4 minute read
LITTLE MEN
Location Virtual Site
Time 07-09.2019 Year 4 Summer Workshop
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Type Narrative Urban Design | Academic | Group Work
(Teammate: Xingyu Zeng, Xiaoquan Hu; Contribution: Concept, In-process Diagram, Illustration) played video games on a typical day in 2004. Moreover, gamers spent an average of 32 minutes per day.Chinese 2018 survey data showed that in August 2018, minors played more than 60 hours of video games per month. And minors play longer than the average length of time for all players.Some people may think that this is just a part of the lack of control of children, but it is not.A 2013 study by the Associated Press found that children start surfing the Internet at an average age of 3 and spend twice as much time online as their parents think. 1/7 children under 16 is addicted to the Internet,spendingfour hours or more glued to a computer screen every day, more than a third start to feel angry and irritable if they can't get online, and 1/5 worry that they are spending more time in the virtual world than in the real one.The growth of smartphones and tablets means screen bans are becoming a universal tool for modern children, with 30% of parents restricting the time their children spend online. But 1/8 admitted they continued to surreptitiously surf the Internet or pester their parents until the ban was lifted.A 2019 Associated Press study showed that 76% of children aged 13-17 use Instagram, 75% use Snapchat, 66% use Facebook, 47% use Twitter and less than 30% use Tumblr, Twitch or LinkedIn. The impact of information goes far beyond mere electronic dependence.Because of the variety of access to information, people's most trusted sources of information are changing all the time.People today don't know what they can trust.it's terrible for teenagers,they may take some individual media boasting or some web celebrity anchors' ridiculous theories as rule to follow and parents may not have noticed.These phenomena significantly affect the growth of children. According to the survey data, the global average age of development of children was 12.5 years old in 1980. and had dropped to 10.5 in 2010. Now, the average age of puberty for Chinese girls is 9.2 years, 3.3 years earlier than 12.5 30 years ago.The survey shows that the incidence of precocious puberty in children aged 5-9 is 1%-3%, and the rate of "precocious puberty" in urban is 4%-7% which is more than that in rural by 2%-5%.Between 2005 and 2014, the prevalence of major depressive episodes among adolescents increased from 8.7% to 11.3%.And for major depressive episodes in adults increased from 8.8% in 2005 to 9.6% in 2014.This data seems to have a lot to do with the current information explosion. On the other hand, there are further gifted children.Children's views on money and the world seem to be forming faster and faster,Young people in the 21st century are more likely to pursue careers related to social and the use media of electricity. In this context,we believe that the information society has removed the age hierarchy from our society, and that we have an information-based test to redistribute the hierarchy.
We first focus on the social phenomenon of children becoming adults too early today. We deeply explore the causes of its formation, and found that the subjective because of the curiosity of children, objectively it is because of the flood data of The Times, there was no difference in the information flat output, some parents of children receive information is negligence, and children themselves lack of filter and the ability to process information, they try to learn to believe receives information even imitate, make their behavior appears more adult.
Therefore, we think that our society should no longer use age as the main way to divide social hierarchy. Under the background of information flood, it will be more objective to judge people's status in society by using information stratification, namely the ability to transform information into productivity. We assume that the method of evaluation is similar to the universal test of the census, through which the population is reclassified into the bottom, middle and top of the social production line.
Examination Attention
The penetration rate of electronic devices in China was relatively low in 2000s, the mainstream media at that time were newspapers, television and radio. According to the survey, in 2000, the share of television in mainland China was 321 units / 1,000 residents, radio 335 units / 1,000 residents and telephone 8 units / 100 residents. According to the latest mobile assessment report released by Ericsson, more than 90 percent of the world's children over the age of six will have mobile phones by 2020, and the number of smartphone users worldwide will exceed 6.1billion.The number of smartphone users worldwide reached 2.7 billion in 2014 and is expected to grow by 800 million in 2024.The high popularity of electronic devices is also reflected in the ownership rate of electronic devices for teenagers and children. A survey of Shanghai in 2015 showed that 95.7 percent of minors in Shanghai use technology products or services, among which 77.8 percent use smartphones and 73.3 percent use tablet computers.The vast majority of minors are receptive to new technologies and lifestyles. Another figure shows that in China, 88 percent of parents buy mobile phones for their children. At the same time, it was found in the school survey that the mobile phone ownership rate among students was 10% in grade 1-3 of primary school. Grade 4-6:30%; Junior high school students 70%; Almost every high school student has one. The Internet and electronic devices have become necessities for children in the information age. According to a 2019 survey, The Internet penetration rate among Chinese minors has reached 93.7 percent. The Information age also brings the decline of traditional media.With the rise of various network platforms, the newspaper industry gradually shows its decline. Up to now, almost all newspapers have relied on advertising for their income.After 2010, electronic advertising began to rise, which made electronic advertising greatly affect the lives of modern people, especially teenagers.The most intuitive performance is on video games. A U.S. study found that 41% of youth
Programs And Jobs That Children Area Able To Do At Different Ages
Nowadays, from birth to adulthood, children begin to learn various skills at a very young age, covering a wider range of fields, and their skill proficiency can be improved in a very short time. Totally different from what it used to be , kids can do many kinds of jobs ,even some seems to belongs to adults With the popularization of information, children are more and more quickly exposed to the society which should be far away from them and begin to work earlier than ever . It also became wield that they don’t actually refuse it but also want to have a job.