U7 asset creation

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Hopwood Hall College BTEC First Extended Certificate in Digital Media Production (Games Development) Arts & Performing Arts ASSIGNMENT NO. 5 Weeks 25 - 26

2D Game Assets & Animation Creation Tutor Alex Dobson Learner Name Issue Date 14/03/2016 Summative Assessment 19/04/2016 This assignment covers Grading Criteria from the following units: Unit 7 Digital Games Production Unit 7: Learning Aim B - Develop the required assets for a digital game B.1 Concept art for a 2D game B.2 Designing a 2D game B.3 Making Assets a 2D game Unit 11 Animation for Digital Media Unit 11: Learning Aim C - Produce Animated Content for Digital Media C.1 Development of Ideas C.2 Production of Animation AIM & PURPOSE At production stage the physical assets are created, ready to be imported into the games engine. You will create pre-visuals to show what your game will look like as well as a detailed document that explains all aspects of your game and what the player actually does. You will then go on to create a portion of your game, creating the component assets to be placed in a games engine. Using available equipment and software, you will explore the professional skills and techniques required to create an animation. You will manage the production from developing ideas, creating characters, backgrounds and sound tracks to creating the final animation(s). THE ASSIGNMENT & SCENARIO Taking on the role of a game designer/animator for Sleepy Brain Studios you are required create assets for your games idea as detailed within your game design document (GDD) and other development work. You will create concept art and 2D graphics in a software package such as Adobe Photoshop or MS Paint for all playable and non-playable characters, back ground environment. Including any other required assets, and sounds to a game ready state. You will produce animations for all playable and non playable characters including items where planned for. Skills you will need to Learn: Concept Art Game-maker Tile Sets Sprite Creation and Animation


Hopwood Hall College BTEC First Extended Certificate in Digital Media Production (Games Development) Arts & Performing Arts

2D Game Assets & Animation Creation Unit 7 Digital Games Production Learning aim B: Develop the required assets for a digital game As a game designer you are to produce a comprehensive set of imaginative assets clearly linked to your chosen game scenario of Pacman, Break-Out or Space Invaders. Your ideas must clearly fit your theme. B.1 - Concept art for 2D or 3D games (1B.3 2B.P3 2B.M3 2B.D3) The preproduction process requires you the artist to create a range of concept art variations for your planned assets in the game such as characters, objects, weapons and environment concepts for your chosen game idea. - Collate all previous concept art (from any past assignment related to your game) - Refine final concept art ready for production - Explanation of your chosen art style - Explanation of how your concepts meet your game purpose B.2 - Designing a 2D or 3D game (1B.3 2B.P3 2B.M3 2B.D3) Refine and complete a finalised version of your game design document (GDD) The games design document is an organic, evolving and growing document that gives everyone working on the development of the game the knowledge of what that game is about. It MUST include: Update GDD: - Information about the avatar used by the player, e.g. Character, vehicle etc. - What the game is about (story or context) - Maps of the levels: objectives, pick-ups, navigation & encounters - Details of the game play (what the player actually does) - Present and layout a game design document to industry standards - Organise folders and files appropriately

Evidence to submit Research log or sketchpad with initial ideas design work and annotations GDD completed in full Original digital files for all assets (Photoshop, paint file) Appropriately named file(s) such as J.Snow_U7_U11_Asset_Creation Inappropriately named files and assets will restrict grade to a Pass Only Ways you can submit work/evidence: Sketchpad or digital portfolio Video presentation/Video blogs Written or Voice Recorded annotations Final Submission of Work All work is to be submitted digitally onto its learning you may include links to Office 365 and OneDrive links if video files are too large to upload to its learning. Work should be set out in order as listed above.


Hopwood Hall College BTEC First Extended Certificate in Digital Media Production (Games Development) Arts & Performing Arts

2D Game Assets & Animation Creation Unit 7 Digital Games Production Learning aim B: Develop the required assets for a digital game. Produce a comprehensive set of imaginative assets clearly linked to your chosen game scenario of Pacman, Break-Out or Space Invaders. Your ideas must clearly fit your theme. B.3 - Making assets for a 2D (1B.3 2B.P3 2B.M3 2B.D3) At production stage the physical assets are created, ready to be imported into the games engine. Produce all required 2D game assets sprites should be textured correctly with animations smooth and refined in appearance. 2D game assets needed to be created as listed within you GDD and planning documents: - Sprites (characters/avatar) - Sprites (buildings and organic environment assets) - Tile Set or digital matte paintings for background - Graphics for interactive objects, e.g. doors, pickups, buttons, lifts etc - Ambient sound/music and sound effects - Evaluation of created assets against intended outcomes

Evidence to submit Research log or sketchpad with initial ideas design work and annotations GDD Original digital files for all assets (Photoshop, paint file) Appropriately named file(s) such as J.Snow_U7_Asset_Creation Inappropriately named files will be marked down Ways you can submit work/evidence: Sketchpad or digital portfolio Video presentation/Video blogs Written or Voice Recorded annotations Final Submission of Work All work is to be submitted digitally onto its learning you may include links to Office 365 and OneDrive Links if video files are too large to upload to its learning. Work should be set out in order as listed above.


Hopwood Hall College BTEC First Extended Certificate in Digital Media Production (Games Development) Arts & Performing Arts

2D Game Assets & Animation Creation Unit 11: Learning Aim C - Produce Animated Content for Digital Media Learning Aim C - Produce Animated Content for Digital Media C.1 Development of Ideas (1C.5, 2C.P5, 2C.M5, 2C.D5) Generate and develop an imaginative range of concepts for animations to be included within your chosen game scenario. - Recording ideas for animations: GDD, Detailed mind-maps, diagrams or written explanations of ideas, sprite sheet concept drawings - Considerations of animations: Explain how your planned animations meet game style, genre and target audience purpose C.2 Production of Animation (1C.6, 2C.P6, 2C.M6, 2C.D6) Generate animation(s) for game ready to be input into game engine. Animations must clearly meet your desired game needs. - Create animations for all planned movements and sprites - Animations to be published in an appropriate file format - Animations to be named appropriately and organised neatly Evidence to submit Research log or sketchpad with initial ideas design work and annotations GDD linked to animations for game Original digital files for all assets (Photoshop, fireworks, gamemaker) Appropriately named file(s) such as alien_spr.fwk Inappropriately named files will be marked down Ways you can submit work/evidence: Sketchpad or digital portfolio Video presentation/Video blogs Written or Voice Recorded annotations Final Submission of Work All work is to be submitted digitally onto its learning you may include links to Office 365 and OneDrive Link if video files are too large to upload to its learning. Work should be set out in order as listed above.


Hopwood Hall College BTEC First Extended Certificate in Digital Media Production (Games Development) Arts & Performing Arts Assessment Grading Criteria Unit 7 Digital Games Production

Learner Name

Learning Aim B Making assets for a 2D or 3D game

Achieved?

1B.3 Produce basic assets for a digital game 2B.P3 Produce a set of appropriate assets to be used in a digital game 2B.M3 Produce a set of creative assets for use in a digital game 2B.D3 Produce a comprehensive set of imaginative assets for use in a digital game

I certify that the work submitted for this assignment is my own and research sources are fully acknowledged Learner Signature

Date


Hopwood Hall College BTEC First Extended Certificate in Digital Media Production (Games Development) Arts & Performing Arts Assessment Grading Criteria Unit 11 Animation for Digital Media

Learner Name

Learning Aim C Produce Animated Content for Digital Media

Achieved?

1C.5 Outline basic plans and related considerations for an animation. 2C.P5 Create appropriate plans for an animation, identifying related considerations. 2C.M5 Create detailed plans for an animation, describing related considerations. 2C.D3 Create imaginative plans for an animation, explaining related considerations. 1C.6 Produce a basic animation for a digital media product for a specified brief and purpose. 2C.P6 Produce an adequate animation for a digital media product for a specified brief and purpose. 2C.M6 Produce an effective animation for a digital media product for a specified brief and purpose. 2C.D4 Produce an imaginative animation for a digital media product for a specified brief and purpose.

I certify that the work submitted for this assignment is my own and research sources are fully acknowledged Learner Signature

Date


Hopwood Hall College BTEC First Extended Certificate in Digital Media Production (Games Development) Arts & Performing Arts Assessor Feedback (please link to grading criteria)

Action Plan to be completed by (Date)

Assessor Signature & Date Learner Name, Signature & Date


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