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Digital Learning

A BEGINNER’S GUIDE TO SETTING UP A WEBSITE

This workshop gives basic ps about se ng up and maintaining a school website

Outcomes of Workshop

This workshop will enable you to: • know what is a website • recognise the diff erent website categories • recognise diff erent types of websites • understand the diff erence between website design and website development • know what are content management systems • set up a website • choose a content management system (CMS) • register a domain and fi nd a hos ng • op mise a website • customise a website • choose a theme or template • add pages to the menu • edit sidebars • install plugins. Dura on: Half day

Target Audience

School managers, HODs, SMT, Teachers

APPSOLUTELY FUN TEACHING WITH APPS

This workshop focuses on using diff erent apps for every aspect of your teaching.

Outcomes of Workshop

This workshop will enable you to: • see benefi ts of using mobile applica ons in educa on • experience apps for diff erent purposes • select a suitable app for your class • do cri cal evalua on of a content-based mobile app • interact with various apps.

Target Audience

Teachers on beginner/entry level and intermediate level digital fl uency

Dura on: 2 hours

CREATING ASSESSMENTS ON AN ONLINE PLATFORM

This workshop focuses on using Google Forms as a tool for online assessments.

Outcomes of Workshop

This workshop will enable you to: • create an assessment using Google Forms • Forms se ngs • share your forms • remarking ac vi es • se ng diff erent ques ons • automark.

Target Audience

Teachers on beginner/entry level and intermediate level digital fl uency

Dura on: 2 hours

BLENDED LEARNING PART 1 COLLABORATIVE LEARNING EFFECTIVE GROUP WORK

This workshop focuses on how to conduct eff ec ve group work in prepara on for the implementa on of blended learning. Outcomes of Workshop Dura on: Half day This workshop will enable you to: • understand the process of content delivery • implement the process of content delivery • know what is blended learning • use devices eff ec vely to fi nd informa on • interact with the sta on rota on model • select group members suited for par cular group models, subjects and age groups • eff ec vely implement group work.

Target Audience

Teachers on beginner/entry level and intermediate level digital fl uency

BLENDED LEARNING PART 2 COLLABORATIVE LEARNING STATION ROTATION MODEL

This workshop focuses on how to eff ec vely make use of the sta on rota on model.

Outcomes of Workshop

Dura on: Half day

This workshop will enable you to: • recognise the six models of blended learning • understand the reasons why blended learning is worth it • plan a blended learning lesson • choose the device that best suits your blended learning program.

Target Audience

Teachers on beginner/entry level and intermediate level digital fl uency

INTRODUCTION TO CODING AND ROBOTICS

The new coding and robo cs subject is aimed at guiding and preparing learners to solve problems, think cri cally, work collabora vely and crea vely, and func on in a digital and informa on-driven world. But, how are you, the teacher coping? Are you feeling lost when the term “coding and robo cs” is used? A end this popular workshop and get the uncertainty out of the way. Outcomes of Workshop Dura on: 2 hours This workshop will enable you to: • defi ne and explore computa onal thinking. • pa ern recogni on and problem solving • iden fi ca on and analysis of regulari es, repe ons and change in pa erns that increases in size and number consis ng of physical objects, drawings and symbolic forms to make predic ons and solve problems, using a range of tools • Algorithms and Coding • introduc on to coding and crea ng algorithms, iden fying problems, using simple block coding • Robo c Skills • introduc on to Mechanical and Electrical engineering systems and circuits using the

Engineering • design Process and Concepts of Computa onal Thinking, crea ng logical steps that robots can follow.

• internet and e-communica on • applica on skills

Target Audience

Founda on Phase, Intermediate Phase and Senior Phase teachers teaching coding and robo cs

ENGINEERING DESIGN PROCESS IN CODING AND ROBOTICS

When teaching the robo cs and coding curriculum, the Engineering Design Process (Inves gate, Design, Make, Evaluate, Communicate – IDMEC) forms the backbone of the subject and should be used to structure the delivery of all learning aims.

Outcomes of Workshop

This workshop will enable you to: • explore how to use the Engineering Design Process in the Founda on Phase • how the process can be used across the fi ve Coding and Robo cs Curriculum Strands of Pa ern Recogni on and Problem Solving, Algorithms and Coding, Robo c Skills,

Internet and E-Communica on skills and Applica on Skills.

Target Audience

Founda on phase, Intermediate Phase and senior phase teachers teaching coding and robo cs Dura on: 2 hours

CREATE A VIDEO USING SCREENCASTING SOFTWARE

This workshop focuses on crea ng an interac ve presenta on that is visually pleasing for your online lessons.

Outcomes of Workshop

This workshop will enable you to: • set up and download Screencas ng so ware • create your account • write scripts • know basic recording se ngs • record a session Dura on: 2 hours

• edit and save your session • upload a video to a YouTube channel.

Target Audience

Teachers on beginner/entry level and intermediate level digital fl uency

CREATE INTERACTIVE POWERPOINTS FOR YOUR ONLINE LESSONS

This workshop focuses on crea ng an interac ve presenta on that is visually pleasing for your online lessons.

Outcomes of Workshop

This workshop will enable you to: • use basic PowerPoint func onality • insert text • manipulate objects • insert smart art • insert videos • insert simula ons • insert anima ons • insert transi ons • present mode.

Target Audience

Teachers on beginner/entry level and intermediate level digital fl uency

Dura on: 2 hours

CYBER SAFETY

This workshop gives insight into the dangers that lurk online and will empower you to manage cyberbullying in your school

Outcomes of Workshop

This workshop will enable you to: • know the dangers of pos ng online • have a good understanding of cell phone safety Dura on: Half day

• know what cyberbullying is • understand the dangers of social networking.

Target Audience

School managers, HODs, SMT, Parents, Learners, Teachers

INTEGRATING TECHNOLOGY INTO THE FOUNDATION PHASE CLASSROOM BASIC LAPTOP SKILLS

This workshop will teach you to teach, plan and make resources with your laptop.

Outcomes of Workshop

This workshop will enable you to be familiar with basic laptop skills, such as: • table construc on and layout • manipula on of pictures • numbering • headings • line spacing. Dura on: 3 hours

Target Audience

HODs, lead teachers, Founda on Phase teachers

INTEGRATING TECHNOLOGY INTO THE FOUNDATION PHASE CLASSROOM INTEGRATING THE CURRICULUM

This workshop will teach you to teach, plan and make resources with your laptop.

Outcomes of Workshop

This workshop will enable you to: • work through the diff erent language elements to create lessons in which the laptop is integrated into the teaching of lessons • use Microso Word and PowerPoint to design visual fl ash cards and worksheets to use in teaching of maths, languages and life skills. The workshop is subject specifi c. Dura on: 3 hours

Target Audience

HODs, lead teachers, Founda on Phase teachers

INTEGRATING TECHNOLOGY INTO THE FOUNDATION PHASE CLASSROOM

This workshop will teach you to teach, plan and make resources with your laptop for Founda on Phase.

Outcomes of Workshop Dura on: 3 hours This workshop will enable you to prepare your laptop and: • install font (Grade 1 font) • download video content • do screen grabs or screen shots • use Microso Word and PowerPoint to design visual fl ash cards and worksheets to use in teaching (fl ashcards for maths, languages and life orienta on).

Target Audience

FP Teachers, HODs, Subject advisors

MANAGE THE CHANGE TO e

This workshop will teach you to implement and sustain the implementa on of digital learning in your school.

Outcomes of Workshop

This workshop will enable you to: • ini ate the change • develop a strategy for change • mo vate your staff and colleagues • implement the change • recognise and assign roles in change management • sustain the change • recognise the importance of what the school measures to indicate success • know how teacher and learner performance is evaluated and improved • implement a rewards & recogni on system. Dura on: 3 hours

Target Audience

HODs, School principals, lead teachers, digital champions

eLESSON PLANNING

This workshop focuses on how to plan an eLesson for your digital classroom, and how to interact with online tools to assist in planning a lesson. Outcomes of Workshop Dura on: 2 hours This workshop will enable you to: • know what a lesson plan is • recognise the purpose of a lesson plan • know the key elements of a good lesson plan • write a lesson plan • iden fy strengths and weaknesses in various class management techniques • design your own online lesson using a preferred tool.

Target Audience

Teachers on beginner/entry level and intermediate level digital fl uency

SETTING UP YOUR GOOGLE CLASSROOM FROM START TO FINISH

This workshop focuses on se ng up a class, and crea ng ac vi es for your learners in Google Classroom.

Outcomes of Workshop

This workshop will enable you to: • create your class • add ac vi es for your learners • assess ac vi es • create rubrics.

Target Audience

Teachers on beginner/entry level and intermediate level digital fl uency

Dura on: 2 hours

SUCCESSFUL eCLASSROOM MANAGEMENT AND eRESOURCE MANAGEMENT

This workshop teaches you to eff ec vely manage a fully integrated eLearning environment, and manage your digital resources including so ware and apps.

Outcomes of Workshop

This workshop will enable you to: • recognise your technology journey • defi ne your levels of technology integra on • manage digital tools in the classroom • analyse technology usage scenarios • understand the importance of teaching your learners about hardware management and care • get to know so ware resources • iden fy technology as a managed whole-school solu on. Dura on: 2 hours

Target Audience

School managers, HODs, SMTs, Teachers

TEACH REMOTELY LIKE A PRO

This workshop focuses on engaging with your learners online, as well as which pla orms are available to use and which online resources are available.

Outcomes of Workshop Dura on: 2 hours This workshop will enable you to: • engage with your learners online • understand why you should teach remotely • know what pla orms are available to host online sessions • know what other tools are available to make your sessions more interac ve.

Target Audience

Teachers on beginner/entry level and intermediate level digital fl uency

VIDEO CONFERENCING USING MICROSOFT TEAMS

This workshop focuses on engaging with your learners online using Microso Teams.

Outcomes of Workshop

This workshop will enable you to: • schedule a Teams session • understand basic Teams func onality • share screen • draw a endee reports • share documents • make your lessons interac ve.

Target Audience

Teachers on beginner/entry level and intermediate level digital fl uency

Dura on: 2 hours

VIDEO RESOURCES

This workshop demonstrates how to use video resources eff ec vely, as well as ps on crea ng your own eff ec ve educa onal video.

Outcomes of Workshop

This workshop will enable you to: • use a camera/recorder on a phone or tablet to record a short video • iden fy the equipment needed to make simple videos for classroom use • download screen-grabbing so ware for laptop or phone to record screen • recognise the advantages of using video in teaching • build 21st century skills • use YouTube success factors to make your class successful • evaluate exis ng video content • iden fy the aspects that make a good video. Dura on: 2 hours

Target Audience

School managers, HODs, SMTs, Teachers

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