Hopwood Hall College BTEC Extended Diploma in Creative Media Production (Games Development) Year 2 Arts & Performing Arts ASSIGNMENT 1 Week 1 - 5
Limited Edition pt1 Tutor Alex Dobson Learner Name Issue Date 05/09/2016 Summative Assessment 08/11/2016
This assignment covers Grading Criteria from the following units: Unit 69 Concept Art for Computer Games Learning Outcome 1 - Understand the purpose of concept art for computer games AIM & PURPOSE The aim of this unit is to develop learners’ practical skills in drawing game concept art. Learners will examine how concept art is used within computer games you will use a variety of drawing media to develop skills in observational drawing. You will use these skills to help you visualise imagined characters, objects and locations for a game concept and will reflect on the quality of their work. THE ASSIGNMENT Game design is about daydreams. But such dreams must be visualised and these images must be communicated to team members and managers for further development. We live in a world where images are everywhere. The games industry uses images for many reasons, from convincing us to purchase the game with attention-grabbing posters and eye-catching packaging, to contributing to our suspension of disbelief during game play through realistic graphics. The most effective images contain multiple messages which can enhance the meaning of the imagery. In this first assignment you will produce an article (online blog, typed document or video/audio blog) on the topic “Concept Art - What You Need To Know”. The article should clearly highlight the many forms of concept art and how it use by game publishers to enhance the release of a game title. You will need to research game publishers, and show an understanding of the visual communication of ideas - visual elements, style, mood and colour.
Hopwood Hall College BTEC Extended Diploma in Creative Media Production (Games Development) Year 2 Arts & Performing Arts
Limited Edition Pt1 TASK 1 LO1 Research Article - Unit 69 (P1 M1 D1) You play the part of a journalist for a magazine/E-zine who has been asked to write an informative guide on the topic “Concept Art - What You Need to Know”. You will explain and critically evaluate the purpose of concept art for video games using illustrative examples with supporting arguments consistently using correct subject terminology. Highlighting the many different forms concept art can take you will show an understanding of concept art roots techniques, methods a key game artist or game series and its history. Your guide MUST include the following elements as listed below. Research Concept Art: • What is Concept Art • Concept Art media types and methods of production (Traditional & Digital in Depth linked to Games) Visual communication of ideas: • Game Artist/Game series write up • Comment and analyse the Style & Look of chosen artwork • Comment and analyse the Mood & Feel of chosen artwork • Comment and analyse Colour/Theme of chosen artwork Collate Appropriate Illustrations for your article/blog: • Reference images should only be used to highlight a given point (i.e. from your chosen artist and game). • All references images should include title, artist, date created of release date of game Write up/Blog and Layout of Article: • Article to be written from your initial research findings • If you have chosen to write an article then it should be neatly presented as in line with an online article or a written article from a gaming magazine. • If you have chosen to create a video blog then it should be correctly edited so it flows naturally and is easy to follow - you may want to include images stills or video clips into your video. Submission of Work All work is to be submitted digitally onto its learning you may include links to office 365 and dropbox accounts if video files are too large to upload to its learning. Work should be set out in order as listed above. Ways you can submit work/evidence: Artwork/Sketch pads Digital Portfolio Digital/Traditional Presentations OneDrive Voice Recordings/Video blogs Written Reports (Its Learning)
Hopwood Hall College BTEC Extended Diploma in Creative Media Production (Games Development) Year 2 Arts & Performing Arts FURTHER READING Textbooks Baylis P, Freedman A, Procter N et al – BTEC Level 3 National Creative Media Production, Student Book (Pearson, 2010) ISBN 978-1846906725 Ames L J – Draw 50 Flowers, Trees and Other Plants (Kingfisher Books, 2004) ISBN 978-1856974691 Barber B – The Fundamentals of Drawing: A Complete Professional Course (Arcturus foulsham, 2003) ISBN 978-0572028794 Edwards B – The New Drawing on the Right Side of the Brain (HarperCollins Publishers, 2001) ISBN 978-0007116454 Gray P – The Complete Guide to Drawing and Illustration (Arcturus foulsham, 2006) ISBN 978-0572032319 Hamm J – Drawing Scenery: Landscapes and Seascapes (G P Putnam’s Sons (Reissue), 2001) ISBN 978-0399508066 Mattesi M – Force: Character Design from Life Drawing (Focal Press 2008) ISBN 978-0240809939 Rines FM – How to Draw Trees (Dover Publications, 2007) ISBN 978-0486454573 Thompson K – 50 Fantasy Vehicles to Draw and Paint: Create Awe-Inspiring Crafts for Comic Books, Computer Games and Graphic Novels (David & Charles PLC, 2007) ISBN 978-0715326831 Thompson K – 50 Robots to Draw and Paint: Create Fantastic Robot Characters for Comics, Computer Games and Graphic Novels (David & Charles PLC, 2006) ISBN 978-0715324066 Woods J – Draw and Sketch Buildings: Sketch with Confidence in 6 Steps or Less (North Light Books, 2002) ISBN 978-1581803105 Websites conceptart.org – community site with forums and showcasing concept art conceptartworld.com – community site offering concept art directory and blog www.cgsociety.org – Computer Games Society website for digital artists: articles, workshops (short online courses), portfolios, gallery www.drawingboard.org – forum and blogs of concept art www.eatpoo.com – concept art gallery and forum www.igda.org – home site of the International Game Developers’ Association – all things game www.skillset.org/games – Skillset is the Sector Skills Council for the creative media sector; website contains descriptions of concept artist job role and computer games developer art department
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Hopwood Hall College BTEC Extended Diploma in Creative Media Production (Games Development) Year 2 Arts & Performing Arts Assessment Feedback Sheet Unit 69 Concept Art for Computer Games
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EVIDENCE REQUIRED for P1 M1 D1 P1 describe the purpose of concept art for games with some appropriate use of subject terminology M1 explain the purpose of concept art for games with reference to detailed illustrative examples and with generally correct use of subject terminology D1 critically evaluate the purpose of concept art for games with supporting arguments and elucidated examples and consistently using subject terminology correctly
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