire will remain our space for contributed thought
new year.
leadership and profiles, as will the
We also hear from Marcel Georgii,
Meet feature for introducing new
digital products team leader at
developers to the enterprise market.
Stadler, on the train builder’s expanding use of virtual reality (VR)
New for 2022 will be Live from the
technology to not only design and
Metaverse, a round-up of immersive
prototype, but better involve clients
technology ‘business’ news that
in the process.
recaps the latest acquisitions, funding rounds, legal news and,
In this edition’s The Reality Wire,
possibly, people moves.
Theorem-XR outlines how it is delivering software and solutions at
Mark has been a business-to-business
This will be a mixture of already
every step of the engineering journey,
journalist for a decade. He has edited and
published news and exclusives, all
while VRMT sheds light on how it
written for websites within financial services
with the usual VRWorldTech twist.
is pushing the boundaries for glass
and law. He graduated from the University of
container manufacturing using VR.
Leeds with a BA in creative writing.
Metaverse with a feature on a
Finally, this edition’s Meet feature
current topic, where I will reach out
focuses on DedaloStudio, a potential
to respected experts to get their
partner to enterprise clients in
Mark Dugdale Editor VRWorldTech
We will accompany Live from the
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December 2021
5
Contents
In this issue 10
Exclusive announcements, press releases and thought leadership articles focused on manufacturing. Featuring Theorem-XR and VRMT
Theorem-XR: Delivering software and solutions at every step of the engineering XR journey Katharine Edmonds, Theorem-XR
18 VRMT pushes the boundaries for glass container manufacturing using VR Tony Pawinski, VRMT
TeamViewer As manufacturing undergoes a digital transformation, its workers need tools and technology to keep pace
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Contents
26
Marcel Georgii Digital products team leader at Stadler
Stadler VR makes it easier than ever to design, review, educate and train—also, build a new £362 million fleet of rolling stock
DedaloStudio 30 Meet DedaloStudio, based in Barcelona, Spain, a potential partner to enterprise clients in need of cutting-edge immersive technologies and copious amounts of creativity
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VRWorldTech is a must-read resource if you want to stay up-to-date on progress within immersive technology for enterprise. Our content sits between the technology’s creators and developers and the business leaders who can benefit from its use and application. We cover the stories that make immersive technology a reality.
TRW Theorem-XR: Delivering software and solutions at every step of the engineering XR journey
A
doption of extended reality (XR) technology in manufacturing is accelerating at a rapid pace. Using augmented, mixed or virtual reality (AR,
MR and VR) to carry out everyday tasks has, for some, gone from a ‘nice to have’ to full deployment, complementing, and in some cases even replacing, traditional methods and processes. There are organisations at both ends of the spectrum. Some are developing their own apps to meet the needs of their use cases. Some have bought devices, but aren’t sure where they fit or how they could use them. Others are still at the start of their ‘XR journey’, trying to understand the benefits that these new technologies can bring to their organisation. With a growing number of solution providers that are offering out-of-the box apps that allow users to jump straight into using their manufacturing and engineering data in XR devices, Theorem-XR is changing the landscape by offering solutions to meet the XR spectrum head on. Theorem Solutions enabling complementar y XR At its core, Theorem-XR enables engineering and manufacturing companies to optimise, visualise,
TRW
At its core, Theorem-XR enables engineering and manufacturing companies to optimise, visualise, and collaborate around their 3D CAD design data at full scale and in context Katharine Edmonds Senior marketing communications executive at Theorem-XR
and collaborate around their 3D CAD design data at full scale and in context, supporting engineering focused XR use cases for visualisation, design review, factory layout, training and visual digital twin. Theorem-XR is technology-neutral and supports a wide range of XR devices, from tablets and smartphones, to VR headsets such as HTC VIVE’s VIVE Focus 3 and Oculus Rift S and Quest, and MR devices such as Microsoft HoloLens 2 and Magic Leap 1 (various devices pictured, right and on p12).
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Getting the data in—easy! For many, getting 3D data into XR is the biggest stumbling block on the road to adoption. Theorem-XR experiences are underpinned by the Visualization Pipeline (pictured on p13, top), which provides a fully automated process, taking 3D data assets directly into Theorem-XR, or for the creation of Unity or Unreal
are removed. The process is as
assets for use in internal XR solutions.
simple as dragging and dropping
Big data? No problem!
design data on to the server,
When working with large datasets,
By using the Visualization Pipeline
‘save as’ from within native CAD
such as full factory layouts, even
to prepare and optimise CAD data,
applications, or export directly from
high performance PCs can struggle
difficulties that can be encountered
PLM systems. And the data only
with optimising data without losing
when trying to get 3D data into XR
needs to be prepared for use once.
some of its integrity.
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TRW
For Microsoft HoloLens 2 users,
remotely with colleagues is
Theorem’s ARR solution delivers
becoming increasingly more
remotely rendered data from
essential.
Summar y There are many benefits to bringing
Microsoft Azure Remote Rendering
the latest XR technologies into
servers, enabling users to add
What is great about Theorem-
existing workflows: reduce costs,
locally rendered content, by
XR’s experiences is that they work
improve product quality and
combining streamed data and
collaboratively, enabling remote
support the faster development
existing managed assets. This
teams and home-based staff to
of products and manufacturing
removes the barrier to working and
join and work in an immersive
processes. By using Theorem-XR
interacting with huge quantities of
multi-user environment, from
to undertake everyday engineering
design data.
anywhere where there is an
tasks, it allows you to visualise your
internet connection.
3D CAD data at full scale and in
Collaborating
context—the way it should be! And you do not necessarily
As traditional office-based working
need access to an XR device—
For more information on Theorem-
has recently been turned on its
even desktop users can join a
XR, visit www.theorem.com/
head, being able to collaborate
collaborative session.
extended-reality.
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VRMT pushes the boundaries for glass container manufacturing using VR Tony Pawinski Director at Virtual Reality Machine Training (VRMT)
V
irtual Reality Machine
machine from a typical height of
IS machine). In this image, it shows
Training (VRMT) is a virtual
3.5m. Machine operators also interact
molten glass (called a GOB) freefalling
reality (VR) company
with the machine during the mould
into the molds.
dedicated to servicing glass
lubrication operation.
container manufacturing, which is
The glass manufacturing industry
a multi-billion worldwide industry
It is a process with many variables
faces tremendous pressure from not
and can be highly challenging to
and although there is a scientific
only legislation but other forms of
work in. It involves a 24-hour, heat-
element, it can be very difficult to
alternative packaging such as tin cans
related process, where a 10-minute
consistently achieve efficient and
and even the recent potential of paper
machine stoppage can result in
quality manufacturing.
bottles. As these industries develop,
hours of inefficient production. It
it is essential that glass container
also has significant health and safety
Image 1 (pictured on p15, top) is the
manufacturing keeps pace with the
challenges because molten glass
VR version of a typical glass bottle
modern world. In the EU alone, more
(circa 1,100°C) is dropped into the
manufacturing machine (called an
than 180,000 people are employed in
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TRW the glass manufacturing industry. The need for ensuring that these people are ready for that challenge has never been greater. The challenge for VRMT was to produce a VR environment that meets these future demands. The obstacles were numerous. For a start, there are many different machine suppliers across the globe. Each glass plant has a different method of working/ documenting and for training resources. Overcoming language barriers was another major consideration. Since the glass industry is always evolving, so must VRMT, and to keep each company up to date with the latest software and developments was very important. Lastly, the size and ethos of VRMT was at the forefront of our thoughts. We always envisaged VRMT to be environmentally friendly, which meant the reduction of travel for us and our customers. Image 2 (pictured on p14, top) depicts that we sell, train, update and maintain all our systems remotely, regardless of their geographical worldwide locations. In the glass manufacturing industry, we are relatively lucky in that each IS machine works in a very similar manner, ie, they are all timed in the same way. Traditionally, a 360° drum with adjustable degree settings
drum timing to set event timings, meaning it
was used to provide timing for each
is still in degrees (and now also minutes). This
element, allowing a full machine timing
has allowed us to concentrate on a generic
chronology to be set by adjusting each of
machine and simply change the differing
these drum buttons in degree steps.
interfaces of each machine supplier.
Today, all machines are now electronic, but
We worked very hard to make sure that
they have all kept the same philosophy of
we gave each factory the ability to use
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15
TRW their current and future PDFs and video documentation within the app, but in a manner which they feel confident that they control the security of. We have created a video and PDF player within the app but it can only use documents that reside on the individual’s PC, so it cannot accidently be shared by VRMT or any one else by mistake. Image 3 (pictured on p15, bottom) shows a PDF created by VRMT as a demonstration of the functionality. Although IS machine operation doesn’t present a language problem, we have made much of the interface functions icon- and number-based. The rest is on databases, so they can easily be translated, usually by the
We all believe that VR and its spin-
little written evidence to pass on to
customer. Training is usually delivered
offs are the future of training, which
the future workforce.
by the customer to their own staff
is backed up by many studies carried
and in their native language. Image
out over the years that have all
Today’s world is increasingly aware of
4 (pictured above) shows a typical
concluded that the most effective
the need to become environmentally
icon-based interface.
way to remember something is to do
friendly. Most companies now see the
the actual task, ie, you retain more
need to reduce their carbon footprint,
knowledge if you can see and do it.
not just for the environment but for the
We originally downloaded our software by cloud-based vehicles
sustainability of their own place in the
but due to technical issues, we
VR is a fantastic tool to help people
market. Travel and expenses for training
purchased our own robust download
work on equipment as if they were
courses tend to be finite resources and
software, which works very well. We
working in the factory, but without
are often the first budget to be reduced
no longer supply the hardware, such
the workplace dangers or loss of
in times of financial pressure.
as the PCs or headsets.
factory efficiencies. In the real world, a mistake can be catastrophic on so
Our aim at VRMT is to demystify the
This is partly because of issues
many levels, but in the virtual world,
world of glass bottle manufacturing
sending them abroad, but also
it becomes a recordable learning
in a safe and interactive environment.
because every company wants to
opportunity to reflect on and share
VR enables all of this and much more.
control their own security, which is
with others. Knowledge of how a
much easier to do if they supply the
glass bottle is manufactured and
For more information, please visit
PC themselves. It also fits with the
all the inherent synergies within the
www.vrmt.co.uk or watch this video:
VRMT environmentally friendly ethos.
machine takes decades to build with
https://youtu.be/Te6oJh7wbis.
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December 2021
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Issue 8 Miss the latest issue of VRWorldTech Magazine? We've got you covered Issue 8 focuses on architecture, engineering and construction Featuring Numena, Holo-Light, Make Real, VRdirect, Arkio, From The Future and more
Mark Dugdale, Editor editor@vrworldtech.com
Jonathan Savage, Publisher jonsavage@vrworldtech.com
Manufacturing / TeamViewer
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Manufacturing / TeamViewer TeamViewer Frontline / xMake, and Vuzix M400
Front-line and centre As manufacturing undergoes a digital transformation, its workers need tools and technology to keep pace There is a sense across great
and chief executive officer of
swathes of industry that the
digital manufacturing ecosystem
coronavirus pandemic brought
company Fictiv, summarised the
significant and—quite possibly—
findings of its survey of more
everlasting change. From
than 200 senior leaders in supply
remote working to the ‘Great
chain, engineering, research
Resignation’, this is recognisable
and development, or business
in the short and medium term.
leadership roles.
What this change will look like in the long term remains to be seen.
According to Evans, the lasting impact of the pandemic on
With at least one exception:
manufacturing is still being felt
manufacturing. A sector that is
and, as the Fictiv survey found,
fundamental to modern economies
will change the way things are
suffered terrible disruptions at the
done. He explained: “In a world
height of the pandemic and supply
that is divided in so many ways,
chains continue to struggle.
there’s one thing pretty much everyone can agree on: the way
Writing for Forbes in May of this
we manage supply chains and
year, Dave Evans, co-founder
manufacture goods has been
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19
Manufacturing / TeamViewer forever altered. The convergence
increasingly important in
at the same time, they are still
of megatrends like the need
manufacturing over the past few
confronted with fairly outdated
for greater agility to overcome
years, but primarily in areas such as
resources, some of which are still
disruption, a move toward
sensors, the internet of things and
paper-based.”
reshoring, and the shift to remote
robotics. Little attention has been
work has given leaders room to
paid to the human aspect, however.”
reimagine what’s possible.”
Here, augmented reality (AR) technology is coming to the
The digitisation of frontline
sector’s aid, in several different
The “room to reimagine what’s
workers, on factory floors where
ways. Remote support, where
possible” is a crucial takeaway
the manufacturing actually takes
TeamViewer is a global leader, is
in the context of the pandemic.
place, to the sales personnel
an obvious one that manufacturing
Hendrik Witt, chief product officer
demonstrating the capabilities of a
businesses are embracing. Witt
at TeamViewer, the provider
particular product, has so far not
gives the example of machines in
of remote access and control
kept pace.
the assembly line from a variety
computer software, recognises this change and how it was prompted.
of different vendors. When one Witt says: “Workers need to stay
breaks down, they have to arrange
on top of the increasing complexity
for a particular expert to come in,
He says: “We have seen digital
inherent in the various different
identify the issue and provide a fix.
transformation becoming
manufacturing processes. But
Meanwhile, assembly downtime TeamViewer Frontline / xAssist, and Epson
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December 2021
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Manufacturing / TeamViewer
The manufacturing sector is aware of the need for this fast, innovative mindset and is responding Marcel Georgii Hendrik Witt Chief product officer at TeamViewer
hits the bottom line and workers
So in Witt’s opinion, the pandemic
for. In the US, manufacturing tends
are at a loose end.
was by no means the instigator for
to be less risk averse, so they
the manufacturing sector to begin
figure it out as they go but are more
Another is virtual design and
its digital transformation. This was
innovative as a result.”
product development, where
very much underway already. It
collaboration between designers,
was, however, the accelerator for
“The pandemic has taken that
like workers and experts with
the human piece of the puzzle: “I
away to a large extent and
remote support, is enabled by
would argue that this is the case in
so is accelerating the digital
digital technologies and enhanced
Europe, the Middle East and Africa
transformation process."
by AR and MR. There is also a
(EMEA) in particular.”
desire within manufacturing to
"The manufacturing sector
better enable hybrid working,
“This is because the pandemic has
is aware of the need for this
where the geographic location of
forced manufacturing businesses
fast, innovative mindset and is
one person is no barrier to them
in the EMEA to take on more risk,
responding in the ways I outlined.
working effectively with someone
which, before the last two years,
It no longer needs to be perfect
else in another.
they would have had less appetite
before even starting.”
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21
Manufacturing / TeamViewer TeamViewer Frontline / xInspect, and Google Glass
‘Microsoft Office for the frontline worker’ Where manufacturing businesses are moving fast is guided workflows, to give workers as much critical information as possible, but more importantly, at the right times. “One focus right now is on stepby-step instructions,” Witt explains, “and keeping information simple TeamViewer Frontline / xAssist, and RealWear
for the worker to apply in any given situation. The issue then becomes one of accessibility. Automotive manufacturers, for example, tend to use screens in fixed positions to deliver this information. With AR, those workers can take the information with them and have it
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December 2021
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Manufacturing / TeamViewer
TeamViewer Assist AR
upskilling, training and execution support up and down the supply chain, from manufacturing proper, to logistics and sales. The next step for TeamViewer is where and when they need it. That
previously un-digitised workers
leveraging the technology to not
is a key focus for manufacturing at
with colleagues and remote
only help the workforces of these
the moment.”
experts and boasts a range of
businesses catch up with the digital
features, from AR-powered 3D
transformation, but surpass it.
With this in mind, TeamViewer’s
annotations, advanced object
industry-focused solution Frontline
tracking and optical character
A key part of that will be making
has become an end-to-end solution
recognition, to enterprise-friendly
it easier to get started with AR,
for manufacturing and other
session recording, file sharing and
which is why TeamViewer is
sectors to digitise frontline workers
high-end security.
investing in making the technology
by making digital information easily
low- or no-code.
displayable in their field of view
The aim for TeamViewer is to
to enable hands-free working and
become the “Microsoft Office for
Witt explains: “We want to
better ergonomics for the workers
the frontline worker”, Witt says,
bring this technology to people
while reducing errors.
not just within manufacturing, but
within manufacturing who have
across the supply chain where AR
business knowledge, rather than
offers real advantages.
programmers. Those who lead
TeamViewer Assist AR, on the other hand, is the AR-powered
teams, know their space. They
remote support solution in light
This “horizontal platform play”,
need to be able to design the
and enterprise editions to serve
as Witt describes it, involves
processes and readjust them in
businesses of all sizes. It connects
becoming the go-to AR partner for
order to do better.”
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23
Manufacturing / TeamViewer
TeamViewer Frontline / xPick, and Google Glass
TeamViewer’s manufacturing
to be the combination of AR and
to keep pace with the wider digital
customers are also asking
AI, because, when you think about
transformation underway. Its use
intelligent questions about what
it, AR is actually AI in real time.
will depend on the manufacturing
AR technology can do for them
It is the visualisation of complex
processes as they progress and,
going forward.
data for the user, after processing,
as ever, the demands of individual
recognition and understanding.”
businesses.
reliant on the ever-impressive
AR technology very much feels
But the steps TeamViewer
cameras of a range of increasingly
like it is closer to the beginning of
is taking to enhance what is
sophisticated devices. When
its journey in manufacturing than
already available, whether to
combined with other technologies
its end—one that was accelerated
make it easier to use or better
such as artificial intelligence and
rather than started by the pandemic
at carrying out already complex
image recognition, collected data
and all of the disruption that
tasks, will help to propel it toward
could be capable of assisting
continues to be felt.
becoming a standard technology
As a visual medium, it is heavily
quality assurance or even task completion verification.
for manufacturing in general, Witt believes AR has the potential
particularly in the production
to become a standard technology
process where there is little room
Witt concludes: “I think the
within the manufacturing sector,
for error and failures of supporting
standard going forward is going
given the recognition of the need
technologies.
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December 2021
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T h i s
i s
a n
i m m e r s i v e
w o r l d
The Reality Wire tracks the latest press releases from across immersive technology. If you have a new product, an important update, vital funding or plans to partner, we want to hear from you.
H a v e
a
s t o r y
t o
t e l l ?
S u b m i t
i t
n o w :
e d i t o r @ v r w o r l d t e c h . c o m
Manufacturing / Stadler
An industrial VRevolution
VR makes it easier than ever to design, review, educate and train—also, build a new £362 million fleet of rolling stock
T
rain builder Stadler is
tour the fleet in a virtual recreation
products team leader at Stadler,
building a new £362 million
of the new driver’s cab during a
about the rise of VR in the rail
fleet for the Tyne and Wear
nine-week consultation carried out
industry, the opportunities
Metro light rail rapid transit
earlier this year.
presented by the ability to carry
system in the UK. With a date of
out remote design reviews such
2023 set for an initial delivery of
The aim was for Metro drivers to
as this, and what more the train
rolling stock, the company is using
both familiarise themselves with
builder would like to see from VR
virtual reality (VR) to carry out its
the driver’s cab, giving them a
technology as a keen user. This
work.
head start in their training on the
interview was conducted via email
new trains, and provide design
and edited for style.
This is not unusual in itself, but
feedback on the controls, layout
thanks to progress made with the
and instrument displays, which
VRWTM: Can you give our readers
underlying technology, Nexus, the
could be passed on to Stadler’s
some insight into the scale of the
public body that owns and manages
designers and engineers before
task involved in designing and
Metro, is becoming more involved.
production began and Nexus takes
manufacturing a fleet of trains?
delivery of 46 new trains between
And how have digital technologies
2023 and 2024.
helped to simplify the task?
the immersive technology enabled
Here, VRWorldTech Magazine
Marcel Georgii: Stadler produces
approximately 155 Metro drivers to
speaks to Marcel Georgii, digital
a wide range of rolling stock for
With a VR app (pictured on p28) and headsets provided by Stadler,
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December 2021
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Manufacturing / Stadler
Marcel Georgii Digital products team leader at Stadler
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27
Manufacturing / Stadler
different customers all over the
use of existing data for various
supporting our on-site teams to
world. As such, digital technology
projects.
educate our customers.
The use of computer-aided
Thanks to VR, we are now in
VRWTM: When did Stadler begin
design is common practice in the
position to remotely perform
using VR technology and why?
rail industry. The systems have
design reviews with our customers.
been redefined and tailored over
Furthermore, VR technology is
Marcel Georgii: Since 2017,
the years to better support the
moving into the area of training
Stadler has adopted virtual
engineering process and make
and documentation, and so is
reality as a technology with a
is vital for our engineering process.
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Manufacturing / Stadler dedicated centre of competence in
Marcel Georgii: It was very
Switzerland. Digital representation
important that the drivers who
of a future product that can be
will ultimately spend a significant
experienced in true 1:1 scale
amount of their time in the cab had
and real 3D has had a significant
the opportunity to give feedback on
impact on many of our customers’
many different aspects of it. This
projects and products. The benefits
helped work out larger and minor
of a digital mock-up to enhance
details. For example, the placement
or partially or completely replace
of buttons, switches and other
a physical mock-up has provided
interfaces between the driver and
opportunities for faster iterations,
the train have all been improved
better communication between
significantly. There are usually
the parties involved, and reduces
ways to achieve something similar,
overall costs.
but with a much higher cost, a much longer timeline and with all
VRWTM: Was using VR to bring
the global shipping, shortage and
clients/users into the design
pandemic restrictions that don’t
process a natural progression for
apply to software-based solutions.
Stadler? VRWTM: Given the current limits Marcel Georgii: Stadler has
of VR technology, are there any
always specialised in providing
advances that you’d like to see
our customers with a design that’s
made that would improve its
aligned to their needs in a timely way.
usefulness to Stadler in this and other areas?
The past few months and years have accelerated the adoption of new technologies at a much higher rate than predicted. It is important that we retain this momentum manufacturers come in their digital
This can be challenging, but VR
transformation journeys? What
supports the process with more
Marcel Georgii: The advances
more does the manufacturing
accurate digital representations
to be able to stay longer in virtual
sector need to do here to better
compared to drawings, images or
worlds, such as lighter HMDs or
serve clients?
videos. Physical mock-ups were a
more natural interfaces such as
common part of the design process
hand tracking, would undoubtedly
Marcel Georgii: There are
and switching to a digital solution
be well-received within our own
still many challenges ahead and
was a natural progression.
business and by our customers,
sometimes it does not move as
as well. The technology that we as
fast as expected in traditional
VRWTM: What was some of the
VR specialists love so much should
industries. But the past few months
feedback gained from the nine-
disappear in the background for the
and years have accelerated the
week consultation with Tyne and
users and the solutions should be
adoption of new technologies
Wear Metro drivers? And what did
as easy to use as possible.
at a much higher rate than most
VR reveal that perhaps would not
of us would have predicted. It is
have been possible without the
VRWTM: Finally, as a sector,
important that we now retain this
immersive technology?
in your view how far have
momentum.
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December 2021
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Developer Spotlight / DedaloStudio
DedaloStudio DedaloStudio, based in Barcelona, Spain, is a potential partner to enterprise clients in need of cuttingedge immersive technologies and copious amounts of creativity
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Developer Spotlight / DedaloStudio
Set up in the middle of the global
a need in the VFX industry here in
of modelling, texturing, shading
financial crisis in Barcelona,
Spain, although the company was
and CGI animation. We also have
DedaloStudio was quick to embrace
created to help a director from
a high level of expertise in post-
immersive technologies while
Brisbane, Australia, with the VFX of
production processes both for film
developing high levels of expertise
his debut feature film.
and advertising. We have developed
and skills in VFX.
visual applications for Oculus, HTC We are based in Barcelona and we
Vive and more, using Unreal Engine
Co-founder Milo Farto talks to
are three founders. At the time,
and Unity.
VRWorldTech Magazine about the
due to the fact that we are shifting
origins of the studio, its impressive
our business towards the world
VRWTM: How did you come to
range for a variety of clients, and
of experiences, we have no extra
work with virtual and augmented
the insatiable desire the founders
employees, although we have a huge
reality (VR and AR)? And which
have to be at the forefront of
list of loyal freelancers we’ve been
of your projects using these
technology and creativity.
working with for the last decade.
technologies stand out for you?
VRWTM: Tell us about
In terms of capabilities, we are a
Milo Farto: Before we decided to
DedaloStudio—how did the studio
very transversal team with both
create DedaloStudio, we had been
come into being?
hard and soft skills, including
working in different companies here
everything from coding in Unreal
in Barcelona where we had some
Milo Farto: DedaloStudio was
Engine, Unity, scripting, HTML,
of the first contact with VR and AR.
born in 2009 because we detected
CSS and JavaScript, to a high level
(we used Quest3D at the time). So
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December 2021
31
Developer Spotlight / DedaloStudio to take that step forward and embrace the change was
“
not very challenging for us. What was really a challenge was creating DedaloStudio in the middle of the global financial crisis.
We are exploring how to transfer our knowledge to the metaverse and from there continue experimenting and creating new experiences for users
We have developed many projects related to VR and AR. Many of them are under non-disclosure agreements, but we can talk about Dr Archibald (pictured on p30, 31 and p33). This was the first haunted house developed and fully themed in VR. It involved a user going into the ride wearing an Oculus Rift headset, with each wagon holding two PCs equipped with a 1080 graphic card in order to ensure a high frame rate during the experience. It was a huge success in Germany where the client was based. Another project we are very proud of is one we developed for Plesk (pictured below and on p34). The company wanted to share with its audience all of the solutions it has. We helped the company by applying gamification techniques inside a virtual world experience to communicate those concepts. In this case, we used Unreal Engine and HTC Vive to create an ‘Experiential Corner’ that Plesk took to several events around the world.
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Developer Spotlight / DedaloStudio
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33
Developer Spotlight / DedaloStudio
VRWTM: What can you bring
Regarding the future, it is difficult
Milo Farto: We can be contacted
to potential future VR and AR
to say, but we are exploring how
directly through our website.
projects?
to transfer our knowledge to the
There, they can fill out and
metaverse and from there continue
submit the web form, or get in
Milo Farto: I think one of the
experimenting and creating new
direct contact with any of the
characteristics that most defines
experiences for users.
three partners: https://www.
DedaloStudio as a company is that we are insatiable.
dedalostudio.com/contact.html. Given our multidisciplinary profiles, we believe that we can still
We are also on social media. We
We live in continuous training and
contribute a lot and that is our goal
especially like Linkedin because
learning and that places us, on
for the future.
it is a huge source of passionate
many occasions, at the forefront of
professionals like us: https://
technology, with all of the risks that
Who knows? Maybe the next
www.linkedin.com/company/
this entails.
interview we do will be in real time
dedalostudio-s.l.
within the metaverse. But we feel comfortable in these
They can also see our work on
situations and we would like to
VRWTM: Finally, what’s the best
Vimeo and YouTube: https://vimeo.
continue to bring our expertise to
way for potential clients to get in
com/dedalostudio and https://www.
the world of visual experiences.
touch with you?
youtube.com/user/dedalostudio.
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