YUJING CUI
{FANTASY} IN [REALITY]
GSAPP 2017
YUJING CUI
{FANTASY} IN [REALITY]
GSAPP 2017
{DIONYSUS}
{AFTER NATURE}
{REBIRTH}
{AMERICA’S NEXT TOP ARTIST}
{LABYRINTH}
[GREEN INHABITANT]
[LIFE IN THEATER]
[HOME-COMING]
[PROMISED LAND]
| Fantasy | Reality |
Fantasy is hardly an escape from reality. It’s a way of understanding it. On one hand, fantasy stirs the imagination, represents future possibilities and dreams, on the other, it reflects and reproduces reality – political ideologies, human environment, societal aspirations and anxieties. By definition, fantasy relates to that outside reality, or beyond possibility. In architecture world, however, fantasy and reality often overlap. Architecture ideas engage directly with reality and they exist as realized projects in the form of architectural representations – as drawings, as models or as stories. How does fantasy relate to reality? How does reality re-shape fantasy? This portfolio book aims to consider the intersection of fantasy and reality by re-examining a broad range of my design work at GSAPP Columbia University from winery in Bordeaux to Ger district in Ulaanbaatar. The projects and experiments explore the blurred lines, and tensions, between fantasy and reality in architecture and its representation. Sometimes in life fantasy becomes reality and reality becomes fantasy.
| Fantasy | Reality |
{DIONYSUS} BERNOULLI WINE SALON
Studio Instructor: Philippe Rahm Site: Bordeaux, France Date: 12/2016 GSAPP/ Columbia University
North-East Blaye
North-West MĂŠdoc
East Saint-Emilion
BORDEAUX
South-East Entre-Deux-Mers
South-West Graves
Wine Chateau near Bordeaux Red Wine Region White Wine Region Bordueax Region
Floirac, Bordeaux Located in southwestern France, the metropolis of Bordeaux has been starting an urban development project called Bordeaux-Euratlantique since 2009, which includes a high-profile rail infrastructure project that expect to transform Bordeaux into a business center and international intersection in south west Europe. A large area around the river are getting involved and several key projects are under construction. Floirac, a commune in Bordeaux (also where the site of the project locates) are now initiating a great number of housing projects to welcome the expected growing population coming from all over Europe.
| Fantasy | Reality |
Opposite: Map showing different types of wine production around Bordeaux region. Below: Annual wine consumption in Europe
| Fantasy | Reality |
Wine Bank
Harvesting
Tasting Wine
Planting Networking
Wine Storage
Vineyard
Dining Hall
Kitchen
Importing Sharing Wine Dining
Loading Area
Reception
Festival Display
| Fantasy | Reality |
blind color -- viscosity -- pigmentation
“look”
Eye +
aroma
fruit --- flower --- earth --- spice
Nasal Passage
“sniff”
++ +
+
+
+
+
Brain
+
Taste Buds sweetness -- sourness -- bitterness
+
“sip”
-- --- - -
sugar in grapes -- tartaric and malic acid -- alcohol and polyphenols
- -
- Wine--Body--Neighborhood Wine is a product that plumbs unique perception through visual, smell and taste, wine tasting has become an activity that encourage the taster to activate different part of the body and concentrate on every tiny aspect of the wine. So instead of a bar, what I propose on the site of Floirac is a wine-related space that trigger the different sense of human body and treat the wine as a key for education and communication. People from different country, as well as the neighborhood, would store their own wine, share the bottles from the collection, formulate an unbiased opinion about their favorites.
| Fantasy | Reality |
-
++
+ +
+
-
+
+
+ ++
+
- -
Below: Chart showing the aging time for different types of wine
The Aging Of Wine
20+
nebbiolo tannat cabernet sauvignon red Bordeaux Bandol Douro reds sagrantino tempranillo Dulce Monastrell Amarone Chablis Hunter Valley Semillon ice wine late harvest riesling Sauternes Rutherglen Muscat Vendage Tardive Alsace white wines
10
5 3 0
syrah Chianti Carmenere old world Merlot cavernet franc malbec pinotage grenache kerner muscat white Bordeaux Burgundy oaked chardonnay white Cotes du Rhone merlot petite sirah zinfandel Cotes du Rhone semillon oaked sauvignon ďŹ ano malvasia gamay zweigelt primitivo Beaujolais Lambrusco cava dry riesling sauvignon blanc viognier
| Fantasy | Reality |
Below: Environment factors that affect wine serving and storing
Temperature 3°C
13°C
27°C
Humidity 70%
0%
Light
Ventilation
| Fantasy | Reality |
100%
L
| Fantasy | Reality |
H
| Fantasy | Reality |
Natural Ventilation
AIR BY
NATURAL VENTILATION
Cross Ventilation High Openings
Low Openings
+ + +
+ +++ + +
Stack Effect (Temperature Difference)
-
+
-
--
+ ++ Bernoulli Effect (Air Pressure Difference)
-
-
+
+
-
-
(0)
-- - -
+
+ ++
- -- -
+
+
+
1:4 Slope
BERNOULLI EQUATION
-
-
++ + + +
-
-- - -
+
+
+
P2
+ ++ ++
- ---- -
| Fantasy | Reality |
v2
A1
++ ++ +
--
-- - -
+ ++ +
- ---
-
+
P1
A2
--
1:1 Slope
P1
v1
--
Atrium
1:2 Slope
A1
- -
+
- -- -
-
Solar Chimney
- --
+
- -
- --
- - -
Stack Effect
+
+ + + +
+
- -
-- -
High and Low Openings
v1
+
+
-
rence)
+
+
-
- -
--
+ ++
-
- -- - - - - -
+
+
ence)
+
(0)
-- - -
- -- -
+ ++
++ + + +
-
+
--
- ---
-
+ ++ +
+
+
+
1:2 Slope
1:1 Slope
P1
P1 P2
A1
++ + ++
v1
A2
- ---- -
v2
A1
v1
++ ++ +
ons 20
PUBLIC TOILET ENGINE ROOM
| Fantasy | Reality |
15
--
-- - -
+
+
1:4 Slope
--
Atrium
-- - Bernoulli's Principle + +
- -
+
- -- -
-
Solar Chimney
-
+
-
-
- --
- - -
Stack Effect
+
- -
HOME KITCHEN DISINFECTING ROOM
Summer
| Fantasy | Reality |
Winter
| Fantasy | Reality |
Below: Software simulation testing on the velocity of air passing the tunnels with different cross section
Velocity (m/s) 13.14 11.38 9.29 6.57 0
01
01
02
02
03
03
04
04
05
05
06
06
07 07
08 08
| Fantasy | Reality |
Below: Software simulation testing on the velocity of air passing the tunnels with different scales
Velocity (m/s) 11.34 9.82 8.02 5.67 0
01
02 01
03 02
04 03
04
| Fantasy | Reality |
Left: Wall section details Right: Wind rose map of Floirac, Bordeaux Below: Section showing the different zones of air pressures along the public corridor
Glass fiber reinforced concrete cladding panels
| Fantasy | Reality |
Wind Direction Distribution in Percentage (All Year) Wind Speed of Different Direction by Hours
Wind Direction Distribution in Percentage (Dec-Jan-Feb)
N NNW (%)14 1400 (hr)
12 1200
NW
NE
8 800
8 800
8 800
ENE
WNW
ENE
6 600
WNW
4 400
4 400
4 400
2 200
2 200
E
W
E
ENE
6 600
2 200
W
NE
10 1000
10 1000
6 600
NNE (%)14 1400 (hr)
12 1200
NW
NE
10 1000
WNW
N NNW
NNE (%)14 1400 (hr)
12 1200
NW
Wind Direction Distribution in Percentage (June-July-Aug)
N NNW
NNE
W
E June Aug. July
Feb. Jan.
ESE
WSW
Wind Speed (km/h) 0
>19
>1
>28
>5
>38
>12
>50
SW
SE SSW
WSW
ESE
Dec.
SW
SE SSW
SSE S
SSE S
All Year
Winter
ESE
WSW
SW
SE SSW
SSE S
Summer
5
| Fantasy | Reality |
10
8 800
WNW
8 800
ENE
6 600
WNW
6 600
4 400
4 400
2 200
2 200
W
W
E
Feb. Jan.
ESE
WSW
SW
Wind Speed (km/h) 0
>19
>1 >5 >12
>28 >38 >50
WSW
Dec.
SW
SE SSW
SSW
SSE
S
SE SSE
S
Heat Recovery System
Heat Recovery System r
o tdo u O
ter
ir
Fil
E
ER
NG
AT HE
ir
hA
rm Wa
s Fre
e tal tS Ho
res dF
l
Co
o lati nti Ve
r
ir
hA
an nF
oo Ind
tA us
a xh
Air
an nF
o lati nti Ve ter
Fil
| Fantasy | Reality |
A CH EX
4 400
4 400
2 200
2 200
E
W
E June Aug. July
Feb. Jan.
ESE
Dec.
SW
SW
SE SSW
SE SSW
SSE
S
ESE
WSW
S
SSE
Heat Exchanger
Heat Recovery System
r
ir
tA us
E
a xh
ir
hA
res dF
l
Co
Plate-Fin
Plate-and-frame
Spiral
Shell-and-tube
| Fantasy | Reality |
27 °C
27 °C
25 °C
25
21 °C
Danger Zone
20 °C
20
17 °C
Cabernet Sauvignon Shiraz Zinfandel Bordeaux
15 °C
15
Pinot Noir Merlot
11 °C
Full Bodied Whites
10 °C
Chianti Beaujolais
10
4 °C
Sparkling
Medium Bodied Reds 14 °C
14 °C
Full Bodied Reds 12 °C
Chardonnay Semillon White Burgundy
10 °C
Light Bodied
11 °C
Pinot Grigio Chablis Sauvignon Blanc
Light Bodied Whites
5
14 °C
12 °C
12 °C
Left: Average monthly temperature and the best temperature for aging and serving Below: Two different wine tasting experience
24 °C
5 °C
6 °C
6 °C
Champangne NV Prosecco Cava
4 °C
3 °C Danger Zone
0
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
Dec
Mean daily maximum Mean daily minimum Ideal Temperature of Wine Storage
13 °C
16 °C
16 °C
14 °C
14 °C
12 °C
12 °C
10 °C
10 °C
8 °C
8 °C
6 °C
6 °C
13 °C
Dining Hall
Wine Storage
Architecture as environmental device
In this project, architecture tries to respond to environment factors (air flow and temperature) which affect wine serving and storing and to intensify scientific principles of energy saving, terroir physical capacity and the climate. Inspired by Bernoulli’s principle, two public corridors are designed inside the building mass to receive the wind and generate negative pressures so as to remove the exhaust air from the functional space surrounding it. Meanwhile, to ensure the temperature stability for long-term wine storing, heat recovery ventilators, as a prototype, expands to the size of the wine storage, contributing a tailored environment temperatures for specific wine types.
Dining Hall
Reception
Heat map
| Fantasy | Reality |
Weather Balloon
30
+
+ ++
-
-
-- -
- --
+
-
+
-
(0)
-- -
+
+ ++
- -
+
lli Effect essure Difference)
- -- -
+
+
-
-- -
+
+ ++ +
+
--
- ---
-
+
+ ++
- -
+
1:4 Slope
25mb
--
+
1:2 Slope
Radiosounde Balloon
-- -
50mb
20
- -
+
+
Military Jet
Amstrong Line
1:1 Slope
Above 90%
Tropopause
Cirrus Clouds Boeing 747
10
P1
P1
A1
v1
v2
A2
- ---- -
+ ++ ++
Altostratus Cloud
Troposphere
P2
A1
Cumulus Clouds Tallest Building
v1
Sea Level 0
+ + ++
0
100
Underwater
+
200
300
400
500
600
700
800
900
1000
1100
1200
1300
For every 10 meters you go down underwater, the water pressure increases by 1ATM
-10
nge Rate erent Functions
ading Area
Left: Bernoulli Effect Below: Fresh air circulation during winter and summer Above 50%
Mt. Everest
NOULLI ATION
Hour)
Above 99%
10mb
Ozone Maximum
Sea and Land Breeze 20
PUBLIC TOILET ENGINE ROOM
15
HOME KITCHEN DISINFECTING ROOM
+
++
MEETING ROOM 10
HOME TOILETS SHOW ROOM
- - -
GYMNASIUM DANCE HALLS RESTAURANTS
5
LIVING RM CLASSROOM LIBRARY THEATER OFFICE HOTEL ROOM
Pressure Belt and Wind System
N
- - -
60° 30°
++
Land
30°
Sea
+ 60°
0
-
-
+
- +S
Functional Space
Summer
Winter
Wine Storage
Wine Storage
Kitchen
Kitchen Dining Hall
Dining Hall
Loading Area
Loading Area
Reception
Reception
Summer
Winter
| Fantasy | Reality |
+
+
-
-
0°
+
+
+
+
(mb)
Below: Ground Floor Plan
+0.00
+0.00
+0.50 Wine Storage
+0.00
+1.00
Vineyard
+1.20
+0.90
+0.60
+0.30
Cellar -1.00
+0.00
Dining Hall +0.00
Cooler +0.00
+0.00
Loading Area +0.00
Reception +0.00
+0.00
5
| Fantasy | Reality |
10
Below: 2nd Floor Plan
+0.00
+0.00
+0.50 +0.00
+1.00
+2.70
+1.50 +2.40 Vineyard +2.10 +2.00
+1.80
Wine Storage
+1.50 +1.20 +2.50 +0.90
+3.00
+0.60
+0.30 +3.50 +0.00
+0.00
+4.00 Tasting Room +4.00
+2.70
Kitchen +4.00
+4.00
+0.00
+2.70
+0.00 +0.00
5
| Fantasy | Reality |
10
| Fantasy | Reality |
| Fantasy | Reality |
"terroir" French pronunciation: [ tɛʁwaʁ] from terre, "land" is the basis of the French wine appellation d'origine contrôlée (AOC) system, which is a model for wine appellation and regulation in France and around the world. The AOC system presumes that the land from which the grapes are grown imparts a unique quality that is specific to that growing site.
| Fantasy | Reality |
Bottles are organized as a direct respond to the natural properties of wine. Visitors no longer find their favorite by the brand, but will immerse themselves in the spectrum of temperature and use their senses to explore tastes for themselves and to decide what brings them pleasure.
11.4°C
10.9°C
| Fantasy | Reality |
Below: Section showing a spectrum of temeprature inside the wine storage with the design of heat recovery system
Gas Liquid Gas
+ + +
+ +
+
+
(-)
1 11°C 8°C
9°C
13°C
10°C
Fresh Air
Geothermal Technology
Water Recycling
| Fantasy | Reality |
Gas
(-)
Water
+ +
++ +
+ +
+
+ +
Exhaust Heat
+
+
Kitchen
16째C
17째C
18째C
+
+
15째C
+
+
+ + Cellar
+
Coolor
+
+
Dining Hall
+
+
+
Dining Hall
(-)
+
+
+
5
| Fantasy | Reality |
10
{AFTER NATURE} AFTER NATURE ARCHIVE Instructor: Tei Carpenter Date: 04/2016 GSAPP/ Columbia University
Below: Some non-degradable materials and their chemical formula
Polyvinyl chloride
Polyvinyl chloride
Polyvinyl chloride Polyvinyl chloride
High-density polyethylene
High-density polyethylene
High-density polyethylene High-density polyethylene | Fantasy | Reality |
Synthetic rubber
Synthetic rubber
Synthetic rubber Synthetic rubber
Below: A comparison of human being and several man-made materials in terms of lifespan
Anthropocentrism Lifespan Comparison 0
100
200
300
400
500
600
(Years)
Plastic Bag Tin Can Human Lifespan Rubber Boor Sole Aluminium Can Plastic Bottle Fishing Line Glass Bottle ... ...
Nowadays, things that are man-made have become increasingly alien to humans. We invent large amount of different synthetic materials for our daily use but these materials also create problems due to their unnatural properties. Especially, nonbio degradable materials. However no matter how durable and persistent they are, they do in fact degrade, but very slowly. It’s hard to observe and document the processes because the time and scale involved is beyond our human life span.
Earth
“Whenever we run across something we do not know how to make but that appears to be made, we say that nature produced it.�
| Fantasy | Reality |
Plastiglomerate
Toxic Mudslide
In 2012, the term Plastiglomerate was coined to describe a new type of anthropogenic geological specimen: a mixture of sedimentary grain, wood, and shells are bound together by globs of hardened molten plastic, originating from synthetic objects commonly discarded by recreationists in the area. Plastiglomerate is largely found on beaches, and can conceivably form in other areas where lava flows and forest fires are prevalent. Traces of humanity and the synthetic are constantly submitted to the geological process—the earth buries our things and us.
Toxic mudslides are a danger to humans and wildlife when they occur. However, these cataclysmic events are the release of toxic sediment that has amassed over a period of many years, often from various sources that include mining, agricultural runoff into waterways, and industrial waste dumping. Much of this toxic sediment has accrued as a result of dam infrastructure, which presents a critical issue to the environment should instances of failure occur in the upcoming future.
30
31
| Fantasy | Reality |
70
Not Not Nature
ook ry B isto H A of erials t Ma cial fi i t Ar
Since Industrial revolution, human activities have been a significant part of the geological system and man-made materials are gradually merging into the natural landscape. But the consequences won’t be known to us for a very long time.
0
500
Instead of being waste, the nonbiodegradable materials will be treated like specific geologic strata within the archive. Through a longer period of time, the archive will become an artificial geological landscape that inform future generations about the materials that had been invented and disappeared.
78
45
11
42
2
410
00
40
3
372
6
321
2
301
5 207 0 203 0 202 5 201
| Fantasy | Reality |
Material Recycling Plastic/Metal/Glass are 3 most representative nonbiodegradable materials that would be transported to the site by tugboats from the Providence Harbor where different recycling facilities are locate. Different materials would be collected and processed, some would be sold back to students and artists and some added onto the archive On the site, industrial infrastructure system starts from the loading area that connect to the space that include facilities and material exchange center. It extend out in a zigzag way and intermingled with material archives. The archive are constructed Deep Water Area river bank, isolated from the land. along the
id ov Pr
Sims Metal Management
H ce
en
nce
ide rov of P
or
arb
t Por Rhode Island Recycled Materials
Rhode Island is one of only two states in the United States without coal-fired electricity generation. Rhode Island’s Port of Providence is one of two deep-water ports in New England, and it is a key regional transportation and heating fuel products hub.
| Fantasy | Reality |
Material Archives
1850
1900
1950
2000 (Under Construction)
| Fantasy | Reality |
2050
2100
2150
2200
2250
2300
| Fantasy | Reality |
| Fantasy | Reality |
Below: Material Archives is never a completed one. It will be contributed by generations of people through a very long time. Opposite: Different cycle for materials
Material Recycling and Exchange Center
Material Archive
Current Generation
Future Generations
| Fantasy | Reality |
Recycling
Daily Cycle
Public
Exchange Center Students Artists Company
Sorting
Processing
Weekly Cycle
50 years Storage
Archive (ArtiďŹ cial geological landscape) Public
| Fantasy | Reality |
| Fantasy | Reality |
| Fantasy | Reality |
Below: Historic walk Bottom: Event Space Opposite: Mechanism of material collection within 50 years
| Fantasy | Reality |
GLASS
METAL
PLASTIC
10%
25%
30%
2016
A History Book of Materials The mechanism to accumulate the materials: each layer one year is added. The proportion of different materials is according to the production of the past year. As time goes by, the accumulation would reveal the trends of the material usage, when new materials emerges and when outdated materials disappears. When people are walking on the boardwalk, they can get a really close look at the materials, also read the different ones in each year and trends of each materials through time.
2050
2016
2001 Z
A
2050
2016
2001 A
| Fantasy | Reality |
| Fantasy | Reality |
| Fantasy | Reality |
{REBIRTH} THE NEW LIFE OF CONCRETE Instructor: Sean A. Gallagher Partner: Chuxue Wang Date: 12/2015
654 MILLION TONS CONCRETE CONSTRUCTION
60 MILLION TONS CONCRETE DEBRIS
8% OF GLOBAL
30 MILLIN TONS CONCRETE LANDFILL
50% DISPOSAL OF
CO2 EMISSION
WASTE CONCRETE
The Current Issue of Concrete Industry
Re-imagining concrete industry Industrialized communities are prevalent in every corner of the world today, and as a result the global population is now more urban than rural. Over the next century, existing and developing metropolises will have to re�consider traditional relationships between industrial and public territories in order to accommodate and sustain an increased level of demand for space and services.
| Fantasy | Reality |
lt ha sp k /A te ric re /B nc ck Co Ro
new co
nstruct
ion
Other
n
tio
va
no
re
Co ne
rr
ns
sti
Met
ug
co
tru
c
at
ed
/
Pla
w
ctio
n
al
demolition
Soil/Gravel demolition
C&D Transfer station
New York
Drywall
new construction
ed
bin
com
Roofing
on
oliti
dem
renovation new construction
Wood
| Fantasy | Reality |
C&D Processing Facility
TRADITIONAL Concrete Recycle Technology City demolition
NEW Concrete Recycle Technology
concrete debris
City demolition
concrete debris
Capacitor
NOISE REDUCED NOISE
concrete recycling plant: crushing
Concrete Lightning Lab: electrodynamic fragmentation
aggregate mix
fine aggregate
DUST
cement
REDUCED DUST
Settling tower: screening coarse aggregate
$
$
TRANSPORT
Concrete plant: mixing recycled materials on site
Recycling plant: crushing fine aggregate
Landfill
REDUCED TRANSPORT
Long distance transport to sites
Landfill City Infrastructure
50%
City construction
100%
Down-cycling
This project examines past and present strategies of concrete recycling system and relevant infrastructural demands of our society. We analyze the current state and potential futures of concrete industry and re� think how industrial technologies and/or landscapes might be re�calibrated to serve future infrastructural networks along the New York area. Meanwhile, new relationships are created between the public, local ecology and the industry.
| Fantasy | Reality |
Recycling
2015 Concrete Recycle Industry
2020 Concrete Recycle Industry BRONX
BRONX
MANHATTAN
MANHATTAN
QUEENS
QUEENS
BROOKLYN NAVY YARD
BROOKLYN
BROOKLYN
C&D Processing center 10.2 million tons
LandďŹ ll
Infrastructure
New Construction
50%
40%
10%
Brooklyn Navy Yard Processing center Lightning Lab
| Fantasy | Reality |
Infrastructure
New Construction
40%
60%
New Concrete Recycle Process
E
IO
IT OL
M
DE
IT NS
es rete n on onc t 20ste c wa
r e t a W % 90 sedOLLUTION u e R TER P T A LAN W P C NY TROL N CO
PROPOSAL
An Innovative Concrete Recycle Process in the city of New York
| Fantasy | Reality |
sh Fre
ter Wa
r ate ew t s Wa line a k Al
OO R B Y V NA T H LIG LAB
ose nan gh 0 i 0 l 5 of lt bo ate rW e d (Un
1h
r u o H t y h t g i i N ctric EleEDISONNT
LYN K O RD YA ING N T
A
L N CO ER P W PO
V
k ge 200 olta 0 to v h 9 hig een w t be
s
nd eco g in htn
er)
ock
D Dry
ls
Raw
r u o
h
ia ter ma
ate reg
ent
Cem
Agg
E
IT NS
ls
-fab Pre
ia ter ma
W NE RY O T FAC
| Fantasy | Reality |
O
TI UC
STR N CO
Ground Level
Ground Level 1.Pier D(unloading) 2.Unloading zone 3. Dry dock 4 (event warehouse) 4. Walkway 5. Stepped plaza 6. Park 7. Dry dock 2 (playground 01) 8. Dry dock 3 (playgorund 02) 9. Dry dock 5 (loading)
4
1 2 5
6
9 3
7
| Fantasy | Reality |
8
Underground Level
Underground Level 1.Pier D(unloading) 2.Unloading duct 3. Dry dock 4 (lightning lab 03) 5. Sorting warehouse 7. Dry dock 2 (lightning lab 01) 8. Dry dock 3 (lightning lab 02) 9. Dry dock 5 (loading) 10. Power plant 11. Wastewater treatment plant
10
11 1 2 5 7 3
| Fantasy | Reality |
8
9
Fro
m
Pie
rD
DAY TIME
rting
To So
hine
mac
Cement
ting
r To so
hine
mac
Aggregate
| Fantasy | Reality |
NIGHT TIME
BNY PROMENADE (DAY) DANCE PLAZA (NIGHT) A combined material canopy blankets the ground and covers the lightning lab in Dry Dock 2 and Dry Dock 3. During the day time, the topography of the canopy create a playground for general public. Food kiosks and urban furniture alone the promenade bring people who works in BNY up to the viewing decks with view toward lower Manhattan. At night, the canopy act as an extraordinary surface lit up by the lightning bolt effect for performance, and for art.
| Fantasy | Reality |
vision of concrete recycle industry Thanks to the convenience of water transportation, Brooklyn Navy Yard Concrete recycling lab will continue to provide recycled concrete for the new constructions in Manhattan, Brooklyn, Queens and other regions that can be reached through waterway. The industrial landscape created by the lab will also serve as a unique community feature for the local residents.
| Fantasy | Reality |
| Fantasy | Reality |
{AMERICA’S NEXT TOP ARTIST} ART BANK
Studio Instructor: Julian Rose Site: Long Island City, New York Date: 04/2015 GSAPP/ Columbia University
Below: Spatial configuration of art bank Opposite: Axon showing the auction house and the backstage: artist workshop and route for investors.
Value of Art
Artists
Reception Hall
Individual Studio Spray + dye
e ag
st
ck
Ba
Invest
Fabrication Shop
Computer Room
Open Studio
Sc n
e re
Material Room
d Au
Loading Docks
Storage
e nc
ie
Within the art world, the auction is big form of entertainment. The art bank proposed manipulates value by taking advantage of the character of auction house. Its auction house expand and becomes a set for artist live show, which is a new form of entertainment. It also include an exclusive studio tour at the backstage. It works as an interface between artist and investors to 1) help young artists gain exposure and develop their network and promote themselves 2)help art investor get a deeper understanding of art through different ways of observation and interaction, so they can invest not just in art but in personalities. The resulting interface works both with and against the market and celebrity culture.
Investors
Exhibition Lounge & Bar
Backstage
Auction House
Return
Nowadays, the value of art is as much a function as the celebrity of the artist as of the quality of their work. However, celebrity artist is not just about being great artist--it’s about having personality, and being an entertainer.
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Vip + OďŹƒce
Backstage
The “Screen”
Auction Hall
Lounge Individual Stuidio Open Studio Gallery Storage Fabrication Room
Artist Space
Trajectory for “Investors”
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Below: Catwalk provides investors an overview of the open workshop at backstage
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Below: The entry lobby where investors can look up and watch the production of art
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Below: Unfolded section Opposite: Streetview
6
+ 65.00
5
+ 55.00
4
+ 40.00
3
+ 25.00
2
+ 10.00
1
+ 00.00
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{LABYRINTH} GYM IN THE WALL
Studio Instructor: Gisela Baurmann Site: Harlem, New York Date: 11/2014 GSAPP/Columbia University
SWIMMING POOL
LOC KER /C
HAN
BATSHOWE HRO R R OM OOM (M) (M)
YOGA/DANCING STUDIO
S BAT HOWER HRO OM ROOM (F) (F)
COMMUNITY SPACE
LOC KER /CHA N
GIN
GR
OOM
LOC KER
P UB LIC
OUTDOOR SPORTS
WAIT IN GATHERING AREA MARKET CAFE / RESTAURANT
GR
OOM
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BAT
HRO O
M
GIN GR
OOM
Gymnasium WATER: A series of rooms with water containers – pools of different sizes – for bathing, exercise, relaxation, play and instruction LAND: Outdoor and indoor spaces: gardens, patios, courts, connected to the building for exercise and contemplation of nature and the seasons AIR: Rooms for exercise, yoga, dance, music, martial arts, gathering, where natural light and air stimulate deep breathing SKIN: A female and male set of rooms for changing, showering, and preparing the body for the different temperatures and activities within the building.
ONLINE OFFLINE
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Below: Sectional model showing the space inside the “wall”
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Below: 3rd Floor Plan
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Below: Shower Room
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Below: Pocket space
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The Wall This scheme seeks to challenge the typical spatial organization in a sports center. Instead of being centralized, the servant programs--bathroom, changing room, lockers and lounge are distributed along the periphery and attached onto the walls as pockets. In contrast, large platforms serving for different activities extrude out from the walls, which allow visual connections between users and public interaction. The courtyard on the ground level, where bars and restaurants locate, generate a pathway for the convenience of neighborhood.
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Earth Closet Fall 2014 Upper West Side New York
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The Catenery Fall 2015 Study of Gateway Arch St. Louis
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Homage to Lucio Costa Fall 2015 Concrete model of brick screen wall PARQUE GUINLE, Rio de Janeiro
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Taxonomy 2015 Spring Collaborate with Tei Carpenter Studio Newspaper design based on 6 artists’ work
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Taxonomy 2015 Spring Collaborate with Tei Carpenter Studio Rose map sets of 6 artists’ work a. Natalie Jeremijenko b. Allora & Calzadilla c. Robert Smithson d. Tue Greenfort e. Trevor Paglen f. Joseph Beuys
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Solo House 2014 Fall Visual Communication Reinterpretation of Solo House by KGDVS
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Solo House 2014 Fall Visual Communication Reinterpretation of Solo House by KGDVS
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Drawing Machine 2015 Spring Visual Communication
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Digital Machine 2015 Spring Visual Communication
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[GREEN INHABITANT] Tech Elective Instructor: Joseph Vidich Site: New Inc, New York Date: 12/2016 GSAPP/ Columbia University
Efficiency of “Green Facade� Instead of a flat surface, the proposal is a 3-dimensional volume where twinning deciduous plants are allowed to grow and change its color seasonally. The plants are expected to be taken care by the tenant through several points where people have accessibility to the plants. Meanwhile, we keep the subtlety and purity of the front face of the facade which would gradually merge with the street and sky due to its gradient of reflectivity of the materials. Two iterative, full-scale prototypes from 20 gauge stainless steel sheet were built to experiment, learn and modify. Each prototype is tested for material, tectonic and design failures, combining hands-on learning with physical optimization. Considering the material and construction efficiency, we optimized the system and created only 8 different modules that all shared the same parameter on metal sheets.
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TS EN NK TA INK UM E S MU M U SE MU INC W NT NE RA AU T S RE
EV
TH
EXISTING FACADE
PROGRAM
INTERACTION
PUSH-IN
PLANE
SCREEN
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TS EN NK TA INK UM SE U M UM SE MU INC W NT NE RA AU ST RE
EV
TH
EXISTING FACADE
PROGRAM
INTERACTION
PUSH-IN
PLANE
SCREEN
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4 2
24
18
Left: Evolution of idea Below left: Interior rendering Below: Plan and section of a portion of facade
36
36
22
5 1/8
22
4 7/8
22
4 11/16
22
4 1/2
22
4 5/16
22
4 1/8
22
3 15/16
22
3 3/4
22
25 9/16
36
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36
36
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The visual effect as pedestrian pass by
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Distribution of Materiality
Distribution of Pre-fab Modules:
1
No.7 Mirror
2
No.6 Mirror-like
3
No.5 Satin
4
No.4 Brushed
5
No.3 Mill
6
No.2 Matte
7
No.1 Dull
8
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Panel and are secure with rivets
Panel comes together as trianglur form
Two triangular brackets are installed
Panel folded at specific angles
Pre-fabricated Panel
A4
A5
A6
A7
A8
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A1
A2
A3
Label
Both panel and brackets are secured to vertical support member
d brackets ed together s
B1
C1 D1 E1
D
A1
2 fo
A2
2 fo
A3
2 fo
A4
2 fo
A5
2 fo
A6
2 fo
A7
2 fo
A8
2 fo
B1
2
C1
2 ti
D1
S S
E1
S S
Columbia GSAPP - RANY Project
SFI- Screen Facade Installation Title
Screen Facade Installation for New Inc Building 231 Bowery Street, New York, NY 10002 Drawn By
Checked
File
RZ
NC
A25648
Drawing Number
AT-234567
Revision
Scale
NTS Date
12.15.16
Colum Project
SFI- Scre Title
Screen Fa New Inc B
231 Bow New York Drawn By
RZ
Drawing Num
AT-23456
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Aristolochia tomentosa
Clematis virginiana
Lonicera sempervirens
Selection of Plants: Twinning Deciduous 15’-30’ Partial Shade Native to New York
Height: 20 to 30 feet Bloom Time: May - June Bloom Color: Greenish yellow Sun: Full sun to part shade Water: Medium Maintenance: Low
Height: 12 to 20 feet Bloom Time: August - October Bloom Color: White Sun: Full sun to part shade Water: Medium Maintenance: Low
Height: 10 to 20 feet Bloom Time: May - June Bloom Color: Scarlet/orange Sun: Full sun to part shade Water: Medium Maintenance: Low
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Seasonal visual effect: Fall
Seasonal visual effect: Summer
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Below: Shop drawing for fabrication Opposite: Prototype made of stainless steel sheets
4'-0"
8'-0"
2.
1'-10"
8.
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4'-6" 1'-4"
1'-7"
1'-8"
4'-6" 1'-2"
1'-8"
1'-9"
4'-6" 1'-0"
1'-9"
1'-10"
4'-6" 10"
1'-10"
1'-10"
1'-6"
1'-10"
4'-6" 1'-6"
1'-7"
1'-10"
1'-10"
1'-5"
7. 1'-6"
4.
4'-6" 1'-8"
8.
7.
1'-4"
6. 1'-5"
3.
4'-6" 1'-10"
6.
1'-3"
5. 1'-4"
2.
5.
1'-10"
1.
4'-6" 2'-0"
4.
1'-10"
1'-3"
3.
1'-10"
1.
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main entry
[LIFE IN THEATER] Technology: Building Intergrated Design Team: C2W2 Date: 11/2015 GSAPP/ Columbia University
perspective
Below: Theater -“a ship landed on the riverside�
roof
theater skin
atrium structure
theater stage
theater exploded view
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Below: Flexible space to meet the different public programs
solar planels rain water collector
solar planels
rain water collector cafe/ seating
community garden
cafe/ seating
2nd floor entry
community garden
1st floor entry
1. theater as an object 1. theater as an object
3. concert/ play
3. concert/ play
5. (open) flee market5. (open) flee market
1st floor entry
2. circulation
2. circulation
4. rock concert
4. rock concert
6. (open) exhibitions6. (open) exhibitions
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2nd floor entry
Below: Section of the “garage door” Opposite: the two different senarios as the “garage door” is open or closed
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Multi-functional space The Red Hook Theater is a multifunctional space for dramatic presentations and concerts. Sitting in the historical warehouse, the audience chamber is designed as an independent “object” that could accommodates 600 seats. By opening up a “garage door”, the theater stage extends out from the audience chamber and becomes a larger flexible platform that can also accommodate community meetings, design expositions and gala dinners.
cafe perspective
flea market perspective
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Below: Ground Floor Plan and 1st Floor Plan
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Below: The solid object of the theatre is chamfered at the bottom to open up spaces for the public program and circulation, and the geometry of the theatre envelope is simplified as triangulated panels to reinforce the dynamic movements of people.
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lobby perspe
ective
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Right: Theatre space inside has a completely controlled environment, while the lobby and atrium is naturally ventilated and lighted. Below: Section showing the audience chamber and “double skin� environment.
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NATURAL LIGHT
HOT AIR SKYLIGHT with operatable surface
COOL AIR
FRONT ENTRANCE
FRONT LOBBY
RAMP
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CAFETERIA
BACK ENTRANCE
Below: Construction sequence of facade installation Opposite: Detail drawing of the theater facade
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[HOME-COMING] Studio Instructor: Robert Marino Partner: Zhengyang Yue Site: Grand Concourse, New York Date: 12/2015 GSAPP/ Columbia University
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12ft
12ft
8ft
Sidewalk
12ft
Vehicle Lane
12ft
Parking Lane
Vehicle Lane
8ft
Vehicle Lane
Vehicle Lane Vehicle Lane Parking Lane
Vehicle Lane Vehicle Lane
Sidewalk
Parking Lane
Bike Lane
Bike Lane
Parking Lane
Sidewalk
Garden
Garden
12ft
Vehicle Lane
Vehicle Lane
12ft
Parking Lane
Sidewalk
Vehicle Lane
8ft 6ft
Arcade
Lobby
8ft
Private Garden
10ft
Private Garden
10ft
Lobby
10ft
Sidewalk
10ft
Parking Lane
Sidewalk 8ft
Private Garden
Sidewalk
Pathway
A Study on the interface between public and private zone South Bronx
Below: NYCHA Social Housing Bottom: Newly Built Housing Project
6ft 8ft
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Sidewalk
Parking Lane
Vehicle Lane
Parking Lane
Sidewalk
Fence
Stairs
8ft
Vehicle Lane Vehicle Lane Parking Lane Sidewalk
12ft
Parking Lane
Sidewalk
BacK Alley
12ft
Basement
Fence
Stoop
Lobby
8ft
Back Yard
Back Yard
Sidewalk
Parking Lane
Vehicle Lane
Parking Lane
Sidewalk
Basement
Vehicle Lane
Courtyard
12ft
Sidewalk
12ft
Vehicle Lane
Vehicle Lane
Vehicle Lane
Sidewalk
Franz Sigel Park
12ft
Courtyard
Fence
Stairs
12ft
Back Yard
Front Yard
Sidewalk
Parking Lane
Vehicle Lane
Parking Lane
Sidewalk
Basement
Gate
A Study on the interface between public and private zone South Bronx
Below: NYCHA Social Housing Bottom: Row House
Below: A typical suburban lifestyle
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Below: Unit models showing front yard and backyard and their independent structural system
Front yard and backyard In New York City, there’s always been a question for people, especially those who just start a family, that if they should move to suburban area or stay in the city. With convenient subway connection to Manhattan, the site located in south Bronx provide an opportunity to bring the suburban lifestyle into an urban setting. As one of the most essential elements in a single family house, front yard and backyard play important roles in spatial configuration and interaction between public and private zones.
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Type A: 2-Bedroom Duplex 1400 sqft+700 sqft
Right: 3 different unit types responding to the density of the plot
“Combining the comforts of suburban living with the social intensity of urban desity” Within each unit, “Front Yard” consists of a living room, a flexible entrance area and extends out to the public corridor and balcony. “Backyard” is highlighted by a large planting area open to sky. It is attached by bedrooms where the close feeling to nature has been maximized. Concrete waffle slab is introduced to hold up the soil and is integrated to the system of water supply. “Flower pot” has been used as a inspirational prototype for the design of pre-fab structure.
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Type D4 :1-Bedroom Unit 550 sqft+210 sqft
Type E: 2-Bedroom Unit 700 sqft+360 sqft
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Below: Floor Plan
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Below: Ground Floor Plan
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[PROMISED LAND] HOUSING THE NOMADS
Studio Instructor: Joshua Bolchover, John Lin Site: Ulaanbaatar, Mongolia Date: 05/2017 GSAPP/ Columbia University
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Housing the nomads Ulaanbaatar’s current issues are directly related to Ulaanbaatar’s sprawling Ger District. With around 30,000 migrants moving into the Ger District every year due to the severe weather and a lack of housing, the development of Ulaanbaatar has not kept up with the rapid growth leading to inadequate infrastructure in much of the Ger District. Zooming into the scale of a family, their traditional shelter Ger, which is easy to build, alter and disassemble for their nomadic lifestyle, seems not compatible any more with the existing condition ---- they settle down on a 700 sq meter plot in the outskirt of the city, build the fence and even a detached house if possible. In opposed to a sprawling urban growth, this proposal aims to densify the existing Ger District. What could be an alternative to the typical topdown masterplan? What could be proposed to incrementally improve their living condition and achieve the densification in the future? How to respect the context and work with the existing dynamics?
both extra space and basic services for daily life. The system set up a framework that allow residents to customize and expand their spaces incrementally according to the change of their family structure or the improvement of the city infrastructure in a short term. At the urban scale, intersections are expected to become the new public space in the neighborhood that connect different plot “islands”. Public infrastructure will be first developed either at the corner of the plots or along the streets. With the help from government, around 10 landowners contribute to the construction of the new structure and provide extra space for newcomers. As increasing migrants moving to the district, housing units will gradually added onto the intersection. The boundary between individual plots start to dissolve and the shared land become communal space for the collaborators and newcomers.
At the ger scale, a plug-in system is designed to explore the new ways of domestic living for families in Ger District. The plug-ins are a sort of extension units from the existing gers, providing
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30,000 rural migrants moves to Ger District every year
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GER
Pros: Stardard materials Easy to build Centralized Space Celebrate family value
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Cons: Crowded No division Lack of service space
HOUSE
Pros: Larger space Division Better Insulation Increased Land Value
Cons: Permanently built Lack of service space
“Both ger and house are not capable of taking on the increased density�
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Below: Tracing back the growth of Ger district and its existing dynamics
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“What could be an alternative to the typical top-down masterplan? ” “What could be proposed to incrementally improve their living condition and achieve the densification in the future? ” “How to work with the context and existing dynamics? ”
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GER
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PLUG-INs
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From top to bottom: Different types of plug-ins 1. Threshold 2. Bathroom 3. Kitchen
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From top to bottom: Different types of plug-ins 4. Bedroom 5. Greenhouse 6. Living Room
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Below: Different variations of Plug-in House
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Below: The existing condition of interior space of Mongolian yurt
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Below: The plug-in house allows residents to have a domestic courtyard on the footprint of previous yurt
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Below: Diagrams shows different stages of housing and public infrastructure development
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Below: Vision: the incremental changes of densification at ger district
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Public Infrastructure is under construction
Fully developed Public Infrastructure Housing units are under construction
Public Infrastructure is under construction
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Developed Housing and Public Infrastructure
Developed Housing and Public Infrastructure
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YUJING CUI Master of Architecture 2017’ GSAPP, Columbia University yujing.cui@columbia.edu +1 347.392.8077
SPECIAL THANKS to My Teammates: Chuxue Wang (MMIL & AT3 & AT4) Rae Zhuang (APPITECTURE & AT3 & SSS) Zhengyang Yue (Core III &AT3) Eugene Chang (AT4 & AT5) Ruomeng Wang (AT4 & AT5) Chi Yin Kwok (AT5) Britta Ritter-Armour (AT3) Michael Storm (AT3) Alex Loh (SSS) Nick Mingrone (SSS) Wen Zhou (Roommate) My Professors & Instructors @ GSAPP: Gisela Baurmann (Core I) Julian Rose (Core II) Robert Marino(CoreIII) Tei Carpenter (Studio IV) Philippe Rahm (Studio V) John Lin, Joshua Bolchover (Studio VI) Nico Kienzl, Shanta Tucker (AT2) Zachary Kostura (AT3) Sarrah Khan (AT4) Michelle Delk (AT5) Sean Gallagher (MMIL) Joseph Vidich (SSS) Robert A. Heintges (ACW) Daniel Vos (ACW) Cristina Goberna (ADR1) Leigha Dennis (ADR2) Toru Hasegawa,Mark Collins (APP) Lucien Wilson (SIMCITY) Mary McLeod (HST1) Kenneth Frampton (HST2) Daniel Sherer (HST) Rory O’Neill(HST) Enrique Walker(HST)
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