PORTFOLIO Chia-yi Chien /
Industrial Designer
Education National Cheng Kung University (NCKU) Industrial Design (MA) Master thesis proposal _ Criteria for Direct Observation
Sep. 2013 –
National Yunlin University of Science and Technology (NYUST) Industrial Design (BA)
Sep. 2009 – Jun. 2013
Engineering College of Copenhagen, Denmark Course: Industrial Design Program (Exchange student)
Jan. 2012 – Jun. 2012
present
Work Experience Contact N: 簡佳儀 Chia-yi Chien E: harrods9177@gmail.com M: +886 (0)932-220-156 A: #6, Lane 311, Yingbei Rd. ,Nantou City., Nantou county, 54045, Taiwan
Biography As a 23 years old industrial designer with a cheerful and responsible personality, I really enjoy thinking out innovative ideas and sketch all these concepts down as much as possible. I strongly believe a thorough research improves the idea generation and let concepts flourish in real life, so that’s why I choose this domain for my Master thesis topic. In the near future, I am curious to learn more about how to run a project in a more systematic way and combine creative ideas with practical use.
Sep. 2013 – Teaching Assistant National Cheng Kung University, Industrial Design department, Taiwan
present
Studio Fellowship Worker National Cheng Kung University, Work Shop (design factory)
Sep. 2013 –
present
Internship, Industrial Designer Tung Tzu Industrial CO., LTD, Tainan, Taiwan
Jul. 2013 – Aug. 2013
Class Officer Senior high - Teaching Assistent of Art class - Class Secretary - Vice Leader of class Bachelor - Class Treasurer - Class Secretary - PR Practitoner
Sep. 2006 – Jan. 2007 Feb. 2008 – Jun. 2008 Feb. 2009 – Jun. 2009
Feb. 2010 – Jun. 2010 Feb. 2011 – Jun. 2011 Jul. 2012 – Jun. 2013
Activities / Workshops Senior High - Menber of School Honor Guard Bachelor - The club of Ballroom Dancing - Ambassador of School - Voluntary Worker of Library Master - Branding and Marketing workshop (Service Design)
Computer Skills Sep. 2007 – Jun. 2008
Sep. 2009 – Jun. 2010 Feb. 2011 – Jan. 2012 Sep. 2011 – Jan. 2012
Dec. 2013 – ( 3 days )
Conference 2014 International Design Conference
May. 17th. 2014
3d Modelling - Rhinoceros - Pro Engineer - KeyShot Document Processing Software - Microsoft Word - Microsoft Power Point
Language Skills Chinese Mandarin _ mother tongue Taiwanese _ mother tongue English _ proficient for working environment German _ basic
Achievements / Scholarships Design - 13th Taiwan Young Design Award (Special Award) - Creative Design Competition of Toys and Children Appliances (Special Award) - High-grade in sketch class
Graphic - Adobe Photoshop - Adobe Illustrator
2013 2011 2009
Language - TOEIC (score 795) - General English Proficiency Test (Intermediate)
2012
Associated Board of Royal Schools of Music - Theory Examination Grade 5 (score 94) - Theory Examination Grade 4 (score 93)
2008
2007
2007
Index
GloBall
01
Project in Denmark (Exchange Student)
12 Design
19
Design works in university
Introduction
03
HS culinary enjoyment
21
Plan
04
FloBack
23
Research
05
Split Pack
24
Initial Concepts
11
Bottle Chair
25
Final Model
13
Bottle Holder
26
Bamboo Comb
27
Golden Hen Teapot
27
ClouB
29
FinBer
29
Lixury
30
Let’s Bee
31
Double Cutter
32
ShuTTing Sit
33
Graduated Design Project
Light Wings
43
Photography
49
Motorcycle Design Project
Introduction
35
Introduction
45
Not Only Home Yard
51
Research
36
Research
45
Spring Discover
53
Idea Generation
38
Idea Generation
46
First Snow
54
Final Model
39
Final Model
48
2012 Spring / International Design Program
01
2012 Spring / International Design Program
GloBall
02
2012 Spring / International Design Program
Introduction Company
Group Members KOMPAN’s philosophy Health, Learning and Environment
Iris- PL and TW (Plant & Team Worker) Iris is the imagination in the group, having some original and creative ideas. She always completes work and does what is needed.
Tel.: +45 63 62 12 50 Fax: +45 63 62 10 00 E-mail: info@KOMPAN.com Website: www.KOMPAN.com
C.F. Tietgens Boulevard 32c 5220 Odense SØ Denmark
Kirsty-SH (Shaper) Kirsty likes to make things happen. She uses her natural impulsivity to achieve her goals. Felix – CW (Company Worker) Felix makes plans. Someone suggests an idea and then he defines how it has to be done. Damián- CF (Completer/Finisher) Damian is quite a perfectionist, likes to double check at all stages. He likes to stick to schedules with deadlines.
03
2012 Spring / International Design Program
Plan
Product Specification Initial Research TimePlan / Gantt Chart Mind Map Mission statement User Persona
Concept Catalogue Model Making Design Development Initial Design / Concept
Final Concept Material Research Production Research Technical Drawings (1st phase) 3D Modeling / Graphics / Rendering (1st phase)
Presentation to Client 3D Modeling / Graphics / Rendering (2nd phase) Technical Drawings (2nd phase) Marketing Plan Finalisation FEM Analysis Prototyping Logo / Poster / Brochure Project Review
Iris
Research
Kirsty
Playful Playground
Initial Research
S
S
Product Specification
S
S
Initial Designs
S
R
Model making
R
S
Design Development
S
R
Time Plan/ Gantt Chart
Material Research Production Research
R
S
S
R
R
S
S
R
R
S R
S
S
S
S
R
S
Technical Drawings 3D Modelling / Graphics / Rendering
R
Marketing Plan
Felix
Responsibility Metrix Damiรกn
Gannt Chart
FEM Analysis
S
S
R
Finalisation
R
S
S
S
Prototyping
S
R
S
S
Project Review
S
S
S
R
04
2012 Spring / International Design Program
Research Kompan
Kompan believe that every human being has the right to play, what ever the age or circumstance.
05
Kompan believe that the function of playgrounds is to encourage children to meet and interact with other children and together learn from one another, or to play on their own without being alone.
Playful Living expresses: The importance of play for all. The commitment to children's right to play. And the belief that every human being is unique and valuable.
2012 Spring / International Design Program
Target Group
User Persona
The target group is school children, more specifically ages between 5 and 9. The playground will be situated in a school playground and should combine some sort of fun learning. �The skills that can be taught through learning are vast however through waterfalls, discussions and research of types of learning that already takes place in schools we have narrowed it to balancing, music, geometrics, climbing and social skills/teamwork.
Mission Statement To design unique and safe playground equipment for 1st to 3rd grade schoolchildren focused on the topic of learning while playing in the school environment, combining both mental and physical abilities, which can fit into Kompan’s product range, taking into account its philosophy and know-how and using existing fabrication processes.
06
2012 Spring / International Design Program
Learning through Activity Participants in an activity construct their own knowledge by testing ideas and concepts based on prior knowledge and experience, applying them to a new situation, and integrating the new knowledge with pre-existing intellectual constructs; a process familiar to us from real world situations. Piaget, known for his theory on the psychological development of children, believed in the role of action in development and the notion that children develop cognitive structure through action and spontaneous activity [Piaget 1973; De Vries and Kohlberg 1987].
Learning through Play Play is a child’s favourite activity, so the belief that learning occurs more readily in an environment of fun, challenge, and variety may seem obvious. However, concern has been raised regarding the drawbacks of learning through play, especially if learning is made to be “too much fun.” According to this view, the goal is not to create fun-only environments but to create meaningful tasks, so that students take learning seriously and learn to do difficult tasks.
07
2012 Spring / International Design Program
Safe Environment
To prevent injuries and potential lawsuits there are a number of safety regulations that must be followed when designing and constructing playground equipment.There are three ways of verifying that the product fulfils with the standards needed. 1) Declaration of Conformity issued by the manufacturer. The declaration applies to a single delivered product. 2) Certificate issued by an external institution, on the basis of this product, or a precise project. The certificate shall certify that each such manufactured product complies with the standards. 3) A certificate or report issued by an external control institution, based on the control of nature, that is for every single object.
Control Playgrounds’ Center issues such documents.
08
2012 Spring / International Design Program
Ergonomics
Questionnaire Result Analysis
y = (1,5)x - 0,75 If y>1,5 then x = 2/3y + 0,5 y Free height of fall x Minimum dimension of Impact area y Minimum dimension of impact area  Concerning the designed climbing frame y = 2,75 m > 1,5 m which leads to a minimum impact area x = (2/3*2,75 + 0,5) m = 2,33 m. This area adds to the radius of the frame, so that the totally required space constitutes a circle with a diameter of 10,16 meters (81,07 m²).
2 , 7 5
2, 33
09
Schools slightly tend to spend a little more money on equipment with a better performance. Importance of teamwork: 8/10 Importance of environment friendliness: 10/10 Importance of learning while playing: 8/10 Skills children learn on the playground: Imagination-Having Fun-Friendship Building-Learning their own limits-Relaxing
2012 Spring / International Design Program
Real Product Testing
Observation Children are trying to use equipment in groups of 3 to 5 people Children are misusing most of the equipment (trying to climb on everything) Children are trying to use the equipment in a way that makes playing more exciting/challenging Playground equipment is mostly used by younger children, the older ones are playing hide-and-seek, tag, soccer or are just gathering in groups
10
2012 Spring / International Design Program
Initial Concepts Limitation It is for children aged 5-12 It has to appeal to both males and females. Must contain educational elements as well as fun. Shelter included in part of the playground design. It has to be attractive to children. Materials must withstand corrosion. No sharp edges. Easily maintained. Single and multiplayer use. Must comply DIN EN 1176 A level of sustainability. Low energy consumption during manufacturing. Use of FSC certificated wood. Minimise the use of raw materials. Minimise noise polution. With stand environmental stresses and the forces of use. High safety factor (Ρs = 3) Low volume packaged. Multi functional. Design with special needs and difficulties in mind. Must encourage phisical activity. All joining mechanisms need to be securely hidden. We will use design signals, clear with colour. Spacial awareness- 360 degrees design.
11
Idea Generation
2012 Spring / International Design Program
Concepts Development
GloBall Development
Structure Development
12
2012 Spring / International Design Program
Final Model Features
This conceptual illustration shows in light blue where a set of external ropes would attach to the structure These ropes are fundamental, and have been included for two reasons. There is a functional reason, as to make the whole sphere easily climbable some elements needed to be added between the structure’s cells. There is also a safety reason, as it provides multiple points for the children to grab and it is a passive safety element, just in case some falls occur.
13
The image above is a concept on how the interior of the globe would be sorted out. Kompan can use Corocord’s high quality and proved technology and know-how (as they have a fully developed roping assembly system, with all kinds of add-ons, like platforms that suit within the cells the ropes form when they are arranged in a 3-D space).
2012 Spring / International Design Program
Manufacture The idea behind this ropes and platforms assembly is to enable the children to experience a three-dimensional way of travelling from one continent to another. Each set of platforms of the same color makes a 3-D path joining two of the continents. This offers our users a challenging and exciting way of traveling from one of the continent to another. In the process, the children learn about geographics, do exercise, and have fun, all of it in the same package! It feels like a board game where the child is an alive pawn, and with some modifications other “board games� could be easily made!
14
2012 Spring / International Design Program
Model
15
2012 Spring / International Design Program
Logo
16
2012 Spring / International Design Program
Brochure
17
Poster
2012 Spring / International Design Program
Evaluation
All designs where original, some created through inspiration and some designed through a number of initial sketches. For this part of the project, the engineering students had to learn the basics of drawing and being imaginative, were as it was less of a challenge for the design students of the group. Other segments of the work load took a similar turn when it came to exploring and selecting the materials. This was the engineer’s forte and a new topic for the other team members to extend their knowledge of. The final concept was selected through numerous discussions and calculating the negatives against the positives. GloBall was chosen due to the amount of positives. The product includes both educational elements with play as well as safety aspects.
The project can be explained quite simply. Once broken down, the aspects were equally divided amongst the members in group three. Each person in the group felt comfortable with the given work as it was appropriately chosen to ones existing knowledge. Many times through out the project, each member would stretch their knowledge and abilities to achieve work that wasn’t in their comfort zone. At the beginning of the project research was a must, this did not only help with the understanding but also brought the group together. Not only did the group research into the company, Kompan but other research sections including types of play and the importance of play to a child’s development. This was not only important to the Kompan project in general but especially to this target group, ‘school children’ as child development, progression and education were significant factors that needed to be a constant thought throughout the design process.
18
2014 / Electrolux Design Lab
19
2014 / Electrolux Design Lab
12 Design
20
2014 / Electrolux Design Lab
HS Culinary Enjoyment /
HS is the abbreviation of Health Share. Sharing your healthy experience to others is the mission of HS!
HS has its own special scan sensor which can record the food ingredient, and analyze the proportion of nutrition you assimilate, then remind you when certain nutrition is not enough. With triangle shape, HS can easily rely against the wall or put on the dining table. HS is designed for you to enjoy the cooking moment, share the healthy moods with friends, and check the nutrition in everyday lives.
21
2014 / Electrolux Design Lab
The four modes allow you to make your own cooking video, learn culinary lecture, cook together with friends, and supervise your health.
My Video helps you to record your cooking process which can share with friends and teach them about making the same healthy dishes. Culinary Lecture enables the users to follow the projecting line above the countertop and cut the ingredient in certain amount accurately. Cook Together lets you face time with friends while you are making dinner, so you can chat and share the experience. Nutrition Chart uses the scan sensor to record the food ingredient, then analyze the proportion of nutrition you assimilate, and sometimes will remind you when certain nutrition is not enough.
22
2014 / iF Design Award
FloBack
/
FloBack is a bottle lip Keep the containers in a cleaner way!
Are the containers, bottles in your kitchen stained with the sticky oil or sauce? FloBack is a brand new bottle lip for those containers, keeping the licking sauce or oil inside the bottle rather than dripping down, and it maintains the containers in a cleaner way. Besides, with the leaned lip, users can slightly tilt the bottle in order to pour out the liquid easily.
Leaned bottle lip
Flow back and save
Measuring cup
23
2014 / iF Design Award
Split Pack /
Container for packaging potato chips Enjoy a more convenient and sharing experience!
The container is divided into three parts and the aluminum paper is used to connect each other. After tearing off the aluminum, you can take the chips in an easy way rather than trying hard to stretch your fingers into the container. Besides, the top is suitable for covering the next part, and you can also make an extra container by combining one top and one part. Let’s enjoy a convenient, sharing, and joyful experience
difficult
easy
Get chips easier
Sharing container
Top fitted
tear off the aluminum paper around the bottle
combining one top and one part to make extra container
top fits each part to keep fresh
24
2013 Summer / Tung Tzu Internship
Bottle Holder Bottle Holder is kind of attached product which is designed for keeping the feeding bottle in a more stable way. It can be fixed on the stroller and also infant car seat.
25
2011 / Creative Design Competition of Toys and Children Appliances
Bottle Chair /
Create a new chair , Begin a new cheer Reuse the bottle and Save the earth
Bottles are what we can easily get in our daily live, so try to reuse and let them become a new product which can offer you a new function.
In the kindergarten, those little kids are trying to use their imagination and put the marble, colorful decorations inside the bottle, to make their own style chair.
Making a Bottle Chiar is really eco- friendly pdesign, it only needs your simple effort to combine those part without any extra manufacturing.
26
2011 / Taiwan OTOP Product Design Awards
Cultural and Creative Design for Zi - Nan Temple
Bamboo Comb / Golden Hen Teapot Brief Background of Zi - Nan Temple
Bamboo Comb The seven star bamboo shoots lavatory has become the local attraction in Zi-Nan Temple. Therefore we shape our products of bamboo shoots, not only meet the ergonomics curve but also show the beauty of culture.
Zi- Nan Temple is belonged to Earth God, who manages and takes care of the village. Different from other temples in Taiwan, Zi- Nan Temple is very efficacious, here comes many prayers and tourists every years, especially in Chinese New Year. People whom borrow money from the Earth God will be successful on their business. Zi- Nan Temple is also famous of Golden Han, which can bring you good luck when touch it. Besides, to show the local specialty, you can see there has a lavatory with distinctive shape which made from bamboo.
As for the materials, it is made by composite bamboo, in order to show the texture of bamboo, environment friendly and unique local culture.
Golden Hen Teapot I use the Golden hen of Zi-Nan Temple external line as the main outline of the teapot, as the both sides of the pot, there are concaves design for our fingers. I use the bright white color as the primer, plus I use the bright yellow color iron glaze to surround the below part of the pot. With the component of egg shape cups, it integrated the whole tea set. Additionally, tea pot is an indispensible tool when making
27
2011 / Taiwan OTOP Product Design Awards
設計理念 : 擷取竹筍之外型輪廓,運用當地天然材質竹子,設計出一組呼應當地指標 建築-竹筍廁所的文化商品。 梳子有三種尺寸,分別為適合外出攜帶的小梳子;寬版的大梳子;及適合 給男生短髮用的密梳子。
產品特點: 以紫南宮當地著名景點-七星級竹筍廁所作外型線條 竹筍輪廓自然的弧度符合頭殼曲度,增加使用舒適度 利用竹山當地竹子合成材為主要材質,環保、成本低並符合在地文化特色 三個為一組,梳排間距略有不同,適合各種情況使用
設計理念 : 取金雞母的輪廓線條和祈福的意象,作為茶海設計。配合南投縣當地高山 茶,讓人在品茗時,同時也將福氣一同品嘗吸收,搭配茶葉組,成為當地 一套富含文化特色的伴手禮。
產品特點: 取象徵財運的金雞母作茶海外觀輪廓 指凹設計方便握持使用 搭配蛋型杯,更具整體感,並附帶南投盛產之茶葉,成為特色好禮品 茶海底部有古代銅幣刻印,讓喝茶時也喝下滿滿的福氣
28
2014 / SP Creative Product Design Competition
Future memory storage product design
ClouB / FinBer Theme / Memory
Concept 1
Brainstorming / Idea Generation
As Internet become more steable in the future, storaging the file on the internet will be more common. ClouB is a key directly link to your skydrive, without extra set or trouble logging process, the file you need will dowload on the desktop. Your storage would never face any space limitation, and the file would not disppear though losing the USB. ClouB is easy to carry everyday, .
Image after ten years, how will we storage our life? Please design a portable memory - storaged product. (Concept Design)
/ ClouB
share public personal
Catagory
no disturbance
Memory Storage short term memory long term memory
portable
sky drive daily/ part of life
Concept 2
/ FinBer
FinBer is a high personal USB, before plugging into the computer, you need to scan your fingerprint to let the key out.
fingerprint
29
2014 / The Design Competition of PowerBank
Powerbank design
Lixury Theme / Easier and Fashion
Combine different types of attached product to design a more creative, aesthentic and fuctional powerbank.
Current Product Analysis / Idea Generation
Lixury
Lixury is a light and handy powerbank which shows fashion of simplicity style. Lixury is not only a powerbank, but also offers extra function - audio. The music of smart phone can be expand after linking together. Lixury brings you a simple and a affordable luxury life style.
audio
Power bank
+
Audio
allow to lie smartphone
30
2013 / Taiwan International Design Competition
Let’s Bee 設計動機
概念說明 「科技始終來自於人性」,智慧型手機讓人們多了一種 互動方式,卻也偷走原本聚會時,應該好好分享交流的 時刻。不是在低頭回應在遠方的朋友,就是沉溺於遊戲 中等,使得原本聚在一起的時間變得很不專心。
現有產品
「Let´s Bee!」為一款富含特殊意義的耳機塞 。它取蜜蜂及蜂巢的意象,耳機塞宣示著「 Let´s Bee! 」的理念,當你在聚會中拿出手 機時,暗示著你願意在這段期間暫離手機好好 享受當下。在聚會前,大家將耳機塞連結,組 合成手機座。離開手機的大家,就能盡情享受 朋友間真實且美好的聚會時光。³
「 Let´s Bee! 」耳機塞傳達彼此的共識。會 選擇使用此耳機塞的人多有暫時放下手機,專 心聚會的想法。
草圖概念
透過「 Let´s Bee! 」聚在一起耳機塞的結合 ,讓手機暫離自己,使大家聚會時更專注。
蜜蜂象徵團結互助分工合作,因此,取此意象作 為產品語意,傳達蜜蜂一起專心做事之概念。
31
2013 / Ergonomic Engineering Course
Double Cutter 設計動機
概念說明 常用美工刀的刀片有兩種不同切割斜度 30度,切割較精細的線條,使用時以握筆方式握持較為順暢 45度,切割較厚的物品時最為省力,如厚紙板及紙箱 若能將兩種不同尺寸和斜度的刀片,以最佳狀態合而為一,更 能應付各種切割情況。
經過訪問和觀察,發現使用者在握持30度刀片時,手指呈現握筆姿勢;而使用45度刀片 切割厚紙板時,常直接將食指至於上方以便出力
現有產品
30 草圖概念
+
45
以人因概念,考量最佳握持舒適度,而設計出這把雙刀片美工刀 產品兩方向分別配置30及45度的刀片,以因應多種不同切割情況;外 殼依據使用者觀察所得之結果做出不同曲度和弧度的設計,讓整體除 具流線感外,更符合手指握持或出力的使用狀態。
32
2013 / (13th) Taiwan Young Designers’ Award
33
2013 / (13th) Taiwan Young Designers’ Award
ShuTTing SiT
34
2013 / (13th) Taiwan Young Designers’ Award
Introduction 前言
設計動機及背景
大部分的人,在幼年都有使用高腳椅的經驗,換言之 ,對於幼童而言,高腳椅扮演著重要角色,輔助每位孩子 身高不足等不方便,並讓他們能與大人在同一餐桌同樣高 度吃飯,也使孩子不致於因身高體型不足等關係被孤立。
本研究的目的以開發創新嬰兒用高腳椅為主,探討現代 都會小家庭在使用高腳椅過程中的問題,旨在為消費者提供 更合適的使用經驗,並考慮產品使用時是否容易操作,及長 時間未使用時如何收納於家中。
現今,高腳椅的設計已趨完善,在功能、安全、穩固 、材質等都有完整考量;造型上也有多元發展,滿足各使 用者之選擇;甚至,富含多方機能之高腳椅也普遍出現於 市場上,更延長了原有的使用期限,成了孩子的書桌,或 可調整的成人用椅。
致力設計符合以上需求之全套高腳椅。我們希望藉由設 計適合現代都市小家庭使用的嬰兒高腳椅,讓狹小擁擠的都 市居家空間不因高腳椅的龐大體積造成不便;使新手夫妻也 能與孩子一同享受簡單愉快的用餐時光;在造型上,不同於 一般兒童用品的圓潤感,產品以俐落簡約的方式呈現,更符 合現代都會時尚感;在架構上,我們嘗試以創新的結構呈現 ,兼具機能與安全性。此外,產品上該具備的舒適性、安全 、穩固、整體色彩、使用經驗、風格等都也列為考慮因素, 也期望消費者在使用上,可以感覺到其便利性。
然而,市面上之高腳椅,在機能上,其收折方式大同 小異;在造型上,大多秉持著相同理念。對於一個已發展 成熟之產品,似乎更需要一些創新的元素的加入。反觀現 在台灣社會,都市家庭空間擁擠,在狹小空間中如何容納 一張巨大的高腳椅,是值得考量的;此外,一般高腳椅在 打開到收合十分繁複,簡化不必要之過程,帶來良好使用 經驗,也是每位父母所期待的。
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設計目的 本研究旨在提供更簡便快速的高腳椅開合過程,及輕 巧的產品收合狀態,並了解都市家庭於空間有限的情況中 ,用餐的不方便性與其需求為何?如何運用我們的設計能 力與目前技術運用在高腳椅的設計上以符合現代都會家庭 ,以及改善幼兒的拘束感,降低使用上的不安分?最終考 量生產技術與量化製造,並運用簡單的小巧思,改變現有 的使用方式,使其更簡單化,讓父母在使用本產品的同時 可以享受其方便性與實用性;另一方面也希望消費者在使 用時可以感覺到其舒適性及穩定性,使其能盡情享受用餐 之樂趣。歸納出設計流程,具體研究如下。 1.探討現今高腳椅的類別型式,是如何對應不同族群消費 者,及各種用餐環境需求,並以典範高腳椅為目標。 2.根據父母與孩子使用高腳椅過程中的觀察,並訪談使用 不便性。檢討問題和需求點為何? 3.確立設計方向,以新觀點融合設計想法,並以量產為目 標。
2013 / (13th) Taiwan Young Designers’ Award
Research 現有產品分析
現況分析 高腳餐椅必備要件 椅背高度超過幼兒肩膀 座椅長度考量幼兒大腿舒適度 托盤使用面積是否足夠 安全帶 座椅高度可調整 可收折收納 可能使用情境 餐廳、家庭聚會、回娘家 旅遊(戶外、室內)烤肉、海灘、游泳池、露營、遊樂園…… 做生意(賣早餐、賣東西)父母在忙時,可固定小孩 坐在搖椅上餵 坐在地上餵(鋪墊子) 高腳椅使用流程 將高腳椅搬到餐桌旁→椅腳等打開→調整椅背及椅座幅度→旋緊轉軸 孩子使用→用餐完畢清潔托盤→鬆開轉軸→收折 餐盤清潔 父母使用時面臨的困擾 體積龐大、結構過於複雜 嬰兒可能發生情況 將食物直接灑於桌面、掙扎想逃出、咬餐盤 吃、喝、拉、撒、睡 哭鬧、丟東西、看電視、玩玩具、搖高腳椅(翻覆) 打餐桌、爬、畫畫、做勞作
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2013 / (13th) Taiwan Young Designers’ Award
使用者觀察 斗六托兒所 (2~3歲幼幼班)
設計定位 5W1H分析
設計方針
Who現代都會小家庭
模組化 增加產品生產效率:支架+桌椅部分 降低跨國運輸成本
When家庭用餐時刻 Where家中餐桌旁、客廳
快速收折 一步驟完成開合使用
What賦予全新使用、收納方式 Why解決一般使用繁雜、及收納體積過大之問題
易收納 收折方式以放置空間為優先考量 減少產品之重量
How歸納及分析現有問題,加入創新設計 造型整合 托盤、椅座及支架,考慮整體造性細條 考慮顏色的搭配,更符合現代感 舒適性 座椅及椅背考慮材質舒適 托盤空間增大,降低用餐拘束感 堅固 運用材質加強穩定性與強度 減少變質或變形 清潔 考慮清潔流程與速度 椅墊及背墊,可替換清洗
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2013 / (13th) Taiwan Young Designers’ Award
Idea Generation 草圖階段
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2013 / (13th) Taiwan Young Designers’ Award
草模階段
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2013 / (13th) Taiwan Young Designers’ Award
精模階段
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2013 / (13th) Taiwan Young Designers’ Award
Final Model 概念說明
產品概念 從最初的摺紙為發想 利用面與面的裁切 將紙面折成立體 取此摺疊概念轉化成高腳椅的摺疊概念 三角結構也相對具有剛性強壯的結構體 使用情境 適合都市小家庭 在空間擁擠,必須有效率使用時,能提供 最迅速的服務。母親可以藉由一次性的動 作將高腳椅摺疊、打開;不使用收藏時也 依然能直接站立,不需要倚靠牆面。
功能特色 -托盤使用區域增大,讓幼兒更能自在用餐 -托盤中間結合矽膠材質,避免異物掉入,好清潔 -椅背及椅墊皆有提供替換軟墊,多種色彩配合居家色調 -踩腳板可依孩童成長做調整 -考慮整體平衡,椅腳座斜度設計,並可單獨站立
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2013 / (13th) Taiwan Young Designers’ Award
實品展覽
核心 強調瞬間收合,一個動作即能完成高腳椅之開合,將 一切複雜操作簡化
造型 以簡潔俐落之剛性線條,取代一般高腳椅呈現的圓潤 感,且一體的外觀,更營造輕巧簡約氛圍
結構 以三角型作為底面積,運用變動性最小的三角結構, 支撐整體;以更少的材料,達成產品穩固性
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2011 / KYMCO Motorcycle Design Competition
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2013 / (13th) Taiwan Young Designers’ Award
Light Wings
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2011 / KYMCO Motorcycle Design Competition
Introduction
Research
趨勢定義
車型分析
定義 速克達機車定位在汽車與摩托車之間,是一種和汽車一樣,能夠穿裙 子乘坐的交通工具 。 訴求 國內速克達對於通勤族的普及性可說是超越八成左右,幾乎是人人都 在騎機車,而為了迎合速克達使用族群的廣泛需求,各大車廠紛紛推 出符合各種需求的速克達車款,大致整理如下: 1.休閒–公路旅行或戶外休閒為目的的RV休旅等級速克達 2.環保–配合最新環保趨勢,採用油電混合系統等速克達 3.安全–注重城市內通勤的速克達族群,設計都會速克達 4.操作–提升操作精密度與穩定性的新型態三輪速克達
走向 速克達對於通勤族以及假日休閒生活的機動性提供了很大的便利度, 不僅縮短了交通塞車的顛峰時段,在性能上還擁有省油與寬敞的收納 置物空間,戶外停車也非常方便快速,因此為了迎合更多消費者的需 求,各大車廠陸續推出不同訴求及性能的速克達,包括外型整體的流 線感、排氣量大馬力提升、引擎電子噴射系統化等,都是現在以及未 來速克達趨勢的走向。
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強調公路旅行-RV休旅等級速克達 Honda-Goldwing1800 特色:大台,重量重,有行李箱,適合長途旅行 速克達的設計趨勢經常會隨著時代的社會環境、消費 者的意識形態而改變 ,近年來,廠商積極地將速克 達的機體大化,甚至出現了不同於以前輕型機車的使 用方式。
符合環保趨勢-無污染電動速克達 YAMAHA- EC-03 現今速克達除了重視舒適度外,符合全球環保節能省 碳的趨勢,多家廠商紛紛推出了各種水、電力供應系 統,成為新興市場設計的車款 。隨著電池技術的進 步,日本YAMAHA為了滿足短程通勤與代步而開發的環 保節能個人交通工具,動力源採用無污染的電力,符 合環保的趨勢。
強調都會移動安全性-都會用速克達 BMW Motorrad-C1-E 都會用速克達,透過車頂與安全帶配置,提供更優 於一般速克達的安全性。安全防護方面,都會用速 克達多會有車殼突出設計、防倒球與車體鋼架,安 全帶等安全設備,讓意外倒車或翻滾發生時,可以 避免與地面直接撞擊而受傷。
追求駕駛行車穩定與精準-三輪電動速克達 Honda 3R-C Concept 三輪電動速克達是採前二後一的車輪配置,轉向時 前軸可做兩邊傾斜的匹配,穩定性與靈活性均能兼 具,這在歐系速克達已成為趨勢之一。
2011 / KYMCO Motorcycle Design Competition
Initial Concepts 通勤特點
通勤者需求
初步方向
機車體積小 - 機車重量輕騎乘時不會花費力氣
雨天熱天都能舒適騎乘,夏天機車可以散熱快,雨天 坐墊不要濕。
方向一 出遊需要大容量,而通勤需要車身體積小提高機動性 如何讓racing king兩者兼具? 大容量可置放空間-車廂寬大,或可外加置物箱通勤機 動性-車身窄,易於擁擠交通中穿梭,且好停放車身寬 度可調整。 車頭、車握把、腳踏板、車尾→可折疊
易於停放操作 - 機車體積小不需要像汽車一樣的停車位 ,一輛汽車 車位相當於4~5台機車 能放進一頂全罩式安全帽,或是額外的置物空間。
方向二 高度機動性 - 能夠在汽車車陣中穿梭自如快速到達目的地
對於環島之長途騎乘,同樣駕駛姿勢,易導致身體 之疲憊如何讓讓乘坐及操作姿勢有變化? 可調整靠背-加椅背,隨使用者偏好調整角度 調整腳踏板-配合雙腳舒適度,轉換置放姿勢
載運東西、放置個人物品 - 機車具備送貨載運個人物品等功能
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2011 / KYMCO Motorcycle Design Competition
Idea Generation 造型設計規範 生活形態看板 熱血-具備冒險挑戰精神、懷抱夢想,年輕且擁有一定之自主權, 能規劃想做的事,較不受家庭束縛同儕-跟同儕朋友相處時間相較 於其他年齡層較多,相約出遊、定期聚會、喜歡海邊
心情看板
風格分析
二次提案 提案一
以racing king 180第二代而言,對於18~25之青少年 ,除了講究性能強悍外,造形外觀也是購買選擇之重要考 量。除了將機車作為交通工具外,和同儕間,也會因為自 己車型較帥氣而感到有炫耀感,因此,才有改車或更換機 車配件之行為,包括除了零件功能上之調整外,也有車燈 、椅墊、及後照鏡之替換。另外,針對此年齡層來說,平 常使用情形不外乎出遊及通勤兩大類,短距離可能有上課 、上班、打工、情侶約會及朋友聚會,因此,主要需求為 輕便、易穿梭於繁忙車陣中;而長距離有朋友出遊、環島 及去海邊兜風,所以,有置物空間大之需求,且由於長途 騎乘,更需要考量其舒適度。最後在造形上,希望以奔放 、帥氣、力與美之元素達到「熱血」的感覺;也以流線、 輕鬆簡單作為「自由」之表達。最後,整體想「龍」來呈 現造形的熱血美,並且將其線條調整為更流暢,展現自由 騎乘穿梭感。
將龍翼/翅膀的線條感加入,創造更流線之速度感
提案一 將龍頭之元素,加入外型輪廓 視覺看板 奔放-以伸展的肌肉線條,達到力量的展現 自由-讓面與面順暢交錯,適時隱藏和出現,呈現不受拘束之流線感
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2011 / KYMCO Motorcycle Design Competition
Final Model 造型修改
最終提案
造型 車頭取閃電之意象,呈現快、準、及瞬間之速度感;車身採用龍翼輪廓,除了為表達 龍快速及威猛的形象,發射狀的線條在奔馳的機車上更多一份速度的美感 特點 車廂內層依附一個貼齊之輔助車廂,可直接拿起,卡榫於後方之加長車尾,將可達到 雙倍容量
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Photography
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Photography
Photography
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Photography
Not Only Home Yard
My grandma spends most her times here, not only growing vegetables, but also her memory.
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Here is my home yard, she quietly expresses her love and stays with us. She shows the story about my family and the trace of history.
Photography
The secret pathway which we always ran through, It reminds me the happiness in my childhood.
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Photography
Spring Discover
With the warm sunshine, with the flash air, with the water, The new life is coming. My home yard supported us from one generation after another, and will be continued . . .
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Photography
First Snow
Really different from the view in Asia, It seem like I was living in fairy tale.
White snow brings the lives nature cushion.
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Chia-yi Chien National Cheng Kung University Tel - (049) 2352500 Mobile - 0932220156 E-mail - harrods9177@gmail.com