Games and eSports in Education

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Games and eSports in Education Wyndham Tech School has created a blueprint to promote engagement, and connect students to future careers in the digital economy. This blueprint aims to promote digital technologies in the classroom, and address growing youth unemployment and the lack of female participation in the IT industry. WTS provides multiple avenues for school leaders, students, teachers, career advisors and the community to engage in and to improve their knowledge and skills in this growing industry.

High-Tech Arena

High-Tech world class stadium with custombuilt computers and industry standard game design software.

By 2025, Australia needs 6.5 million additional workers with digital skills.

Goals

Entrepreneurship program Designed and facilitated by female industry professionals, students will participate in a 10 week program that introduces them to:

After School Game Development Club Design and create a game within a game. Voluntary structured 10 week project.

Planning and establishing a business

Explore gamelore, level design, 3D modeling, and gameplay development.

Enterprising behaviours, such as networking, marketing and branding

Meet local and internationl game designer talents.

Digital systems such as broadcasting, cybersecurity and IT

Presentations at conventions, WTS Game Launch and Awards Night.

Promote model of best-practice; support K-12 teaching professionals , increase student engagement; enhance female participation and promote emerging careers.

Minecraft in Education Led by Minecraft Global Mentor – Lynne Telfer Discover how Minecraft an immersive gamebased learning platform can be used across the curriculum. Teacher programs: learn how to implement minecraft in the classroom. Student programs: Future Foods, Digital Storytelling and Marine Discovery.

Measures

Game Development Program & Events Learn industry standard digital skills to create your own game. Digital 3D creation of terrain Characters and ingame assets Programming of in-game physics, animation and conditions Events: Host regular speaker events Host inter-school eSport tournaments

20% increase in program participation; 25% growth in female participation, 4 industry events and 1 tournament by Dec 2022.


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