Speaking From Experience

Page 1

CONCEPT

PERSONAL & PROFESSIONAL PRACTICE OUGD402 SPEAKING FROM EXPERIENCE

ICEBREAKER

After questioning students in the class and thinking back on my own experiences during the induction weeks, I decided one of the areas I possibly wanted to look into was that of how to introduce yourself to your new classmates, and how to make the induction period as enjoyable and stress free as possible, and also to remove the awkward silences. I wanted to find a way to make it easier for students to talk to the people they will be in a class with for three years, and to actually get into a conversation with them. Looking back at the induction tasks we did, there was nothing really at fault with them, other than for some students, standing up and presenting random facts about someone they have been paired up with to the

Get to know your new course mates in BAGD with the ICEBREAKER inductions game!

whole class would be a nerve-racking nightmare. Personally, from my I looked into different kinds of games that could be played amongst own experiences, the process of meeting your new classmates should a group of students as a way of each of them introducing themselves start off in much smaller groups. to the other members of the group. The existing styles of games I looked into were different kinds of board games, card games, or The idea I proposed for the brief would be to create a piece that a sort of group collaborative graphic design piece. I decided the was designed to make the process of students “breaking the ice” best sort of game to create would be one based off a style of game between them more enjoyable and less awkward. I wanted to create which would appeal to students, such as student drinking games. For something which the students could interact with, so I decided on obvious reasons, I could not create a game that would be considered the idea of making a game for the introductory sessions. a “drinking game” as it would be inappropriate for the situation, so instead I decided to look into a game with fewer rules than one such as Monopoly, and create a game which could be stopped or started

whenever. Therefore, I settled on creating a spinner which would randomly pick a person, and sets of question cards, which would be the starting points of different conversations. I researched into different questions that people should ask to get to know someone and created a list of random, funny, serious, and silly questions. The random element of the game puts people on the spot, but without the awkwardness of presenting to a large group of people.


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