Architectural portfolio

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muhammad

yusri

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fardi

master 03

- design portfolio -

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master 03

- design portfolio -

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PROPOSED COMIC ART PROJECT AT JALAN PERHENTIAN, SENTUL, KUALA LUMPUR FOR MULTIMEDIA DEVELOPMENT CORPORATION Malaysia comic industry once bring a new scene of reflecting the country’s social, environment and economy image. I t has become people choice during the 80’s and 90’s due its strength in preparing latest issue which being translated i nto diagram. During that time, comic i s considered as magazine , not j ust as comic. However, time has passby and Malaysia comic i ndustry slowly d eteriorating in community eyes. This goal of t his research is to study the comic geography both locally and internationally to determine the missing platform in order to rejuvenating the comic industry. Analysis wil be done based on comic content in terms of languange, value, style and culture. The p eople’s idea a nd d emand will b e taken i nto consideration so that the comic interpretation can be broaden and enlarge its scale so that it can access people’s interest. Taking possibilities effort (campaingn, competition, g allery, etc) done b y governement body a nd non-government organization could be t aken a s tools to i ncrease comic potential in Malaysia. These scope of studies are going to be wrote down in the list of research field w hich c an b e used t o determine the rate and outcomes in rejuvenating the comic industry.


t n e t n

le b Ta

of

DISTR

Co

INTRO

SITE S

SITE A

MASS

MASS

CASE

SEQU INTER AMBI

INTRODUCTION

Proposed Comic Art Project

PROJECT ABSTRACT Studio + Exhbition

INTRODUCTION: PIONEER

COMIC EVOLUTION

History Comic Notion

COMIC AGENDA STUDIES

Comic Artist

Marvel and Japanese

THESIS STATEMENT

SEQUENTIAL ART AS MEDIUM OF GLOBAL LANGUAGE

Fantasy meets Reality

ISSUE

Potential and Dilemma

CLIENT

MDeC, YTL, MoMA

CONTENT OF DESIGN NOTION

Architectural translation

Hidden Agenda

MALAYSIA COMIC ANALYSIS

Local Comic Studies

ARCHITECTURE TIMELINE ANALYSIS

Architectural Agenda

COMIC SYNTAX

Comic Integration

MICRO SCALE


RICT SCALE

ODUCTION: LAND STATUS

SECTION

APPROACH

SING ANALYSIS

SING DEVELOPMENT SEQUENCES

E STUDY

UENTIAL ART SPATIAL RVENTION; THE COMIC IENCE

VOLUMETRIC S.O.A SPACE FRAMEWORK POTENTIAL EVENT DESIGN STRATEGY DIAGRAMMATIC MASSING TRANSFORMATION DESIGN ELEMENTS FLOOR PLANS SECTIONS AND ELEVATIONS








PROJECT ABSTRACT The research aim is to integrate both value of fiction art and realistic into parallel subject through programs which create a datum by organizing the element into spatial manner. This is translated into appropriate platform for the local comic artist in stimulate their creativity and expose into various kind of potential in comic. This platform also will help to create awareness towards the society and both government and non-govenrment to invest in comic industry. In long term comic perhaps will become a prominent genre in Malaysia industry and could market more local comic artist begin from this particular platform. This so-called platform is going to be a combination of studio and exhibition and aim to produce the alpha among the local comic industry


INTRODUCTION: PIONEER

Comic is one of the best media in inteprat article and news in a digramatic way. This will eventually m ake comic i ndustry in M alaysia once rapidly increase which attract youngs and adults. Most of them spend a lot of time to read and collect them in volume as their hobby. Consist of multi-racial and society, M alaysia produce a bundant o f talented a rtist which contribute in people’s knowledge a nd c reativity. The potential can be b roaden up both locally and internationally.


THESIS STATEMENT to translate the building element into a LIVING COMICAL STRUCTURE through AMBIENCE S ETTING i n order to create a I MAGINATION O F NON-PHYSICAL WORLD INTO THE PHYSICAL REALITY so that the occupant could phantasize and generate CREATIVE NATURE T OWARDS THE GLIMPSE O F POSSIBILITIES.

BUILDING SPATIAL

INTEGRATE

VISUAL IMAGE ELEMENT AND CHARACTER

the base training for for imagination is listening t hrough n arrative in which the exactness of the choosen words is the fundamental factor to evoke world (Northrop Farge, 1963)

the base training for for imagination is listening t hrough n arrative in which the exactness of the choosen words is the fundamental factor to evoke world (Northrop Farge, 1963)


ISSUE



PUBLIC EVENT SYMPOSID CONFERANCE THINK TANK

PROFESSIONAL EXCHANGE

DOCUMENTING/PUBLICATION/SHOWCASE CURATIONAL EXCHANGE

Educational programs

Exhibition

3

archives

sustaining a library

conservation lab

2

1

publication of intelectual merit

scholarship

SUPPORTED

operate by INTERNATIONAL OF RESEARCH

2

1

but HOW ??

PRESENTING

GROW AND BUILD FOSTERING GLOBAL PUBLICATION SUPPORTING ALL OF THE MUSEUM INTERNATIONAL MUSEUM NETWORK INITIATIVE / PROGRAMS / PLATFORMS

EXPERTISE ON :

IN WHAT WAY WORKSHOP GROUP VISIT COMMUNITY PARTNERSHIP

MUSEUM OF MODERN ART

ARCHITECTURE PRINTS AND BOOKS MULTIMEDIA DRAWINGS FILM MEDIA AND ART PERFORMANCE PAINTING AND SCULPTURE PHOTOGRAPHY

Reflects vitality, complexity and unfolding patterns of modern and contemporary art

11 WEST 53RD STREET, NEW YORK 19, N.Y.

DEPARTMENT / FIELD

2 COMMUNITY ORGANISATION 3 DESIGN A PROGRAM & PARTNERSHIP TO LINK TO ORGANISATION OR MOMA

1 PROJECT

HOW MOMA SUPPORT

Expertise art exhibition

ng enti m u Doc ing tablish s E on Preserving

CLIENT


75%

GROWTH

create investment ammounting to RM1.1 billion Animation Games Mobile visual effect computer graphic

STREGHTEN MALAYSIA ANIMATION CREATIVE CONTENT (MAC3)

26%

animation

Games and Digital comic ( 52 ) companies. Consist of : 1) content accelarator 2) audio production 3) technology training lab 4) rendering facilities MDEC FACILITES Provide facilities and access to technology and resources for content entrepreneur. Develop talent through training and mentoring

MALAYSIA EYEING ON 9.8 BILLION ICT RM50 MILLION INVESTMENT INVESTMENT BY 2020 DEVELOPMENT OF CREATIVE MULTIMEDIA

MDEC FUNDING Fund local innovative and local companies develop, produce and co-produce development fund / production fund / CO-production fund

MULTIMEDIA DEVELOPMENT CORPORATION

becoming world class business 2 attracting participation from global 1

CREATIVE MULTIMEDIA SECTORS IN MDEC

TOWARDS

to create an ideal and condusive platform to nurture Malaysian small and medium enterprise in the ICT sector

area of games and digital comic

Funding for this project

FOCUS


Act as land owner

Sentul Park a piece of land which came under YTL ownership

YTL Corporation

YTL POWER INTERNATIONAL BERHAD YTL CEMENT BERHAD SYARIKAT PEMBINAAN YTL YTL LAND AND DEVELOPMENT BERHAD YTL HOTEL PROPERTIES YTL E-SOLUTION YTL - SV CARBON

SUBSIDIARIES


CONTENT OF DESIGN NOTION


COMIC EVOLUTION


COMIC AGENDA STUDIES



SEQUENTIAL ART AS MEDIUM OF GLOBAL LANGUAGE




MALAYSIA COMIC ANALYSIS







ARCHITECTURE TIMELINE ANALYSIS





COMIC SYNTAX




MICRO SCALE


DISTRICT SCALE


INTRODUCTION: LAND STATUS


NODE + NATURAL FEATURES


SITE SECTION



SITE APPROACH


MASSING ANALYSIS



MASSING DEVELOPMENT SEQUENCES



CASE STUDY







SEQUENTIAL ART SPATIAL INTERVENTION; THE COMIC AMBIENCE










VOLUMETRIC S.O.A



SPACE FRAMEWORK


POTENTIAL EVENT


DESIGN STRATEGY







DIAGRAMMATIC MASSING TRANSFORMATION



DIAGRAMMATIC MASSING TRANSFORMATION




DESIGN ELEMENT









FLOOR PLANS








SECTIONS & ELEVATION







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