The aim with this project - to develop prototypes for new infrastructures to exhibit art in the city today – Is presented here in the form of a game. The digital realm reveals some possible alternatives for the disintegration of art institutions in the urban fabric. Digital applications and websites can help centralize information and assist with navigation. Playing the first-person digitally navigable game, a virtual experience, you can draw back from it. In the digital many parallel worlds are possible. The boundless possibilities for the experience of culture can democratize.
For a generation, forced indoors thanks to the health issues and government rules will develop a view of the future informed almost exclusively by video games and films. Friends meet up for online games and have their conversations there. This shows the breadth with which digital space can be used as a vehicle for storytelling, art, and community which has been largely missed since the pandemic accelerated a dependence on corpora