A D R I A N A P P
C A B R E R A
O R R TT AF FO O L L I I OO O DESIGN
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My work converge in different areas in design. Having an Industrial Design background, I complement my studies in Media Art and Design working not only with the conception of the products, but also with the observation of different strategies and responsive materials like paper fiber and textiles among others. Those interesses come from the analysis of culture and it’s daily change and from thedeveloping challenge between my in culture and other I work in the of projects different areascultures. of design, my strengths are directed to the Strategic I combine design,crafts, sensorial in experiences and the exploManagement manufacture, project conformation, which outstands ration of low and high of technologies and integrating sustainabilitytexprocesses, the design interior spaces, product development, which express uses in the development of the objects. tile the andsmart apparel products (books, planes, specification sheets, packaging, assembly in store windows) and For me the brand experience that the user has the objects P.O.P situated in an envistrategies (events, briefwith development, maronment, has an important focus on the development of my projects, with that terial). I can have a good approach and provide fine solutions. I implement interdisciplinary tools, viewed from the design experiences and emerging consumer trends.
Provide solutions in the process, is the set of a well done job
INTERACTIVE DESIGN IN- TOUCH Interactive Tangible Cards Design Concept: Remote Communication through an Interactive Responsive Postcard System The project develops a concept for a remote interaction using tangible interactive cards, allowing the sender and the receiver to communicate via tangible messages with the card and internet. Printed electronics allow different input and output signals to be embedded in the card. The sender and the receiver connect via the interactive cards system to a computer or a smartphone. The In-Touch Interactive Cards System allows a playful and haptic interaction through light and interactive folding patterns. This interface is meant to make long distance communication more sensual allowing partners to stay in touch through tangible messages.
Anschluss 端ber Antenne
In- touch
In- touch Interactive Tangible Cards
In- touch
Erfahrungsaustausch zwischen Menschen durch Postkarten Sharing experience between people through postcards.
In- touch
The idea is to allow the sender and the receiver to communicate through tangible messages with the card via Internet.
In- touch
INTERACTIVE DESIGN IN- TOUCH Interactive Tangible Cards Design Concept: Remote Communication through an Interactive Responsive Postcard System
Design of the System: First use case scenario In-Touch system communication via antenna The design consists of a pair of cards. The sender keeps one of the cards and the other one is sent per post (as a postcard) to the receiver. The In-Touch Cards can transmit their unique ID via the RFID antenna embedded in them. This establishes the connection to a smartphone or a computer. A short digital message can then be sent via internet between sender and receiver (e.g. Facebook, SMS, ...).
In-touch card of the sender
In-touch card of the sender In-touch card of the receiver
In-touch card of the receiver
In-touch card of the sender
In-touch card of the receiver
Second use case scenario In- Touch system communication via “In-Touch Box� The design consists of a pair of cards. The sender keeps one of the cards and the other one is sent per post (as a postcard) to the receiver. The In-Touch Cards can transmit their unique ID via the RFID antenna embedded in them. This establishes the connection to a smartphone or a computer. A short digital message can then be sent via internet between sender and receiver (e.g. Facebook, SMS, ...).
In- touch
In- touch
In-touch box of the sender
In-touch box of the receiver
Connection of the pair of cards in both alternatives
computer of the sender
In-touch box of the receiver
smart phone of the sender In-touch box of the receiver
INTERACTIVE DESIGN IN- TOUCH Interactive Tangible Cards Design Concept: Remote Communication through an Interactive Responsive Postcard System Design of the Interactive Postcards The postcard as a responsive surface has an important role because it is designed to generate a haptic and sensorial experience for the user. The electronics of each of the patterns of the postcard can be printed and combined with different techniques depending on the level of interaction and complexity of the output. The design of the interactive cards is based on three levels of interaction:
First Model In-Touch Basic In the first model, with a low level of intervention the user can interact with simple and basic information, using light signals as actuators and a switch as an input, answering to predetermined questions like “Where are you?” or “What are you doing?”. This first level applies in situations like travelling, or finding out the loca- tion of a person.
SSantiago Sant Sa anti antiago ntitiago tiag ag dee Com Co Compostela om omp mpost mpo postel po ostela ost tela la W Way aayy
In- touch
Status activities and connection with other users.
The he Cam Camino amin mino noo de d Santiago SSantiag Sant ago goo dde Com CCompostela, omp mposte pos ostel ela, iss a sy system ystem of of his historic storric sto Each Santiago Compostela, ppilgrimage gge routes. route ro outees.. Ea ach chh path en eends nds ds in SSan antia iago ago dde CCom mpostel mpos mposte ostela laaa, SSp Spain p in, n, where wh where the he apostle apost apo p stltle James's Jam mees's re elics css are bbel be elieve eveed to be b kkept. Spain, relics believed TThou Thousa h ussands ands of pilgrims pilgri pililgr lgrims ims walk w lk thee Camino CCam Caamino mino noo every eve e ry yea year. ar. Thousands year.
The interactive cards establish an interaction by sending and receiving short messages / signals through a responsive tangible system.
Mode of Use Move closer your card to the device
Destination route
Estella Es s
Sahagún Sah ahagú a agú gún Burgos Burg B gos
Santiago de compostela Sarria
Send a life signal to your friend!
InIn n- ttouch tou toouch uch ch
In- touch Basic
Second model In-Touch intimacy
Hand-slap
In the second level of interaction, the user can explore a tangible interaction with di- fferent kinds of small activities. The user activates a function in a responsive touch panel, which produces a higher level of intimacy and can express more variable messages. This pattern is inspired by a si- tuation where someone wants to express feelings of love, friendship and so on.
F K
In- touch In- touch The interactive cards establish an interaction by sending and receiving short messages / signals through a responsive tangible system.
Move closer your card to the device
In- touch Intimacy
Third model In-Touch Object The third level considers the card as an object, which the sender and receiver can modify, elaborate and transform on a small scale from a plain surface into a 3D form. This model represents the functionality and aesthetics of an object
Touch Touch uchh sounds uc so ssound soun sounds dss
F K
In- touch The interactive cards establish an interaction by sending and receiving short messages / signals through a responsive tangible system.
Move closer your card to the device
Listen music with your friend!
In- touch Object
IIn- to touch touc uccchh
INTERACTIVE DESIGN IN- TOUCH Interactive Tangible Cards Design Concept: Remote Communication through an Interactive Responsive Postcard System Prototype
tou ch In-
Pa mp lon a
Sa rr
od ec om po ste la
ia
on fer rad a
Sa ha gĂş n
Bu rgo s
San tiag od eC om pos tela Wa y
StJ de ean Po Pie rt d -
Graphic layer substrate
The pilg Cami n Spa rimag o de e S Tho in, wh rout antia usa ere es. E go d nds the ach e C of p apo pat omp ilgr stle h en oste ims Ja ds la, wa mes in S is a lk t 's r an sy he elic tiag ste Cam s a o d m o ino re b e Co f his eve elie mp tori ry y ved oste c ear to b la, . ek Sa ept nti . ag
In order to achieve the connection between the sender and the receiver in the ideal scenario, I planned to integrate printed electro- nic components in the design of the In-Touch Tangible Interactive Cards. I suggest the following circuit and layer designs that can hopefully be realized in the near future.
Assembly SMD Electronics components (In the case that the LEDs and others components are integrated in the card) Circuits board Printed Electronics
Paper substrate
In this case, the RFID Tag is a passive component embedded onto the In-Touch Card, and the tag establishes the communication with RFID reader, which is connected to a computer, smartphone,
NFC reader Smartphone RFID Tag
RFID Tag
RFID reader
Antennas
Readers
Network
Database (internet)
Realization of the Prototype Demo 1 This prototype describes the simula- tion of the inputs and outputs of the model In-Touch Basic with conducti- ve paint and conductive foam. The circuits were printed with con- ductive paint and using the screen printing method. In the second part I integrated the SMD LEDs. The ma- nufacturing of this model achieves a visualization of the aesthetic func- tions and interactions of the In-Touch Card.
Demo 2 In this case, Lilypad main board acts as a data storage element and operates the inputs and outputs of the card sending the information between Xbees via wireless
INTERACTIVE DESIGN TANGIBLE PIXEL Between the digital era and concept the movement such as the communication between natural and the automatic, starts the creation of a story between light and cinematic animation A light and traditional material experience such as paper, metal and wood creates a modular lighting system exploring the products border as an object of art.
INTERACTIVE DESIGN TANGIBLE PIXEL
LED LCD (120 º)
Paper structure
Lens
Electroluminescent bright surface Interior mechanism
The Tangible pixel composes a surface of many “pixels“ to generate the animation through the paper effects and the Electronic components.
Movement in relation with others pixels
The technologies used, like LED surface and electroluminescent panels that implements high elements of innovation, efficiency and eco friendly.
directions (X,Y)
Paper Movement
INTERACTIVE DESIGN TANGIBLE PIXEL
The group of light points and paper that are part of a one lightning system in movement, it is manipulated by the proximity of the person, generating diferent animations between the objects.
SURFACE SCENARIO CONTROL : Brightness in the spatial structure (Y direction) SENSOR: Ping Ultrasonic Range Finder
The warmth texture and sensible to touch paper in combination with the folding technique for manufacture, connecting with the bimetal elements, intelligent material, as well as the support of every one of the points.
Movement close to the user
“Pixel� movements to show more of the light proprieties
INTERACTIVE DESIGN SUSTAINABLE INTERACTIVE SURFACE
The performance of surfaces are evolving day per day. It has even, become a frequent topic of research in different areas such as architecture, media, fashion (textile) and more. This has resulted in the creation of smart surfaces, which can be applied in the innovation of several products. A surface is something that people still can touch, see, and smell in a world where everything is changing to virtual space. Further- more, in many cases the surfaces have become the interface bet- ween the real world and virtual world. The surface is seen as tangible interactive interface in this context, the project aims to generate a live surface which can interact with the environment and have a natural characteristics. The tangible interface was proposed as sensitive membrane, for this reason, the natural fiber was selected not only as a structural element but also as a sustainable material. In order to contribute to the traditional work of fique fiber production of Colombia, reduce the impact and recycle the electronic components in our environ- ment.
INTERACTIVE DESIGN SUSTAINABLE INTERACTIVE SURFACE
PROCESS
LAYERS OF SURFACE It is important to highlight that the interactive interface was produced through layers. The surface is composed by several layers of natural fiber and between these are located the electronic circuit. The natural fiber layers and the paper mache have a similar creation process, it is produced from a mixture of fiber, water and glue which is poured into a membrane thats work as filter. In this case some experiments were made with the fique fiber and the paper to produce a special effect in thus facade, This material is considered, according to their phenomenological-logical (physical) characteristics, communicative (iconographic) effects and the procedural possibilities (joints, weaving, modulating) to generate a natural spiritual individual as well as a personal experience.
CelluloSe (Mix) fiber
lAyer
lonG fique fiber
eleCtroniC CirCuit lAyer
CelluloSe (Mix) fiber
lAyer
l AyerS of SurfACe
INTEGRATION ELECTRONIC SYSTEM
INTEGRATION ELECTRONIC SYSTEM
PROXIMITY SENSOR/ PRESS SENSOR
PROXIMITY SENSOR/ PRESS SENSOR
One of the tasks was to build a proximity sensor, used to detect the presence of a person, moreover, this sensor is integrated on the surface’s layers, which allow to generate a reaction such as movement or turning on the light when the person is next or gets sensor, used to surface. detect in contact with the
One of the tasks was to build a proximity the presence of a person, moreover, this sensor is integrated on the surface’s layers, which allow to generate a reaction such as How it works movement or turning on the light when the person is next or gets This kind of experimental capacitive sensor is built with sheets of in contact with the surface.
How it works
electrically conductive material, such as, aluminum foil, when a voltage is applied it creates an electric field. However, the reason it functions properly is because the human body is mostly water thus creating an electrical current. In fact, when the human body gets in contact with the foil paper sensor, the electric field increases. As consequence it expansion of the amount of energy stored in the field. In conclusion, capacitance sensor works by electric is fields builtthat with are sheets contacted of with polar molecule multiply the energy of electric fields. [9]
This kind of experimental capacitive sensor electrically conductive material, such as, aluminum foil, when a
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Arduino
Arduino Pin
Pin Digital
Digital Output
Input
INTEGRATION ELECTRONIC SYSTEM
SMART MATERIAL: MEMORY WIRE (NITINOL)
Gnd
Pin 9
Arduino
Tip 120
The movement system was developed through the memory wire (Nitinol), which is this allows to generate a natural movement thank to the faculty to keep the memory and also could be programming by Arduino.
Vin
How it works
nitinol MeMory wire CirCuit
The memory wire is a metal alloy of nickel and titanium, the new material called Nitinol have elastic properties, that mean able to deform through of contraction movements when an electric charge INTEGRATION ELECTRONIC SYSTEM is applied and return to its original shape in expanding when the electric charge is removed. [12]
nitinol MeMory wire
LIGHT liGht CirCuit
Arduino Pin
Ground
liGht
The proximity sensor detects someone close to the surface, this output is made of light. The circuit of light has to be integrated with the layers of the surface. For that reason, was used series circuits of small LED which was programmed by Arduino system to create different kind of effects changing the intensive and brightness of the light, when people get in contact with the interactive surface. [11]
CirCuit “An LED circuit usually needs small amount of voltage, in this case is necessary to employ an additional resistor when directly connected to power. The shorter leg is the cathode (-), and the longer leg is the anode (+)� [F. Gmeiner 2012]
21 https://vimeo.com/50877249
INTERACTIVE DESIGN SUSTAINABLE INTERACTIVE SURFACE
INTEGRATION ELECTRONIC SYSTEM
STRUCTURES /FOLD STRUCTURES PATTERNS the foldinGS The folds were viewed as design method, to integrate the structure in the surface . The geometric configuration was inspired by the tessellation structures. In fact the tessellations were created with geometric designs folded from a single sheet of paper. Creating a complex repeating pattern of shapes from folded pleats and twists. An example of this is the range from simple square tilings to extremely intricate pieces inspired by Islamic art, from twisted architectural flourishes to realistic faces formed from tessellated shapes [7]. This simple tessellation pattern is illustrated on the surface. Which aims not only the stability of the modules, but also the flexibility of the surface in severals kind of movements, in order to generate a unique functions like a knotting, folding, twisting and compressing in a modular configuration. The Folding system permits a flexible surface from the plane to the object. In addition this technique allows the user to modify the forms, this will produce different volumes shapes .
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INTEGRATION ELECTRONIC SYSTEM
V FOLDING PATTERN v foldinG PAttern V folds are characterized by the distinct V, this occurs when three mountain folds and three valley folds meet at a point. V folds can continue indefinitely in a linear series on a sheet of paper, usually this technique affects all folds, so that the paper can be pushed together [8][ P Jackson].
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INTERACTIVE DESIGN SUSTAINABLE INTERACTIVE SURFACE
CONCEPTUAL APPLICATION
DEVELOPMENT OF LABYRINTH The proposal was originated with the exploration of surfaces and membranes as a facade in architecture. We explored the folding techniques to build the form and volumes of this membrane.
DEVELOPMENT OF THE MODULES
The composition of the labyrinth has a flexible distribution, since it is built by modules that consist of multiple sections that are fixed between them and also could be changing or replaced in case to be necessary, we developed three main modules using two „V“ foldings forms and compressing in a modular configuration.
2M
CONCEPTUAL APPLICATION
MODULES Module with the forM b)
1,90 M
4,30 M
froM view
2M 1,90 M
40 riGht view
toP view
3M
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https://vimeo.com/50757047
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INTERACTIVE DESIGN RESPONSIVE SURFACE Work in Progress
The creation of a responsive surface, is not only the exploration of the sensorial and aesthetic properties of the material but also the exploration of interaction and intelligence inside, and outside the surface. In this case, it is technology that provides a new form of communication, and it is for the medium to develop a new response in different context. This Project is a development of a responsive surface that aims for a non-verbal communication. As a result of this association to integrate intelligence and communication in a surface, it is a work in progress of a game in a small scale.
INTERACTIVE DESIGN RESPONSIVE SURFACE Work in Progress
The future application is meditated with the aim to: explore the materiality of the surface to discover the haptic and sensorial attributes of this new material Bridge the gap between current tangible and the physical interactive elements developing a more friendly and understandable interaction in the local place Use the responsive surface as an interactive tool, discovering new forms of communication that break boundaries that for example language might set
The structural material paper come from a natural background, which contribute not only with the sustainable product but also with the cultural product as medium to break boundaries with an strong emotional connection.
INTERACTIVE DESIGN RESPONSIVE SURFACE Work in Progress
The condition of material can be improved through the structural capacity of folding, torsion flexion, and the possibility to transform a surface into a volume, which maintain the continuity of the material. And permit the traditional practices for each user.
To get in touch through the sensations, Below one can see the experiments about thethe surface has a controller and con- creation of a responsive surface with paper. nection between the computer and the responsive surface, and the Responsive Surface is the input through capacitive sense and output though actuators Paper layer per lighting and small motion of the receiver. Conductive material
1
(Ex. silver. cooper)
HALOOOOO
2
3
4
5
6
7
pressure Sensitive Adhesive Adhesive
8
pressure Sensitive Conductive material (Ex. silver. cooper) Paper layer
Santiago de Compostela Way The Camino de Santiago de Compostela, is a system of historic pilgrimage routes. Each path ends in Santiago de Compostela, Spain, where the apostle James's relics are believed to be kept. Thousands of pilgrims walk the Camino every year.
Where are
You ?
Santiago de compostela Sarria Ponferrada
St-Jean Pied de Port
León Sahagún
Pamplona
Burgos
Estella Sto Domingo
Logroño
EXPERIMENT UND RESEARCH BAMBOO HILL
Adriana Irina Yas
This proposal is based on a study of the climate conditions and materials that are common in Ethiopia. The project`s objective is to use natural materials, produced in Ethiopia. Therefore we suggest using bamboo and bamboo composite materials produced from local ethiopian natural materials for structural elements. Bamboo is widespread in Ethiopia due to its local availability, its low costs, its high strength and its durability. This building material, made by nature, is appreciated for its natural appearance. What`s more, it is environmentally friendly and can be produced sustainably. Bamboo has been used as a construction material in Ethiopian traditional habitats of various regions ever since. Nevertheless it is not well accepted in the modern construction context. After being already cut bamboo can keep growing when put into water or ground. Therefore we propose, as on of the solutions, to provide the bamboo rods with ground supply and make the structure looking even more natural, and what`s more producing oxygen for the citizens.
Bamb
rain, sun for a pub
Digitale Pl Dipl.-Ing. F
PROPOSAL: bamboo sun, rain and wind shelter The proposed shape responds to the mountainous
The tensile and compressive strength of bamup to ten times of higher compared with landscape of Addis Abababoo andis functionality timber. Due to its varying cross section along construction materials (bamboo leather). its lengthand bamboo in its natural appearance is not as easy to classify as other construction materials. purelyhight, tensile which and compresThe shelter has two entrances ofHence different sive shell structures support the properties fit for diffrent age groups, make the shelter more material most of bamboo culms as a building effectively. interactive and provide the withpart more and Thespace structural of a closed proposed system consists of a curvilinear surface from bamboo rods more open area. woven together, so that it is not needed to cut the rods and use any joints. The surface covers the total area of aproximately 12 sq.m. The supporting surface is supplemented with leather surface with a parametrised pattern, which devedes the area into “sun” (with openings in a surface) and “rain” areas (without openings). The proposed shape responds to the mountainous landscape of Addis Abeba and functionality of the construction materials (bamboo and leather). The semi-open structure of a surface provides protection from rain, sun and wind for people standing inside, but at the same time welcomes passersby to take advantage of a shelter and fits for various public events (e.g. small concerts).
interactive and provide the space with more closed and more open area.
PROPOSAL: Rhino + Grasshopper
1 step > Surface made of Pipes to symulate the flexion of the bamboo structure 2 step > Grid with holes to create a pattern with “leather” surface 3 step > Parametric System to parametrize the pattern and create “rain” and “sun” areas within the structure
Technology applications in the kitchen utensils for children.
LEARNING TO COOK
EXPERIMENT AND RESEARCH
“The kitchen is not an atelier nor a Laboratory but an interface where we deal with resources that we can open or not install, uninstall, excute, etc. The basis is a open operative plattaform” (Marti Guixé) [6]
EXPERIMENT AND RESEARCH
LEARNING TO COOK The relation between the kitchen utensils and the interaction among them by means of the design and the ubiquitous technology that tries to control the relation of cooking and the food utensils in order to offer an adapted secure system for children in real environments. Microcontrollers, sensors and actuators can receive physicochemical data of meals of which might do a relation of the food groups and their properties.
This proves that fruits reactions as the conductive way for a circuit represents a peripheral. The first test was made with an incorporated circuit analogue chip 555 in a circuit of a potentiometer and with a sound outlet to generate monitoring signs when touching the food. The objective was to identify energy flow between the fruit and the utensil.
INTERFACE DESIGN
BUILDVILLE INTELLIGENTES LERNEN e_Learning Educational Game Entwicklung Bauphysik. BAUHAUS UNIVERSITÄT WEIMAR
Präsentation der Probleme ü
Ăźber die StraĂ&#x;enansicht
http://apps.facebook.com/buildville/?ref=bookmarks&fb_source=bookmarks_apps&fb_bmpos=1
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INTERFACE DESIGN
BUILDVILLE The objective of this game is that students identify situations and qualitative variants for the solutions of problems in a determined space, going beyond the measuring activities that a student normally does, it is about recognizing the context and the persons that live in this space. For the identification of the space we used photografic archives of different buildings through out the arquitecture history
Visual comunication of the Build Ville and story board for e_learning Bau Physik game.
PROBLEM
ANALYSIS
DIAGNOSIS
SOLUTION LÖSUNG
ANALYSE
Untersuchung möglicher Einflussfaktoren
ANAMNESE
ANALYSE
Untersuchungsmethoden Thermografie Bilder
Unterbreitung verschiedener Vorschläge
DIAGNOSE
Auswertung der Untersuchungen Formulierung der Ursache
Befragung der Einwohner
The room is really warm!
SOMMERLICHE ÜBERHITZUNG
•
Transparente Flächen verkleinern
•
Sonnenschutz (jeweils fest oder flexibel möglich)
•
Fensterfläche verkleinern
•
Orientierung der Fensterflächen verändern
•
Wärmedämmung opaker Flächen erhöhen (sehr geringfügiger Einfluss)
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17
19
1. The resident complains, because there is a high exposure to the sun and at the same time there is a ventilation deficit in the room.
Der Nutzer beklagt sich darüber, dass man es im Sommer in dem Raum nicht aushalten kann.
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2. A detailed vision of the problem. Search methods
3. View of the measurments and verification of the problem. Ex. Thermographic Image. Factors that may influence the problem
4. Formulation of the factormotives
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5. Thermic isolation increasing the dull surfaces (much less influence)
RESIDENTS OF THE BUILD VILLE The devolpment and characterization of the residents is part of the game. The goal is that the students may identify the consume and preference characteristics. The sketch of the residents works as clues to solve the situation that would be developed within each home, in other words the game.
MANW
OMAN
GENDER
AGE -19
20-29
30--45
46-60
60 +
MARITALSTATUS single
married
married small family
married big family
YRARBIL
PROFESSION training [blue-collar] worker freelancer
ORIENTITION
traditionale
xperimental
white-collar worker
Modern
SATISFACTION
In the first phase the player is in charge of creating the resident (men or women, profession salary).
In the second phase the resident is influenced by space, this means that the avatar emotion changes. This depends on the conditions of the living space and in the solution of the problem.
SATISFIED.
DISSATISFIED.
INTERFACE DESIGN
BUILDVILLE Aplication in Processing
Man
Frau
INTERFACE DESIGN MY MAGIC BALL 8
Need to make a decision? Don’t drop the ball! Consult the Magic 8-Ball anytime you need fast, fun guidance. :)
This app is inspired in a classical game Magic 8 Ball by Albert C. Carter, to create a program in iOS , which can be used for fortune-telling or seeking advice.
How can be use the app Essentially the front view of the ball is the In this simulation each of the 20 faces has an number 8, after the user formulate a yes or no affirmative, negative, or non-committal statequestion, and shake the iPhone , then the ball ment , which function with a random factor. will come with the expected answer.
INTERFACE DESIGN
SIHEYUAN CITY A Siheyuan is a historical type of residence that was commonly found throughout north China and specially in Beijing[1] . This residential distribution is referered to a chinese squares, where the axis to build is a courtyard. We worked with this concept to generate a typical architectural order with the similar hierarchy in a town plan. We analysed the configuration inside the Sihuyang. How can we generate different types of squares?. Then we wonder how can we do a city planning? and how can we programme this organization through Processing program?.
GRANDSON
SERVANTS UNMARRIED DAUGHTERS
FATHER AND MOTHER
SONS OF FATHER
FATHER´S YOUNGER BROTHER
PRINCIPAL ENTRANCE
OTHER ENTRANCE
1 TASK Direct spatial changes only happen inside the courtyard composition. Every spatial change beyond a courtyard composition must have occurred through the courtyard. The courtyard was the medium and in- terposition[ 3].
Connecting thourgh courtyard
No courtyard No conections building
Figure 2. Relationship between the Siheyuan Layout and the processing
No boundary void space
Liu´s Book (2000 p 319).
building
building building
Definition of * Axis * Simetry * Axis point
Definition by: real boundaries
2 TASK We make a representation of city planning with the help of the Squarified treemap this is constructed via recursive subdivision of the initial rectangle. y1 [5] (figure 4)
4 6 6
6
6
6 step 2
step 3
6
6
6
6
6
step 1
4
6 step 6
step 5
step 4
6
2
6
4 3
step 7
2 2
6
4 3
6 step 8
6
2 2
6
4 3
6
2 21
6
4 3
step 9 step 10
Figure 4. Subdivision algorithm
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INTERFACE DESIGN
SIHEYUAN CITY
Min area: no buildings green spaces. when H >= 3 or W >= 14 for Ex. ( W > 3 && W <= 11 )
More than a Courtyard> Different courtyards with symmetry if ( H > 68 && H <= 150 )
No courtyard: Only buildings in a line. ( W > 3 && W <= 11 )
Central building Central building and more elements in a courtyard. if ( H > 150 )
1 Courtyard: The courtyard connects the principal house, the lateral buildings and the inferior wall or build ( H > 11 && H <= 68 ).
EXHIBITION OSKAR SALA 2011 - WEIMAR
INTERFACE DESIGN
Experimental exhibition Oskar Sala 2011 – music do it yourself! The pavillion and the exhibition is produced as interdisciplinary student project of the Bauhaus Universität Weimar, developed and coordinated by Dipl.-Ing. Jan Sieber (Interface Design, Faculty of Media) and Dr.-Ing. Sabine Zierold (Presentation Methodology, Faculty of Architecture).
EXHIBITION OSKAR SALA 2011 - WEIMAR
INTERFACE DESIGN
Websites: http://oskarsala2010.org/ und http:// www.kunstbenutzerforschung.de/salablog/v
EXPERIENCE DESIGN
EMBELESO Degree proyect for “Pontificia Universidad Javeriana” (Colombia), the concept was based upon memorable experiences for couples through gastronomy
Involment
EXPERIENCE DESIGN
EXPRESSO EXPRESSO Project based upon the experience of taking a coffee for seduction made for the Pontificia Universidad Javeriana (Colombia), winner of the PAD (Academic Design Award) to the best Strategic management project.
TEXTIL DESIGN
RIPLEY FASHION AND DESIGNS FOR RIPLEY S.A SANTIAGO CHILE FILA: Design of clothes and sport accessories REGATTA, AZIZ, PEPE JEANS: Development of the patterns and packaging for kids and teenagers clothing. QUALITY CONTROL in: pattern clothes items, rib, embroidery, printed, bar codes labels and hangtags
C . body
19-4024 TPX
FOG 13-0607 TPX
color A
white
19-4024 TPX
color B
pop red 18-1658 tpx
pop red 18-1658 tpx
embroidery color A
pop red 18-1658 tpx
pop red 18-1658 tpx
color B
white
19-4024 TPX
dark 19-3906 TPX pop red 18-1658 tpx white pop red 18-1658 tpx white
TEXTIL DESIGN
RIPLEY REGATTA AND AZIZ ILLUSTRATION OF APPAREL
TEXTIL DESIGN
RIPLEY SPECIFICATION SHEETS Development of ordering specification sheets with Materials specifications, accessories, materials, sizes and coding of the garments.
PULL ZIP RUBBER TRANSPARENT UNDER RELIEVE
CORD
1,5 cm
FRONT EMBROIDERY WIDE 1”
Fabric
1,5 cm
FABRICSame as original
100% White
PRINTSoft Plastisol
100%Black
5/16”
1/4”
-
CONTRAST COLOR. FRONT EMB. PIPING
1 3/4”
METALIC PULL ZIP PIPING CONTRAST BACK EMB.
BARTACKS
security fly label
PLASTIC PULL ZIP
STOPPER / DRAWSTRING LINING MESH INNER CONTRAST COLOR
ELASTIC CUFF 2”
PACKAGING DESIGN
RIPLEY PACKAGING BABY´S PAJAMAS Design for Ripley company, development of packaging for baby´s pajamas (child section) simulation of a milk carton. .
PACKAGING DESIGN
OUR PACK PIEL ROJA CONTEST BOGOTA, COLOMBIA” Our pack, Participation in the contest of the cigarette brand Piel Roja under the concept of “Our Land”. Development of the graphic of our aborigens next to a “Piel Roja”
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DRUCKLADEN MAINZ GERMANY
GUTENBERG-MUSEUM
BUGS LETTERS
VISUAL COMUNICATION
Through old compress methods, frotage and linotex, samples were made for the Summer 2010 exihibition in the Gutemberfg museum. The objective was to form beatles out of the shape of the alphabet letters.
MINDPIRATES
VISUAL COMUNICATION
Visual development of posters and graphics of rebel films on the month of women film directors( September)
SANTANDER BANK SANTIAGO DE CHILE, CHILE
TUI CARD
CORPORATE IMAGE
Promotional University Smart Card campaign for the Santander bank, development of the graphic and advertising proposal, 2nd place in Chile.
CORPORATE IMAGE
TUI CARD
PROYECTS transantiago encargo Proyect ”Pontificia Universidad Catolica of Chile”, information system modification, directed by Rodrigo Fernando Ramirez Thesis: EMBELESO “Delight beside you”. Proyect based in the design of memorable experiences for the couple, whose total score was 5.0 (scale 1-5). 2009 Iron pencil postulation (Project Design Review) Category concept – Interior Design.
ADRIANA CABRERA GALINDEz MFA Medienkunst/gestaltung Bauhaus Universit채t Weimar INDUSTRIAL DESIGNER adriana.cabrera.g@gmail.com Handy: (49) 0176 78549157 Thomas Muntzer str. 18 99423 Weimar. GERMANY