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LEE YI CHIN Portfolio for Application Carnegie Mellon University Masters of Science in Computational Design


Contents 01

02

Spiky Family

Chevron Wall

Solid Mom

Modular Self-Standing Wall 2016

Modular Weaving Partition 2017

Body Mo an Digital Fa 20

P.6-13

P.14-19

03

P.20


3

04

05

dified ment

X Unit

Sleeping Beauty

ovement nd abrication 17

Modular Folding Curtain 2017

Ballet and Multimedia 2015

P.28-31

P.32-35

0-27


LEE YI CHIN


From Design to Research I design and research origami with specific interests in geometry shape, computational fabrication, and movement. I aspire to master in computation and robotics in order to collaborate with engineers and scientists to expand the context of folding structure and research shape grammar further.



SPIKY FAMILY

Modular Folding Partition


EXP LO RI NG O RIGA MI

ORIGAMI RESEARCH

Origami research started with interest. I tried to find the gap that could form a research objective through folding practice and contextual review. At the beginning, I folded various structures to understand the principle and possibility of this craft.

O RI GAMI R ESEARC H


PAT TERN STUDY They are same selected data and different with the sequence, each sequencing method can lead to unique outcome. After organizing the result of sequencing, we can analyze what kind of factors cause the result, and apply the sequence to different application such as illusion and perspective.

ORIGAMI RESEARCH 9


V-TUBE VARIATON Start from origami tube

SPIKEY FAMILY

During the exploration of origami application, I found out the studies of origami tube, which is based on Miura structure. Origami tube obtained the feature of original origami structure but also reinforced the structure itself by forming the tube system. I discovered that, the space created by joining two pieces of origami sheets provides a chance to develop a modular object. The characteristic of the modular object gives origami an opportunity to become a self-supported system.

O RI GAMI R ESEARC H


ASSEMBLE VARIATION After several deformation studies, I derived another three module from v-tube, and designed them into different selfstanding module: V-shape, W-shape, M-shape, I-shape. All the modular units can be connected to each other vertically and horizontally. I organized four types of connection that could provide different functions.

Adding self-standing base

W-Shape

I-Shape

SPIKEY FAMILY

M-Shape

Bridge parallel unit

Create platform

Extend in height

Extend in width

11


SPIKEY FAMILY O RI GAMI R ESEARC H


SPIKEY FAMILY

13


CHEVRON WALL

Modular Weaving Partition

CHEVRON WALL

STACKING The chevron units could also be stack vertically by adding extra base, and even stand more stable than Spiky wall. The two parallel lines folded towards the same direction could create a surface that might be proper for other attachment.

O RI GAMI R ESEARC H

MORTIS E

I developed a latch system to replac apply un-Structure on the dome. I c place them in the horizontal positio material weight cannot put force to structure itself provide support at t acrylic and has many templates wit various angles, the dome can be bu


WEAV ING I rotated the chevron units 90 degrees changing the standing position, suddenly, so many strips jumped out in front of me. The horizontal strips remind me “weave.� I used long strips to fix all units together, and it works out quite well. By adopting paper strips as weaving material, I could decide the rotating direction of each module. With the rotating feature, the origami structure started to have various form and connecting smoothly.

15

CHEVRON WALL

ce paper strip to fix the angle and connect each unit together and on. In the horizontal position, the o effect the stability. Also, dome the bottom. The latch is made by h different angles. With latch in uilt into many different shapes.

C hevron Uni t


CHEVRON WALL O RI GAMI R ESEARC H


FORMING THE SPACE The origami unit was able to freely form the curvature and deliver a feeling of logic rhythm. I used grasshopper to simulate the possibilities of the space layout. When building the space scale pavilion, I applied traditional mould process to produce folding crease on each flat unit. After folding, each module unit were woven together by the paper street and finally forming a space.

CHEVRON WALL 17


FINA L S H OW OF O RGAM I R ESEARC H The exhibition presented the process and the final work of a project-led research. The research is to design a self-standing modular origami structure and conduct pattern studies on the paper structure. There are two tracks in my research, origami structure study and pattern study. Each origami structure experiment will have corresponding pattern study.

O RI GAMI R ESEARC H


19


SOLIDIFIED DANCE Computational

Fabrication

YENTING CHO Studio Programmer: Yen-Ling YEH / Yen-Ting YEH Fabrication designer: Yi-Chin LEE



M ov I P r int : Tra n sfo r m i n g F u l l B o d y M ovem ent fo r Fa b r i cat i o n The MovIPrint project propose a framework that encodes full body movement into fabricable models. Create organic and unexpected crafts using existing fabrication methods, including 2D textile print, animation, modular design, laser cutting, CNC milling, and 3D printing.

SOLIDIFIED DANCED

DATA INPUT

C o ntent

DI GI TAL FABR ICATION

Contour


OUTPUT: DIGITAL FA BRICATI O N

An i m ai to n Input: Content To o l : P ro c e s s i n g Output: Animatio n

SOLIDIFIED DANCED

3D P r int i n g Input: Content To o l : S o l i dwo r ks Output: Landscape

Laser Cutting Input: Contour To o l : I l l ust rato r Output: Acr ylic stack 23


SOLIDIFIED DANCED

Dancer: Wen-Chi SU DI GI TAL FABR ICATION


DIGITAL FABRICATION I have always been interested in observing human body's movement, everybody have their own habit and body behaving differently, which makes each of us unique. The experimental film which present sequencing motion inspired me a lot. The concept of this work is to record body movements and transfer them into unique sculpture through Rhino and Grasshopper. The final output uses stereolithography to present the body movement in accumulated bezier curve with aesthetics expression.

frame 4950 - 5050 time: 3'4"

frame 4950 - 5100 time: 3'5"

frame 4950 - 5150 time: 3'6"

frame 4950 - 5200 time: 3'7"

frame 4950 - 5250 time: 3'8"

SOLIDIFIED DANCED

frame 4950 - 5000 time: 3'3"

Stereo l i t h o g raphy Input: Contour To o l : G ra s s ho pp e r Output: Scupture 25


SOLIDIFIED DANCED DI GI TAL FABR ICATION


CONFIGURATION OF THE INTERACTION

SOLIDIFIED DANCED

Dancer: Mimi CHANG 27


X- U NI T O RI GAMI R ESEARC H


X UNIT Folding Curtain

X- U NI T

The project name 'X-unit' refers to the creasing pattern of the final design. The folding unit was inspired by 'waterbomb' folding. With this project, the origami structure was broken down into the smallest unit and then the assembling method was explored. Translucent polypropylene was chosen as the final material, and moulded to produce a creased pattern. The unit can be assembled into an irregular form; it is therefore very suitable to act as the curtain in this exhibition, allowing natural light to shine in to the exhibition space.

Material: Polypropylene Size: 6cm*10cm each Left image: Wooden mould

29


DECO NST RU C TIO N PRO C ESS

Single Unit

D efo r m at i o n

X- U NI T

Tilling

Assembling

O RI GAMI R ESEARC H


S HA PE MORP H I NG To complete the product, I select the polypropylene as material which could go through moulding process and have folding flexibility. The x-units could form different three dimension shape through the joints and the deployable folding crease.

X- U NI T 31


SLEEPING BEAUTY Ballet and M u lt imed ia YENTING CHO Studio Animatino Designer: Yi-Chin, LEE

I created an animation by combining ballet and programming base on waltz, Sleeping Beauty. I studied the ballet dancer’s movement and used Processing to program the geometry shape morphing with the body movement. I like the rhythm, and the logic within the dancing, the repetitive patterns of the human body structure makes me calm. Therefore, I did lots of sketches on what kind of structure matches with ballet and the sequence I want to present through ballet.

Full Video

https://www.youtube.com/watch?v=QCX8l77Lk0o&feature=youtu.be BA L L E T A ND M U LT I M E D I A


Dancer: Mimi CHANG 33


In this project, the body movements were captured by a depth camera. All the body skeleton transferred into coordinates so that I could control the date and produce the animation through Processing. In the sketch process, I tried to create a human skeleton in different posture and connected the joints to make the possible geometric pattern. In the final animation, I designed the aesthetically shape morphing sequence that follow the music and the dance.

Stru c t u re D evel opm ent

Str i ng

SLEEPING BEAUTY

Sh a p e

M e sh

Fo r m

Tex ture

BA L L E T A ND M U LT I M E D I A

S t udy Ballet Post ure


FORM DEVELOPMET

S i m u l ati on throug h Proc essing

SLEEPING BEAUTY 35


RESEARCH EXPERIENCE

02.2016-08.2017

A Paper, A Module, and Space : Integrated Development of Self-standing Modular Structures from Origami • Engineered a self-standing module partition system based on origami structure • Combined ancient craft and manufacturing methods to improve folding efficiency • Built a space scale pavilion and presented a solo exhibition

01.2017-09.2017

MovIPrint: Transforming Full Body Movement for Fabrication • Invented a framework that encodes full body movement into fabricable models. • Constructed organic and customize crafts using fabrication methods such as 2D textile print, animation, modular design, laser cutting, CNC milling, and 3D printing.

09.2014-12.2014

Research on manufacturing methods of bamboo craft • Analyzed bamboo’s material properties and spring limits. • Collaborated with Mechanical Engineering Department in NCKU to design moulding process for mass production of bamboo chairs

02.2014-07.2014

Tag and seek: a location-based game in Tainan City • Developed a location-based game application on Android system • Researched service design method to define user’s behavior patterns • Achievement: Finalists for 2014 CHI Play conference and exhibited in Toronto


EXHIBITION

10.2017 NCKU Art Center

07,2017 Tainan

11.2016 NCKU C-hub 11.2016 Tainan 06.2016 NCKU C-hub

Movement, Pattern, Object Taiwan Design Expo. Exhibitor and Installation Transmute Master graduation show Origami Pavilion Pattern Exibition Installation TEDxTainan X MovISee Exibition Installation MovIPrint Exhibitor and Installation

04.2016 Tainan

Round-Trip Ticket Tainan-LA IV: In The Process Group exhibition Interactive Installation

01.2016 Tainan

Bronken Window Group Exhibition Interaction Installation

05.2015 Taipei

YODEX Bachelor graduation show Product design


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