2015 PORTFOLIO
INDUSTRIAL DESIGN CHIEN, CHIA-YI
Biography
Chia-yi Chien is a postgraduate student Study in National Cheng Kung University in Tainan, Taiwan. She was born and grew up in Nantou, while later, going to National Yunlin University of Science and Technology for learning Industrial Design. Being extremely fascinated by design thinking from business perspective, Chia-yi then decided to join the Master program in order to get further understanding of this field, for instance, design strategy, branding and marketing strategy. Furthermore, as to become a designer who aims to work for the world rather than being restricted in certain area, Chia-yi is always willing to help and cooperate with international students or even designers. She believes a better understanding of the problem itself, especially the origin, would lead a more appropriate solution overall, ultimately improving our lives.
CHIEN, CHIA-YI
簡佳儀
As a 23 years old industrial designer with a cheerful and responsible personality, I really enjoy thinking out innovative ideas and sketch all these concepts down as much as possible. I strongly believe a thorough research improves the idea generation and let concepts flourish in real life, so that’s why I choose this domain for my Master thesis topic. In the near future, I am curious to learn more about how to run a project in a more systematic way and combine creative ideas with practical use.
1991 / 07 / 07 born in Nantou, Taiwan
2009 / 09 - 2013 / 06 began design education in National Yunlin University of Science and Technology, Yunlin, Taiwan
2012 / 01 - 2012 / 06 joined International Design Program in Engineering College of Copenhagen, Denmark
2013 / 05 participateed in Taiwan Young Design Exhibition
2013 / 09 - 2015 / 06 started master industrial design education in National Cheng Kung University, Tainan, Taiwan
2014 / 07 / 27 - 2014 / 08 / 06 participated in MOE Scholarship Program for Overseas Study in Arts and Design Workshop
2014 / 09 - 2015 / 01 joined Dutch Design Course, assisting and colleborating wtih several dutch designers
2015 / 09 expect join the program for exchange students ( Strategic Product Design )in Delft University of Technology
INTERESTS Product Design Furniture Design Design Strategy Branding and Marketing Service Design Integrated Design
CONTACT INFORMATION Name
簡佳儀 Chia - yi Chien
Mobile
+886 932-220-156
harrods9177@gmail.com
Address
#6, Lane 311, Yingbei Rd. ,Nantou City., Nantou county, 54045, Taiwan
EDUCATION 2013 / 09 - 2015 / 06
National Cheng Kung University Industrial Design MA
2009 / 09 - 2013 / 06
National Yunlin University of Science and Technology Industrial Design BA
2012 / 01 - 2012 / 06
Engineering College of Conpenhagen, Denmark International Design Program Exchange student
WORKSHOP AND CONFERENCE 2013 / 12 / 20 - 12 / 22 2014 / 05 / 17
Branding and marketing workshop - Service Design International Design Conference Taiwan
2014 / 07 / 27 - 07 / 24
MOE Scholarship Program for Overseas Study in Arts and Design
2014 / 09 / 27 - 09 / 28
SSU x i.School International Workshop
2015 / 03 / 10 - 03 / 25
Tactile Materials Experience Workshop _ by Simone de Waart
ACHIEVEMENTS 2014
10th NCKU 旗勝盃 - Silver reward
2013
13th Taiwan Young Design Award - Special award
2011
Creative Design Competition of Toys and Children Appliances - Special award
2009
High-grade in sketch class
2015
IELTS 6.5 ( L 7.5 / R 6.5 / W 6 / S 6.5 )
2012
TOEIC 795 Associated Board of Royal Schools of Music
2008
- Theory Examination Grade 5 (score 94)
2007
- Theory Examination Grade 4 (score 93)
WORK EXPERIENCE 2013 - present
Teaching Assistant National Cheng Kung University, Industrial Design department, Taiwan
2013
Studio Fellowship Worker National Cheng Kung University, Design Studio
2013 / 07 - 2013 - 08
Internship, Industrial Designer Tung Tzu Industrial CO., LTD, Tainan, Taiwan
COMPUTER SKILLS Graphic - Adobe Photoshop - Adobe Illustrator
3D Modelling - Rhinoceros - Creo Parametric 2.0 - KeyShot
Document Processing Software - Microsoft Word - Microsoft Power Point
LANGUAGE SKILLS Chinese Mandarin _ mother tongue Taiwanese _ mother tongue English _ proficient for working environment
“ Maybe we can say that today, we distill and transform the information of the knowledge age to help people live their lives, hopefully in better ways, we design lives. � ... ... Ayse Birsel
CONTENT
A
PROJECT 01 GloBall / international design program in IHK 23 ShuTTing Sit / graduate project 35 Light Wings / KYMCO design competition
B
PRODCUT DESIGN 01 Light Life / solar lamp 07 Eco Tray / seedling tray 11 Bottle Chair / chair for kindergarten 17 Cycle Charge / power bank 23 Double Cutter / stationary 29 Press Back / plug 33 Split Pack / package redesign 37 Reduse / accessory of toothpaste 41 AshBox / ash tray 47 Bamboo Comb / comb 48 GoHen / tea set
C
OTHERS 01 Old is New / shoes cabinet 05 Photograph
PROBLEM DEFINITION
RESEARCH
CONCEPTUALIZATION
REFINEMENT
A
Project
01 GloBall / international design program in IHK 23 ShuTTing Sit / graduate project 35 Light Wings / KYMCO design competition
A - 01
GloBall Playground Equipment
An playground equipment for 1st to 3rd grade school children, with the combination of global map, climbing structure and the colorful panels, children can strengthen both their mental and physical abilities. This design expresses the idea of learning while playing in the school environment.
/ IHK International Design Program Ingeniørhøjskolen i København / 2012 Spring
/ Designers Iris Chien
Felix
Kirsty Foster
Damian
A - 02
Plan
Research
Concept Catalogue
Product Specification
Model Making
Initial Research
Design Development
TimePlan / Gantt Chart
Initial Design / Concept
Mind Map Mission statement User Persona
Final Concept
Presentation to Client
Material Research
3D Modeling / Graphics /
Production Research
Rendering 2nd
Technical Drawings 1st
Technical Drawings 2nd
3D Modeling / Graphics /
Marketing Plan
Rendering 1st
Finalisation FEM Analysis Prototyping Logo / Poster / Brochure Project Review
A - 03
Responsibility Metrix
Time Plan / Gannt Chart
R
S
Initial Research
S
S
S
R
Product Specification
S
S
R
S
Initial Designs
S
R
Model Making
R
S
Design Development
S
R S
R
Material Research Production Research
R
S
Technical Drawings 3D Modelling / Graphics / Rendering
R
Marketing Plan FEM Analysis
S
Finalization
R
Prototyping Project Review
R
S
S
S
S
R
S S
R
S
S
S
S
R
S
S
S
S
S
R
Mission Statement To design unique and safe playground equipment for 1st to 3rd grade schoolchildren focused on the topic of learning while playing in the school environment, combining both mental and physical abilities, which can fit into Kompan’s product range, taking into account its philosophy and know-how and using existing fabrication processes.
A - 04
Information of Collaborated Company Name : KOMPAN Philosophy / Health, Learning and Environment Tel : +45 63 62 12 50 Fax : +45 63 62 10 00 E-mail : info@KOMPAN.com Website : www.KOMPAN.com Address : C.F. Tietgens Boulevard 32c 5220 Odense SĂ˜ Denmark
Understand the Company Kompan believe that every human being has the right to play, what ever the age or circumstance. Kompan believe that the function of playgrounds is to encourage children to meet and interact with other children and together learn from one another, or to play on their own without being alone. Playful Living expresses: The importance of play for all. The commitment to children's right to play. And the belief that every human being is unique and valuable.
A - 05
Outdoor playground solutions for all age Ensure lasting value defining, designing, planning, installing and maintaining your play space for long lasting value.
groups in every environment Excite over and over again Child-focus play equipment company
Superior Quality selecting the most environmentally friendly materials Our mission statement By our unique consideration of the needs of the children, we will create the best possible outdoor playgrounds for our customers, and with our child centred approach, without compromise on safety, build the business to become the UK market leader.
The mind maps were used to develop the information of KOMPAN, which enabled us to have a more organized overview of the background of the company.
A - 06
Goal Definition Target Group The target group is school children, more specifically ages between 5 and 9. The playground will be situated in a school playground and should combine some sort of fun learning. The skills that can be taught through learning are vast however through waterfalls, discussions and research of types of learning that already takes place in schools we have narrowed it to balancing, music, geometrics, climbing and social skills/teamwork.
User Persona
A - 07
Understand the Importance of Learning and Activity
Learning through Activity Participants in an activity construct their own knowledge by testing ideas and concepts based on prior knowledge and experience, applying them to a new situation, and integrating the new knowledge with pre-existing intellectual constructs; a process familiar to us from real world situations.
Learning through Activity Piaget,
known
psychological
for
his
theory
development
of
on
the
children,
believed in the role of action in development and the notion that children develop cognitive structure through action and spontaneous activity [Piaget 1973; De Vries and Kohlberg 1987].
A - 08
Products Testing and Observation
Teach about competition self Stimulate children creative instincts
discipline good sportmanship
unite imaginnatino and interact in more than one way, help to discover things new things at their own steps.
offer kids fresh air, friends and exercise
A - 09
• Children are trying to use equipment in groups of 3 to 5 people • Children are misusing most of the equipment (trying to climb on everything) • Children are trying to use the equipment in a way that makes playing more exciting/challenging • Playground equipment is mostly used by younger children, the older ones are playing hide-and-seek, tag, soccer or are just gathering in groups
A - 10
Research of Safety Environment To prevent injuries and potential lawsuits there are a number of safety regulations that must be followed when designing and constructing playground equipment.There are three ways of verifying that the product fulfils with the standards needed.
• Declaration of Conformity issued by the manufacturer. The declaration applies to a single delivered product. • Certificate issued by an external institution, on the basis of this product, or a precise project. The certificate shall certify that each such manufactured product complies with the standards. • A certificate or report issued by an external control institution, based on the control of nature, that is for every single object. Control Playgrounds’ Center issues such documents.
A - 11
Research of Ergonomics
y = (1,5)x - 0,75
2 , 7 5
If y>1,5 then x = 2/3y + 0,5 y Free height of fall x Minimum dimension of Impact area y Minimum dimension of impact area
2, 33
Concerning the designed climbing frame y = 2,75 m > 1,5 m which leads to a minimum impact area x = (2/3*2,75 + 0,5) m = 2,33 m. This area adds to the radius of the frame, so that the totally required space constitutes a circle with a diameter of 10,16 meters (81,07 m²).
A - 12
Questionnaire Result Analysis We designed an online questionnaire in terms of students and playground equipments and sent it to the elementary schoos in four countries: England, Germany, Taiwan and Spain. Around hundreds of schools were sent, however, we only recieved roughly 10% of feedback.
• Schools slightly tend to spend a little more money on equipment with a better performance. • Importance of teamwork: 8/10 • Importance of environment friendliness: 10/10 • Importance of learning while playing: 8/10 • Skills children learn on the playground: Imagination-Having Fun-Friendship Building-Learning their own limits-Relaxing
Limitation • It is for children aged 5-12 • It has to appeal to both males and females. • Must contain educational elements as well as fun. • Shelter included in part of the playground design. • It has to be attractive to children. • Materials must withstand corrosion. • Low energy consumption during manufacturing. • With stand environmental stresses and forces of use. • Design with special needs and difficulties in mind. • All joining mechanisms need to be securely hidden. • No sharp edges. • Easily maintained.
A - 13
Idea Generation We tried to think divergently but also followed the limitation and focus on the philocophy of KOMPAN.
A - 14
Concepts Developent After the first phase of idea generation, we discussed and chose eight concepts and continued developing.
Although those concepts were really interesting, with time limitation, we can only focus on one idea. Following the evaluation sheets, GloBall was the one which met most criteria. We started to thinking about more possibilities of the structure, for example, how to make it stable, how to make it fun.
A - 15
Final Concept
The image above is a concept on how the interior of the globe would be sorted out. Kompan can use Corocord’s high quality and proved technology and know-how (as they have a fully developed roping assembly system, with all kinds of add-ons, like platforms that suit within the cells the ropes form when they are arranged in a 3-D space).
This conceptual illustration shows in light blue where a set of external ropes would attach to the structure These ropes are fundamental, and have been included for two reasons. There is a functional reason, as to make the whole sphere easily climbable some elements needed to be added between the structure’s cells. There is also a safety reason, as it provides multiple points for the children to grab and it is a passive safety element, just in case some falls occur.
A - 16
Manufacture
The idea behind this ropes and platforms assembly is to enable the children to experience a three-dimensional way of travelling from one continent to another. Each set of platforms of the same color makes a 3-D path joining two of the continents. This offers our users a challenging and exciting way of traveling from one of the continent to another. In the process, the children learn about geographics, do exercise, and have fun, all of it in the same package! It feels like a board game where the child is an alive pawn, and with some modifications other “board games� could be easily made!
A - 17
Delivery
A - 18
Value Evaluation
A - 19
Logo and Posters
A - 20
Presentation & Evaluation All designs where original, some created through inspiration and some designed through a number of initial sketches. For this part of the project, the engineering students had to learn the basics of drawing and being imaginative, were as it was less of a challenge for the design students of the group. Other segments of the work load took a similar turn when it came to exploring and selecting the materials. This was the engineer’s forte and a new topic for the other team members to extend their knowledge of. The
final
concept
was
selected
through
numerous discussions and calculating the negatives against the positives. GloBall was chosen due to the amount of positives. The product includes both educational elements with play as well as safety aspects.
A - 21
The project can be explained quite simply. Once broken down, the aspects were equally divided amongst the members in group three. Each person in the group felt comfortable with the given work as it was appropriately chosen to ones existing knowledge. Many times through out the project,
each
member
would
stretch
their
knowledge and abilities to achieve work that wasn’t in their comfort zone.
At the beginning of the project research was a must, this did not only help with the understanding but also brought the group together. Not only did the group research into the company, Kompan but other research sections including types of play and the importance of play to a child’s development. This was not only important to the Kompan project in general but especially to this target group ‘school children’ as child development, progression and education were significant factors that needed to be a constant thought throughout the design process.
A - 22
A - 23
SuTTing Sit Baby High Chair
A high chair designed for unban family to take care of baby around 6 months to 3 years old. By connecting the seat and the structure, it can be folded easily altogether in one time.
/ University Graduation Project / 2012 Autumn
/ Designers Chia-yi Chien Chun-wei Lee
A - 24
The Role of Baby High Chair The experience of sitting in a high chair is a common step that most people have. That is, a high chair is a vitally important product for babies, allowing them to be seated at the same height as their family and preventing them from feeling isolated.
The design of the high chair has been perfected in many ways, with special attention given to function, structure, materials, and especially safety. Besides, the diversity of forms provides multiple choices for users. Even multifunctional purposes, which are becoming more commonplace, allow short-term transformations of the product into desks or even an adjustable-chairs, extending the traditional usable period.
A - 25
Opportunity for Next High Chair However, there is not much difference in the ways high chairs are folded. As an established product, many high-chair innovations have already been created and accepted. While considering the limited space in urban areas, it is necessary to think about managing a larger chair in a small space. Additionally, our goal and expectation is to simplify the folding mechanism that will enhance utility and bring delightful experiences to the user.
What We Aim to Promote We reanalyzed scenarios that urban nuclear families face when interacting with high chairs. By taking the operation and storage into consideration, we aim to give a more pleasant experience for modern unban families to assist the baby easily rather than feeling depressed. In this project, we challenge the traditional methods for folding and unfolding high chairs, thus seeking to make a product that is lighter and simpler.
A - 26
5W1H Who
nuclear families in urban areas
When
during meal times
Where
dinning rooms and living rooms
What
new method for folding and storage
Why
allow babies to sit safely and join the families at the table with added convenience of simple, efficient storage
How
allowing babies to sit on a usable and secure folding high chair
Important Points We began by answering some questions: • How do the urban people cope with insufficient space while dinning? • How to reduce the constrained feeling for babies? • How to build on existing technologies? • How to find the balance between the lightweight and stability? • How to achieve the innovative folding function?
A - 27
Analyze Existed Products To know about the high chair, we did the online research and also went to Lerado (a Taiwanese company that specializes in baby products) to discover more possibilities.
Essential elements • The seat back must be taller than baby’s shoulder • The length of seat should fit the baby’s thigh • The size of tray needs to be big enough for the baby • The seatbelt must be included to protect the baby • The height needs to be adjustable • Capable of be folded and storage
Scenarios > Move the high chair nearby the table > Unfold the chair > Adjust the range of the seat back > Set the tray > The baby enjoy the meal > Clean and remove the tray > Fold the high chair
A - 28
Interview the Related Groups Without any experience childcare, we went to playgrounds in the department stores to interview parents. We also visited several kindergartens and observed how the little kids enjoyed having their meals.
Complaints, suggestions and feedback • Though some products offer multiple functions, the structures are often too complicated and sometimes the construction is too big • Babies always spill their meal on the tray, or even bite the tray • Babies feel uncomfortable and want to escape • Babies tend to shake the high chairs which seems really dangerous • When parents are busy cooking, sometimes they would use high chairs to contain their babies • Babies not only eat but also play and draw in their high chair.
Mission Statement To design a unique and safe high chair for baby between the ages of 6 months and 3 years old. Focus on reducing weight and the steps needed to simplify folding and storage. Apply module to improve the efficiency of production and reduce the cost of shipping. Furthermore, the structure, seat and tray need to be strong and stable enough to ensure secure seating and designed to integrate modern styling.
A - 29
Idea Generation
A - 30
Initial Concepts and Prototype After evaluating a gread number of sketches, we selected five ideas and made 3D drawings for presentation. We received some feedback and decided to focus on “ 嗝 Chair ” in the rest process.
A - 31
3D drawing We made a technical drawing in advance
Mock-up In this stage, we kept developing the chosen concept and measured the dimension of the product. We used wood as the main prototype materials.
A - 32
Final Concept Design Concept By following the logic of folding paper, we trim and linked the surfaces to find any relationships among them, and eventually construct the papers into three-dimensional models. By this way, we related the ideas of folding paper to a folding high chair. The form was separated into two sides connected horizontally. By connecting the seat and the structure, we allowed the product to be folded easily altogether in one time. Moreover, A triangle principle was applied to enhance the overall stability of the structure.
A - 33
• The tray is amplified to let the baby feel at ease • Cushions can be changed easily • Footrests are adjustable • The bases of the chair legs are designed carefully to enhance balance
Product Features SuTTing Sit is a high chair designed for urban families. With all parts connected together, parents are able to unfold and fold the chair immediately with only one movement, which supports a more efficient lifestyle. On the other hand, after folding, it can stand independently without needing to be placed against the wall. The form, unlike common baby products, has a more industrious design, trying to break the tradition of baby products.
A - 34
A - 35
Light Wings Vehicle Design
The next generation of Racing King 180cc, by applying the image of dragon, Light Wings shows the feeling of speed and freedom. Besides, it provides additional compartment for storage.
/ KYMCO Deisgn Competition / 2011 Autumn
/ Designer Chia-yi Chien
A - 36
Background
Demands Scooter has provided a wide range of convenience not only for daily transportation but also for weekend lives. Its mobility lets users travel freely in the city while cutting down the time spent in traffic.
In addition, research has revealed that in Taiwan, with a population of 23 million, has 11 million registered scooters - almost one for every two citizens. Scooters have proven to be invaluable in this environment vehicle, with more than 80 percent of commuters riding them. In order to meet a variety of demands, almost every brand offers a diverse selection of scooters.
A - 37
Analysis of the Exsited Products Definition of scooter A scooter is a motorcycle with a step-through frame and a platform for the operator's feet. It combines benefits of both cars and motorcycles and allows users to move freely within the scooter, also enabling users to sit appropriately even when wearing a skirt.
Entertainment
Ecofriendly
Recreational scooter for travel
applies a mix system of gas and
purposes and leisure times.
electricity to reflect the ecofriendly trend.
Safety
Operation
focuses on urban commuters.
promotes stability and accuracy (three wheels).
A - 38
Features Analysis Scooters have several advantages over cars and motorcycles in both efficiency and convenience.
Cargo storage
Economy
Scooters generally have a lockable storage
Though running the same mileage, scooters
compartments under their seats.
have lower fuel and insurance costs than cars.
Easy to park
Ease of use
The size of scooter is 4 times smaller than cars,
The use of step-less automatic transmissions
which means finding a space for parking
leaves only traffic, throttle and braking to the
scooters is much easier.
concern of scooter drivers.
Comfort
Splitting lanes
The simple step-in-step-out feature makes
Scooters may proceed between lanes when
scooters more convenient, especially when
car traffic has stopped or is creeping along.
moving large cargo, offering an area to store bigger objects on the scooter’s floor.
A - 39
Mood Board I decided to focus on groups of a younger, more energetic population, who are independent and slightly adventurous. Compared to their counterparts, they spend more time hanging out with friends and enjoying nature in the countryside.
I would like to illustrate power, and to present an expressive feeling that delivers a concept of living freely without strain.
A - 40
Style Inspiration When observing a popular scooter model designed for the younger, 18-25 year old segment, the second generation Racing King 180cc needed to provide both power and style. Despite powerful performance, appearance is an important element to consider while making purchasing decisions. A motorcycle is not only a vehicle but something that can be shown off among peers. Therefore, many youngsters replace their accessories, such as lights, mirrors, and cushions. From a functional standpoint, this age group has two primary purposes: daily commuting and travel. For short distances, going to school, work or on dates are the common scenarios, thus a lower weight and mobility are important. While travelling long distances, there is a large need of compartment space, but comfort also needs to be considered. Finally, I hope to add elements of bold appearance and a streamlined styling, to show an expression of freedom. Therefore, Chinese dragons, which are comprised of many curved lines and represent a symbol of magic power, were chosen to represent this concept.
A - 41
Idea Generation
A - 42
Final Design Light Wings will be the next generation of the Racing King 180cc over the next few years. With abstract feelings drawn from ancient dragons, it represents an image of speed and strength.
A - 43
As for function, it provides an additional storage compartment set inside the original one, by fixing it on the back of the scooter, the space for storage can be doubled.
A - 44
B
Product Design 01 Sablet / solar lamp 07 Eco Tray / seedling tray 11 Bottle Chair / chair for kindergarten 17 Cycle Charge / power bank 23 Double Cutter / stationary 29 Press Back / plug 33 Split Pack / package redesign 37 Reduse / accessory of toothpaste 41 AshBox / ash tray 47 Bamboo Comb / comb 48 GoHen / tea set
Light Life Soal Lamp
A solar lamp applied the module is deisnged for sustainable use. With the triangle stand, it can be locked against the wall and put on the table. As a portable light, Sablet is easy to hold and carry.
/ Sustainable Design / 2014 Autumn
B - 01
Motivation and Background Today 1.2 billion people around the world do not have access to electricity. We joined a competition called Velux Natural Life International Design Competition 2015, collaborating with Little Sun, a social business distributing solar lamps, to help bring clean, reliable and affordable light to off-grid African regions. We aim to push boundaries, share dreams and imagine future solutions for providing people all over the world with sustainable energy and light.
Brief Understanding of Solar Lamp A solar lamp is a portable light fixture composed of an LED lamp, a photovoltaic solar panel, and a rechargeable battery. Outdoor lamps may have a lamp, solar panel and battery integrated in one unit. Indoor solar lamps with separately-mounted solar panels are used for general illumination where centrally generated power is not conveniently or economically available. Solar-powered household lighting may displace light sources, saving money for the user, and reducing fire and pollution hazards.
B - 02
Existed Products Analysis Solar garden lights are used for decoration, and come in a wide variety of designs. They are frequently used to mark footpaths or the areas around swimming pools. Some solar lights do not provide as much light as a line-powered lighting system, but they are easily installed and maintained, and provide a cheaper alternative to wired lamps.
Solar street lights provide public lighting without use of an electrical grid; they may have individual panels for each lamp of a system, or may have a large central solar panel and battery bank to power multiple lamps.
B - 03
Idea Generation
B - 04
Final Design - Enlightenment for All Our idea has appeal in the developing as well as the developed world due to its sleek design and attributes. The casing is to be made from downcycled high-density polyethylene (HDPE) and has the solar panel on one side and a full spectrum LED light on the other to create optimal lighting conditions. It comes with a kickstand that makes it easy to carry, but also gives the user the opportunity to flip the solarpanel or the LED light in an angle. In that way, the solar panel can be adjusted in the right position to catch the most of the sun rays and it can stand firm on a table. Moreover, the casing has eyes in the four outer corners, which gives the user the opportunity to hang the solar lamp on the wall or from the ceiling.
B - 05
stand (wood, recycled plastic materials, or local materials)
As for versatility, we see our concept as a modular device that can be upgraded by optional goodies, like a power bank, a grid charger and an USB port, which makes the solar lamp even more valuable in the developing and developed world.
B - 06
Eco Tray Seedling Tray
A sustainable planting container design, which lets the whole lot back to earth, allowing farmers to plant the sprouts without using indecomposable plastic.
/ Sustainable Design / 2014 Autumn
B - 07
Problems of Original Seedling Tray Generally, the seedling trays are made of black plastic which can’t be decomposed. Every time, the sprouts may easily be hurt while the farmers taking it out.
• The traditional seedling trays use indecomposable material
• The sprouts need to be taken out from the trays.
B - 08
Benefits of Eco Tray Eco Tray is a sustainable container design, it shows three features 1. The material will become the fertilizer and blend into the soil. 2. The trace between enable each unit be split out easily. 3. The bottom was designed as a corn which is easier to stick into the ground.
• Corn shape enables it to be easily inserted into the soil
• Easy to aplit apart each unit
B - 09
Eco Tray let the whole lot back to the earth. The farmers would never need to take the sprouts out with exceptional caution, and even the problem of wasted plastic would never happen.
B - 10
Bottle Chair Chair for Kindergarten
A one-piece seat which used minimal materials is easy for production. The plasice bottles are given a second life by being reused as the seat legs. Children in kindergarten enjoy making their own chair and knowing the importance of ecofriendly. / Sustainable Design / 2011 Autumn
B - 11
Problems of the Wasted Plastic Bottles Research has revealed that the average number of plastic bottles used per person annually in the U.S. is 167. It takes three times the volume of water to manufacture one bottle of water than it does to fill it. Water
bottles
terephthalate
are (PET)
made
completely
plastics,
but
of
PETs
recyclable don't
polyethylene
biodegrade
they
photodegrade, which means they break down into smaller fragments over time. They may take centuries to decompose while sitting in landfills, amounting to endless billions of little environmentally poisonous time bombs. Eighty percent of the water bottles we buy end up in landfills, the absolute worst place for them to be. That means, roughly, for every 10 bottles we drink, only two end up in the recycle bin.
B - 12
What Came to My Mind Given the shocking, dramatic statistics, it is imperative for us to explore ways to protect the environment. I started to think about reusing the bottles, which though they may not reduce the overall amount of waste, to some extent they can assist in doubling the value of the bottles.
Examples of Reusing the Bottles Many have recycled plastic bottles for decorative or practical use, such as curtains, lamps, shelters, pencil boxes and walls. But most were about aesthetics and somehow lacked feasibility.
The “2-nd Lives� project of Coca Cola provided a lot of inspiration for this new focus.
They
offered
a
surprising
amount of upcycled functionality. For kids they designed water guns, bubble blowers, paintbrushes, and drums; and for adults there were spray bottles, soap dispensers, hand weights, and even condiment dispensers.
B - 13
Thus, I decided to build on this idea, and chose young children as the target group in order to deliver the concept of reusing bottles in an early age.
What Do Children Experience in Kindergarten It was said that kindergarten is a place for “teaching children a rich, meaningful, and balanced curriculum of skills and information, encompassing intellectual, social, creative, and physical learning.� Young children are naturally curious, which means, curiosity is an innate disposition for a child. With the appropriate encouragement, one can continue as an enthusiastic learner.
B - 14
How to Associate Bottles to Children Designing for children, especially among ages from 4~6, should involve fun and engaging activities. Chairs are the common and basic product that both the kindergartens and families own. However, for children, things need to be easy to use and should promote repetition while taking safety into consideration.
B - 15
Final Design The “Bottle Chair� consists of a seat and four bottles. The seat is made from biodegradable resin - Plastarch Material (PSM), a renewable resource that is less harmful to the environment. Using minimal materials, a one-piece seat-form is designed for easy production. On the other hand, four empty plastic bottles, which we once regarded as garbage, are used as legs. By connecting the bottles and seat, children can make their own chairs. What’s more, they can also expand their imagination and creative talent by decorating the insides of the bottles.
B - 16
Cycle Charge Power Bank
A power bank, which can be easily available in convenience stores, allowing easy charging access whenever and wherever your phone may die.
/ Sustainable Design / 2012 Spring
B - 17
The Existance of Power Bank
There is an increasing popularity of smart phones, tablets, and other electronic products that we often carry; this brings with it the issue of battery power and longevity. To solve this problem, a number of power banks have been introduced to charge the phones whenever you need. However, power banks, to a certain extent, add extra weight and a degree of inconvenience. On the other hand, some users feel their electrical devices have enough power for one day of use; thus, owning a power bank nearby is not imperative.
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Observation from the Common Scenario Nevertheless, it is a common embarrassing experience for those without power banks. If you are in hurry to connect with a friend or even an important business partner, and you suddenly find that your smartphone has run out of its charge, you are left feeling anxious. This would prompt you to consider carrying a power bank everyday, just to cope with such circumstances.
Conceptualization Subsequently, I tried to think about the possibility of charging a phone everywhere just as it’s needed. However it is hard to predict whether the phone would discharge or not, this is the reason many people carry additional battery-power banks to ensure there is always available power.
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Inspiration from the Previous Experience This situation recalled one of my previous experiences. As an exchange student in Denmark, I found out that every time we bought water, an extra bottle fee was included, and then the fee would be returned after recycling the bottle.
I finally figured out what people really needed was the “inside water” rather than the containing bottle. That is to say, the power bank is what we call a “container,” the thing we want is the “inside electricity.” People buy water because they forget or they don’t think they will be thirsty later on and choose not to carry a heavy bottle with them. These circumstances are similar to smart phone users. Based on the bottle recycling system, a new scenario of phone charging can be applied for the future.
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Final Concept Essentially, Cycle Charge is not simply a product but more about a system; an iPhone 4 is used as an example to illustrate this concept.
Cycle Charge is a power bank, which can be easily available in convenience stores, allowing easy charging access whenever and wherever your phone may die. Following the trend of sustainability, Cycle Charge is used for one charge, and then would be recycled and sent back to the factory. After the factory-recharge, Cycle Charge would be placed back on the shelf and made ready for repurchase. This is how the system is designed to continue.
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Double Cutter Stationary
A cutter offers two types of blades: 30 angle and 45 angle. The form of both sides were carefully designed according to the ergonomic, so it can be hold comfortably.
/ Universal Design / 2011 Autumn
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Motivation for Designing a Cutter I was inspired to design a unique cutting device after studying Human Factors Design. This area of education dealt with ergonomics and the understanding of how people interact with tools. Many people own cutters, and their designs are fairly ubiquitous. Therefore, I decided to start focusing on this area and the improvement possibilities.
To know about the difference between the blades, I did online research and also observed the process of how people using each angle of the blades.
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The Difference Between the Cutter Angles
A 30째 Cutting Blade is excellent at handling ultra-small font and complex line artwork as well as for cutting materials that are within 0.5mm.
A 45째 Cutting Blade is great for general usage as well as for normal size fonts and normal materials within 1mm.
A 60째 Cutting Blade is mostly used for large fonts, and tough materials that are within 1mm, e.g. cutting thick material.
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Observe the Way People Use Cutters I asked some friends to participate in my research observation, recording how they used the 30째 angle blades and the 45째 angle blades.
cut cardboard / need finger to add power
cut detailed line / as the way we hold the pen
I found that a 30째 angle is often used for cutting detailed lines, it is easier to cut more accurately when you hold the cutter in the same way as you would hold a pen, while a 45째 blade is normally used for cutting cardboard. Why not combine these two types of blades in one cutter to bring a more efficient experience helping to cope with all cutting circumstances.
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Conceptualization
Final Design In terms of ergonomics, concerning the way people use cutters and observing how they hold and interact with tools, I eventually came up with a design that was an optimal arrangement for a cutting device.
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The Double Cutter offers both types of blades; the streamline form was designed according to the results of user observation. Therefore, the side with the round shape is like a pen, which is easy for holding while cutting the detail line. The other side is for the 45° blade, its surrounding curve allows one’s finger to be placed on the handle for added strength and usability.
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Press Back Plug
A plug applied spring device is easy to out stretch and pull back. One finger is enough to tackle the plug.
/ Universal Design / 2014 Autumn
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Problem Statement Pulling the plug out is a small thing, while sometimes it may be trouble! It always needs both hands to extract the plug on the extension cord.
ON
Existed Product Analysis
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Final Design PRESS BACK is a plug which is easy to out-stretch and pull-back. By applying the spring device as the traditional ball-point pen, the front-pins are safely covered in the case when unused, and by directly pressing the back-button, the pins will show out and ready to insert into the socket.
+
=
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PRESS BACK
The most brand-new value of the PRESS BACK is that it replacesthe way of extracting the plug only by simply pressing the back. Thus, the users can just use one finger to extract the plug on the extension cord. What’s more, the pins
will
be
safely
kept
simultaneously.
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inside
the
case
Split Pack Package Redesign
A chips package designed in three units which not only enables the users to take the chips easily but allows more friends to share together.
/ Universal Design / 2014 Autumn
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Problem Statement The original package pack of chips was designed in a long cylinder for containing more chips. However, this design sometimes makes us feel inconvenient while only half volume remain.
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Final Design Split Pack is a redesign of the common chips package. It is divided into three units and the aluminum paper is used to connect each other. After tearing off the aluminum, you can take the chips in an easy way rather than trying hard to stretch your fingers into the container.
DIFFICULT
EASY
Get chips easier
Sharing container
Top fitted
tear off the aluminum paper around
combining one top and one
top fits each part
the bottle
part to make extra container
to keep fresh
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Moreover, the top is suitable for covering the next part, so you can also make an extra container by combining one top and one part. Split Pack allows more friends to share together and enjoy the potato chips in an easier way.
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ReDuse Accessory of Toothpaste
An attached part of toothpaste package which lets the user squeeze the appropriate amount of toothpaste.
/ Universal Design / 2014 Autumn
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Problem Statement The original shape of hole on the toothpaste package is round, which always makes the users easily squeeze over amount and then becomes a waste. However, research has shown that, too much toothpaste cannot help to clean teeth better, but may have side effect to human body.
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Final Design REDUSE means reducing your use. It is an attached part which can directly be clipped to the original hole of the toothpaste package. REDUSE simply narrows the hole into a line, use a simple way to let the user squeeze the appropriate amount of toothpaste.
By narrowing the hole, the amount of the toothpaste can be reduced half less than before.
The elastic attribute of the plastic allows REDUSE to stably attach the original toothpaste package.
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Moreover, by applying the tilt shape and the elastic attribute of the plastic, REDUSE can stably attach on the original package itself without
falling
while
squeezing
toothpaste.
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the
AshBox Ash Tray
An ash tray with modular design can be used for both indoor and outdoor. The form was shaped precisely and fit with the wall well.
/ Daily Appliance / 2015 Spring
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Background I joined the Dutch Design Course, a designer was invited to give us a lecture and workshop for one month. Some instruction and the previous research he had done of the ashtray were provided, and we were asked to follow the guideline and design an ashtray for outdoor using.
Brainstorming and Restriction Easy to clean Sustainable materials Additional features Easy to move and handle Lock and security Cheap enough to produce Weather proof Encourage responsible smoking How to inform that it’s a trash ashtray (indication) Prevent others from throwing trash in Ergonomics (for smokers and cleaners)
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Research the Existing Products To design an ashtray for market, it’s essential to search whether there already have the similar one, and doing the research can also gain some inspirations. For example, the organic shape and the tiny portable ashtray for personal use.
Sketches I discussed the sketches with the designer several times, trying to figure out what need to be involved and what don’t. Considering RiZZ style and also analyzing the existed products, I gradually developed the shape which, to some extent, showed the image of RiZZ, but on the other hand, expressed certain Nordic feeling.
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Thereafter, we tried to think about the materials and production, especially the way to lock the ashtray. The designer gave me an advice for designing an ashtray which can be laid on the stand but also attached to the wall.
Preliminary Concepts and 3D Drawing AshBox is an ashtray which can be used in two different ways, includes
For Indoor / Wall a frame with several holes was designed as the lip of the ashtray, making the AshBox looks like a decoration but the rectangular shape also presents the image of paper cigarette container. The stand was made by a metal sheet between two layers of customized materials.
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For Outdoor with a stand, the ashtray is easily be used for people smoke outside. Only by unlocking one lock, the cleaners can simply seperate the container from the stand.
side panels lid
aluminum panel
container
stand
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(customised)
Bamboo Comb Comb
Three different size of combs made of the local material - bamboo, representing the image of the bamboo lavatory.
/ Cultural and Creative Design / 2011 Spring
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GoHen Teapot Tea Set
A set of tea pot designed as the famous golden hen which illustrates the feeling of lucky and forture.
/ Cultural and Creative Design / 2011 Spring
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Background for Topic Definition After learning basic design, we then jumped into the next stage – product design. Students were given a mission which was to associate the local culture to the product design. It took me some times to decide what kind of culture, story or custom I would like to talk about. However, in the end, I thought it might be a good idea to choose Zi-Nan Temple as the topic, since traditional religion now is slightly transited to be tourism but the quality of the souvenirs are low, while it needs a chance to be improved.
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The Story of Zi Nan Temple Zi- Nan Temple is belonged to Earth God, who manages and takes care of the village. Different from other temples in Taiwan, Zi- Nan Temple is very efficacious, which attracts many prayers and tourists to visit every year, especially during Chinese New Year.
What special activities you can do here are: First, people are allowed to borrow money from the Earth God, this money will be really helpful to your business success. Second, Golden Han is one of popular mascots, people who touch it will get good luck.
Bamboo is one of most popular materials in Zu-Shan which Zi Nan Temple located in. The temple’s lavatory is also unique, imitating the shape of bamboo, which presents the local culture.
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Sketches of Bamboo Comb
Bamboo Comb The seven star bamboo shoots lavatory has become the local attraction in Zi-Nan Temple. Therefore we shape our products of bamboo shoots, not only meet the ergonomics curve but also show the beauty of culture.
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As for the materials, it is made by composite bamboo, in order to show the texture of bamboo, environment friendly and unique local culture.
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Sketches of GoHen
GoHen Set Gohen Set is a tea set symbolizing the image of Golden hen in Zi-Nan Temple, which would bring you good luck.
The image of Golden hen was used as the external line of the teapot. As for both sides of the pot, two little brown wings with slight concaves enable users to hold the pot stably. Bright white color is chosen as the primer and the bright yellow embellishes around the bottom part of the pot.
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Furthermore, four egg-shaped teacups are designed together for a set. Now it’s time for initiating your lucky live.
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c
Others
01 Old is New / shoes cabinet 05 Photograph
old is new
reuse the wasted materials to make a shoes cabinet
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To make a shoes cabinet, I drew a draft of the shoes cabinet first and went to the studio to collect the wood and some raw materials which can be used.
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photography
C - 05
About Yellow , Sun in Autumn
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About Red , Flower Blossom in Winter
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About Green , Bud sprout in Spring
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“ As designers, we have a great responsibility. � ... ... Dieter Rams
CHIEN, CHIA-YI NYUST / NCKU +886 932 220 156 harrods9177@gmail.com