Foundations of Design : REPRESENTATION, SEM1, 2017 M4 JOURNAL - FRAME vs FIELD Yi Jie Lam 875783 Ben Waters, 06
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WEEK 9 READING: TITLE OF READING
Question 1: What are Durer’s rules for perspectival projection? (Maximum 100 words) According to Durer, the rules for perspectival projection are all perpendiculars or “orthogonals” meet at the central vanishing point, which is determined by the perpendicular drawn from the eye to the picture plane. Next, all parallels, in whatever direction they lie and have a common vanishing point. If they lie in a horizontal plane, their vanishing point lies always on the so-called horizon, that is, on the horizontal line through the central vanishing point. Lastly, equal dimensions diminish progressively as they recede in space, so that any portion of the picture is calculable from the preceding or following portion.
Question 2: Describe homogenous space? (Maximum 100 words)
Homogenous space is described as all its element, the ‘points’ which are joined in it are mere determination of positions, possessing no independent content of their own outside of this relation, this position which they occupy in relation to each other. Their reality is exhausted in their reciprocal relation. Furthermore, homogenous space is never given space, but space produced by construction. Homogenous space is constructed by a set of rules and instruction.
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INVISIBLE CITY: Diomira
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OLD QUAD ISOMETRIC
0
1m
Isometric view of old quart
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2.5m
5m
OLD QUAD ISOMETRIC WITH NOTATIONS
Key Perspective 1 Perspective 2 Light Mood
0
1m
2.5m
5m
Stare Glance
Heavy Mood
Sound
Croud
Dark
Slow Pace Medium Pace Fast Pace
Light Passage of Time
Isometric view of old quart with notations
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QUAD PERSPECTIVE 1 + 2 This angle was chosen as scene one as it gives a good angle to portray all the characters in the scene. The view shows a wider view of the quart to gives a better vision of the chosen perspective in order to depict the story in a better way.
A narrower view was chosen for the second perspective as it was used to focus on the croud in foodstall who flocked in the scene. Furthermore, the view was chosen as it can show the outermost part of the quart which was intended to be made into walls so that the whole area could become an enclosed area.
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PERSPECTIVE SCENE 1 + 2
In this scene, the grandness of the city, Diomira gives a dazzling sight to Marco Polo. With features like the silver domes, bronze statues of gods and the lead path, the uniqueness of the city provides a sense of novelty to those who first reach Diomira. However, it seems to be an ordinary city to those who have seen this kind of beauties in other city during Renaissance period.
A scene that depicts the daily life in the city where oppidan are busy running their daily errands in a night market in a September evening. At the moment, a women’s voice cries ooh from a terrace. Hence, for a man who just reached this destination feels envy towards the oppidan who believes had once experienced the identical situation in the evening. Contrary, the oppidan were happy at that moment but not for him. A great transition is shown from the entrance of the city with newness to the place where people has get used to the living condition for a long period.
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WEEK 4 READING: TITLE OF READING Complete your reading before attempting these questions:
Question 1: IWhat is the difference between autographic and allographic practice? (Maximum 100 words) Autographic practice refers to art, like painting and sculpture, that depend for their authenticity upon the direct contact of the author. On the other hand, allographic arts are those capable of being reproduced at a distance from the author by means of notation. This practice includes the arts, where the work exists in many copies and can be reproduced without the direct intervention of the author.
Question 2: Why do architects need new representational techniques? (Maximum 100 words) Architect need new representational techniques because traditional representation presume stable objects and fixed subjects. The city today is place where visible and invisible streams of information, capital and subjects interact in complex formations. Hence, in order to describe or to intervene in this new field architects need representation techniques that engage time and change, shifting scales, mobile points of view and multiple programs.
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FINAL DRAWINGS Cities & MeMory 1: DioMira
Hint: How Detailed does the drawing need to be? Consider the ‘readability’ of the notations within the isometric projection and how the notations tell the same story as the scenes graphically illustrated in your perspectives.
Key
0
1m
2.5m
5m
Perspective 1
Stare
Perspective 2
Glance
Light Mood
Sound
Heavy Mood
Dark
Croud
Light
Slow Pace
Passage of Time
Medium Pace Fast Pace
Perspective 1
Perspective 2
Yi Jie Lam, 875783
Final drawings
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