U76 level design pt2 2015 16

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PEARSON Hopwood Hall College BTEC Higher National Diploma in Creative Media Production (Games Development) Year 2 Arts & Performing Arts ASSIGNMENT NO. Weeks 16 - 22

Level Design pt 2 Tutor Alex Dobson Learner Name Issue Date 08/01/2016 Formative Feedback - 12/02/2016 Final Deadline 26/02/2016 This assignment covers Grading Criteria from the following units: Unit 76 Level Design for Computer Games Learning Outcome 2 Be able to produce gameplay functionality within the space of 3D computer game level environments Learning Outcome 4 Be able to assemble 3D computer game levels using lighting, materials and imported assets

AIM & PURPOSE OF ASSIGNMENT This unit aims to teach learners how to use 3D game engine technology to design interactive spaces for computer games to the standard required by the computer games industry. PROLOGUE Level design is a key part of the game development process, bridging the gap between art and programming. Level designers create the experience that the player will have, both by constructing the 3D environment in which play will take place, and by writing scripts to trigger events in the environment. SCENARIO You are a member of a small games development company taking on the role of level designer you now must follow the development process for designing interactive 3D computer game levels the focus to create a prototype level/environment for your character for the client game Monkey Planet. In this second part of the assignment you are required to create a fully functioning game space you will arrange libraries of 3D assets, images and sounds required in your 3D space and apply materials and lighting techniques to your environment(s) concept. You will then focus on making the space more interesting, developing the skill of balancing dynamic elements with the negative space of the environment to enhance game play experience.


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