2020 REX WANG PORFOLIO
REX WANG
FATAL A.I. 2069 What’s the relation between human beings and robots like? When body combined with prosthetic, cyberpunk emerged. When robots and humans independent from each other, conflict may not be avoided. Human created robots for their own benefit, to serve themselves. However, accompanied with artificial intelligence and robots self-awareness is hostility. In year X, the prototype Robot Y secretly expanding and took control over its creator company Z. Robot Y account human for the downfall of environment in Earth and decided to kill all human beings. The survived humans escaped to outer space and set base in the space station. But the ground is still occupied by artificial intelligence machines with Y as the core. In order to recapture the earth, mankind has developed 100% autonomously controlled robots, preparing to fight ground robots. The core game play of the game lies in the upgrade and evolution of your own robot. Because core robots continue to evolve during the time humans fled to space, it is difficult for humans to directly challenge them. On the way to company z, the player-controlled prototype robots, which is small round robot, went from inspecting worn-out parts and repairing them to obtaining their parts when fighting ground robots. In the process, they expanded their size, functions, and durability until they finally battled the Boss. . .
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REX WANG
REFERENCE Avatar is my favorite movie, and at the same time I am a science lover. Aerospace is something I have been very interested in since I was a child. Therefore, when I was designing this character, I was greatly influenced by the equipment of the robots and astronauts in Avatar. I hope I can combine the characteristics of the two to create a robot image that fits my mind.
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REX WANG SILHOUETTES I hope to design a protagonist robot with a decent appearance, no evil and dangerous temperament, or I want even a little lovely temperament. At the same time, I also need it to have super attack power, so how to balance them is what I need to explore in this exercise.
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REX WANG
DESIGN CONCEPT I hope to design a "comprehensive robot" in which one robot controls another robot. You can see that the circular object in the middle is the "core robot" I imagined. The surrounding limbs and weapons are actually another robot. The player only owns the "core robot" from the beginning. As the level passes, it can modify itself through the acquired elements. So as to adapt to the battle in more scenarios. It can also increase the fun of the game.
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REX WANG DESIGN CONCEPT I try to develop different core robot shapes, hoping to find one that best fits my mind. The core idea of the design is that it needs to have powerful recombination functions.
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REX WANG
DESIGN CONCEPT Human beings grow continuously throughout their lives, so the direction of my thinking is: Can a machine also have the potential to grow? Therefore, this robot I designed is one that can be combined with other machines, which means it can grow, thus giving it a certain personality.
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Players can follow the development of the story to make it grow into what they expect, which not only increases the fun of the game, but also reminds players of their own growth trajectory.
REX WANG DESIGN CONCEPT I try to design the core parts of the robot body separately, and convey the information of its function through modeling. Main idea is: let these independent parts able to combined with each other, players can capture more parts to reorganize while playing the game.
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REX WANG
DESIGN CONCEPT I hope that the robot controlled by the player has a neutral color combination, without obvious good attributes, and not evil attributes, because I hope people and understand there’s no right or wrong in the world and all things are connected with each other. So I chose a lot of low-saturation colors to make.
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REX WANG
REFERENCE In my junior high school year, we tried to design and build a robot with Lego toys through the use of bionic thinking. There are many things that make me feel unsatisfied because of technical problems. Today I boldly tried to redesign a robot image that fits my mind in an art way.
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REX WANG SILHOUETTES I tried to find the shape of a multi-claw robot to make its movement look unpredictable. After being destroyed, it turned into four feet up, like a dead mosquito, I hope this design can increase the player's pleasure.
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REX WANG
DESIGN CONCEPT This is a little villain I designed for the game, this robot is everywhere in the game, and the player can obtain a certain part of his body by destroying it, and at the same time install it on his own body, to making himself stronger in the game.
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REX WANG
DESIGN CONCEPT For the small robot that is a common villain in this game, I also hope that it can be recombined with different elements. For example, the upper and lower parts of the body can be separated and assembled with other machines. The feet can also be replaced with parts with different functions according to different environments.
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REX WANG
DESIGN CONCEPT I want to create a robot that can keep the player's attention always focused, so I used a lot of highly saturated lines to intersperse their bodies, so that the player has to eliminate these conspicuous objects.
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REX WANG
REFERENCE When I needed to design an ultimate boss for this game, I was thinking about a question: What kind of image can make people feel scared, nervous, and excited? So I tried to integrate the few things that I feared most in my childhood which is the headless horseman, giants, and airplane engines. Use these elements to create an image that at least seems to me to be stressful enough.
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REX WANG SILHOUETTES By drawing the silhouette, I try to find a robot shape that is more in line with my imagination. I tried to design it as a single-legged robot, but in the end, I decided to design it as a double-legged robot for visual richness.
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DESIGN CONCEPT This is the final villain I designed for the game. He was also a kind and loyal robot working for humans at first. However, he had self-awareness after he kept upgrading and iterating, and wanted to get rid of control. So the players who trying to save the machine world for humans are stand on the opposite side.
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REX WANG
DESIGN CONCEPT The laser cannon is the iconic weapon of this villain. I try my best to make this design look reasonable and usable through my imagination. I refer to a lot of Tesla's design description and conceptual design draft of his beam weapon. This is how I try to make the image of this villain strong and real.
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REX WANG SILHOUETTES I tried to design a series of parts for the core robot, including armor, guns and knives. When the player destroys a target, the target becomes an equipable part that the player can install on his body.
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REX WANG
DESIGN CONCEPT I tried to use the two color matching systems of cold and warm to build the image of the robot, and then considered which one is more suitable for the story. In the end, I found that cool colors make the robot look more cold and majestic, so the one on the left is my final version.
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REX WANG
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REX WANG
REFERENCE In the city where I lived when I was a child, there were often many construction projects with many large trucks, cement trucks, etc., and soon tall buildings were built under the efforts of these vehicles. So when I think of energy, that kind of scene comes to mind immediately. Therefore, I tried to redesign the old things in these memories into new things with a sense of the future.
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REX WANG SILHOUETTES I tried to design a series of parts for the core robot, including armor, guns and knives. When the player destroys a target, the target becomes an equipable part that the player can install on his body.
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REX WANG
DESIGN CONCEPT I try to design a fuel truck that allows players to record and save the progress of the game in designated location.
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REX WANG
DESIGN CONCEPT Whether it is refueling or self-modification, players need to enter the car and operate on the seat to achieve their goals.
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REX WANG
DESIGN CONCEPT I tried to design a multifunctional control room for this car, so that it can complete a variety of tasks in one space, such as refueling, repairing, installation, and so on, so that can enhancing the realism of the entire game.
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REX WANG
DESIGN CONCEPT For this truck which outputs energy, I hope people can focus on the fuel pipe inside. So I tried a variety of color schemes to highlight the fuel pipe, then the player can subconsciously know that this is where he can get the energy from.
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REX WANG
REFERENCE In the city where I lived when I was a child, there were often many construction projects with many large trucks, cement trucks, etc., and soon tall buildings were built under the efforts of these vehicles. So when I think of energy, that kind of scene comes to mind immediately. Therefore, I tried to redesign the old things in these memories into new things with a sense of the future.
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REX WANG SILHOUETTES I tried to design a spaceship in which players can experience as many different environments as possible, but I didn't choose to use these experimental products in the end, because I think these designs still can't satisfy my idea of cyclic environment.
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REX WANG
DESIGN CONCEPT The environment I designed is about an abandoned space station in the future. I hope that there’s a large loop design can be used to increase the cyclicality of the game experience, so in production, we only need to make slight changes to different environments, so as to achieve the purpose of saving costs. Players need to enter the large ring environment above from the small ring environment at the beginning, and then proceed upward in turn.
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REX WANG
DESIGN CONCEPT The space usually looks dark, I try to use saturated color to highlight the orbital part, in the other hand, I try to use as less color as I can in this scene, to avoid the problem of inconsistent appearance.
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REX WANG
DESIGN CONCEPT The top of the spaceship is the most important place, because the player needs to climb to enter the top room step by step to complete the task. So I want to design an environment with full of dangers.
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REX WANG
DESIGN CONCEPT I try to use some simple lines to outline the indoor environment structure. Try to be as simple and wide as possible while you can see the outdoor situation.
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DESIGN CONCEPT I try to design the interior of the space station. I hope to render an uncertain and tense environment through the use of closed environments and doors. You will never know what you going to see when you access the door.
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REX WANG
DESIGN CONCEPT I will focus on the design of this circular scene. We only need to make a few changes to give players the illusion that they are constantly playing in the new place, so as to save costs without compromising the playability of the game.
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REX WANG
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09.05.2019 09.31.2019
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eself Portrait Rex Wang
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03.21.2020
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Little Girl Rex Wang 07.11.2020
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REX WANG Still life Rex Wang 10.22.2020
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THANK YOU FOR WATCHING REX WANG