Portfolio_Yudan Chen_04.2022

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PORTFOLIO

OF YUDAN CHEN

INTERACTION DESIGN

PRODUCT DESIGN


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Yudan Chen Job Experiences

Education

Eckstein Design Munich

Hochschule für Gestaltung Offenbach, Germany

10.2020 - 03.2021

04.2018 - 04.2022

Product designer, Internship Assist of product development

Product design, Diplom(Master)

TP-LINK Technologies Co, Ltd Shenzhen 08.2015 - 02.2016 Product Designer, Assist the development of 13 products. As main designer of 2 products

Design School of China Central Academy of Fine Arts 09.2011 - 07.2015 Product design, Bachelor

A4 Studio Beijing 08.2015 - 02.2016 Product Designer, Internship, Assist in Beijing Design Week 2013 Project manager in Project T-Shoot in BJDW 2014

Language German: •••• English: •••• Chinese: •••••

Skills 3D Skills

Programing

Graphic

Rhino: ••••• Blender: ••• Solidworks: ••• Keyshot: •••• Unity: ••• Nvidia Omniverse:••

Grasshopper: ••••• Python: ••• Tensorflow: •• Pytorch: •• PyQt: •••• Arduino:•••

Photoshop: •••• Illustrator: •••• Indesign: •••• Aftereffect: ••• Premiere: ••••


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1 2 3 4 5 VIBEYES

P4

BÄLLEBAD

P4

CO-ROBOT

P4

DE-BOT

P4

COMMERCIAL

P4


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1 DE-BOT An AI-aided Design System

The project DE-BOT is a research project for a question that how AI being integrated into a design process. The research began with the existing machine learning technologies then focused on a Human-Machine-Interaction model. The purpose is to build up a general principle system for designing an AI product.


5


6 AI-aided Solution &Process Optimization

The AI-aided design system was built up to optimize the human design process by integrating a language processing subsystem, a form generation subsystem, and a package recycling subsystem into a whole service process. All the subsystems connected with each others in a loop structure for providing a sustainable service to the users who purpose on product design.


7 Text to Form &3D GAN

"Text to Form" Generation The main technology implemented in this project is called Text to Form which is based on the functions of generative adversarial neural networks. The program processed the cloud points data in a 3D model database and connected via GAN training with the pretrained VAE data from a description text database. The forms were finally generated following the input descriptions with data of cloud points and then were transformed into voxel groups, and finally became specific forms.


8 Text to Form &Prototype

With the pretrained VAE model the semantic contents of input text descriptions were understood by the program. The form was generated following the descriptions as the examples showed on the right.

Input = a big desk with four legs

Input = a big sofa

Input = a long sofa with four high legs

Input = a regular chair with four legs and high two armrests

Input = a regular desk with a big top

Input = a regular desk with a top and two legs


9 AI Interface & User Test Process instruction for conservation with AI

Background control menu

GPT-3 AI program

Test visual elements with abstract figures

Process instruction for conservation with Human

Test input menu

Test visual elements with humanized figures

Term i

What should an AI look like? The question was answered by a Turing test with visual characters. A test program was developed with an integrated dialog AI program with GPT-3 technology, and during the test different characters were showed to the user and evaluated in a standard of the user feelings

nal f or co

ntrol

ler Term i

nal f or te

st su b

ject


10 Visual Interface Research & Conversational Interaction

The test was based on the user feeling of trust to the conversational AI(as the graphic above). And the evaluations showed an appropriate result that the AI character is better with an abstract form and with appropriate interactions.


11 Interactions in Conversation &Human Reaction Research

Content

Additional Reactions

Status Symbols

Dialog

Facial Expressions

Body Reactions

How should an AI interact with humans? The answers can compare to the human-human interactions in a dialog. The research was showed on the right for the 3 types of interactions namely The Content, The Additional Reactions and Status Symbols, which was expressed in a human conversational scenario in the forms of Dialog, Facial Expressions and Body Reactions.


12 Idea Generation &Concept Tour

The concepts of AI user interface were generated from pure graphical to 3 dimensional, from animational reactions to bionic movements. The UI design was mainly focused on an ideal and natural scenario of human-machine interaction, which led to a 3 dimensional figure as an interaction object projected into the real world.


13 User Interface Design &Visual Interaction

The user interface of the AI program is based on the augmented reality technologies that showed as a 3 dimensional object in the real physical reality.


14 User Interface Design &Visual Interaction

Hi, how can I help?

It can be like this.

Good to know

STAND-BY

SPEAKING

LISTENING

Error!

WARNING

The design of AI visualization was defined in 4 status as shown above. Based on the human interactions, the transformation of bubble form represented the Additional Reactions and the color transform represented the Status Symbols.


15 Delivery Effect 15 &Transportation

The usage scenario is based on the logistical autonomous technologies in the coming future, with which the package generation was set and under 4 basic standards: •Good for Transportation and Storage; •Good for Protection of Product; •Easy for Additive Manufacturing; •Easy for Users to Use.


16 Package Generation &Variant Analysis

The concept of package was based on an idea, that instead of the extra material such as cardboard and foam the package should be with the same material of the printed product, so that it can be recycled and reused afterward. The generated package can be manufactured with the product automatically at the same time, which reduce the cost of either material or the human resources

Transportation : •• Protection : •• Manufacturing : • Easy to break : •••••

Transportation : ••• Protection : ••• Manufacturing : • Easy to break : ••••

Transportation : ••••• Protection : ••••• Manufacturing : •••• Easy to break : ••

Transportation : •••• Protection : ••• Manufacturing : ••• Easy to break : •••

Transportation : ••••• Protection : ••• Manufacturing : •••• Easy to break : ••

Transportation : ••••• Protection : ••••• Manufacturing : •••• Easy to break : ••••


17 Delivery Effect &Recycling

The recycling process of the package was based on the additive manufacturing and the removable package structure. Users can easily take the package off the product by themselves and transport it back to the manufacturing circuit.


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2 VIBEYES Designsprojekt for the deafblind The VIBEYES project focused on social care for the deafblind. With the AI technologies, the missing emotional signals in the conversation were delivered through the vibration to the user, with which the deafblind can reach the communication with full information.


19 Problem Definition &Solution Communication Problems The first problem is the direction of conversation, which means if the communication takes place, you should know where the conversation partner is, otherwise the conversation is meaningless. Secondly, emotional communication a important factor either. The facial expressions and crooked movements are used in the daily by the us to express the emotional information during the conversations. For the deafblind, the emotional information is almost not arrived because they cannot see or hear. The solution of the problem is to rebuild the lost bridge with technical applications.

Inhalt

Inhalt

Emotion

Emotion

Inhalt Emotion

Inhalt


Facal Expressions Capture

Facal Expressions Capture

Analysis

Analysis Compared with Experience/ Data Emotions Judgement

Rejudgement

Output

Compared with Experience

Human emotion judgement process AI emotion judgement process

radical

practical

conservative

Emotions Judgement

Reactions

conceptual

20 Problem Analysis &Solution

The process of emotional commnication were summarized into 6 steps. The paticipants of a communication go through the process from the face capture to the emotional reaction, this process happen through the paticpants one after one, or at the same time. And this can be treated as a successful emotional communication.


21 Problem Definition &Solution Face_#1 Happy

Weaving Hand_#1

The process of emotional commnication were summarized into 6 steps. The paticipants of a communication go through the process from the face capture to the emotional reaction, this process happen through the paticpants one after one, or at the same time. And this can be treated as a successful emotional communication.

Face_#1 Happy


22 Machnie Learning &Emotion Recognition

The connection between Python and other software is also possible. The pictures shown on the right show us the connection with Grasshopper. There is a possibility that the transformation of the object is controled by the facial expressions.


23 Design Details &Vibration Feeling Grade 3 Grade 2 Grade 1 No Feeling

The sensitivities test aimed to find out the ideal area for the vibration on the surface of humanbody. The points shows different sensitivity grades from 0 to 3, which means almost no feeling to very sensitive. As the result, the back of oberbody is a ideal area for the vibration.


24 Concept &Development The charactor of the emotional express can be defined in this polygon matrix as the graphic showed below. Based on the research of the sensitivities, the emotions were defined in 6 non-interfering models, each emotion can be clearly feel by the vibration.

Angry

Happy

Fear

Surprise

Sad

Neutral

Angry Sad

Surprise Neutral

Fear

Happy

Based on the theory of Robert Plutchik, the emotions were defined as 8 different basic emotions, and as they superimpoes with each other become the rest of the other emotions. Here in this project only 6 basic emotions were selected to show how this system works.

Negative Emotions

Positive Emotions


25 Idee &Prototype

The connection between Python and other software is tested. The pictures on the right show us the connection with arduino and controlled the reaction of a LED matrix panel. The prototype showed the possibilities that we can use facial expression to control the transform of digital patterns, either it is consisted by visual signals or by tactile signals


26 Design &Details Cameras

Control Unit Battery Clip Unit

Vibration Units Control Units Lighting Units Customized Suit


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3 Solarium Bällebad Designsprojekt with JK ERGOLINE JK ERGOLINE intends to develop the industrial design project ‚Into the Sun‘ with the background of an innovation-oriented design strategy within the framework of promoting young talents with design students and capacities of the subject area ‚Technical Products and Product Systems‘ at the HfG Offenbach.


29 Marketing &Forschung DISTINCTION

EXPLORATION

User Persona

Progressive

Traditional

74.9%

High Culture

18-45

10.1%

YEARS OLD

7.9%

MAINLY FEMALE 0.6%

HIGH EDUCATION WORKING

STIMULATION

High Culture

ZIELGRUPPE

EXPLORATION

ZIELGRUPPE Progressive

According to the research, the property of the target group can be defined. „Youth“ „Working“ „High Education“ are three keywords for the description. Thus, the place of application, such as the graphics, approx. 75% in the tanning salon, approx. 10% in the gym, approx. 8% in the swimming pool, approx. 4% at home, about 2% in the hotel and about 0.7% in the beauty studio and there is still about 0.6% in medical facility, sth. Based on the research of users, the design hypothesis is achievable that the new design future target group, which cares not only about appearance but also about enjoyability.

DISTINCTION

Popular Culture

Traditional

3.8% 1.5% 0.7%

HARMONY

ERGOLINE

HARMONY

Popular Culture

Market Positioning Model

STIMULATION


30 Idea &Development

B-to-C Model As the analysis of existing market, the most customers are hotels or fitniss studios. Can we mind the market deeply directly to the user? The design concept Bällebad is trying to introduce the usage of solarbank to the users at home, which means the user can easily buy the little unit and put into to bathtub and enjoy the experience. This product transfer the business from B-to-B to B-to-C and have the potential to expand the market.


31 Idea &Development Cleaning and recharging

The user experience should be as the first factor to be concerned as the B-to-C-concept mainly fits the daily of the users. Here shows the useing scenario of the product concept.

The product should be strong enough and waterproof ,and inaddition mechanical charging, so that users can seaily put the products into the washmachine for cleaning and recharging.

Enjoy at home The customer can buy packages depending on their own demand and enjoy the sunbathing, instead in fitniss studios, hotels, or other organizations, easily at home.

Direct to customer The B to C concept makes sure that the solar-bank can be with a ideal logistik method to be delivered to the user directly. The customers can easily find the product in any retail terminal.


32 Idea &Development

The Development of Polyhedron With the research of the polyhedron in Rhino 5 comes the variants that can interact with the points and the reflection on a sphere. The more possibilities there are, the better the form evolves. After that I chose the best ones and developed them further

Form Research Premodel is the necessary process of product design as it can show the possibilities to get the ideal shape. The polyhedron is an ideal direction for the „ball bath“, but with the premodel, there are several variants. The designer should consider this in order to balance the advantages and the disadvantages. With this form there is also the opportunity to integrate the robot system. As the design idea that, each ball as an independent unit can communicate with other balls, through IR sensor and distance sensor, with each other, so that all balls work as a selforganized system. The inner structure will function as one robot, with the location signal the robot can move on a surface.

Functional Modell


33 Design &Rendering

In Ball‘s design, due to the product language, several curves are used, so the sphere looks soft to show accessibility and tactility. The goledene curves are not only patten but also the Matel structure, so that they can support the weight and stress, because the OLED surface is weak and easy to be destroied. The circuit board is hinged, then it can stick on the inside of the ball.


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3 Co-Robot System Design Projekt with Wöhner Currently control cabinets are made of metal. The basic structure consists of a frame, which is covered with sheet metal. The products are usually placed on a mounting plate. The cabinet is always mounted in the factory in Rödental. When transporting from the production site to the place of destination, therefore, especially air is transported.


v

36 Research

Security

User-experience

Wöhner GmbH & Co. KG is an electrical engineering company that manufactures and sells products for the distribution and control of electrical energy. Wöhner presented itself innovatively from the beginning and was one of the first companies to replace porcelain as an insulating material with plastic. The goal of this project is to improve the existing product , electic box, of the company with design logic and design methods.

Installation

Product analysis 1

Transportation

1

The frame is the basic structure of the electric box, it supports the main weigh of the box and protect the electric components inside

2

The electric switches are the main functional part of the box.

3

The documentation files are attached to the facility so that the workers can record and maintain the facility.

4

The rail system make it simple to install and maintain the components.

5

The radiating vents allows hot air convect inside the box.

2

3

Information

4 5


v

37 Idea &User Scenario

Security

User-experience

Installation

The Co-Robot System allows the techniker to work with assistance of a robotic automation system. The components are gaven as an input to the system.

With real-tiime feedback, the techniker can control the robot through an user iinterface to install or replace the component.

The automation system can transport and install the components without help of human labor, which makes the system safer and more user friendly.

Fire extinguishing system ,emergency system and risk evaluate and detect system are intergrated into the grid system, this keeps it either for the workers or the system itself safe.

Information

Transportation


38 Concept Mapping

CONSERVATIVE

RADICAL


39 Design &Development After researching the lattice system and fractal, the basic knowledge of modularity and automation is deeply understood. After careful consideration, the end development of the control cabinet came out with higher performance and lower costs. It consists of two parts: the shelf system and the robot system. The shelf system provides the workstations for the robot, which can climb on the surface of the shelf thanks to the four 3-dimensionally movable legs. With the camera and data chain, the robot will remain connected to the control system, allowing engineers and workers to control the status of the control cabinet behind the screen.

160mm 600mm

The scale of the shelving system is based on the size of the crossboard. Each cell is 600mm by 600mm with the holematrix in the background. With the help of the holematrix, with which the weight of the backboard is lighter, the shelving system can be cooled down quickly


40 Design &Development

The connection of the shelving system is the focus of the design. With the auto-developing algorithm, you get the minimum surface area from the connection. This improves the structure ideally for the movement of the robot.

600mm

The robot is integrated with the camera and support arms. The arms can support the component and then connect the line. In order to further develop the autoinstall system, the aesthetics and functional module of the component should be further designed. But this is not necessary for this project.


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73.20 mm

22.824 mm

44.00 mm

74.06 mm

Commercial Project

69.00 mm

6 67.41mm

15.00 mm

As product designer in TP-Link Technology, Eckstein Design and as freelanceer

54.70 mm

40.000 mm

5.000 mm


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The project was a concept design for internet repeater for the family usage. The pattern on the surface was based on the Fibonacci Sequence.


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The security camera project was the only project that was procuced and released to the market. The sale of this product line was not bad.


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This project was a concept design for a portable terminal of an electricity testing device. The misson of which was to integrate the modern visual factors to the origianl prototype.


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The design project for the golf product line for the traditional german mechenical manufacturer Lübbering


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Thank You

Yudan Chen E-mail: Chenyudan2014@gmail.com Mobile: +49 017 448 58416 Address: Austrasse 19. Offnebach am Main, Hessen, Germany


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